The fansub team are proud to present our first ever release.
WeMade FOX's Nada and Air Force ACE's Reach played each other on 09/05/06 on Heartbreak Ridge. The decision to subtitle this match was decided by a poll, and Reach vs Nada won by a landslide.
OnGameNet hyped up the match with this
Two people who are dreaming of their revival have gathered here!
The Genius Terran, Nada, and the Hero Protoss, Reach, battle!
Will it be the Genius's revival, or the return of the Hero?
If you can't avoid it, face it head on!
The Genius Terran, Nada, and the Hero Protoss, Reach, battle!
Will it be the Genius's revival, or the return of the Hero?
If you can't avoid it, face it head on!
Commentating the game were;
Jung So-Rim (정소림), Play-By-Play
Kim Chang-Sun (김창선), Color
Kim Jung-Min (김정민), Color
Download Link (Soft-sub) Version 2: Click Me! (Zip File)
How Do I Watch?
1) Download the video file which shall sync with the subtitles, which can be found here - http://tinyurl.com/nqqnbk (Torrent/Mirrors appreciated!)
2) Rename the video file to something such as 'Reach vs Nada.avi' or similar.
3) Put the subtitle file into the same directory and rename the file name to the same name as the video file, with the exception of the file extension '.ass'.
4) Play with your favourite video player with subtitle support. I suggest VLC Media Player or GOM Player.
5) If the subtitles do not show up, load them inside of the program. There are guides to do this for your video player on the internet.
Credits:
Translators: konadora, Smix
Timer: LonelyMargarita
Editor/QC: aers
Co-Ordinator: GTR
Thanks to: micronesia, Sunhay.
Graphics: SilverskY, NeverGG
Other Stuff:
This subtitle is brought to you by the Teamliquid Fansub Team.
Please do not hardsub or distribute this subtitle without the permission of the Fansub team.
Our next subtitle project is of a MBCgame program where commentators raid pro team houses and give them food. It should be interesting and fun.
Thank you all for your patience and we hope you enjoy this!
UPDATE 1
LosingID8 was nice enough to provide a translation of Kim Chang-sun's perspective of the game.
You can read it right here inside of the spoiler.
+ Show Spoiler +
[Kim Chang Sun’s “This&That”]
(When your prepared build goes awry…) “Tears of the Moon”
2009-05-11 16:16
▶ 2009-05-06 Shinhan Proleague 08-09 4th Round
◆ Air Force vs WeMade 3set on Heartbreak Ridge, Park Jung Suk (Reach) vs Lee Yoon Yeol (Nada)
Hello, this is the OGN Proleague commentator Kim Chang Sun.
◆ The representatives of WeMade and Air Force: Nada and Reach.
First, Hearbreak Ridge is shaped like a pinwheel and has 6 ridges. It’s the perfect terrain to slow down a terran push. Although the base entrance is narrow, because it isn’t ramped, from the terran’s perspective, TvP is very tough. In this very same week of proleague, Song Byung Goo (Stork) beat Yum Bo Sung (Sea), so the map score was 4-0 in favor of protoss. (T/N: Since then, two terrans have won so the current map score is 4-2.)
First, let’s take a look at what the terran needs to be concerned with in the early game against protoss.
1. An early probe could get sent out and make proxy gates inside their base.
2. Center gates (Kim Taek Yong (Bisu) and Song Byung Goo have already shown this play).
3. Gas steal.
4. If a terran goes double command, there is the possibility of a cannon rush.
5. Because of 1-4, the terran must send out a quick SCV.
Regardless of what the protoss does, the terran has to worry about a lot of different situations.
Once you reach the mid game, the terran has 4 main concerns.
1. Will a reaver or DT drop arrive?
2. If the shuttle doesn’t come, is the protoss getting a quick 3rd or teching up to a fast arbiter?
3. When the terran moves out, will he be able to move out quickly with all the ridges?
4. Other than the nat, the terran requires another gas expansion. When attempting to secure it, how effectively can he defend it?
Of course, there are other concerns for the terran, but whenever the protoss just matches the terran’s build or does an unexpected build, it appears as though the matches end up being very one-sided. With a little scouting luck and star sense, since the protoss has so many options the protoss tends to have an advantage from the start.
◆ Lee Yoon Yeol builds many turrets in preparation for the protoss shuttles.
In this game, Lee Yoon Yeol was worried about mid-game concern 1, and after he thought Park Jung Suk was going for a shuttle, he built a lot of turrets to prepare for it. When Lee Yoon Yeol first saw the arbiter, he said that he already thought he had lost. To put it frankly, his prepared build went awry and because he wasn’t able to predict Park Jung Suk’s build, the match had already been decided.
