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Well, I guess I'm on the middle group?
I want to see Bullet Bill and Mason. BBill is a great kind of DT, which could be used to find suspicious players, ESPECIALLY in the event a suspicious player claims a non-bullet role. A BBill that finds powder in a non-bullet claim confirms the target as scum(if you assume there was no frame, ofc)
Mason is generally great, and you can even make it so it will certainly hit a pro-town player. Or if you had a good read on someone, you can chose it. Either way, I really would hate a SK or a Mafia having this role, because it is very powerful.
Mafia/SK will probably try to grab shooters(vigilantes) or framers(GF, Framer). In the case of SK, JOAT/Traitor are also very reasonable roles.
Also, I'm pretty sure at least one person will pick Traitor on the 1-13 range.
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lol in case it's not obvious, I fully agree with role discussion. I also didn't read the very last paragraph correctly, so I didn't even think about discussing it So I gave a head start, and these are only my opinion anyway
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@Qatol as Comments to your idea ( may be first and final as I'm gonna be sleepin when this commenting thing is over hahahaha T_T).
First, I would like to see Jailkeeper + Bullet Bill.
Because, the Jailkeeper while not that strong seems to be forgotten, it has two uses compared to the doctor, but the difference is that both have downsides. The uses are that, to protect, but the downside for this one is the person being protected cannot use his role if he is blue, and the other use is that it can offer an alternative to grabbing role blocker as it can roleblock scum if used correctly but it may protect them for vig shots (unlikely though),
Second, Bullet Bill while it seems that it is weak (as it detects ALL KP roles, not just scum kp roles.), it is useful, as demonstrated in Pick Your Power: Interesting by Radfield, with enough teamwork and communication, scum may be outed very quickly through the use of this role.
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@Qatol
Why do you want us to reveal what roles we would like to be taken for sure? All this does is give a decent amount of information for scum considering how most people would probably pick what they feel is best - AKA what they reveal in the thread to be the best for town. This seems like its going to give mafia a rough idea of what people are going to pick, allowing them to not only snipe important roles but also discourages town from selecting stronger roles in fear of clashes.
For instance, if Sentinel states that he thinks, say, medic and JOAT are important roles, scum will know that he is probably going to pick either. This not only discourages town from picking one of these really useful roles up (since they think that sentinel probably is selecting one and dont want to become a VT) but also lets scum know that he is, more likely than not, one of these roles.
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On May 16 2012 21:44 Bluelightz wrote:Show nested quote +On May 16 2012 21:35 risk.nuke wrote: Oh and denying cpr is stupid. The Janitor. there is a dangerous role. Cpr. Not so much Toad got no idea what he is talking about. Or rather he only sees half the picture. Umm, risk plz explain this post by answering these questions, this post is just random baseless bullshit thrown into the thread. Why is denying cpr stupid? Why is Janitor more dangerous? Why does Toad got no idea what he's talking about? Are you Mattchew? Your post's are exactly like his The Janitor is dangerous because everything that hides information is a bitch for town to work with. Furthermore when information gets hidden people tend to forget what's important and spend the day busting out useless theories which will sidetrack investigations and scumhunting.
Likewise the framer is tough to deal with due to how people tend to handle it.
About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass.
And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads.
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EBWOP: I guess its a decent topic of discussion for the middle group but I feel the top few picks shouldnt disclose what they would like to be taken for sure.
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United Kingdom36156 Posts
On May 16 2012 23:16 risk.nuke wrote:
About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass.
And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads.
Stupid argument. If you're strengthening your team by a tiny bit but weakening the primary opposing faction by a huge amount, your argument is shit.
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@Risk.nuke
Since you agree Janitor is dangerous when in scum hands just follow the plan and take it -_-
I really do not see the problem here
Also, what do you think about Qatol's plans for where our discussion efforts should go to today?
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On May 16 2012 23:20 zelblade wrote: @Risk.nuke
Since you agree Janitor is dangerous when in scum hands just follow the plan and take it -_-
I really do not see the problem here
Also, what do you think about Qatol's plans for where our discussion efforts should go to today?
read his post, he already said what he thinks we should be discussing.
