• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:06
CEST 05:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8982 users

Effects of Ensnare on Rate of Fire

Forum Index > Brood War Strategy
Post a Reply
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 03 2009 21:01 GMT
#1
So, I was preparing an article about this for Liquipedia and decided to check Tsugani's old measurements myself before posting them.

It turns out most of them are terribly terribly wrong:

As Tsugani states in his post, he had units attack Tanks to test ground damage and Battle Cruisers for air.

If you try this with high-damage units like Goons or Archons it becomes very clear that the Tank's (and even the Bc's) relatively low health is not enough to produce accurate results.
+ Show Spoiler [Why Tsugani's method is wrong] +

I tried to understand how he reached the results he posted and the only way I can think of is the following:
He has two units start attacking two tanks (or Bcs) at the same time. One of them is ensnared, the other isn't. The moment the un-ensnared unit kills its tank, he stops the second one and sees how much health the Tank has left.
He then divides the remaining hit points by the unit's total (150 for tanks, 400 for Bcs) to get the % decrease in damage caused by ensnare.

For example the moment a 'normal' Archon kills a Tank, an ensnared one will have hit it one less time so it will have 5 hp left. 5/150= 0.03333 = ~3%
Same goes for Battle Cruisers firing at Tanks: When the first one does 24*7=162 damage and kills the Tank, the second has done 24*6=144. So 6/150 gives us 4% decrease.

This would be accurate if the units tested had fired enough shots - and that's why his results for Marines and Lings are closer to the real values- but if for example you have the same Archons fire at a Temple that has say 2900 hp, when the first Temple is destroyed, the second one has 522 hp left. 522/2900=18%

That is why I tested this by having the units attack Xel'Naga Temples (for low damage units such as zerglings, I had the Temples' hp reduced so that the units would fire at least 100+ times but wouldn't have to wait an hour ^^). For air, the best thing I could find was Hyperion Bcs with 850 hp and 4 armor.

Apparently, ensnare reduces the attack rate by approximately 18% for all units with the exceptions stated below:
*Tanks and Goliaths are not affected
*Ultras are affected by ~1%
*Marines by 16%
*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%
*Corsairs by 10%
*Carriers are very hard to test. Their damage output is decreased but I haven't managed to find an exact percentage.
*Same goes for Lurkers. Rate of fire is decreased if they are ensnared before they burrow but its hard to find a percentage.

All results posted here are products of manual testing so there is still a margin of error. This is the reason I said "all units' RoF reduced by ~18%" instead of giving exact numbers, since saying that the Wraiths' attack speed is reduced by 18.2% while that of Hydras by 17.8% does not provide more accurate information; 0.2% could very well be a mistake in calculations.

Please feel free to test this your self and correct any mistakes I may have made
ZerGuy
Profile Joined June 2008
Poland204 Posts
July 03 2009 21:22 GMT
#2
why can't you create a ground unit with over 9000 HP in editor and test it then?
The same goes for air, creating a over 9000 HP air unit wouldn't be such a big deal...

I'm sorry if my suggestion is wrong or noobish, I'm not into SC mechanics and editor.
Someday ill be pro
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-07-03 21:23:43
July 03 2009 21:23 GMT
#3
Nevermind
Being healthy, it has been said, really consists of having the same disease as everybody else.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 21:32:40
July 03 2009 21:27 GMT
#4
There is an old thread on this very subject, cracklings and stimmed marines are the ones the most effected.

Btw, Ensnare doesn't actually say it slows down attack rates - it's only supposed to be movement. I wonder if this bug is a product of the recent discovery of attack animation startups etc. being able to have infinite range on any unit, maybe it is being counted as movement speed.

PS- Ultras and archons sometimes skip frames or attack faster/slower than usual (maybe due to angle?) this is why sometimes an archon can kill and ultra and sometimes an ultra can kill an archon 1v1 upgraded or not.
..and then I would, ya know, check em'. (Aka SpoR)
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 03 2009 21:44 GMT
#5
On July 04 2009 06:22 ZerGuy wrote:
why can't you create a ground unit with over 9000 HP in editor and test it then?
The same goes for air, creating a over 9000 HP air unit wouldn't be such a big deal...

