On July 12 2011 02:27 shockaslim wrote:
Then what would be the point of getting ghosts if they have no casters?
Then what would be the point of getting ghosts if they have no casters?
Whats the point of feedback if your opponent has no casters?
Forum Index > SC2 General |
Whiplash
United States2928 Posts
On July 12 2011 02:27 shockaslim wrote: Show nested quote + On July 12 2011 02:16 shinyA wrote: I think Ghost's EMP should take away all the energy but not take away the shields of Protoss units at all. Then what would be the point of getting ghosts if they have no casters? Whats the point of feedback if your opponent has no casters? | ||
Yoshi Kirishima
United States10268 Posts
On July 12 2011 02:05 Nerski wrote: Show nested quote + On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: Show nested quote + On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. | ||
Plexa
Aotearoa39261 Posts
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WarChimp
Australia943 Posts
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Morphs
Netherlands645 Posts
Known Changes (checked all unit cost/stats via test map on PTR) - Blue Flame Picture Icon Change to Have Blue Flames Funny how most players never realised that the flame in the icon was red, while many Zerg players since beta have said that the roach upgrade icons are swapped (since those obviously create confusion as they are unintuitive right now). | ||
Drake
Germany6146 Posts
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delHospital
Poland261 Posts
On July 12 2011 02:33 Plexa wrote: I wonder if this will come with the revolutionary tunneling claws/roach speed icon switch!!!! While they're at it, I wish they fixed the "already spawning additional larva" error, too. | ||
ClysmiC
United States2192 Posts
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daytrippers
Sweden223 Posts
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shockaslim
United States1103 Posts
On July 12 2011 02:29 Whiplash wrote: Show nested quote + On July 12 2011 02:27 shockaslim wrote: On July 12 2011 02:16 shinyA wrote: I think Ghost's EMP should take away all the energy but not take away the shields of Protoss units at all. Then what would be the point of getting ghosts if they have no casters? Whats the point of feedback if your opponent has no casters? Medivacs, Thors, Battle Cruisers, and Banshees all have energy to get feedbacked and die....Medivacs are VERY common in TvP. Also, you oversimplified the situation. HTs are still useful because Psi Storm is so powerful. If the proposed nerf to EMP was to take place there would be no real reason to get ghosts because it would turn into a useless unit. | ||
Big J
Austria16289 Posts
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xOff
United States247 Posts
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Atlasy
Hungary229 Posts
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Gatored
United States679 Posts
On July 12 2011 02:30 Yoshi Kirishima wrote: Show nested quote + On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. Show nested quote + On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. | ||
Liquid`Jinro
Sweden33719 Posts
On July 12 2011 02:09 AXygnus wrote: Maybe MP is down because of this: http://us.battle.net/sc2/en/blog/3085760#blog Interesting~~~~~~ Their answer regarding latency is interesting, are they saying KR and Taiwan were running through the same servers already so we should have really good latency already? Like, I think the KR servers are located in Seoul, so were the Taiwanese connecting via Seoul already? | ||
Influ
Germany780 Posts
Iny my opinion blue flame hellions are one of the last broken things that are left in the game. Even terrans say that they are plain stupid. They don't fit in most terran builds and getting them ruins most timings that the race relies on so heavily, but if terran has infernal preigniter the risk/reward of hellion harass goes through the roof. It feels like it's more difficult to use them NOT cost-efficient then it is to make them cost-efficient and this is just not right. | ||
KimJongChill
United States6429 Posts
On July 12 2011 02:50 Gatored wrote: Show nested quote + On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. | ||
Arwanto
39 Posts
On July 12 2011 02:54 KimJongChill wrote: Show nested quote + On July 12 2011 02:50 Gatored wrote: On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. oh and than viking get fungaled ... shot by corruptor ... the end | ||
KimJongChill
United States6429 Posts
On July 12 2011 02:58 Arwanto wrote: Show nested quote + On July 12 2011 02:54 KimJongChill wrote: On July 12 2011 02:50 Gatored wrote: On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. oh and than viking get fungaled ... shot by corruptor ... the end maybe, but it is frustrating when the terran splits vikings into several small groups and sends them in waves, instead of balling them up. | ||
Liquid`Jinro
Sweden33719 Posts
On July 12 2011 02:53 Influ wrote: Was really happy for a split second when I saw infernal preigniter, but they just change the icon -_- Iny my opinion blue flame hellions are one of the last broken things that are left in the game. Even terrans say that they are plain stupid. They don't fit in most terran builds and getting them ruins most timings that the race relies on so heavily, but if terran has infernal preigniter the risk/reward of hellion harass goes through the roof. It feels like it's more difficult to use them NOT cost-efficient then it is to make them cost-efficient and this is just not right. Huh? They are the only reason terran can play mech, hellions without blueflame are COMPLETELY USELESS vs speedlings/marines, might as well try to fight them with SCVs. I dont think there is a realistic fix for 'make them unable to get lucky mineral line all-kills'. | ||
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