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On June 10 2012 06:36 PredY wrote:Show nested quote +On June 10 2012 06:34 Solo Terran wrote:On June 10 2012 06:24 PredY wrote: 7 range reaper is so broken in tvt. you can kite marines and the only early game counter is a marauder Yeah I'm worried about how the new units will change TvT. Marine tank is such a fun positional battle, I really hope that the battle hellion and warhound don't ruin that. Plus yeah TvT is going to be reaper vs reaper early game lol. Which when I think of it sounds pretty cool actually. it might sound cool but.. forcing you to make techlab rax every tvt is not good. is 7 range confirmed? im worried if it is true
IF Reapers really get 7 range they would outrange Marines in Bunkers that is kind of fucked up. Yeah no way to skip a techlab-rax
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On June 10 2012 06:42 lorkac wrote: Stargate play does not die to banshees.... Omg!
This was the biggest thing I noticed
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wowowow HOTS is really shapig up.
as i was not present in the competitve scene from sc1 to sc:bw or sc:bw to sc2, im frightened by how the metagame is gonna go nuts.
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On June 10 2012 06:22 Dvriel wrote: It doesnt matter if Reaper is 7 range i think.As we can see his Build time has been cahnged once again to 40 from 45.Same as it was in the BETA of WOL,but no D-Charge vs Buildings.This may make him more viable as opening and we can defend our base or harras Zerg with them much better.If not so quik,he will be like no stimmed marine with an autoheal skill.I think it will be usefull.
Energize will improve Nexus and make them recover all its energy.
Reapers should have shorter range than marines though. They use PISTOLS instead of a RIFLE.
I say change the range back to 4, up the light dmg to 8, and give them back their speed upgrade available at Barracks tech.
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On June 10 2012 06:43 Zaros wrote:Show nested quote +On June 10 2012 06:35 CakeSauc3 wrote:
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
Good luck with FFE in pvp i bet 4 gate warp prism every game will beat that even with a mothership core. teleporting uses 25 energy so you might not be able to teleport and defend your main nexus.
I wasn't referring to using a forge for a cannon expand. Doing a nexus first or a 1 gate FE would be great though
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On June 10 2012 07:08 CakeSauc3 wrote:Show nested quote +On June 10 2012 06:43 Zaros wrote:On June 10 2012 06:35 CakeSauc3 wrote:
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
Good luck with FFE in pvp i bet 4 gate warp prism every game will beat that even with a mothership core. teleporting uses 25 energy so you might not be able to teleport and defend your main nexus. I wasn't referring to using a forge for a cannon expand. Doing a nexus first or a 1 gate FE would be great though
Hmmz might still lose to a hardcore 4 gate but it makes it more viable.
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On June 10 2012 07:08 CakeSauc3 wrote:Show nested quote +On June 10 2012 06:43 Zaros wrote:On June 10 2012 06:35 CakeSauc3 wrote:
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
Good luck with FFE in pvp i bet 4 gate warp prism every game will beat that even with a mothership core. teleporting uses 25 energy so you might not be able to teleport and defend your main nexus. I wasn't referring to using a forge for a cannon expand. Doing a nexus first or a 1 gate FE would be great though
So uncreative. 1base DT defended by a mothership core with a fast nexus transition (the core bouncing to the natural) will be awesome!
You know what's better? People can open stargate without dying automatically to fast DTs.
You know what's even better? 1-3 ranged tempests to counter broodlord comps instead of vortex.
Sick sick sick!
Nexus rush cheese? Nexus first inside enemy base, make a mothership at the main, teleport over and purify the enemy while zealots rush in
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On June 10 2012 07:09 Zaros wrote:Show nested quote +On June 10 2012 07:08 CakeSauc3 wrote:On June 10 2012 06:43 Zaros wrote:On June 10 2012 06:35 CakeSauc3 wrote:
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
Good luck with FFE in pvp i bet 4 gate warp prism every game will beat that even with a mothership core. teleporting uses 25 energy so you might not be able to teleport and defend your main nexus. I wasn't referring to using a forge for a cannon expand. Doing a nexus first or a 1 gate FE would be great though Hmmz might still lose to a hardcore 4 gate but it makes it more viable.
I think it will come down to micro. Obviously, if you let a probe slip in your base for sight on the high ground and then warp in from a proxy pylon and you go for produciton, the FE player won't be able to defend two fronts. But if the 4 gate is forced to attack the natural, the mothership core will hold it just fine. That thing can 3 shot stalkers!
One thing's for sure - detection is going to become even more important when playing against protoss. I imagine an oracle 3gate rush can hit about the same time as a standard dt rush. Kind of steals some of the former glory of the dt as a cloaked unit, but sure is going to be fun to use
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On June 10 2012 07:15 lorkac wrote:Show nested quote +On June 10 2012 07:08 CakeSauc3 wrote:On June 10 2012 06:43 Zaros wrote:On June 10 2012 06:35 CakeSauc3 wrote:
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
Good luck with FFE in pvp i bet 4 gate warp prism every game will beat that even with a mothership core. teleporting uses 25 energy so you might not be able to teleport and defend your main nexus. I wasn't referring to using a forge for a cannon expand. Doing a nexus first or a 1 gate FE would be great though So uncreative. 1base DT defended by a mothership core with a fast nexus transition (the core bouncing to the natural) will be awesome! You know what's better? People can open stargate without dying automatically to fast DTs. You know what's even better? 1-3 ranged tempests to counter broodlord comps instead of vortex. Sick sick sick! Nexus rush cheese? Nexus first inside enemy base, make a mothership at the main, teleport over and purify the enemy while zealots rush in
Haha, seriously. Imagine when a zerg steals your natural with a hatch, and then you steal theirs with a NEXUS! What's worse than getting bunkered or cannoned in? Getting PURIFED in, that's what! :D
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That the redline reactors costs 100 energy is a huge design flaw. For just 25 more energy you get yamoto blast. No one will use redline reactor when yamoto blash is so much better.
