So we have 720p @ 60 fps.
[G] Streaming with OBS (Open Broadcaster Software) - Page 13
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Medrea
10003 Posts
So we have 720p @ 60 fps. | ||
obs.Jim
United States101 Posts
I'm just going to implement my own native game capture source alternative in my application directly so I can at least control what's going on, as well as have a super fast capturing method for games. If possible I'd like to get people off of dxtory. | ||
Cyro
United Kingdom20164 Posts
On October 10 2012 05:57 Avean wrote: In Dishonored its 80fps stable while looking from a rooftop across the entire city at 1080@60fps. It jumps from 80-95. CPU isnt everything, what GPU do you have ? I have GTX580, also running from an SSD which helps alot with streaming. I have also disabled hyperthreading which you MUST do with your CPU. Newer cpus dont use hyperthreading but older ones like i7-9xxx get a solid boost from it when DISABLED. In DayZ (Arma2) i went from 30fps to 115 fps when disabling hyperthreading. Its not the same in every game, but the problem with hyperthreading is it adds virtual cores to your real ones. So performance gets spread on virtual cores which will lower your real performance. Was referring to This ^ Medrea, and people do 1080p60 soometimes, but ive only seen it on a few 3930k's before, specifically with WoW, which you can aparantly capture with gamesource with only like a 5% performance hit to the game. 3930k is approaching double the performance of a 960@4ghz though. You have 2 extra cores, notably higher frequencies and its sandy bridge based so significantly higher IPC as well, and then the game will be using a lower % of your CPU overall And btw Jim, great program, and sorry for messing up your thread some before | ||
Medrea
10003 Posts
Or games that don't take much to render anyway. Dishonored keeps performance up by having each level be super small, probably something that had to be done to fit on console platforms. | ||
Cyro
United Kingdom20164 Posts
On October 11 2012 10:17 Medrea wrote: I wasn't counting processors that cost so much you could build a second system for the cost that would probably do the job even better. Or games that don't take much to render anyway. Dishonored keeps performance up by having each level be super small, probably something that had to be done to fit on console platforms. Isnt the point exactly that you cant run a stream like that on a dual system setup because of capture card limitations? | ||
Medrea
10003 Posts
Yet, I still dont think 3930k and 3960k run very much at 1080p 60. Thats a very small part of the market. | ||
Cyro
United Kingdom20164 Posts
On October 11 2012 10:37 Medrea wrote: Point taken. Yet, I still dont think 3930k and 3960k run very much at 1080p 60. Thats a very small part of the market. I can pull a pretty solid 45 in sc2 with a 950 @3.8ghz 24/7, you should be fine with most games i think | ||
Aelfric
Turkey1496 Posts
On October 11 2012 10:03 obs.Jim wrote: I kind of dislike dxtory. I mean yes, it's got a million features, but whenever someone tells me that dxtory is crashing the app, I just sort of facepalm, and think "oh, great, dxtory again." I'm just going to implement my own native game capture source alternative in my application directly so I can at least control what's going on, as well as have a super fast capturing method for games. If possible I'd like to get people off of dxtory. How long would it take to write the code and implement it? I'm really looking forward to this. | ||
hOpeSC2
Sweden30 Posts
It will be intresting seeing what your own game capture source can do, but it would be nice if you somehow managed to find a way to support other fullscreen game source capture software. | ||
obs.Jim
United States101 Posts
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Marksman
Malaysia523 Posts
On October 11 2012 11:15 Aelfric wrote: How long would it take to write the code and implement it? I'm really looking forward to this. Add me in the list. DXTory and I don't get along well | ||
Avean
Norway449 Posts
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Flaiker
Germany235 Posts
On October 11 2012 18:21 Avean wrote: But why use DXtory at all ? Ive done benchmarks with only OBS and with DXTory and it gives atleast 30+ fps with OBS Software Window Mode capture. With XSplit, DXtory was the fastest method but OBS just blows everything apart when it comes to performance. Dxtory depends greatly on your setup. For me I have 60-90 FPS with Dxtory in OBS and 50 in Xsplit. And I get like 60 FPS with the OBS capture and it shows other stuff which I don't want to stream. REally looking forward to the in build fullscreen capture method as well | ||
Cyro
United Kingdom20164 Posts
On October 11 2012 18:21 Avean wrote: But why use DXtory at all ? Ive done benchmarks with only OBS and with DXTory and it gives atleast 30+ fps with OBS Software Window Mode capture. With XSplit, DXtory was the fastest method but OBS just blows everything apart when it comes to performance. I have similar performance with OBS and Xsplit screen capture and horrible performance with both dxtory and gamesource | ||
Medrea
10003 Posts
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Sovano
United States1503 Posts
On October 11 2012 14:43 obs.Jim wrote: The removing dxtory bug is actually my fault - there was a bug with removing global sources. Should be fixed in 0.42a, which I just uploaded. My hats off to you sir. I'm taking my first computer science class this semester, and learning to code in computer language is difficult. Thanks for the wonderful program. Hopefully I get to tinker around with it some more this weekend. | ||
HomeWorld
Romania903 Posts
Kinda noticed that whenever you resize the main window every control (buttons/listbox/your own volume controls) flickers. Having a look in the source code (WindowStuff.cpp and OBS.cpp) you are hiding and showing the controls everytime a WM_SIZE / WM_EXITSIZEMOVE occurs, is that sane? Also funny :D "//hello, you've come into the file I hate the most." Btw what do I need to compile obs (visual studio express + directx sdk is enough) ? Maybe I'll toy a little with it (specifically fix that annoying flickering). | ||
Dzerzhinsky
Scotland327 Posts
If it helps, when I tested my upload speed it was 0.94MB and I have an 'AMD Phenom(tm) 9500 Quad-Core' Processor. | ||
DJFaqU
466 Posts
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HomeWorld
Romania903 Posts
On October 12 2012 01:55 Dzerzhinsky wrote: I'm trying to stream at 910x512, 24FPS, and while it doesn't lag the game and I don't notice any difference, the stream is stuttering and lagging a bit, especially in engagements. I've tried moving the resolution and FPS up and down a bit and it's basically the same. I'm pretty ignorant when it comes to all this stuff, so any suggestions for improving it would be appreciated. If it helps, when I tested my upload speed it was 0.94MB and I have an 'AMD Phenom(tm) 9500 Quad-Core' Processor. In case your game is sc2 try to have vsync on. Had the same problem, that fixed it. (in my case it was stuttering badly) | ||
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