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On September 20 2011 21:16 Toadvine wrote:Show nested quote +On September 20 2011 21:12 The KY wrote:On September 20 2011 21:09 branflakes14 wrote:On September 20 2011 21:08 The KY wrote:On September 20 2011 21:07 branflakes14 wrote:On September 20 2011 21:07 The KY wrote: Why even try and feedback ghosts. You never know, the Terran might not be paying attention. Seems a silly risk to take 6 times in a row. Nothing much else you can do with High Templar. If you just leave them with your army hoping to Storm later you'll get laminated by EMP. If you spread them in the army you at least get some storms off. Put em in a warp prism. Keep a couple on the high ground. But he just gave them away. Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious. Well, since Puzzle literally cannot scout what Bomber is doing, he went with the "safe" build and ended up way behind. Had he thrown up an early Nexus (the right thing to do in this particular case), and Bomber ended up 2 raxing, you'd probably be criticizing Puzzle for not playing safe. He flipped the "you need to win to be even against Terran" coin, and lost. That's it.
His immortal push was designed to do damage to get him back on even footing but he totally fucked it up. If he hadn't he wouldn't have been behind.
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On September 20 2011 21:17 Demonace34 wrote:1:45 Ryung goes for gas first build. Bomber goes rax into gas. 3:10 Factory goes down for Ryung, Bomber's factory is a bit behind. Bomber pressures with 2 marines and an scv.
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On September 20 2011 21:13 labbe wrote:Show nested quote +On September 20 2011 21:11 SilverforceX wrote:On September 20 2011 21:08 Mahavishnu wrote: why do protoss players suck with high templars? Cos EMP is longer range and aoe, and snipe is longer range than feedback? Removal of KA upgraded made templars suck worse vs ghosts. The question should be, if you have ghosts, how do you even lose vs templars? Or you could just *gasp* have the high templars inside a warp prism, you know like they do in that other game called brood war.
BW terran mech has almost no anti-air. SC2 terran bio has gazillion anti-air.
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Lol Artosis walking around with a staff
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I'm so sad that MarineMarineSCV v MarineMarineSCV battle didn't happen. Would be like a horrible WoW Arena mirror match.
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On September 20 2011 21:17 Itsmedudeman wrote:Show nested quote +On September 20 2011 21:16 branflakes14 wrote:On September 20 2011 21:14 Itsmedudeman wrote:On September 20 2011 21:13 labbe wrote:On September 20 2011 21:11 SilverforceX wrote:On September 20 2011 21:08 Mahavishnu wrote: why do protoss players suck with high templars? Cos EMP is longer range and aoe, and snipe is longer range than feedback? Removal of KA upgraded made templars suck worse vs ghosts. The question should be, if you have ghosts, how do you even lose vs templars? Or you could just *gasp* have the high templars inside a warp prism, you know like they do in that other game called brood war. That would never work against a pro gamer though! It's just theorycraft! Oh wait, jk, Byun vs. Oz game where Byun gets rolled. You mean that one where Byun's army was about 30 supply smaller, the limited Ghosts were godawfully controlled and the Templar in the Warp Prism were completely ineffectual? Yeah, you're making shit up. Byun was never 30 supply down and those hts in the warp prism absolutely destroyed byun. Warp prisms make up the speed that hts lack and also are stupid difficult to emp right when they get dropped.
Not all of his Templar were in the Warp Prism. I remember one of the Prism Templar being hit with an EMP the second it landed though.
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On September 20 2011 21:19 Demonace34 wrote:Show nested quote +On September 20 2011 21:17 Demonace34 wrote:1:45 Ryung goes for gas first build. Bomber goes rax into gas. 3:10 Factory goes down for Ryung, Bomber's factory is a bit behind. Bomber pressures with 2 marines and an scv. 4:40 Bomber throws down CC and a starport. Ryung goes for BFH and throws down his other gas.
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Ghost is too OP!!!!!!!!!!! Nerf EMP
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On September 20 2011 21:15 Desert Fox wrote: Why do High Templars have to be balanced against Ghosts? Because that battle basically decides the fights. If ghosts get off mass EMPs, Protoss is dead. If Templar get off mass storms, Terran is dead. They're also the only way to stop the other caster.
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On September 20 2011 21:20 Demonace34 wrote:Show nested quote +On September 20 2011 21:19 Demonace34 wrote:On September 20 2011 21:17 Demonace34 wrote:1:45 Ryung goes for gas first build. Bomber goes rax into gas. 3:10 Factory goes down for Ryung, Bomber's factory is a bit behind. Bomber pressures with 2 marines and an scv. 4:40 Bomber throws down CC and a starport. Ryung goes for BFH and throws down his other gas. 6:00 Starport finishes for Ryung and gets a viking out. Ryung moving across the map for pressure. Bomber's viking goes toward Ryung's main.
