Starcraft Paper Model - Page 16
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ZaxOG
United States20 Posts
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Bread779
United States27 Posts
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Pharaun
Germany150 Posts
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eMM
Australia34 Posts
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Pharaun
Germany150 Posts
On June 02 2011 10:37 eMM wrote: Is it just me? Or does the tabs seem very small?? Depends on the model- which are you talking about? Updates! =) | ||
samiamquinn
Australia137 Posts
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Pharaun
Germany150 Posts
Iam away for some days (4 days straight party*g*) but when iam back in life, i promise i will finish the xelnaga map, at least the ramp ( i need to buy new printing paper)... so here the pictures: He want's to become a Firebat, when he's big. And here an eagle, it looks really nice in reallife, a shame that i messed up some parts, but this model just worked nothing near the others in this thread, it wasn't based on a 3d model. So it really had no edges just curves. | ||
DigitalisDestructi
United States488 Posts
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mrTaxi
Vietnam6 Posts
On April 28 2011 04:07 Cano wrote: I guess some might find useful the fact that any of you can create those. You will need: - a copy of Starcraft 2 :D - 3DsMax and M3 Plugin (or maybe someone knows better way of converting M3 to *.obj) - Pepakura Designer - 110lb (200gsm) cardstock (I trust commanderfun here) - Color Printer - Glue - Knife/scissors - Ruler A quick guide: - Convert your favorite unit model (the easiest way to obtain one is to extract it with Galaxy Editor) to *.obj using 3DsMax. - Open the *.obj file in Pepakura Designer. - Use Pepakura Designer to create paperwork print (this is a step I haven't done yet). - Print. - Make model. - Take a photo. - Be gosu. According to Wikipedia 110lb corresponds to 300gms. I'm a complete ignorant in that matter though. I'd appreciate some help here as I plan to create such a model myself. :3 I guess the choice of paper is a pretty important one. I wouldn't like to screw something here. I also have no idea what glue should I use. I have followed and the transition from the file. M3 to 3dsmax, you lose all color and color do not have to move file. Obj is it too but also white and there is no color. so you can only own how to turn it on file. obj retain its color. for example, as a child I wanted to do in pheonix starcraft 2 when in to have full color. Everyone could be his guide, and if so more pictures the better. | ||
mrTaxi
Vietnam6 Posts
On June 03 2011 03:37 Pharaun wrote: Depends on the model- which are you talking about? Updates! =) PDO file so you have the other Pylon not share with the little one miniral. On May 26 2011 06:54 Pharaun wrote: the bunker looks total shit... hte problem is with how blizzard made the 3d models for buildings...for example, the top columns in the model go through the roof...so when building you have a huge problem...anyway i will edit the 3d model from hand later to make it possible to create a paper layout. first off iam no finishing the map, the ramp and the outer textures...also steam will be added to teh vespine geyser.... when i have enough led's at home i also will start doing the lighning for the vespine geyser. The PDO for both file and bunker again SCV Light: D | ||
c_dragon3
22 Posts
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THM
Bulgaria1131 Posts
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LavendrGooms
United States134 Posts
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jabberwockzerg
United States294 Posts
Yes. Yes it is. | ||
darkend87
Vietnam1 Post
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dempsexy
1 Post
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hZCube
87 Posts
http://paper101.tistory.com/attachment/cfile10.uf@137E483F4D4E36B1112DD4.zip You should be able to grab it there still. | ||
Pharaun
Germany150 Posts
Hey guys, something new for you. What do you think? | ||
Pharaun
Germany150 Posts
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Master of DalK
Canada1797 Posts
Those are some sick models! If I have enough free time/paper I'm so gonna try making one~! | ||
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