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I want to pick mason. If someone plans to pick it, say so, so I can try something else. I don't see a reason not to claim that you are picking it, so there ya go. You guys on top can concentrate in essential roles.
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On May 16 2012 23:18 marvellosity wrote:Show nested quote +On May 16 2012 23:16 risk.nuke wrote:
About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass.
And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads. Stupid argument. If you're strengthening your team by a tiny bit but weakening the primary opposing faction by a huge amount, your argument is shit. No you're an idiot because you're scared shitless the mafia "might" get the cpr, which is pretty damn unlikely to begin with. It will be easy to figure out if the cpr is in the hands of mafia or town. And since people should and will try to go for the cpr we will know it's one in the top branch who have the powerrole. So finding a mafia cpr won't be that bloody hard after 2 nights so they will likely not even risk their resources trying to go for that role.
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On May 16 2012 23:24 risk.nuke wrote:Show nested quote +On May 16 2012 23:18 marvellosity wrote:On May 16 2012 23:16 risk.nuke wrote:
About the cpr. First lets just establish the cpr. It's a powerrole. We can just say it's conditioned vigilante. And a vigiliante is a very good role to have as town. This game is a 3way due to the serialkiller. And as in any multi-team battle it's more important to strenghten your own team then weakening one of the enemy teams. Numbers will always work against the numerously leading team. Saying vigilantes should never be used because it will shorten the game is dumb, super dumb and even dumber then that. The scumteam will have a much better idea of what powerroles are where and set the pace of this game. Trying to pick powerroles to for a specific playstyle (Delaying the game) will only block us and bite us in the ass.
And please don't discuss what roles which team wants to pick. Most of it is common sense but discussing that informations only purpose will be to make it easier for the mafia to choose their picks. If you want to discuss shit, discuss scumreads. Stupid argument. If you're strengthening your team by a tiny bit but weakening the primary opposing faction by a huge amount, your argument is shit. No you're an idiot because you're scared shitless the mafia "might" get the cpr, which is pretty damn unlikely to begin with. It will be easy to figure out if the cpr is in the hands of mafia or town. And since people should and will try to go for the cpr we will know it's one in the top branch who have the powerrole. So finding a mafia cpr won't be that bloody hard after 2 nights so they will likely not even risk their resources trying to go for that role.
If you had all this to say, why didn't you bother doing so when the main discussion was going on? You know, when people were asking if anyone disagreed and you didn't say a bloody word, that kinda time?
Mafia getting the CPR becomes increasingly likely if town (for who it is not such a good role) doesn't have a plan for picking it up. And CPR is way way way better for scum than town.
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Opps missed that last part, sorry.
So risk, why do you think that discussing scumreads at this point is a good idea, when doing so may potentially affect the roles scum pick? Why dont we wait till day 1 starts for this?
Also something about my schedule is that on weekdays I can only be on a computer till midnight HKT, and at most take a quick look/post a few short posts on my phone in the morning before the deadline.
One last thing why have people started claiming even though Qatol himself has stated that he wants opinions on the plan itself before putting it in action?
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No town should pick cpr. We just shouldn't shout out exacly where it is. I don't think discussing scumreads today will affect the mafias picks. That's just not likely but we can hope it does.
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Ebwop: If you don't understand why it's beneficial to have a confused and panicking scumteam worrying about reads when they are picking their roles I hope those underlined words helped you figure it out.
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@quatol If I were mafia this game I would concentrate on kp. With CPR out of the question I would try to take JOAT and Vigilante early and leave a combination of GF/RB/politician/pardoner to the last 2 guys. As SK, if I got an early pos I'd probably take traitor or bulletbill.
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you may be confusing confused and panicking for better informed
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On May 16 2012 23:38 marvellosity wrote: you may be confusing confused and panicking for better informed How much better informed will they be after 8 hours of day 1 discussion. Not much.
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Last I heard not much is still more than not at all
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More to the point, why do you think they'd be confused and panicking?
Is this what typically happens after 8 hours of day 1 discussion?
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