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On September 20 2011 21:16 Simplicity_zj wrote:Show nested quote +On September 20 2011 21:15 Desert Fox wrote: Why do High Templars have to be balanced against Ghosts? This. If high templars have to be balanced against Ghosts, do tanks have to be balanced against Colossus? Terrans don't need tanks against colossus, vikings are the counter...
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On September 20 2011 21:18 branflakes14 wrote:Show nested quote +On September 20 2011 21:15 Desert Fox wrote: Why do High Templars have to be balanced against Ghosts? Without Templar using their AoE, Protoss would just get rolled by attack moved bioballs unless you went for Colossi instead. Protoss needs AoE to compete. I'm not sure why no one's using Colossi in PvT anymore though.
Because killing colossi with vikings is waaaay easier than killing vikings with stalkers that have to be pumelled by marauders that don't take extra damage from the colossi that are gonna die soon thanks to the vikings.
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United Kingdom16710 Posts
Hahahah Artosis not even commenting on that.
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On September 20 2011 21:16 MCMXVI wrote:Show nested quote +On September 20 2011 21:14 Radook wrote: Saw a good joke on twitter yesterday think it was HuK:
"A ghost walks into a bar and say "where is the counter?" Is good, yes
It's funny because it's true, and not only vs Protoss, we will see alot more ghost vs Zerg aswell.
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Why are 10 pages of Terran imba formed whenever a toss loses, but Z and T are ggs....He was fucking 40 supply down because he blind countered a build that Bomber didn't actually do.
40 supply.
Bomber metagamed Puzzle, Puzzle took the bait and Bomber came out ridiculously ahead, it has nothing to do with EMP he just got ridiculously out macroed.
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On September 20 2011 21:21 Demonace34 wrote:Show nested quote +On September 20 2011 21:20 Demonace34 wrote:On September 20 2011 21:19 Demonace34 wrote:On September 20 2011 21:17 Demonace34 wrote:1:45 Ryung goes for gas first build. Bomber goes rax into gas. 3:10 Factory goes down for Ryung, Bomber's factory is a bit behind. Bomber pressures with 2 marines and an scv. 4:40 Bomber throws down CC and a starport. Ryung goes for BFH and throws down his other gas. 6:00 Starport finishes for Ryung and gets a viking out. Ryung moving across the map for pressure. Bomber's viking goes toward Ryung's main. 7:30 Ryung puts down his CC, Bomber's viking picks off the scv building it. Bomber's viking goes back towards the main and gets picked off by some marines in the middle of the map.
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wow, bomber playing mech is surprising considering his recent comments.
i hope he's been practicing it. xD
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On September 20 2011 21:18 branflakes14 wrote:Show nested quote +On September 20 2011 21:15 Desert Fox wrote: Why do High Templars have to be balanced against Ghosts? Without Templar using their AoE, Protoss would just get rolled by attack moved bioballs unless you went for Colossi instead. Protoss needs AoE to compete. I'm not sure why no one's using Colossi in PvT anymore though.
People are using Colossi as a lategame transition. No one is opening Colossi, because it's really easy to abuse and hardcounter. A good Terran will just start multidropping everywhere, and it's really hard to split a Colossus based army effectively to defend against that. Meanwhile they'll get their double reactor Starport up, and just roll the Protoss army once their Viking count is up.
The only thing Colossus openings are good for are 2 base timing attacks.
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On September 20 2011 21:14 Radook wrote: Saw a good joke on twitter yesterday think it was HuK:
"A ghost walks into a bar and say "where is the counter?"
loll, thats gold xD
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On September 20 2011 21:18 Belisarius wrote:Show nested quote +On September 20 2011 21:14 Yaotzin wrote:On September 20 2011 21:12 The KY wrote: Regardless it just seemed like Bomber's army was twice the size of Puzzles. It's annoying to me that 'protoss is UP' is now so accepted after such a short amount of time that any time a protoss loses anything people don't look beyond the immediately obvious. He lost because he went with Artosis's terrible "safe" build and was way behind to a 1rax expand. Nonetheless, the game did show the typical problems with ghosts. This pretty much sums up the entire game.
not being able to scout terran is the most frustrating thing for protoss i'd imagine, from puzzle's point of view it could have been anything
i wonder what sc2 would be like if command centers couldn't be lifted, don't have better idea to make terran more scoutable :/
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