I'm sorry if my suggestion is wrong or noobish, I'm not into SC mechanics and editor.

Because I suck at teh editor ^^
On July 04 2009 06:27 CharlieMurphy wrote:
There is an old thread on this very subject, cracklings and stimmed marines are the ones the most effected.

Btw, Ensnare doesn't actually say it slows down attack rates - it's only supposed to be movement. I wonder if this bug is a product of the recent discovery of attack animation startups etc. being able to have infinite range on any unit, maybe it is being counted as movement speed.

PS- Ultras and archons sometimes skip frames or attack faster/slower than usual (maybe due to angle?) this is why sometimes an archon can kill and ultra and sometimes an ultra can kill an archon 1v1 upgraded or not.

I don't know exactly how movement speed works, but i think it depends on the sprites' animation (ie you can't just edit the game's data files and change a unit's speed as you would with any other stat). Since animations have to be played for each attack, these two could very well be connected but someone with more knowledge on the subject should shed some light on the mystery...
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-07-03 22:01:47
July 03 2009 21:49 GMT
#6
Newb question, but does 42% slower attack rate on stimmed marines mean they attack even slower than if they werent stimmed, or do they attack exactly the same rate as marines without stim?
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
July 03 2009 22:07 GMT
#7
It means that if a stimmed marine is ensnared, the firing rate of the stimmed marine will decrease by 42% so it matches that of a normal marine.
Jaedong
peidongyang
Profile Joined January 2009
Canada2084 Posts
July 03 2009 22:14 GMT
#8
yeah rape those rines

thanks or this?

did you actually get this info for testing ingame lol>
the throws never bothered me anyway
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 03 2009 23:51 GMT
#9
OH MAN

*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%

That's quite a drop-off.
Although I'd be surprised if you would make the queens, to begin with.
^^ Based on Korean Zergs.
You are now breathing manually.
Empyrean
Profile Blog Joined September 2004
17053 Posts
July 04 2009 00:18 GMT
#10
I think Bill307 wrote an article on this back in like...2003? I can't find the exact link but I know it's around somewhere.
Moderator
Harem
Profile Joined November 2007
United States11393 Posts
July 04 2009 00:21 GMT
#11
On July 04 2009 09:18 Empyrean wrote:
I think Bill307 wrote an article on this back in like...2003? I can't find the exact link but I know it's around somewhere.

Bill got his from Tsunami.
Moderator。◕‿◕。
YellowDeath
Profile Blog Joined June 2009
Ireland53 Posts
July 04 2009 01:01 GMT
#12
Very awesome, thank you for the information sir.
Simple
Profile Blog Joined February 2009
United States801 Posts
July 04 2009 01:07 GMT
#13
never hurts to have additional research on mechanics that arent 100% certain. for the most part, use of this pertains to marine fire, but info on cracklings and even bcs are interesting enough
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 05 2009 16:04 GMT
#14
On July 04 2009 08:51 ActualSteve wrote:
OH MAN

*Stimmed Marines by 42% - negates stim
*Stimmed Firebats by 48% - negates stim
*Cracklings by 33%

That's quite a drop-off.
Although I'd be surprised if you would make the queens, to begin with.
^^ Based on Korean Zergs.

You've never watched JaeDong play, havent you?
Terran
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft313
ViBE168
WinterStarcraft165
RuFF_SC2 142
CosmosSc2 34
StarCraft: Brood War
GuemChi 6293
Shuttle 413
NaDa 31
Dota 2
monkeys_forever241
NeuroSwarm87
Counter-Strike
summit1g13674
taco 437
C9.Mang0321
Other Games
JimRising 470
Artosis436
Organizations
Other Games
gamesdonequick1062
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH250
• EnkiAlexander 26
• davetesta14
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt338
Upcoming Events
RSL Revival
6h 55m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
12h 55m
Replay Cast
20h 55m
RSL Revival
1d 6h
Maru vs MaxPax
BSL
1d 15h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.