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We found it!! Thanks zxK3
OSL Semifinal B
It's been a while since there's been an OSL update, and that's for a multitude of reasons. Nevertheless, the grand OSL ship is back on course for the final few weeks of the tournament. Over the past two weeks we've had a number of results and incidents occurring. Remember, the best way to stay up to speed with the OSL is the OSL R&S Thread which is maintained by GrandInquisitor. This post will bring you up to speed with the goings on in the Round of 8, and what happened in Semifinal A between Bisu and Fantasy. We also have Semifinal B to preview, which is shaping up to be awesome, so let's get right into it!
Round of 8
The Round of 8 is where the competition steps up its game and things really get going. The round of 8 this season looked as sharp as ever - featuring Bisu, Best, Stork, Fantasy, Luxury, Jaedong, Hwasin and by.hero - your usual mix of veterans, newcomers and beasts. Inside the spoilers are results, and battle reports of some of the games written by DoctorHelvetica and Kwark. So let's see how things went down;
+ Show Spoiler [Ro8-A - Bisu vs BeSt] +
+ Show Spoiler [Game 1] ++ Show Spoiler [Game 2] ++ Show Spoiler [Game 3] +
+ Show Spoiler [Results] +
Battle Report by DoctorHelvetica
BeSt spawns the purple protoss in the top right, Bisu the blue protoss in the bottom left. The camera zooms in on two audience members in horse masks, the match was so exciting even animals came to view it. The commentators have a hearty chuckle and return to the game. Both players mirror 1 gate range builds.
Bisu manner pylons with his scout, while BeSt's scout is chased out of Bisu's base. Bisu's probe continues to survive, and with a slightly faster dragoon, Bisu moves out for slight pressure, killing BeSt's probe in the center of the map, then Bisu retreats. Bisu's buildings are all seconds ahead, while both players add a robotics.
Both players mirror builds exactly, both adding observatory followed by support bay at the exact same timing. BeSt is the first to deviate, adding a faster expansion than Bisu. Bisu snipes one of BeSt's wandering observers and BeSt moves out with his reavers, moving his Dragoons to the center of the map. BeSt however, can't break into Bisu's main and retreats his shuttle. Bisu takes the opportunity to push out, his shuttle containing two reavers. The armies engage in BeSt's natural, but Bisu's force and micro is too strong. BeSt's army comes out short and he taps out. GG.
Bisu had the clear advantage from the beginning, chasing BeSt's probe out of his base and blocking his ramp with the zealot. BeSt made no huge effort to get back inside Bisu's base, correctly expecting mirror builds, but it is not unlikely the truncation of his intelligence made him uncomfortable.
Bisu's manner pylon was in great position, and it took quite a few probes and the zealot chasing Bisu's scout to take it down. In the meantime, Bisu had clear vision of all of BeSt's moves, his scouting probe alive for an obscene amount of time. The manner pylon also resulted in a small but important (especially in mirror match-ups) advantage, in unit count and economy.
The observer snipe was another seemingly small but significant blow to BeSt's game and his psyche. Bisu's defensive posture made the reaver unable to deal damage in Bisu's base. Bisu seized the moment to move out, knowing BeSt might not move his shuttle back in time, also knowing that BeSt most likely has 1 reaver versus Bisu's 2.
When Bisu's army arrives, pushing BeSt from the center to his natural, the unit advantage was clearly in Bisu's favor. Eventually, BeSt's earlier expansion would result in his advantage, but Bisu's timing was absolutely impeccable. BeSt was forced to move his 2nd reaver down his ramp which was quickly sniped, and Bisu's 2 unharmed reavers cleaned up BeSt's entire army.
BeSt spawns the purple protoss in the top right, Bisu the blue protoss in the bottom left. The camera zooms in on two audience members in horse masks, the match was so exciting even animals came to view it. The commentators have a hearty chuckle and return to the game. Both players mirror 1 gate range builds.
Bisu manner pylons with his scout, while BeSt's scout is chased out of Bisu's base. Bisu's probe continues to survive, and with a slightly faster dragoon, Bisu moves out for slight pressure, killing BeSt's probe in the center of the map, then Bisu retreats. Bisu's buildings are all seconds ahead, while both players add a robotics.
