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Perhaps it is just me, but it seems that with the current new display of units that the "style" of a Protoss player is about to change.
Whenever I looked at the races, in terms of mobility and response time, I always saw Zerg at the top and Terran and Protoss vying for the second place. The extreme flexibity of the Zerg in terms of their larvae system coupled with their all-seeing overlords and the occasional nydus canal really gives them a distinct "feel". However, with the new units and buildings for the Protoss...the warping units, the warping gateways, and the new "mobile pylon"-type thing, I feel like they might become the next mobile, flexible race.
While this isn't necessarily a bad thing...as a Zerg player, I feel...jealous? I really hope that the flexibilty and the mobility of the Zerg forces remains at the top of the three races...it makes them fun and unique to play.
Of course we haven't even seen the other two races...and I trust Blizzard to balance them all. But still, the new Protoss "style" leaves me bothered...
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Sweden33719 Posts
It makes sense given the storyline tho, like it or not.
I always liked the old stalwart protoss tho t.t
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Zerg doesnt need mobility anymore, theyre already taking up like 2/3 of the map due to their numbers anyway. Look at all those lings massing.
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On May 20 2007 15:22 XCetron wrote: Zerg doesnt need mobility anymore, theyre already taking up like 2/3 of the map due to their numbers anyway. Look at all those lings massing.
As a Zerg player...and after seeing the new Protoss abilities...I fully expect to be able to make any unit at any time...anywhere. I want to be able to click on any point on the map and instantly have 2421531513 zerglings rip through the ground. I want to also see the entire map, and be able to make hatcheries for 25 minerals.
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It would be really imba if the zerglings could make tunnels underground and just pop up anywhere and rape a mineral line or two.
._.' Then they'd be like demon moles or something. The advertisement for demon mole-killer would be to hire a Marine.
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I agree with the OP about the protoss.
But I also feel that starcraft 2 is going to have a much more "realistic" feel to it. The zerg were always referred to as "the swarm", but they just didn't feel like it to me. The new footage of hundreads of zerglings unburrowing, popping out of nydus worms all over the place, gives the race a far more refined and awsome look/style.
I also really like the new protoss look with the unit warping. I know we had Arbiters, but they just felt kind of rediculous. They were a top tier unit that cost a bunch of resources. The ability to warp was/is a huge part of protoss culture/society/etc, and the new abilities shown in starcraft 2 appear to be far more 'realistic' in terms of what the protoss are capable of.
Terran still appears to have that 'backwater colonist' feel about their race. I'm really looking forward to playing wtih them when the game is released. Seeing the new starcraft 2 terran gave me the same chills the Brood War intro cinematic gave me; (remember the terrans in the trench? "Where's the air support!?!?!?" *other marine points upwards, huge battle cruiser*. I also loved the shot in the new cinematic with the marines lined with dead zergs/smoke/dust all around them, framed by a city skyline and a huge nuclear explosion.
Hell, they should redue all the old starcraft campaignes with this new engine.
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thats pretty much what the nydus worm does i think
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On May 20 2007 15:24 TheOvermind77 wrote:Show nested quote +On May 20 2007 15:22 XCetron wrote: Zerg doesnt need mobility anymore, theyre already taking up like 2/3 of the map due to their numbers anyway. Look at all those lings massing. As a Zerg player...and after seeing the new Protoss abilities...I fully expect to be able to make any unit at any time...anywhere. I want to be able to click on any point on the map and instantly have 2421531513 zerglings rip through the ground. I want to also see the entire map, and be able to make hatcheries for 25 minerals.
see: nydus worms
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protoss is now more about saving units and using them more effectively. very good. =)
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I'm pretty sure one of the main purposes of the nydus worm will be to harass mineral lines and such. But they'll balance that; the protoss will warp in units with their new ship, and the terrans have their jetpack marines.
Let me also add that the races appear to be more refined: The zerg seems to be this endless suicidal swarm; using their numbers and relentlessness to win.
The protoss seem more 'technique' orientated, valueing individual units more, and carefully choosing times/places/support units when attacking (ie, the power of a colossus against certain units, yet the vulnerability at the same time)
I'm not sure about terran yet. They still seem to be the same as they were in original games; a small mixture of both protoss and zerg in terms of style.
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Omg people at least wait till we see the other two races... don't you guys realize this is an entirely new game? If you want to play starcraft then play starcraft. Stop trying to make starcraft II into I.
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wth are you talking about, we are merely discussing things based on what we saw, not saying any of it is bad or anything.
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On May 20 2007 15:32 boghat wrote: Omg people at least wait till we see the other two races... don't you guys realize this is an entirely new game? If you want to play starcraft then play starcraft. Stop trying to make starcraft II into I.
I mentioned that...I'm just talking about the "style" change of each race.
And I do suppose that the Zerg were supposed to have more of a "Swarm" feel to them...and yes, I loved using recall whenever I could but was somewhat disappointed with the costs and feasibility of actually using an arbiter in a normal melee game.
Nydus worms will be my savior....(crosses fingers)...
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As long as there are still HT and defilers im confident this game will be teh sh1t.
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On May 20 2007 15:56 skindzer wrote: As long as there are still HT and defilers im confident this game will be teh sh1t.
Happy birthday!
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I don't think it's even remotely possible to talk about the style of each race without even knowing all of the units/buildings.
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On May 20 2007 16:01 PJA wrote: I don't think it's even remotely possible to talk about the style of each race without even knowing all of the units/buildings. I'm so pumped to devour every little new bit of info from Blizzard!!!!!!!!
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Well, Protoss really should be able to teleport units around and be mobile, in general. Just like the Eldar in Warhammer 40k. I don't like the "feel" of the SC1 Protoss at all, they're just too standard. I think that SC2 is going to change that so they'll have fewer but stronger units with more abilities so that they can deal with any situation efficiently.
As for Zerg, their mobility is simply a result of their speedy units. Which should stay this way. Zerg should be a race which is about fast attacks, flexibility (changing units/tech quickly), and simply massing and quickly taking over the whole map to be able to overrun the enemy with TONS of units.
Protoss should have very "advanced" (and expensive) units with special features. They should have specialists (perfect counter units) for *all* situations. No more masses of zealots/goons. This just doesn't do justice to their advanced technology if you play them like Zerg.
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Sweden33719 Posts
On May 20 2007 15:36 TheOvermind77 wrote:Show nested quote +On May 20 2007 15:32 boghat wrote: Omg people at least wait till we see the other two races... don't you guys realize this is an entirely new game? If you want to play starcraft then play starcraft. Stop trying to make starcraft II into I. I mentioned that...I'm just talking about the "style" change of each race. And I do suppose that the Zerg were supposed to have more of a "Swarm" feel to them...and yes, I loved using recall whenever I could but was somewhat disappointed with the costs and feasibility of actually using an arbiter in a normal melee game. Nydus worms will be my savior....(crosses fingers)... I'd estimate I've built at least one arbiter (lol like I'd settle for one :D!! mass arbiters gogo) per PvT on average, for the past.. 1.5 years at least.
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FA i love you, thanks for being back.
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