Lee Yoon Yeol started at 9:00, and wanted to go for a standard management based 1 fact CC build. Park Jung Suk started with a 1 gate into observer build, but he built his 2nd pylon in the 1:00 alley, which made the terran unsure. If you rewatch the VOD, you can see that Lee Yoon Yeol scouting all over the map with SCV and marine in the early game.
◆ Protoss victory
The location of the 2nd pylon plus the delayed 3rd nexus tricked Lee Yoon Yeol into believing that a shuttle drop was coming. Since Park Jung Suk was able to deceive Lee Yoon Yeol, his fast arbiter strategy worked, and he was able to abuse protoss mobility.
I hope a terran can find a build that has a very good win rate against protoss, other than something like turreting around the perimeter of your base and going for a bachnic timing rush.
Unlike on Battle Royale where terrans mostly gave up trying to fight zergs, terrans are consistently being sent out on Heartbreak Ridge, which means that there must be a reason. Terrans will need a lot of star sense and quick reaction times though.
Finally, I would like to thank Lee Yoon Yeol and WeMade coach Kim Yang Joong for discussing the mind games and strategies with me. I wish the best of luck for WeMade!
-OGN Proleague Commentator Kim Chang Sun
(When your prepared build goes awry…) “Tears of the Moon”
2009-05-11 16:16
▶ 2009-05-06 Shinhan Proleague 08-09 4th Round
◆ Air Force vs WeMade 3set on Heartbreak Ridge, Park Jung Suk (Reach) vs Lee Yoon Yeol (Nada)
Hello, this is the OGN Proleague commentator Kim Chang Sun.
◆ The representatives of WeMade and Air Force: Nada and Reach.
First, Hearbreak Ridge is shaped like a pinwheel and has 6 ridges. It’s the perfect terrain to slow down a terran push. Although the base entrance is narrow, because it isn’t ramped, from the terran’s perspective, TvP is very tough. In this very same week of proleague, Song Byung Goo (Stork) beat Yum Bo Sung (Sea), so the map score was 4-0 in favor of protoss. (T/N: Since then, two terrans have won so the current map score is 4-2.)
First, let’s take a look at what the terran needs to be concerned with in the early game against protoss.
1. An early probe could get sent out and make proxy gates inside their base.
2. Center gates (Kim Taek Yong (Bisu) and Song Byung Goo have already shown this play).
3. Gas steal.
4. If a terran goes double command, there is the possibility of a cannon rush.
5. Because of 1-4, the terran must send out a quick SCV.
Regardless of what the protoss does, the terran has to worry about a lot of different situations.
Once you reach the mid game, the terran has 4 main concerns.
1. Will a reaver or DT drop arrive?
2. If the shuttle doesn’t come, is the protoss getting a quick 3rd or teching up to a fast arbiter?
3. When the terran moves out, will he be able to move out quickly with all the ridges?
4. Other than the nat, the terran requires another gas expansion. When attempting to secure it, how effectively can he defend it?
Of course, there are other concerns for the terran, but whenever the protoss just matches the terran’s build or does an unexpected build, it appears as though the matches end up being very one-sided. With a little scouting luck and star sense, since the protoss has so many options the protoss tends to have an advantage from the start.
◆ Lee Yoon Yeol builds many turrets in preparation for the protoss shuttles.
In this game, Lee Yoon Yeol was worried about mid-game concern 1, and after he thought Park Jung Suk was going for a shuttle, he built a lot of turrets to prepare for it. When Lee Yoon Yeol first saw the arbiter, he said that he already thought he had lost. To put it frankly, his prepared build went awry and because he wasn’t able to predict Park Jung Suk’s build, the match had already been decided.
Lee Yoon Yeol started at 9:00, and wanted to go for a standard management based 1 fact CC build. Park Jung Suk started with a 1 gate into observer build, but he built his 2nd pylon in the 1:00 alley, which made the terran unsure. If you rewatch the VOD, you can see that Lee Yoon Yeol scouting all over the map with SCV and marine in the early game.
◆ Protoss victory
The location of the 2nd pylon plus the delayed 3rd nexus tricked Lee Yoon Yeol into believing that a shuttle drop was coming. Since Park Jung Suk was able to deceive Lee Yoon Yeol, his fast arbiter strategy worked, and he was able to abuse protoss mobility.
I hope a terran can find a build that has a very good win rate against protoss, other than something like turreting around the perimeter of your base and going for a bachnic timing rush.
Unlike on Battle Royale where terrans mostly gave up trying to fight zergs, terrans are consistently being sent out on Heartbreak Ridge, which means that there must be a reason. Terrans will need a lot of star sense and quick reaction times though.
