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To those of you justifying this change with -
"This is a bug fix. Banelings shouldn't be able to drop if there is no landing zone."
No! Just fucking no. That's a terrible reason to remove a strategy path. Banelings drops were a unique zerg strategy that made the game more dynamic. This "bug" fix only makes the game more one-dimensional. With changes such as these we will end up just a-moving one giant ball of units at each other.
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On September 13 2011 02:19 Chill wrote: Crazy. These changes are getting more and more absurd. It seems we should just go to 200/200 and a move into each other.
im so glad to see a highly respected member of the community speak out about these changes.
while i won't speak for you, the direction these changes are taking (for all races) are just simply dumbing down gameplay and reducing traditional RTS tennants such as engagement decisions, positioning, micro etc. The way they are headed with SC2 is fearful to me and I'm not usually an alarmist.
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On September 13 2011 02:43 Alejandrisha wrote:Show nested quote +On September 13 2011 02:41 DoomsVille wrote: To be fair, why should banelings need ground space to drop? Logically, the banelings are just dropping on top of units and exploding. Not the same as a unit landing on the ground and than attacking.
And I'm talking from a purely practical perspective. Not a gameplay or SC2 perspective. If you drop a bomb on top of someone, you don't need it to hit the ground first lol Their attack is exploding. They are not bombs. They are units. Just because something is called a bomb in a game (by spectators, not designers, mind you) because it looks like something in the real world doesn't mean that it has to take the form of that specific thing. How do you know what it was intended to be or look like?
Balance/Bug Fixes aside, the entire concept of a baneling having to have to have space to land is completely retarded in and of itself.
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I have never understand why forcefields can push units back or you can put them on top of units fix that next then blizz. sounds about as logical as this change.
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Blazinghand
United States25546 Posts
On September 13 2011 02:42 ohampatu wrote:Show nested quote +On September 13 2011 02:40 Blazinghand wrote:On September 13 2011 02:38 ohampatu wrote: Sorry blazing. Somehow quote got messed up, logged me out.
Do this test:
Make a square of 8 gw's. Try and use Terran dropships on top of the gw. Try and use Protoss dropships on top of the gw. Try and use Zerg dropshiops on top of the gw.
Only the zerg's will work. This is not fair. I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball. You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'.
Specifically, it's baneling drops. In theory, as zerg, you could NP a probe, make a nexus, pylon, gateway, cyber core, robo, then warp prism, and use warp prisms to drop banelings in the same way. Baneling dictates this behavior, not overlord.
In any case, it seems like this was a somewhat balanced mechanic that might have needed a nerf, and got over-nerfed, or something. You make a good point in that it's PTR: they might have made a mistake in the adjustment and will fix this going forwards. I hope that threads like this help spread the word about it.
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I guess it was just a false alarm then.
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On September 13 2011 02:44 InstantKarma wrote: To those of you justifying this change with -
"This is a bug fix. Banelings shouldn't be able to drop if there is no landing zone."
No! Just fucking no. That's a terrible reason to remove a strategy path. Banelings drops were a unique zerg strategy that made the game more dynamic. This "bug" fix only makes the game more one-dimensional. With changes such as these we will end up just a-moving one giant ball of units at each other.
I repeat:
You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want.
They dont care 'how youve been playing for months'.
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Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine.
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On September 13 2011 02:42 ohampatu wrote:Show nested quote +On September 13 2011 02:40 Blazinghand wrote:On September 13 2011 02:38 ohampatu wrote: Sorry blazing. Somehow quote got messed up, logged me out.
Do this test:
Make a square of 8 gw's. Try and use Terran dropships on top of the gw. Try and use Protoss dropships on top of the gw. Try and use Zerg dropshiops on top of the gw.
Only the zerg's will work. This is not fair. I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball. You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'.
Sorry but you're completely brain dead. Sc2 isn't a game where races are equivalent when considering an isolated facet of that race. One race can have better X and this is balanced by the other race having better Y. Equilibrium is reached and it matters not if X is not possessed by the opposite race, ONLY THAT EQUILIBRIUM EXISTS AND THAT THE DIFFERENCES BETWEEN RACES ARE CONDUCIVE TO BETTER GAMEPLAY. Use your brain god damn.