Both players mirror builds exactly, both adding observatory followed by support bay at the exact same timing. BeSt is the first to deviate, adding a faster expansion than Bisu. Bisu snipes one of BeSt's wandering observers and BeSt moves out with his reavers, moving his Dragoons to the center of the map. BeSt however, can't break into Bisu's main and retreats his shuttle. Bisu takes the opportunity to push out, his shuttle containing two reavers. The armies engage in BeSt's natural, but Bisu's force and micro is too strong. BeSt's army comes out short and he taps out. GG.
Bisu had the clear advantage from the beginning, chasing BeSt's probe out of his base and blocking his ramp with the zealot. BeSt made no huge effort to get back inside Bisu's base, correctly expecting mirror builds, but it is not unlikely the truncation of his intelligence made him uncomfortable.
Bisu's manner pylon was in great position, and it took quite a few probes and the zealot chasing Bisu's scout to take it down. In the meantime, Bisu had clear vision of all of BeSt's moves, his scouting probe alive for an obscene amount of time. The manner pylon also resulted in a small but important (especially in mirror match-ups) advantage, in unit count and economy.
The observer snipe was another seemingly small but significant blow to BeSt's game and his psyche. Bisu's defensive posture made the reaver unable to deal damage in Bisu's base. Bisu seized the moment to move out, knowing BeSt might not move his shuttle back in time, also knowing that BeSt most likely has 1 reaver versus Bisu's 2.
When Bisu's army arrives, pushing BeSt from the center to his natural, the unit advantage was clearly in Bisu's favor. Eventually, BeSt's earlier expansion would result in his advantage, but Bisu's timing was absolutely impeccable. BeSt was forced to move his 2nd reaver down his ramp which was quickly sniped, and Bisu's 2 unharmed reavers cleaned up BeSt's entire army.
Battle Report by Kwark
As the commentators hyped the second game they showed us some stats. Bisu is 90% in his last 10 games including a convincing win against BeSt. BeSt is 40% over the last 10 games.
Bisu spawned in white at 2 on Tears of the Moon whereas BeSt took red at 10. BeSt opted for the scout on 10 psi whereas Bisu held it until 12 but they both used the same build (8p, 10g, 11a, 12z 15p, 17 manner p) anyway. The early zealots forced the manner pylons to sell and both players went for a second zealot and core with identical timing. Early gas with a delayed core gave both players a big gas surplus allowing for extremely rapid midgame teching, something both exploited with a simultaneous range, dragoon and robo. However while Bisu made a quick second gateway and opted for observers BeSt stayed on 1 gate and went instead for shuttle and reavers. Dragoons denied scouting as Bisu went for a quick expansion and 2 gate goons holding the high ground while BeSt went for a highly aggressive 3 gate goon reaver build with speedshuttle. Unfortunately for him he failed to realise that Bisu had expanded so quickly and wasted valuable time attempting drops along obvious routes where Bisu had left observers in wait.
Although he didn't lose his reaver he did no damage and each second he delayed Bisu lengthened his army advantage with his 2 base macro.
Finally BeSt readied himself for the battle but Bisu had observers everywhere (25 minerals each and an idle robo) and was able to reposition his entire army to face him. Despite excellent shuttle micro Bisu's goons overwhelmed BeSt and took the win.
I like Bisu's build here, the high ground outside the nats favours early expansions defended by goons and his robo purely for obs didn't just serve to make him safe against darks but also reavers. Had BeSt immediately pushed with his army and first reaver when he still had the unit advantage he might have won it, but Bisu was probably familiar enough with BeSt's style to gamble on BeSt attempting shuttle harass which could never work with Bisu's observer network. Bisu exploited BeSt's build well, and he did it blind. An impressive game, teammate ones generally are.
As the commentators hyped the second game they showed us some stats. Bisu is 90% in his last 10 games including a convincing win against BeSt. BeSt is 40% over the last 10 games.
