• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:35
CET 11:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8443 users

[H]Owned by probes with 2 gate rush

Forum Index > Brood War Strategy
Post a Reply
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 08 2009 20:42 GMT
#1
Hi,
I've searched quite some time in the one million search-result for 2gate PvZ to find some help, but i couldnt find sg which could help me with this.

I'm really frustrated and feel helpless when i get owned by a 2 gate + probe rush.
Here are the scenarios:

1) Toss 2 gates and brings ~4 probes befor the first zela arives to prevent sunkens + fighting lings later on.

rep: http://repdepot.net/download.php?type=rep&id=10303&name=Geo.rion vs bobah40.rep

2) Toss puts down a pylon
a) if he finds me first, i usualy would react to this with palcing another hatch near it, and getting owned by the incoming zelas +battery
b) toss brings one additional probe to help in fight vs lings + put down a battery.

rep: http://repdepot.net/download.php?type=rep&id=10302&name=Geo.rion vs Krait.rep

The 2. a) scenario can be countered, because if i scout at 9 i will know if we are the closest postions to each other and i can 12 pool seeing what he does. But if we arent scenario B occures. I linked 2 replays for the other ones which show quite weel my problem.

Toughts: Even tough i scout it and i go for 11 pool immediatly i get owned badly, without sunkens my lings die to probe+zela. I dont really spam early on, that's why i have crappy APM even tough the games are 4 minutes long. I know my micro isnt very effective, but ffs my opponents are probably just as bad or worse than me. I pulled ~3 drones to put down sunken(s) no matter what but isnt working. In case you were wondering my iccup stat is C-, once i reached C but that doesnt matters at all. This kind of losses really piss me off and i get angry even bm sometimes beacause of it.

Requests: Please do not come up with the following advices:
1. Dont play Python. I dont want to play Python! But i cant host game and i often have problems finding one, and on D/C- level many ppl play only Python, so i have no choise but to play Python time and time again
2. 12pool! I want to 12 hatch and i dont think 12 pool is very effective against 2 gate here because he will delay your expo enough to gain an eco lead, could even possibly wall your ramp etc... And on the first place i might found out too late he 2gates+probe rushes.
3. Outmicro him I know ~8 lings can kill 2or3 zela+ 1or2 probes with good micro, BUT i cant! I dont have twice as good micro as my opponents, thats it. I might not have drones at the perfect positions at perfect time, and perfect lingmicro but as i said i getting owned by really bad players, who just send the zealots and click on my drones with probes, and sometimes pull an injured zeal back.

Something constructive please, how do i counter this? i feel helpless

Thanks
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
dhe95
Profile Blog Joined December 2008
United States1213 Posts
April 08 2009 21:04 GMT
#2
Most zergs like to 9 pool vs toss to get those early lings incase of a zealot rush.
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2009-04-08 21:07:57
April 08 2009 21:04 GMT
#3
Game 1:
stop being so greedy if you cant micro. send down more drones, dont take your gas of 2 hatches. Even so, this will still be hard if you cant micro and he 9/9's. however if he does he will not have enough probes to keep pumping zealots. you shouldn't die against a 10/12 gate with probes no matter what. just wait it out until your lings hatch if he has to many probes for you to get down a creep colony. Don't go suicide them like you did.

Game 2: you had the opportunity to lay down another sunken and you didn't. You had the drone there and nothing blocking it.

On April 09 2009 06:04 dhe95 wrote:
Most zergs like to 9 pool vs toss to get those early lings incase of a zealot rush.