Zerg hatcheries can't be upgraded to have a massive cannon on top that does splash and can be repair. Do you want this nerfed because there's not equality in this one aspect among races? of course not.. Jesus.
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On September 13 2011 02:42 ohampatu wrote:Show nested quote +On September 13 2011 02:40 Blazinghand wrote:On September 13 2011 02:38 ohampatu wrote: Sorry blazing. Somehow quote got messed up, logged me out.
Do this test:
Make a square of 8 gw's. Try and use Terran dropships on top of the gw. Try and use Protoss dropships on top of the gw. Try and use Zerg dropshiops on top of the gw.
Only the zerg's will work. This is not fair. I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball. You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'.
It's a different unit. Different rules for different units.
Besides, balance > all. Removing baneling drops is a huge balance change that's not warranted.
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On September 13 2011 02:45 Logros wrote: Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine.
I've read this whole thread and remember 1 person, and this was disputed.
Do you have quotations of other people testing this?
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On September 13 2011 02:44 FabledIntegral wrote:Show nested quote +On September 13 2011 02:43 Alejandrisha wrote:On September 13 2011 02:41 DoomsVille wrote: To be fair, why should banelings need ground space to drop? Logically, the banelings are just dropping on top of units and exploding. Not the same as a unit landing on the ground and than attacking.
And I'm talking from a purely practical perspective. Not a gameplay or SC2 perspective. If you drop a bomb on top of someone, you don't need it to hit the ground first lol Their attack is exploding. They are not bombs. They are units. Just because something is called a bomb in a game (by spectators, not designers, mind you) because it looks like something in the real world doesn't mean that it has to take the form of that specific thing. How do you know what it was intended to be or look like? Balance/Bug Fixes aside, the entire concept of a baneling having to have to have space to land is completely retarded in and of itself.
Why? Is it not a moving unit that occupies space? Where are my exception units that are allowed to bend the rules of the game (and physics for that matter...)
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On September 13 2011 02:46 arbitrageur wrote:Show nested quote +On September 13 2011 02:45 Logros wrote: Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine. I've read this whole thread and remember 1 person, and this was disputed. Do you have quotations of other people testing this? Just read every single post of his, he's talking non stop rubbish throughout the thread. If only there was an "ignore poster" feature...
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On September 13 2011 02:45 arbitrageur wrote:Show nested quote +On September 13 2011 02:42 ohampatu wrote:On September 13 2011 02:40 Blazinghand wrote:On September 13 2011 02:38 ohampatu wrote: Sorry blazing. Somehow quote got messed up, logged me out.
Do this test:
Make a square of 8 gw's. Try and use Terran dropships on top of the gw. Try and use Protoss dropships on top of the gw. Try and use Zerg dropshiops on top of the gw.
Only the zerg's will work. This is not fair. I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball. You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'. Sorry but you're completely brain dead. Sc2 isn't a game where races are equivalent when considering an isolated facet of that race. One race can have better X and this is balanced by the other race having better Y. Equilibrium is reached and it matters not if X is not possessed by the opposite race, ONLY THAT EQUILIBRIUM EXISTS AND THAT THE DIFFERENCES BETWEEN RACES ARE CONDUCIVE TO BETTER GAMEPLAY. Use your brain god damn.
Similarly, the game is balanced because while terran is not the strongest race, it is certainly the most "robust."
head splodes
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On September 13 2011 02:42 See.Blue wrote: I love the rage when people cannot even replicate the video... In fact are able to do drops just fine on PTR.
Well everyone is assuming that the bug fix made it so banelings no longer damaged protoss units. Really, it just says you can't drop where there is no space to land. I don't think it will come up that much, unless the overlord is hovering over a colossi and 12 stalkers that just blinked.
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On September 13 2011 02:45 ohampatu wrote:Show nested quote +On September 13 2011 02:44 InstantKarma wrote: To those of you justifying this change with -
"This is a bug fix. Banelings shouldn't be able to drop if there is no landing zone."
