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I really like how much potential there is for counterattacking on this map, but it seems a bit large, especially for a two player map. I can see hidden bases being a very popular strategy until players really become consistent with scouting the far away bases.
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I like it, but needs moar sparkle pony if you're going to call it Pegasus.
Seriously though, wondering if the Nat choke should be slightly larger. also Is the island seigeable?
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I love the aesthetic. I know nothing about map balancing so I can't comment on that but I love the direction you're going
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Reminds me a lot of + Show Spoiler + which seems to be pretty common for 2p reflection maps these last few weeks
The paths look pretty cool and I like that there's a XNT in the middle of the main path enticing players to go around the other way
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You need a flying pegasus like the flying spaceshark in this map. It would be awesome if it would be flying around the map.
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Is it just me or is this geyser too far from the CC/Nexus/Hatch?
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It's just you
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On February 16 2012 07:00 lefix wrote:It's just you you should still fix it :p
I like the layout, in a very very straightforward kinda way. I like the implementation of an island, I always liked the idea, but the way Blizzard has tried to do it wasn't quite right. This looks like it might be a little better.
On a side note, I see where you got your aesthetic inspiration.
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Odd-eye has a huge unpathable region in the center dividing the two sides, this is much different, although the corner to corner mirror setup is a different beast than the U setup of scrap station for example. I really like this because all the bases are useful and the paths are available but don't make movement possible without thinking.
Bird shadows are awesome. Like the look of this a lot!
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Cool map! the aesthetics look great and I love the mirror set up. What I like most is that your kind of forced to expand closer and closer to your opponent, except that there is also a great potential for sneaky hidden bases.
maps seem to be getting bigger and bigger. not that I'm complaining since I play zerg. Also, I'm guessing analyzer is wrong and the 3rd is supposed to be theone with the rocks. thats the one I'd take, anyway.
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yes, definitely. i think analyzer just recognoizes the one closest to the main as third.
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Looks good, i like these TPW. Good maps.
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Good as always, lefix.
My main complaint is kind of the same complaint I have for all flipped symmetry 2p maps: every base you take is closer to your opponent's bases. Even in this map, where the rush distances between the respective thirds, fourths, and fifths are all similar, they force you to protect more lateral area, making it difficult to defend all of the bases. As of now, I feel like games won't really get beyond four bases because at that point the expansions are just too close to the opponent or simply not worth fighting for.
While I think because of the problems listed above I can't see this map becoming the next best thing, it's still a pretty solid map.
Edit: I must say that this map in rotational symmetry would be awesome (imo). In fact at first I thought it was rotational. Maybe something to try?
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Quite a nice map. It was hard at first to tell what the symmetry was but I find this concept very unique. Good map felix
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i do not understand why this maps does not receive more attention. it does so many things right.
(1) three bases are easily possible, yet not for free. Rocks add great element of danger, yet they are not in the direct line of agression like most ramp-rocks (daybreak, cloudkingdom)
(2) next bases are much more difficult to take with 3 paths into fourth. yet it is close to your main > just the right amount of cover you need.
criticism: 12/3 base maybe are a bit to easy to grab and i am unsure about your island base in NE, because when you were able to hold it after it was scouted you must have control of centre already, hence you control at least one tower, maybe two and threaten the other's fifth/fourth.
visuals are a bit boring but thai is a personal preference. at least they are light on the eye and very good to read.
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dezi
Germany1536 Posts
Hope you already fixed the birds ...
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