No' you 9pool because it gives it kills nexus first and proxy gates as well as leaves the FE protoss playing blind, not to be safe against 2gate. defending against a non/proxy 2gate with 12 hatch is actually way easier and if done right often leaves you with a solid advantage.
KwarK
Profile Blog Joined July 2006
United States44439 Posts
Last Edited: 2009-04-08 22:19:02
April 08 2009 22:04 GMT
#4
On February 25 2009 13:09 Kwark wrote:
Show nested quote +
On February 13 2009 21:01 Kwark wrote:
On October 04 2008 16:32 Kwark wrote:
Learn to hold 12 hatch. It's good practice and you shouldn't be losing to worse players who 2 gate. You'll still lose a few games against 2 gate but those games are criticism of your skill, not of the 12 hat 11 pool opening. With equal skill levels you should hold every time.
On March 14 2008 23:05 Kwark wrote:
On the 12 hatch vs 2 gate
On November 01 2007 09:03 Kwark wrote:
If you 12 hatch 11 pool the below could be useful
On September 11 2007 05:18 Kwark wrote:
It's a micro issue in my opinion. The pivotal time (if you 12 hatch 11 pool) is when your first 8 lings hatch (you must save larva as pool completes). He'll have 1 zee, 2 probes and 2 zee almost there. You want to make 8 lings and start 2 creeps.
DO NOT ENGAGE
In a straight fight 3 zee 2 probe will rape your lings. Pure and simple. If you engage him he'll kill your lings and then kill the morphing sunks and you'll lose your nat. This is bad. However, if you don't engage then he'll kill the sunks. It's a thin line. Basically what you need to do is run round in circles with your lings staying near the morphing sunks but not engaging. If he commits to a sunk flank him. He won't be able to micro and his zees will lose and they'll be wasting attacks on the creep colony. If he doesn't commit you just wait for the sunk to finish. If he tries to run through you laugh as he's now in your main with 3 zee vs 10 or so ling (constant production) with his reinforcements cut off by sunks. Just dance your lings around near the morphing sunks and wait for him to commit. Let him chase your lings around, time is on your side. The only time you actually want to fight him is if he goes for the sunks in which case you can get a surround and slaughter him.


Also, search function is your friend.


Such a waste of a 3000th post.



Search function is your friend.



Also if you see he's sending more than 2 probes with his rush then you send more drones to your nat and tell them all to make creep colonies. He can't stop them all and if you make too many then just cancel whichever one he attacks.
You don't really need micro to do this. He moves towards lings, lings move away. He moves towards sunkens, lings move towards him. Pretty basic, no real excuse.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44439 Posts
Last Edited: 2009-04-08 22:38:32
April 08 2009 22:36 GMT
#5
What not to do

[image loading]


What to do
Step 1

[image loading]

If he realises he can't chase down your lings and he's just wasting time then he will usually head back towards the morphing sunkens. In that case go to step 2.

Step 2

[image loading]

You're not actually attacking him in this one, just staying close enough to make him very aware of the threat so he'll turn round and chase. If he does return to step 1. If he ignores the threat then go to step 3.

Step 3

[image loading]
ModeratorThe angels have the phone box
piratebay
Profile Blog Joined April 2009
United States399 Posts
April 08 2009 22:54 GMT
#6
On April 09 2009 07:36 Kwark wrote:
What not to do

[image loading]


What to do
Step 1

[image loading]

If he realises he can't chase down your lings and he's just wasting time then he will usually head back towards the morphing sunkens. In that case go to step 2.

Step 2

[image loading]

You're not actually attacking him in this one, just staying close enough to make him very aware of the threat so he'll turn round and chase. If he does return to step 1. If he ignores the threat then go to step 3.

Step 3

[image loading]


awesome pics. SANDWICH THOSE ZEALOTS~~
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 08 2009 23:13 GMT
#7
that zerg expo looks like a happy face
And all is illuminated.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
April 08 2009 23:53 GMT
#8
Epic art of war in here
KwarK
Profile Blog Joined July 2006
United States44439 Posts
April 09 2009 00:00 GMT
#9
Those creeps are morphing btw. That's why you're trying to buy time. If he chases, like in step 1, for long they'll finish and you'll be fine. If he attacks immediately as in step 3 then he'll be unable to use the zealots and probes effectively because the probes will be exposed and his zealots will be open to a wider concave. If he runs through then you're fine because the sunks will cut off reinforcements and your ling production will quickly outnumber the 3 zealots and 4 probes he could get inside.
ModeratorThe angels have the phone box
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 09 2009 17:29 GMT
#10
On April 09 2009 06:04 Supah wrote:
Game 1:
stop being so greedy if you cant micro. send down more drones, dont take your gas of 2 hatches. Even so, this will still be hard if you cant micro and he 9/9's. however if he does he will not have enough probes to keep pumping zealots. you shouldn't die against a 10/12 gate with probes no matter what. just wait it out until your lings hatch if he has to many probes for you to get down a creep colony. Don't go suicide them like you did.