Bisu spawned in white at 2 on Tears of the Moon whereas BeSt took red at 10. BeSt opted for the scout on 10 psi whereas Bisu held it until 12 but they both used the same build (8p, 10g, 11a, 12z 15p, 17 manner p) anyway. The early zealots forced the manner pylons to sell and both players went for a second zealot and core with identical timing. Early gas with a delayed core gave both players a big gas surplus allowing for extremely rapid midgame teching, something both exploited with a simultaneous range, dragoon and robo. However while Bisu made a quick second gateway and opted for observers BeSt stayed on 1 gate and went instead for shuttle and reavers. Dragoons denied scouting as Bisu went for a quick expansion and 2 gate goons holding the high ground while BeSt went for a highly aggressive 3 gate goon reaver build with speedshuttle. Unfortunately for him he failed to realise that Bisu had expanded so quickly and wasted valuable time attempting drops along obvious routes where Bisu had left observers in wait.
Although he didn't lose his reaver he did no damage and each second he delayed Bisu lengthened his army advantage with his 2 base macro.
Finally BeSt readied himself for the battle but Bisu had observers everywhere (25 minerals each and an idle robo) and was able to reposition his entire army to face him. Despite excellent shuttle micro Bisu's goons overwhelmed BeSt and took the win.
I like Bisu's build here, the high ground outside the nats favours early expansions defended by goons and his robo purely for obs didn't just serve to make him safe against darks but also reavers. Had BeSt immediately pushed with his army and first reaver when he still had the unit advantage he might have won it, but Bisu was probably familiar enough with BeSt's style to gamble on BeSt attempting shuttle harass which could never work with Bisu's observer network. Bisu exploited BeSt's build well, and he did it blind. An impressive game, teammate ones generally are.
Not needed
+ Show Spoiler [Results] +
+ Show Spoiler [Ro8-B - Fantasy vs Luxury] +
+ Show Spoiler [Game 1] ++ Show Spoiler [Game 2] ++ Show Spoiler [Game 3] +
+ Show Spoiler [Results] +
Battle Report by DoctorHelvetica
Fantasy spawns the white terran in the right position, Luxury the blue zerg at the bottom. Fantasy builds his first supply at the choke, intending to wall-in. A Fantasy look-alike is shown in the audience, to the surprise of the commentators. The wall-in finished before the drone scout. Fantasy gets an early gas with the intention of a mechanical build.
An overlord gets through, scouting Fantasy's early gas, although Luxury probably expected mech from him. Fantasy expands after his first factory is finished. Fantasy soon adds a starport, to my excitement, because I love the Fantasy build. Luxury is playing very greedy, building few lings and getting a fast lair.
Luxury smartly blocks with a hydralisk den to prevent a vulture runby, preventing Fantasy from doing damage with the initial bike. Luxury morphs his spire. Fantasy builds a single wraith then adds an engineering bay and control tower. Both players have low units and a lot of tech, opting for a strong late-game rather than being aggressive early, although Fantasy seems intent on harassing.
Fantasy throws down an armory and some turrets in his base and with the armory finished he also gets a single valk. Luxury takes his 3rd base while macroing mutaling and Fantasy soon scouts it. Luxury moves forward with a lot of mutalisks and 2 lurkers, but significantly loses his lurkers to mines on the map. A disappointed look on his face, Luxury carries on. Valkyries and turrets however, cause the mutalisks to melt quickly and Luxury is forced to move back.
Fantasy adds barracks in his base, hoping to whip up a sizeable force for an assault on Luxury's base. Mutalisks attack Fantasy's main mineral line, scourge keeping the valkyries at bay while Luxury destroys turrets. The valks force Luxury out, but in the meantime Luxury is building a mean lurker force. Lurkers eliminate the temple in Fantasy's main, while Luxury distracts with muta harass. Lurkers and mutas run up the ramp and right into Fantasy's small army on the cliff.
Fantasy eliminated the lurkers, but Luxury continues to keep Fantasy's SCV count at a pathetic rate. Luxury breaks the turrets at Fantasy's natural, and continues muta harass in both sections of Fantasy's base. Fantasy moves valkyries out to chase mutas out of his nat, but his Valkyries defense force is sniped by scourge, leaving Luxury free to be as mobile as he likes, severely disadvantaging Fantasy who was already in an almost unwinnable position.
Luxury's final mutalisk break proves to be undefendable by Fantasy's pathetic army, he loses all his valkryies to scourge and leaves the game. GG.
