[OSL] RO16 Day 4 - Page 29
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renaissanceMAN
United States1840 Posts
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Allscorpion
United Kingdom319 Posts
On September 11 2012 00:55 renaissanceMAN wrote: when is the next round pls +1. | ||
kamikami
France1057 Posts
On September 10 2012 10:23 revy wrote: You're correct about a less gateway heavy composition being more normal in SC2, but what exactly about warpgates makes things more difficult than in bw where you had to manually click each building and build a unit? I don't see a reason why Best's macro would be weakened aside from the fact that it's not 100% gateway anymore. If his macro doesn't translate I'ld say it's because he was on a downturn at the end of bw. Well it's just my feeling that all gateway production are not synchronized and you cannot queue units, that made building massive gates difficult because of the headache of choosing which unit to warp each time in function of the Innumber of unit available, sometime i want to build zealots but i cannot build the number i desire because they are not available yet and that makes me crazy lol, but of course that's just my feeling though. In BW we click on the gate and press Z and move on and don't have to think about anything lol. | ||
opterown
Australia54651 Posts
On September 11 2012 00:55 renaissanceMAN wrote: when is the next round pls in 7hr 44 mins from this post =] | ||
BLinD-RawR
ALLEYCAT BLUES49043 Posts
actually next round doesn't start for a week...maybe two if we see tiebreakers. | ||
opterown
Australia54651 Posts
On September 11 2012 13:09 BLinD-RawR wrote: actually next round doesn't start for a week...maybe two if we see tiebreakers. o.O? i assume next round = next time osl was on also schedule is up, if there are tiebreakers they will be on the sunday after day 6 | ||
BLinD-RawR
ALLEYCAT BLUES49043 Posts
On September 11 2012 13:14 opterown wrote: o.O? i assume next round = next time osl was on also schedule is up, if there are tiebreakers they will be on the sunday after day 6 ohhh, I thought by next round they meant Ro8. | ||
sluggaslamoo
Australia4494 Posts
On September 11 2012 01:38 kamikami wrote: Well it's just my feeling that all gateway production are not synchronized and you cannot queue units, that made building massive gates difficult because of the headache of choosing which unit to warp each time in function of the Innumber of unit available, sometime i want to build zealots but i cannot build the number i desire because they are not available yet and that makes me crazy lol, but of course that's just my feeling though. In BW we click on the gate and press Z and move on and don't have to think about anything lol. There's really no difference. SC2 gateway macro is slightly easier because you don't have to build and macro 24 gateways from 2 different main bases (because you can't fit all those gateways in your main and you don't want to get contained), and the gateways are spread apart so there's a bit of screen moving. Best is actually quite slow and tunnel visioned, his style is very direct, he'd either cut probes and do a wicked timing attack with ridiculous numbers of units, or he'd tech to arbiters and play a split map game until he can pummel the Terran to death. No harass or weird shenanigans, just win straight up. Kinda the opposite of Bisu who has a lot of flair. Day[9] did a really good commentary on Best's ability to just build units. SC2 actually suits Best very well, I guess he's just not putting his heart into it and creating the really strong timing attacks like he did in BW. | ||
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