Game 2: you had the opportunity to lay down another sunken and you didn't. You had the drone there and nothing blocking it.

Show nested quote +
On April 09 2009 06:04 dhe95 wrote:
Most zergs like to 9 pool vs toss to get those early lings incase of a zealot rush.

No' you 9pool because it gives it kills nexus first and proxy gates as well as leaves the FE protoss playing blind, not to be safe against 2gate. defending against a non/proxy 2gate with 12 hatch is actually way easier and if done right often leaves you with a solid advantage.


ohm, i tought an early gas and going 2 hatch muta is smart against a 2 gate, because you spend your 3rdhatchmoney for sunks/lings and if u can suriveve you are ahead techwise, won several games this way. But do you consider this a mistake? Than what is your follwup?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 09 2009 17:30 GMT
#11
On April 09 2009 07:36 Kwark wrote:
What not to do

[image loading]


What to do
Step 1

[image loading]

If he realises he can't chase down your lings and he's just wasting time then he will usually head back towards the morphing sunkens. In that case go to step 2.

Step 2

[image loading]

You're not actually attacking him in this one, just staying close enough to make him very aware of the threat so he'll turn round and chase. If he does return to step 1. If he ignores the threat then go to step 3.

Step 3

[image loading]



i have to put down 3 sunkens? Isnt that overcomitting, i wont be too far behind if i surviev this? Just asking, i'd liek to have some insight in this
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Elite00fm
Profile Joined January 2008
United States548 Posts
April 09 2009 17:36 GMT
#12
if he is sending 4 probes that early, along with 2 gating instead of FE, AND is making a pylon + shield battery at your nat, you can make 3 sunks and not get behind.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
April 09 2009 17:52 GMT
#13
Put down two Sunkens, not three. But everything Kwark says otherwise is correct - bait him with your Zerglings without taking hits to buy time. Isolate poorly controlled Zealots and surround single Zealots to cut reinforcements.
Moderator
Zerg_Sasuke
Profile Joined June 2008
176 Posts
April 09 2009 18:47 GMT
#14
Its very hard to stop 2 gate zel + probes rush with 12 hatch if its well executed :/
^^
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 10 2009 09:01 GMT
#15
Thank you all, your advises already helped me, especially i'd liek to thanks for Kwark for taking time to draw; and Chill, Elite00fm for answering the additional question

I've already improved in defending 2 gate+probes
http://repdepot.net/replay.php?id=10406
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
Rex 3
StarCraft: Brood War
Calm 7478
Shuttle 1817
Horang2 1389
Bisu 1162
actioN 966
Jaedong 755
BeSt 421
Larva 300
Rush 154
Zeus 149
[ Show more ]
EffOrt 126
HiyA 107
Last 87
Pusan 71
Yoon 30
sSak 29
Sharp 29
Bale 27
Creator 23
Terrorterran 23
Classic 19
Sacsri 17
Noble 17
zelot 13
ajuk12(nOOB) 4
Dota 2
ODPixel514
monkeys_forever222
XcaliburYe39
League of Legends
Reynor6
Heroes of the Storm
Khaldor91
MindelVK8
Other Games
summit1g11010
JimRising 395
Pyrionflax153
Mew2King112
NeuroSwarm54
ViBE43
Railgan22
Organizations
Counter-Strike
PGL108
StarCraft: Brood War
UltimateBattle 22
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt566
Upcoming Events
IntoTheTV X SOOP
25m
herO vs Solar
MaxPax vs SHIN
IPSL
6h 25m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
9h 25m
Cross vs Puma
Artosis vs Spine
Replay Cast
12h 25m
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
5 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.