Both players opted for a low unit, high tech early game. Fantasy does the Valkyrie/biomech build he does best. Luxury makes many careless mistakes in the beginning, losing mutalisks and lurkers to mines, putting Fantasy at an advantage. However the mass mutalisk by Luxury proves to be a very apt counter against Fantasy's low tech build.
The layout of Medusa makes it difficult to defend muta harass without a lot of turrets, so Fantasy's valkyries are a mobile option to defend the mutalisks. Once the muta harass is done, the Fantasy should have caught up with his tech and roll Luxury. However, poor turret placement (placing turrets on the high ground to defend the mineral line and cliff), poor supply placement (supply's on cliff easily sniped), poor tank placement (undefended and destroyed by mutalisks easily) gave Luxury the luxury (pun intended) of having an effective muta harass/contain.
The marine force which Fantasy creates is not able to defend well due to the low medic count and Luxury is able to contain Fantasy while taking 4-5 expansions. Fantasy can't leave his base to do damage because his unit mix will be destroyed completely by the mass mutalisk, he hardly has the economy to build enough valkyries to comfortably move out or reach critical mass, and Luxury's muta micro forces Fantasy to split up his forces and move all around his large base.
The lurkers on the cliff sealed the deal, destroying any hopes Fantasy had of an apt counter force. Fantasy was stupid not to turret the cliff, and the build he chose was unable to respond to the mutalisk contain. Luxury soon raped Fantasy with overwhelming mutalisk numbers and Fantasy leaves the game. gg
Fantasy spawns the white terran in the right position, Luxury the blue zerg at the bottom. Fantasy builds his first supply at the choke, intending to wall-in. A Fantasy look-alike is shown in the audience, to the surprise of the commentators. The wall-in finished before the drone scout. Fantasy gets an early gas with the intention of a mechanical build.
An overlord gets through, scouting Fantasy's early gas, although Luxury probably expected mech from him. Fantasy expands after his first factory is finished. Fantasy soon adds a starport, to my excitement, because I love the Fantasy build. Luxury is playing very greedy, building few lings and getting a fast lair.
Luxury smartly blocks with a hydralisk den to prevent a vulture runby, preventing Fantasy from doing damage with the initial bike. Luxury morphs his spire. Fantasy builds a single wraith then adds an engineering bay and control tower. Both players have low units and a lot of tech, opting for a strong late-game rather than being aggressive early, although Fantasy seems intent on harassing.
Fantasy throws down an armory and some turrets in his base and with the armory finished he also gets a single valk. Luxury takes his 3rd base while macroing mutaling and Fantasy soon scouts it. Luxury moves forward with a lot of mutalisks and 2 lurkers, but significantly loses his lurkers to mines on the map. A disappointed look on his face, Luxury carries on. Valkyries and turrets however, cause the mutalisks to melt quickly and Luxury is forced to move back.
Fantasy adds barracks in his base, hoping to whip up a sizeable force for an assault on Luxury's base. Mutalisks attack Fantasy's main mineral line, scourge keeping the valkyries at bay while Luxury destroys turrets. The valks force Luxury out, but in the meantime Luxury is building a mean lurker force. Lurkers eliminate the temple in Fantasy's main, while Luxury distracts with muta harass. Lurkers and mutas run up the ramp and right into Fantasy's small army on the cliff.
Fantasy eliminated the lurkers, but Luxury continues to keep Fantasy's SCV count at a pathetic rate. Luxury breaks the turrets at Fantasy's natural, and continues muta harass in both sections of Fantasy's base. Fantasy moves valkyries out to chase mutas out of his nat, but his Valkyries defense force is sniped by scourge, leaving Luxury free to be as mobile as he likes, severely disadvantaging Fantasy who was already in an almost unwinnable position.
Luxury's final mutalisk break proves to be undefendable by Fantasy's pathetic army, he loses all his valkryies to scourge and leaves the game. GG.
Both players opted for a low unit, high tech early game. Fantasy does the Valkyrie/biomech build he does best. Luxury makes many careless mistakes in the beginning, losing mutalisks and lurkers to mines, putting Fantasy at an advantage. However the mass mutalisk by Luxury proves to be a very apt counter against Fantasy's low tech build.
