My progress report have been fewer lately but we are still alive and kicking.
As previously I will go through some key programming stuff.
Or at least through some funny last minute bugs.
As the final rush before a deadline hits, things tend to get chaotic and funny things start to happen.
Like when we added the online map so we can add maps to the game without having the user to "update" which can be annoying with some apps.
This strangely added a new bug that if you'd die in the first level of any world and press restart, the game would crash. One broken if, for a rare case (as you rarely die in the first levels..).
Other thing that came to my mind is how we names our save files.
world1level1 would be the name, it would store the best time, and if the level is unlock, completed...
The levels for the trial are added in the last world index.
The problem would have arisen in case we add a new world, then the save of the trial would be actually used by the newly added world. So we simply changed the format to worldnameLevelnumber. Should be any problem as long as we have different names for the worlds.
Now this is pretty close to the final version. The user interface for the online map and time race ranking is yet to be done. Few graphics are coming still but it's looking good.
If you have a windows phone and like to beta test, it's free and I don't require comments or anything, just send me a PM