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On June 16 2012 14:21 Talionis wrote: Is there much point in making a thread for the STX/SKT game here? Are people going to be watching?
I'll be kinda watching since my team is playing but I think everyone would rather watch GSTL for the most part, no pressure if you don't want to do it.
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On June 16 2012 14:21 Scribble wrote: Ghosts are going to have to come back into play in some form in TvZ if Ts aren't going to hyper aggressive with drops. Gotta deal with the infestors if you want to directly engage that army. I miss watching ghost snipes, that was a fun late game unit.
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Yay Khan! Maybe January knows what she's doing after all
Khan doing pretty well in SPL so far :3
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On June 16 2012 14:18 Ribbon wrote: Flash needed to drop more. Roro's army was soooooo sloooooow, and you need to abuse that to beat that comp. You can't fight infestor/blord head-on
I agree with this. I remember Leta Jaedong MLG Game 1. I mean, the situation was obviously very different but Leta was down and used a lot of drops to negate that tremendous creep spread by Jaedong.
That game gave me hope though, that the BW pros' mechanics will lead to some sick multi-tasking in SC2. Sorry for going a little off-topic.
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On June 16 2012 14:21 Rulker wrote:Show nested quote +On June 16 2012 14:20 IshinShishi wrote:On June 16 2012 14:19 Rulker wrote:On June 16 2012 14:17 Moka wrote:gglords with corrupters letting all your marines get fungaled no thors for anti air splash no drops 3 base terrible engagements I like the part where every terran lets all marines get fungaled, chobo terrans. i like the part where flash stimmed all his marines (60+) and ran just in range of like 6 infestors. no splitting. no flanking. pure. clumping. of mareeens. I like the part where you lie, he tried flanking, he tried splitting, problem is that marines tend to clump up and fungal has some aoe, but anyway, fighting head on vs gglords has always been a foregone conclusion, he should've tried to attack in multiple locations even though ohana is a pretty slim map making it easy to defend.
User was temp banned for this post.
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On June 16 2012 14:21 Scribble wrote: Ghosts are going to have to come back into play in some form in TvZ if Ts aren't going to hyper aggressive with drops. Gotta deal with the infestors if you want to directly engage that army.
Ghosts don't help that much for direct engagments . You will have to suicide Ghosts to get EMP's or Snipes of. There's no way to reach Infestors without walking into Broodlord range ( and them dieing ) . Cloak only works once at best.
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On June 16 2012 14:26 s3rp wrote:Show nested quote +On June 16 2012 14:21 Scribble wrote: Ghosts are going to have to come back into play in some form in TvZ if Ts aren't going to hyper aggressive with drops. Gotta deal with the infestors if you want to directly engage that army. Ghosts don't help that much for direct engagments . You will have to suicide Ghosts to get EMP's or Snipes of. There's no way to reach Infestors without walking into Broodlord range ( and them dieing ) . Cloak only works once at best.
Depends on whether or not you can catch the overseer too far forward and snipe it. If so, cloak is an option. The problem there is that it depends on a number of things going right: the overseer getting picked off, the ghosts having sufficient energy to cloak for a bit and then land EMPs (not a huge problem, admittedly), and the ghosts being split enough that they don't all get fungaled while cloaked. Even if you can only trade a couple ghosts for a couple fungals and then split effectively it's nowhere near as bad as having every Infestor at full energy.
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On June 16 2012 14:30 Scribble wrote:Show nested quote +On June 16 2012 14:26 s3rp wrote:On June 16 2012 14:21 Scribble wrote: Ghosts are going to have to come back into play in some form in TvZ if Ts aren't going to hyper aggressive with drops. Gotta deal with the infestors if you want to directly engage that army. Ghosts don't help that much for direct engagments . You will have to suicide Ghosts to get EMP's or Snipes of. There's no way to reach Infestors without walking into Broodlord range ( and them dieing ) . Cloak only works once at best. Depends on whether or not you can catch the overseer too far forward and snipe it. If so, cloak is an option. The problem there is that it depends on a number of things going right: the overseer getting picked off, the ghosts having sufficient energy to cloak for a bit and then land EMPs (not a huge problem, admittedly), and the ghosts being split enough that they don't all get fungaled while cloaked. Even if you can only trade a couple ghosts for a couple fungals and then split effectively it's nowhere near as bad as having every Infestor at full energy.
You still need more than 3 Bases to transition into Ghosts which isn't easy to do on so many Maps. Biggest problem though right now is creep though. The creepspread got so out of hand that Flash could never rreally move out and be aggresive. I mean a better Terran will limit it a bit more but with several Creepqueens out there will be sooo many parts of the Map covered in creep you need to clear before moving anywhere. Although Roro played Roach/Bling for quite alot of time so FLash should moved out to reduce the creep several times ( and never really take a fight ) since Roaches and Banes can be fled from.
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first flash game was incredible. second was not that much. he lost a small window of oportunity when they first engaged and he recovered faster than roro. sh1t happens. glhf next time.
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