The layout of Medusa makes it difficult to defend muta harass without a lot of turrets, so Fantasy's valkyries are a mobile option to defend the mutalisks. Once the muta harass is done, the Fantasy should have caught up with his tech and roll Luxury. However, poor turret placement (placing turrets on the high ground to defend the mineral line and cliff), poor supply placement (supply's on cliff easily sniped), poor tank placement (undefended and destroyed by mutalisks easily) gave Luxury the luxury (pun intended) of having an effective muta harass/contain.
The marine force which Fantasy creates is not able to defend well due to the low medic count and Luxury is able to contain Fantasy while taking 4-5 expansions. Fantasy can't leave his base to do damage because his unit mix will be destroyed completely by the mass mutalisk, he hardly has the economy to build enough valkyries to comfortably move out or reach critical mass, and Luxury's muta micro forces Fantasy to split up his forces and move all around his large base.
The lurkers on the cliff sealed the deal, destroying any hopes Fantasy had of an apt counter force. Fantasy was stupid not to turret the cliff, and the build he chose was unable to respond to the mutalisk contain. Luxury soon raped Fantasy with overwhelming mutalisk numbers and Fantasy leaves the game. gg
Not Available
Fantasy > Luxury
Fantasy > Luxury
Not Available
Fantasy > Luxury
Fantasy > Luxury
+ Show Spoiler [Results] +
+ Show Spoiler [Ro8-C - Hwasin vs Hero] +
+ Show Spoiler [Ro8-D - Stork vs Jaedong] +
+ Show Spoiler [Game 1] ++ Show Spoiler [Game 2] ++ Show Spoiler [Game 3] +
+ Show Spoiler [Results] +
No Battle Report
Stork > Jaedong
Stork > Jaedong
Battle Report by Kwark
Stork opens by sending out one of his first 4 probes for a proxy build. Carefully avoiding the overlord route he places a pylon in JD's nat and then proceeds to wall JD in with a forge and a gateway. Very sexy opening, extremely weak to fast pool builds but clearly Stork felt that JD would almost certainly go for 12 hat and that he was 1-0 up anyway. I liked it as an opening but Stork handled it very badly. Firstly, he chose to play cannons vs sunkens uphill, not a game he could win. Instead of simply building his cannons far enough back to be safe and hold the wall he wasted 3 of them. Because of this he could not hold both lines of defence, keeping his main safe from muta and the zerg contained. Mutaling could always hit the proxy cannons and Stork needed far more than 2 cannons there. Losing 3 in such pointless conditions (he should have realised and cut his losses at 1) is inexcusable.
JD promptly broke out with mutaling and then fast expanded. Realising his muta were useless against the growing mass of corsairs he switched to hydralisks and finished Stork off with 2 hat hydra before speed or dark were out. Extremely crude game.
JD never should have been allowed out of his main, that was a huge mistake by Stork and I don't get why he did it. When your first weak, 20 damage dealing structure which cannot target half the time because it can't see uphill and cannot hit the other half because it's firing uphill is owned by a big, 40 damage dealing, tentacle you shouldn't decide to try it twice more just to see if it was a fluke. Sunkens own cannons, accept it, move on.
Stork opens by sending out one of his first 4 probes for a proxy build. Carefully avoiding the overlord route he places a pylon in JD's nat and then proceeds to wall JD in with a forge and a gateway. Very sexy opening, extremely weak to fast pool builds but clearly Stork felt that JD would almost certainly go for 12 hat and that he was 1-0 up anyway. I liked it as an opening but Stork handled it very badly. Firstly, he chose to play cannons vs sunkens uphill, not a game he could win. Instead of simply building his cannons far enough back to be safe and hold the wall he wasted 3 of them. Because of this he could not hold both lines of defence, keeping his main safe from muta and the zerg contained. Mutaling could always hit the proxy cannons and Stork needed far more than 2 cannons there. Losing 3 in such pointless conditions (he should have realised and cut his losses at 1) is inexcusable.
JD promptly broke out with mutaling and then fast expanded. Realising his muta were useless against the growing mass of corsairs he switched to hydralisks and finished Stork off with 2 hat hydra before speed or dark were out. Extremely crude game.
