On June 09 2012 06:35 SarcasmMonster wrote:
Are they seriously not going to do a Terran Battle Report
Are they seriously not going to do a Terran Battle Report
They will! Don't worry! Just wait a day or two and I'm sure it will pop up
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MrMotionPicture
United States4327 Posts
On June 09 2012 06:35 SarcasmMonster wrote: Are they seriously not going to do a Terran Battle Report They will! Don't worry! Just wait a day or two and I'm sure it will pop up | ||
mememolly
4765 Posts
On June 09 2012 06:35 SarcasmMonster wrote: Are they seriously not going to do a Terran Battle Report avilo and goody are still playing the TvT | ||
Adreme
United States5574 Posts
On June 09 2012 06:35 SarcasmMonster wrote: Are they seriously not going to do a Terran Battle Report Just watch every single clip of the unit hype video to see what a terran battle report would look like. | ||
FreshVegetables
Finland513 Posts
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Cracy
Poland221 Posts
Great demos. The only time I didn't like Day9 talking though - I understand the need but it is extremely stiff... | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On June 09 2012 06:35 o)_Saurus wrote: Show nested quote + On June 09 2012 06:29 Infernal_dream wrote: LET THE THEORY CRAFTING BEGIN. Seriously even in the fuckin video it says shit isn't balanced yet everyone is already crying about how broken certain things are? It's just to show that they are indeed working on the game. Don't start streaming tears until at least beta. ...and that is why I really hate threads like these. We saw 1 game and a short video to introduce the new units. What does TL community do? Cry about balance for like 30 pages -_- The game itself looked like so much fun, I'm really looking forward to play the beta. Until then I think I might just ignore TL threads completly. Let's just feed of their complains! I'm just damn happy, while balance is of course not completely there yet and HotS won't be as balanced as WoL on launch (how could it?) I'm so much looking forward to it. And damn do these units look interesting, I love it :D | ||
Obelisco
Peru1962 Posts
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a176
Canada6688 Posts
looked like it was truly auto targeting. pretty lame. | ||
raga4ka
Bulgaria5676 Posts
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Dodgin
Canada39254 Posts
On June 09 2012 06:37 Obelisco wrote: well since everyone skipped my comment, ill write it again, did anyone notice that mothershipp has stasis? (when they moused over the icon) Yeah it has a stasis that lasts 20 seconds apparently, pretty cool. | ||
MVega
763 Posts
Really liked some of the UI changes though, and I like how creep stands out less on the minimap. Edit: It's really looking like all this will also make some of the impressive micro tricks we're used to from Brood War more likely to pop up in SC2. Well, I'm excited now. | ||
Plansix
United States60190 Posts
On June 09 2012 06:38 a176 wrote: Did anyone else notice the Warhound part in the video ... "missiles target armored units" looked like it was truly auto targeting. pretty lame. It goes after mech units and can't attack BIO. So it only attacks units it can hurt. That is sort of like auto targeting. | ||
SarcasmMonster
3136 Posts
On June 09 2012 06:36 Adreme wrote: Show nested quote + On June 09 2012 06:35 SarcasmMonster wrote: Are they seriously not going to do a Terran Battle Report Just watch every single clip of the unit hype video to see what a terran battle report would look like. It's not the same... I didn't realize how strong Swarms Hosts are until I saw them in a "realistic" battle. | ||
Fluid
Canada136 Posts
On June 09 2012 06:38 a176 wrote: Did anyone else notice the Warhound part in the video ... "missiles target armored units" looked like it was truly auto targeting. pretty lame. Kennigit said that they put missiles to auto-attack other mech units (ground or air), but it's still beta so they might remove that. It's not so different from a-moving though. | ||
Lasbike
France2888 Posts
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Jetaap
France4814 Posts
I guess we'll see, i hope i'll get a beta though! | ||
Jtom
Ireland1044 Posts
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Heavenlee
United States966 Posts
On June 09 2012 06:37 Cracy wrote: Actually I like what they did there - the skill ceiling just got so much higher... It will be hard to play this game without any practice in WoL. I wonder how it will affect lower leagues? Great demos. The only time I didn't like Day9 talking though - I understand the need but it is extremely stiff... Imagine if they removed stuff like automining...drool. There seems to be a lot more potential for micro during engagements for all races, people say "so and so" looks dumb when that unit is put in a specific situation to showcase how strong it can be. Let the ultralisk do that charge and kill 500 minerals of marines before instantly being nuked down by marauders and tanks. Let vipers pull in equal cost colossi, then a warp prism swings around and feedbacks the group of them. There is a ton of potential for more long-term engagements, more microable engagements, etc. I think templar will take a lot of precedence over colossi too in PvZ, since they'll have the feedback option + mass hydra will be pretty strong with their current movespeed. So the colossi complainers may be pleased by that. But they may be going in the complete opposite direction with the "how many workers are at your base" thing. I imagine tournaments will have some kind of mode where they can turn newb-friendly shit like that off. | ||
Yoshi Kirishima
United States10256 Posts
i hope mech still feels mechy! don't really like tempest i dont think ,22 range is interesting but do vikings counter it or no? wtf lol it looks like even more a-movey of a unit than colossus since it attacks both air and ground mothership core is interesting, idka bout it widow mines attack air and ground, interesting! timer is interesting! battle hellions nice warhound still looks yucky but the missiles are pretty bad ass i guess theres no long range missile thingy anymore, or is that the warhound? (doesnt look so long range... warhound's 2 attacks can go on at the same time?) also, glad that mothership is still in! they need that haha good to see that carrier is still being debated! as always im confident blizz will figure it out | ||
archonOOid
1983 Posts
On June 09 2012 06:34 TeslasPigeon wrote: edit: I also agree with the previous poster who mentioned that mass recall should now recall enemy units as well. It would make for advantageous and situational maneuvers. that would be totally imbalanced just run in with a zealot and snatch the zerg army into your base. | ||
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