Protos in SC2 seem to have a role reversal thign going on. SC1: Zealot > Siege Tank > Goon SC2: Immortal > Siege Tank > Zealot
SC1: Slow build, hard to tansport in numbers SC2: Build anywhere with power
The toss will play completely differently in SC2 because of these changes.. but don't forget we know next to nothing about the Terran and the Zerg. You can expect to see changes to their abilities and tactics just as large as the changes we are seeing to the toss.
I think the new ideas for Protoss are entirely unique, original, and a fantastic creation. If they can come up with equally brilliant ideas for the other races, as well as balance it all out, the game will be one step closer to legendary.
Is it just me or did the ghosts not move before decloaking. The must be nuke proof now lol. Maybe I should watch the video again (how many more excuses can i make to watch the video again)
On May 21 2007 03:41 DeCoup wrote: Is it just me or did the ghosts not move before decloaking. The must be nuke proof now lol. Maybe I should watch the video again (how many more excuses can i make to watch the video again)
Since they can't be seen when they're cloaked it would be impossible to tell.
On May 20 2007 21:26 DeCoup wrote: Protos in SC2 seem to have a role reversal thign going on. SC1: Zealot > Siege Tank > Goon SC2: Immortal > Siege Tank > Zealot
SC1: Slow build, hard to tansport in numbers SC2: Build anywhere with power
The toss will play completely differently in SC2 because of these changes.. but don't forget we know next to nothing about the Terran and the Zerg. You can expect to see changes to their abilities and tactics just as large as the changes we are seeing to the toss.
From what I've seen and read protoss don't build their units anywhere, however they can teleport any unit to any part of their power grid. When they selected the teleport feature of the pylons it showed the numbers of each unit type that could be transported.
Either that is the number of units that are currently in the power grid or the protoss now build units like mercenaries are recruited in Warcraft.
Upon looking closer at the gameplay video:
It seems you were correct that they actually build their units anywhere they want, each zealot teleportation cost the protoss player 100 minerals. For the record this makes the whole "It's imba and skillless to select more then one production building at a time" completly null and void since protoss doesn't use them anymore at all.
This teleport recruitment thing is very different indeed. The toss were very slow to build any unit. But now they all seem to warp in at the same 1 secondish rate. I wonder if they have to 'build' units somewhere but then deploy them with the teleport function... or if they are planning on putting a delay on porting stronger units. However if the units were pre built that would make it strange that the minerals were extracted during the porting phase of deployment....