JD never should have been allowed out of his main, that was a huge mistake by Stork and I don't get why he did it. When your first weak, 20 damage dealing structure which cannot target half the time because it can't see uphill and cannot hit the other half because it's firing uphill is owned by a big, 40 damage dealing, tentacle you shouldn't decide to try it twice more just to see if it was a fluke. Sunkens own cannons, accept it, move on.
Battle Report by Kwark
Stork spawned in blue at 10 on Tears of the Moon, JD in purple at 6. Stork went for the standard 1 gate opening on Tears, scouting on 10 while JD went for a gasless overpool. This is a safe economic build, although the pool is relatively fast the gasless overpool is at heart a defensive FE build from a Zerg certain that they can take it in the mid to late game if they get a secure economic start.
Stork scouted the wrong way but saw the overlord and corrected himself early for a quick scout while going the 1 gate fast gas 1 gate zealot build (8p, 10g, 11a, 13z, 16p). JD took his natural just before the pool finished and then made 6 lings to scout with. JD then powered his economy, pumping pure drones while getting gas and heading to lair under the watchful eye of the scout probe.
Stork headed to stargate, standard off of one base, while keeping his single gateway pumping units. JD got zergling speed and finished off the scout probe while getting a hydralisk den. As the scout probe died he suddenly switched into pure lings, understanding that the time between the probe dying and the sair arriving were his to do whatever he wanted while Stork could only assume. When he saw some lings in his nat Stork assumed they were a few from earlier that could easily be cleaned up, JD immediately surrounded 2 of his zealots with speedlings, killing them almost without loss and forcing Stork to waste minerals securing his ramp with a cannon.
A few hydralisks were out in time to block the first sair and without any aggressive potential Stork was forced to try and take his natural with cannons and a fast reaver. Unfortunately for him JD scouted the support bay timing with a suicide scourge and he could see the cannon warping in timing. He hit Stork at the exact most vulnerable point with an excellent ling flank to surround Stork saw yet another group of units massacred by speedling micro. JD expanded and pressed the advantage, breaking into Storks main and killing the new reaver but excellent probe micro in combination with the sairs finally hitting JD stopped the flow of units towards Stork.
Although his base had been saved Stork was now on a weak one base economy against a weak 3 base economy and he had no army to speak of. Once spores ended the corsairs rampage JD was firmly ahead.
Stork again attempted to establish his nat, this time with 2 reavers, 3 zealots and 6 sairs. However an army of hydralisks with scourge support moved across the map and Stork wasted 2 corsairs in situations where they really should have lived. 5 is the critical mass for just attack moving into a scourge, leaving them unstacked and losing 2 was careless and it meant that his 4 corsairs were pretty useless. JDs scourge prevented any shuttle tricks on the reaver as the corsairs were forced to watch from behind a cannon.
Instead of attacking the reaverzee JD just made it useless by sniping the shuttle and then switched into 3 gas muta, something Stork no longer had the sair count to deal with. Stork saw them and GGed but even if he hadn't lost his main, he'd have to completely reshape his army to deal with it.
A very strong game by JD. Some good exploitation of mind games and assumptions to steal zealot kills early and then excellent control and decision making throughout. Very one sided, Stork was just outclassed.
Stork spawned in blue at 10 on Tears of the Moon, JD in purple at 6. Stork went for the standard 1 gate opening on Tears, scouting on 10 while JD went for a gasless overpool. This is a safe economic build, although the pool is relatively fast the gasless overpool is at heart a defensive FE build from a Zerg certain that they can take it in the mid to late game if they get a secure economic start.
Stork scouted the wrong way but saw the overlord and corrected himself early for a quick scout while going the 1 gate fast gas 1 gate zealot build (8p, 10g, 11a, 13z, 16p). JD took his natural just before the pool finished and then made 6 lings to scout with. JD then powered his economy, pumping pure drones while getting gas and heading to lair under the watchful eye of the scout probe.