Finally, I would like to thank Lee Yoon Yeol and WeMade coach Kim Yang Joong for discussing the mind games and strategies with me. I wish the best of luck for WeMade!
-OGN Proleague Commentator Kim Chang Sun
UPDATE 2
On July 09 2009 17:16 aers wrote:
Aegisub decided to replace a 2 minute section starting at around 14:14~'s times with a default 2 second between each line timing scheme. Somehow it did this during editing even though I went nowhere near the auto-timing buttons. Sorry D:
Fixed:
Download Link (Soft-sub) Version 2: Click Me! (Zip File)
Aegisub decided to replace a 2 minute section starting at around 14:14~'s times with a default 2 second between each line timing scheme. Somehow it did this during editing even though I went nowhere near the auto-timing buttons. Sorry D:
Fixed:
Download Link (Soft-sub) Version 2: Click Me! (Zip File)
UPDATE 3
List of Mirrors
+ Show Spoiler +
On July 09 2009 19:24 T.O.P. wrote:
mkv x264 download link
[url blocked]
I changed the aspect ratio to 4:3 (from 720*480 to 640*480) and I de-interlaced the image.
I uploaded my version so people could download a version with the correct aspect ratio.
mkv x264 download link
[url blocked]
I changed the aspect ratio to 4:3 (from 720*480 to 640*480) and I de-interlaced the image.
I uploaded my version so people could download a version with the correct aspect ratio.
On July 09 2009 18:30 drew-chan wrote:
The mkv h264 vorbis + softsubs are done and uploading now.
I can make a hardsubbed avi if anyone needs it. I'll edit this post when the upload is done.
edit: mkv softsub version: [url blocked]
Video: x264 2pass 800kbps
Audio: Vorbis
Subtitles: TL .ass script v2
The mkv h264 vorbis + softsubs are done and uploading now.
I can make a hardsubbed avi if anyone needs it. I'll edit this post when the upload is done.
edit: mkv softsub version: [url blocked]
Video: x264 2pass 800kbps
Audio: Vorbis
Subtitles: TL .ass script v2
On July 10 2009 12:34 drew-chan wrote:
For all of you who are having difficulty playing the softsubs (seperate subtitles in the .ass), here's a hardsubbed (subtitles burned onto video) avi version.
[url blocked]
Video: XviD
Audio: mp3
This should be playable on most media players.
For all of you who are having difficulty playing the softsubs (seperate subtitles in the .ass), here's a hardsubbed (subtitles burned onto video) avi version.
[url blocked]
Video: XviD
Audio: mp3
This should be playable on most media players.
On July 10 2009 09:24 Saddened Izzy wrote:
[url blocked]
http://www.mediafire.com/download.php?qdzbitjwjzy
http://rapidshare.com/files/253996723/_TLSubs_NadavsReach.mkv.html
File Type: .MKV
Size ~ 95MB
Video: -350kbp/s x264 (Quality is about exactly the same trust me not much quality to start with i could have made the file 50mb if i wanted with near same quality) De-interlaced and re-sized to 640x480 although i don't know what Korean television broadcasting is in. But i actually assumed the file is a internet raw so any fill in to proper size would be great.(Pretty sure the re-size was a laps in judgment...)
Audio: AAC-HE+PS Varible Bit rate of: 1 "Full quality" ~100kbp/s
This was just a semi quick upload after I saw this =p
I'll post another hard-subbed AVI for the slowest of the slow comps.
Lulz I over estimated the power of XviD again quality for 100mb vid came out too disappointing.
I have a super slow American upload speed so it takes awhile =p.
My remaster of the .MKV found a better source just need to time it right on the frames is almost done though so I'll re do that upload soon. probably tomorrow =p
[url blocked]
http://www.mediafire.com/download.php?qdzbitjwjzy
http://rapidshare.com/files/253996723/_TLSubs_NadavsReach.mkv.html
File Type: .MKV
Size ~ 95MB
Video: -350kbp/s x264 (Quality is about exactly the same trust me not much quality to start with i could have made the file 50mb if i wanted with near same quality) De-interlaced and re-sized to 640x480 although i don't know what Korean television broadcasting is in. But i actually assumed the file is a internet raw so any fill in to proper size would be great.(Pretty sure the re-size was a laps in judgment...)
Audio: AAC-HE+PS Varible Bit rate of: 1 "Full quality" ~100kbp/s
This was just a semi quick upload after I saw this =p
I'll post another hard-subbed AVI for the slowest of the slow comps.
Lulz I over estimated the power of XviD again quality for 100mb vid came out too disappointing.
I have a super slow American upload speed so it takes awhile =p.
My remaster of the .MKV found a better source just need to time it right on the frames is almost done though so I'll re do that upload soon. probably tomorrow =p