Map Name: The Hunt For Red Omegalisk
Download: Search for it in arcade (EU only for now. Will publish on NA later today)
I have made a couple of SC2 melee maps for 1v1 and such, but I've never before used the trigger / data editors and this map is a result of me getting to know both!
The premise of the map is rather simple: Find and kill the Omegalisk. The path is fairly linear and it generally involves the player moving along a pathway while cut scenes, objectives and dialogue scenes guide the player along.
So this is not a multiplayer map. It can only be played by one person at a time (other people can spectate the game, but the cameras and cut scenes do bug out a little bit).
I've asked a friend of mine to play through the game while recording, to get a better idea of how someone who has never seen it plays. I should mention he has only ever beaten the single player once and has never really played multiplayer. He still managed to plod along just fine and even worked around an unexpected bug (the blinking part near the end). Anyway the relevance of the story being it took him just under 10 minutes to play through it.
Video:
Known bugs:
Anyway it should be noted in the video that the bug he encountered was a first for me and I'll be looking into it. It was to do with entering / leaving a region messing up. Also at one point he tries to destroy some rocks and the default text of the rocks say "destroy these rocks to open paths" when in fact I have edited them to show a custom message. But again that's minor I guess and I'll see why later.
Some Images:
![[image loading]](http://i.imgur.com/4eVNZ.jpg)
![[image loading]](http://i.imgur.com/3xITO.jpg)
![[image loading]](http://i.imgur.com/btagH.jpg)
I kinda feel there are to many cut scenes and perhaps it will run a bit worse on some PC's (unlike the person who recorded the video... who has a beastly computer!) Any and all feedback would be appreciated!
Change log:
+ Show Spoiler +
12 / 11 / 2012 - Published version 1.8 to EU