Stork headed to stargate, standard off of one base, while keeping his single gateway pumping units. JD got zergling speed and finished off the scout probe while getting a hydralisk den. As the scout probe died he suddenly switched into pure lings, understanding that the time between the probe dying and the sair arriving were his to do whatever he wanted while Stork could only assume. When he saw some lings in his nat Stork assumed they were a few from earlier that could easily be cleaned up, JD immediately surrounded 2 of his zealots with speedlings, killing them almost without loss and forcing Stork to waste minerals securing his ramp with a cannon.
A few hydralisks were out in time to block the first sair and without any aggressive potential Stork was forced to try and take his natural with cannons and a fast reaver. Unfortunately for him JD scouted the support bay timing with a suicide scourge and he could see the cannon warping in timing. He hit Stork at the exact most vulnerable point with an excellent ling flank to surround Stork saw yet another group of units massacred by speedling micro. JD expanded and pressed the advantage, breaking into Storks main and killing the new reaver but excellent probe micro in combination with the sairs finally hitting JD stopped the flow of units towards Stork.
Although his base had been saved Stork was now on a weak one base economy against a weak 3 base economy and he had no army to speak of. Once spores ended the corsairs rampage JD was firmly ahead.
Stork again attempted to establish his nat, this time with 2 reavers, 3 zealots and 6 sairs. However an army of hydralisks with scourge support moved across the map and Stork wasted 2 corsairs in situations where they really should have lived. 5 is the critical mass for just attack moving into a scourge, leaving them unstacked and losing 2 was careless and it meant that his 4 corsairs were pretty useless. JDs scourge prevented any shuttle tricks on the reaver as the corsairs were forced to watch from behind a cannon.
Instead of attacking the reaverzee JD just made it useless by sniping the shuttle and then switched into 3 gas muta, something Stork no longer had the sair count to deal with. Stork saw them and GGed but even if he hadn't lost his main, he'd have to completely reshape his army to deal with it.
A very strong game by JD. Some good exploitation of mind games and assumptions to steal zealot kills early and then excellent control and decision making throughout. Very one sided, Stork was just outclassed.
+ Show Spoiler [Results] +
Semifinal A
As destiny foretold, Bisu effortlessly passed on to the Semifinals where we was paired up with his fellow team mate fantasy. The question on everyone's minds while watching this series was whether or not Bisu would live up to his prophecy or whether he would crash and burn. Oddly enough, very early on fantasy was picked as one of the least likely to win this Starleauge - and now he is up against Bisu in the semis, a very good showing from the young Terran. Indeed, Fantasy's future looks very bright as he gains more and more experience. But for him, passing Bisu would prove to be his biggest hurdle yet.
Game 2
Game 3
And just like that, fantasy had torn through all the prophecy and laid the bonjwa-status of Bisu to rest. Bisu's dominance had come and gone in the flash of an eye and only had a GOM title to show for it. Indeed, he lost the S1 vs S2 champions match against Jaedong in addition to this semifinal against fantasy. Despite Bisu doing well across the board - he just isn't at the same level of perfection the other bonjwa's were at.
I suppose in Bisu's defense, the map pool was very harsh. Chupung is notorious for its T>P imbalance, I have long though that Return of the King favors Terran over Protoss, and finally Tears which has shown to also be a Protoss graveyard in it's short lifespan. Ironically, the only map which Bisu realistically had a chance on (Medusa) was never used. But hiding behind map imbalance isn't something the greats do. Savior had to put up with some of the worst balanced ZvT maps of all time - and he destroyed! Greatness transcends balance, that we know for sure.
Perhaps it's his attitude to this game, which is clearly one of arrogance. Perhaps he underestimates his opponents ever since he became the champion and his mindstate changed to that of a champion instead of a challenger (you can read about the mindsets here). But what is clear after this series is that he is not what he was last month. MSL titles will never fill the void of an OSL title, in that way Stork has been the better player than Bisu overall in the past year. Better luck next season Bisu.
With Fantasy moving on to the finals, we are now assured of a TvZ finals, given the other semifinal is a ZvZ. When was the last TvZ final? I think it was ForGG vs Jaedong in Arena MSL, but it may have been Flash vs Jaedong in GOM S1. Either way, that was a very very long time ago. So I am very excited to see ZvT final on relatively balanced maps - and I look forward to whatever innovation oov will impart on Fantasy for this series.
