The whole day was spent tweaking the game.
We are 6 days before the deadline. We have 30 level.
Todays big success was the fixing of multichained physics. One small issue remains, with certain conditions, the objects might be "hyperheavy" but it won't break the game, you will just be able to pull them really slow.
We added a new UI indicator to show what the player is carrying.
We added a "loading" screen.
We added a particle effect to the torch.
We added a walking animation to the skeleton and fixed/avoided a XNA windows phone bug related to the animation length
The artist is working on the main character now. He will have a hat...
I have a flue, just took a shower, still smell like shit. But want to keep all this a bit up to date as this is what is happening right now.
We are finishing a game! Little details might influence the end result of the competition. If we finish 2 days early, we have the time to do the XBox port... But probably we will rather focus on polishing the crap out of this.
Video of yesterday... For those who have not read my blog before.
New content tomorrow!
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