I suggest changing redline reactor to a non-energy ability instead, maybe with cooldown of 60 seconds or so.
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On June 10 2012 06:35 CakeSauc3 wrote: You have to be kidding me.
Protoss got shafted? I think Protoss got the biggest buff of the 3 races! So much so, that I'm going to switch from Terran to Protoss as soon as HOTS comes out (though this obviously depends on the changes that happen between now and release.)
Sure, I can maybe see why you don't like the Tempest. It's going to be a very micro intensive, situation specific unit. However, it's certainly going to be more useful than the carrier, which was never worth the money for building it at all.
Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!
PvZ just got a huge buff... you mean I can move out against a Zerg player with an immortal/sentry push and, if it doesn't work, I can just recall before a million lings kill off my units for free? That's amazing!
In every matchup, the oracle is going to play a huge key part. Sure, it can harass with entomb, which is absolutely going to do damage. Think about recharging your oracle with mana from mothership core, then rushing across the map to completely shut down mining on both the nat and the main? And then return to your base, recharge, and cloak your 2 base timing push as you move out? Tell me that's not strong.
The one thing that many Protoss players will complain about now is that colos can be abducted, that zealots can be killed by battle hellions, that the death ball is going to be broken up. But if you realize what HOTS is doing here, you'll notice that Protoss can now be flexible and DOESN'T DEPEND ON the deathball anymore.
HOTS will change the game to be very very similar to BW - battles will be long and drawn out (as spellcasters/positional units/more defenders advantage have been added to every race, especially so to protoss), there will be many more micro intensive units (toss gets oracle+tempest here, which both are very effective but depend on micro) and as a result the deathball vs. deathball style play is going to fall out of style rapidly.
Due to this fact, the colossus will play a different role in this game. Don't stress too much about the colossus - you'll now have many more options for punishing your opponent than simply abusing the traditional a-move noob unit.
The only race that's going to get shafted here is Terran - and that's because the other two races were shafted in WoL. Mark my words, you're going to enjoy playing Protoss and Zerg a lot more in HOTS - so much in fact that I'm inclined to switch races in order to get the most out of the new game. I can't wait to play Toss in a few months :D
this is a very encouraging post, and i hope it turns out the way you're describing it. i'm still kind of worried though, that abduct is going to discourage making small numbers of high value units like colossi, tanks etc... i suppose depending on the cost, making tons of vipers could become cost prohibitive and tie up food that could be fighting units. but like, say terran is just barely keeping away muta harrasment, but zerg makes one viper, abducts the critically positioned thor and kills it, then moves in... will that de-incentivize making a handful of key thors as a way to deal with mutas?
i dunno, just some thoughts.
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Does the mothership core's attack hit air?
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Anyone know about any changes to corrupter/nydus worms? They still the same as in WOL?
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anyone know why they changed the name of spider mines to widow mines? doesnt really make much sense to me
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On June 10 2012 04:46 -Kira wrote: Warhound is over the top. Imagine mass stalker ball that has more health and does more demage but cost the same supply... it's insanely strong with those stats. The only thing about the Warhound that I find to be painfully, obviously broken is its supply cost (assuming it's listed correctly in the OP). 150m/75g, 220 HP, 1 armor, 23 damage range 7 and a special ability... for the same supply cost as a roach, stalker or marauder? With those stats, Warhound needs to cost at least 3 supply.
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widow - black widow? since they are changed and really not the same thing they changed their name as well (just like lost temple - shattered temple)
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I hate the name "mothership core". I like the concept, however Should help PvP a lot. P gets its Planetary Fortress and Orbital in one.
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These are cool and everything but I want to know what the portrait or the "Avy" of the new units want to know what the warhound driver sounds like, etc.
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On June 10 2012 06:22 drbrown wrote:Show nested quote +You can't take WoL 'Metagame' and add in a single unit. Currently in WoL infestor/brood is the go to strat because its so fucking strong. But stephano style play works as well. Infestor/brood isn't the only style, just the best 'lategame comp'. The Stephano build isn't a style, it's a build. More specifically it is a build that maxes on roaches as fast as possible hoping to score an early kill/crippling blow. It is not a dependable style to employ in a matchup. A style would be something like roach/hydra with drops, muta/ling or ultralisk/infestor/ling. But the only style that reliably works is infestor/brood lord, any other composition can't compete with lategame protoss. That is why i could see this becoming a problem, since the Tempest seems to counter it pretty damn well while at the same time not having a natural nemesis. The only reason Zerg is forced to go infestor / broodlord lategame is because nothing else can deal with colossi. When Zerg has Vipers with Abduct, this won't be the case anymore.
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On June 10 2012 08:05 GenesisX wrote: anyone know why they changed the name of spider mines to widow mines? doesnt really make much sense to me
Because they're totally different. Widow mines take up supply, are built out of the factory, and cost gas. It's just as big or bigger than the difference between a vulture and a hellion.
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