Semifinal B
ZvZ Bo5's are extremely rare in Progaming. We've had about 4 ZvZ finals across 11 years of Starcraft and not many more semifinals. The most recent ZvZ series was between Zero and Luxury, and that severely disappointed fans. This semifinal is very similar in a way to Zero vs Luxury. You have the reigning ZvZ superpower Jaedong up against the newcomer by.hero, which is very similar to ZvZ #2 Luxury vs the newcomer Zero.
Given the caliber of the players, this series promises to be much better than its MSL counterpart. Let's start off with some basics. We all know NaDa has beastly apm, roughly 400-450apm on average. His insanely fast hands have allowed him to dominate for an extended period of time - in fact for most of SC's life. This is an impressive feat which is probably a result of his dedication and his hand speed. Jaedong is without doubt the modern Zerg equivalent of Nada. When he first broke out onto the scene he amazed everyone with equally fast hands - roughly 400-450apm per game.
Jaedong has dominated for a long time now and this must be the result of his fast hand speed, in addition to his dedication to this game. Indeed, the very fastest players have a tradition of doing very well in leagues and Jaedong was the upper limit of hand speed in Zerg for a very long time. That was, until recently...
+ Show Spoiler +
![[image loading]](http://www.teamliquid.net/staff/Plexa/Batoo_Semis/apm1.jpg)
by.hero is probably the fastest gamer on the scene today. He boasts a 450~ apm average, easily breaking 500 on occasions. Indeed, his mentor July is also very very quick, so he's learned from the best. With his incredible hand speed by.hero came from being kicked off the STX team to an A class Progamer destroying the OSL in roughly a year. He is a Royal Road candidate and has the Rookie Vigor. For hero, the sky is the limit and nothing is going to stop him - not even Jaedong.
This could be the best ZvZ series that will ever be played. You will have both gamers playing at speeds well over 400apm and that will result in intensely contested mutalisk fights and zvz's oozing with anti-scourge micro. It's going to be a treat to watch. So what does this matchup look like?










This map pool should create interesting, and varied, games. Return of the King is a notorious macro map, and with huge rush distances, 12 hatch looks like the best build on offer here. I expect both players to open up identically, with Jaedong perhaps going Overpool if he feels like he can find hero quickly. Both gamers should play identically and whoever wins this game should take the series - seeing as it will determine who is the better player here. I like Jaedong's high economic play because he's a smart player - meaning he can take this match based off his intelligence and experience in the matchup rather than out playing hero. We saw this vs Hoejja, and I'm sure we'll see it here as well.
Tears of the Moon will probably end up favoring Overpool/Speed, seeing as the natural is so exposed and it is a three player map with short rush distance. This will be a low economy micro war, which probably favors hero given he has the higher apm. Nevertheless, the difference will be razor thin and the very first engagement will likely decide the outcome of the game. Sin Chpung-Ryeong could play out a number of ways as 12hatch and overpool are both viable. I suspect we'll see asymmetric builds here, but it's impossible to predict who's going to play what. Based off experience, I'd say whoever plays Overpool will take it.
Medusa is another map like Chupung, except it probably favors macro play a little bit more. For that reason I think this is a good map for Jaedong as it gives him lots of places to exploit his intelligent and create an advantage. Hence I really think Jaedong will take this map. Jaedong will either be winning the series here or squaring things up 2-2 depending on what happens on Chupung in my opinion. And then we come back to Return of the King - which should be very similar to whatever happens in game 1.
Overall, I expect Jaedong to take this series because he is the smarter player - but I've got my Liquibet on hero because there is a real chance he could steal this match (and my Liquibet is already screwed

And so we come to the end of this belated news post, and hopefully everyone feels better now that there is some OSL news out there. DoctorHelvetica should be back in time to recap Semifinal B and preview the finals - so you can look forward to that! In the mean time, sit back and enjoy what is going to be an amazing ZvZ series. If you can't watch it at the normal time of 18:00 KST, try watching OGN at about 22:00 KST or later and they might be replaying the Semifinal. As always, you can watch the OSL (or indeed, OGN) at this mms://liveongame.gscdn.com/L1 link.