No! Just fucking no. That's a terrible reason to remove a strategy path. Banelings drops were a unique zerg strategy that made the game more dynamic. This "bug" fix only makes the game more one-dimensional. With changes such as these we will end up just a-moving one giant ball of units at each other. I repeat: You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'.
Get off YOUR high horse first plz.
If every race is the same, then we will have zerg mules, protoss marines, terran overlords. Please go play Red Alert 2/3 if you want every race to be almost identical. And for argument sake,"Oh terran can get mules(miner) for free, we should too!"
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So many crying while having absolutely no clue about what's happening. No wonder the BW crowd hate sc2.
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On September 13 2011 02:46 arbitrageur wrote:Show nested quote +On September 13 2011 02:45 Logros wrote: Why do people keep posting like baneling drops aren't possible anymore? Multiple people have tried it out on PTR and it's still fine. I've read this whole thread and remember 1 person, and this was disputed. Do you have quotations of other people testing this?
On September 13 2011 02:22 NotSorry wrote: Have done this countless times on PTR in real game scenarios and it still works just the same, just have to get vision with first ovie and then issue the commands. The video posted is pointless because never in a game will you see shit that perfectly clumped to allow no spacing so stop the crying.
On September 13 2011 02:37 EmilA wrote:I went on the EU PTR and I was unable to replicate the bug in the OP - drop command went through when I had vision without any problems whatsoeverEdit: This was with the zealots all put to follow on the center zealot
and what he said:
On September 13 2011 02:33 NotSorry wrote: Unless the protoss is constantly clicking move to a center point the units will be spread more than enough to not effect baneling drops. Stop crying before you even test it, the video is invalid because you're never going to see 60zealots standing in a perfect square not moving at all, and if you do then laugh as you 1a them with roaches then proceed to bane-rain uninterrupted the second he moves a step with any of them.
You are not gonna have an entire army standing still doing nothing in a real game. There are gonna be gaps in the army unless you keep spamming move so you can still baneling drop.
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On September 13 2011 02:45 Blazinghand wrote:Show nested quote +On September 13 2011 02:42 ohampatu wrote:On September 13 2011 02:40 Blazinghand wrote:On September 13 2011 02:38 ohampatu wrote: Sorry blazing. Somehow quote got messed up, logged me out.
Do this test:
Make a square of 8 gw's. Try and use Terran dropships on top of the gw. Try and use Protoss dropships on top of the gw. Try and use Zerg dropshiops on top of the gw.
Only the zerg's will work. This is not fair. I'm fairly sure that the problem with baneling drops isn't bane drops being used to attack Gateways, but rather, its interaction with protoss deathball. You misunderstand. The test above proves that Zerg drops aren't following the same 'rules' that Terran and Protoss's are. I dont care how long its been being used. If i can't duplicate the same drop pattern you can do on a different race, its bugged. Get off your high horse. Too many zerg have been doing ez drops on us thinking is ok, and its not. Also, this is ptr. They are prolly working on the code to perfect it how they want. They dont care 'how youve been playing for months'. Specifically, it's baneling drops. In theory, as zerg, you could NP a probe, make a nexus, pylon, gateway, cyber core, robo, then warp prism, and use warp prisms to drop banelings in the same way. Baneling dictates this behavior, not overlord. In any case, it seems like this was a somewhat balanced mechanic that might have needed a nerf, and got over-nerfed, or something. You make a good point in that it's PTR: they might have made a mistake in the adjustment and will fix this going forwards. I hope that threads like this help spread the word about it.
As a toss player, i dont mind if they can drop on my army actually. LOL, i was just proving it is indeed a bug fix.
Ideally, i think they should keep it in, and mebe tweak code untill its working as intended. Something like, 'banes can drop when 'this much' space is open'. So like, if theres even just a small amount, banes will still work. That way it still prevents other units from abusing this. Cuzz currently you can abuse this mechanic with different units as zerg.
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So...Blizzard meant to put in an intelligent nerf, but instead broke it to make baneling drops useless. I just hope they don't treat this like the phoenix bugs...
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