• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:56
CET 13:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates Fantasy's Q&A video
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1034 users

Lets Trade Timing Secrets!

Forum Index > BW General
Post a Reply
1 2 3 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-09-06 06:11:27
September 06 2008 02:11 GMT
#1
I am aware most/some of this stuff is probably well known. If not cool, whatever.

I want to share some timing stuff for zerg (mostly) and would like to see some other stuff I might not know for Z. However, I would like to see stuff for any race so all can participate (plus it can't hurt my off-races anyways).

Anyways

Zerg Tips:

Perfect Lings/Sunken:
Stop making drones before pool is at 450/750 to save larva for lings, likewise make colony at 450 for perfect timing. larva/drone = 20?

Perfect Lurkers:
Make Hydra Den exactly at 60% Lair completion (hydra den takes 40, lair takes 100)

Perfect Expo Gas:
Make an extractor at around 835/1250 of the hatch for dual completion (right when the hitpoints turn green).
Extractor takes 40, Hat takes 120.
This also helps complete the creep to spread faster.

Least Optimal Mutalisk Morphing:
6 drones on mineral and 3-4 on gas (depending on placement) for constant muta/lord morphing. *3 muta, 1 lord, 1 muta, repeat. (For those crucial ZvZ games)
*This is optimal way to pump off of 1 hatch mutas even with more drones.

Fastest Lair/Muta:
Wait for 250 mineral then 9extractor/8pool (same time nearly), 2 drones, 9lord, 9Lair, 9drone, 10-3 sets of lings, 2 drone, Spire, Ling, Ling, Lord, Ling, 3 muta, Muta, Hatch, Lord, Muta, --- 6:40~ mutas

Battle.net Tips:
Wait about 6 cursor blinks if booted, banned, or closed out of a game to avoid the blank game list 'glitch'.

When you don't join a game right away, Press ESC to avoid the popup latency window (You'll never see it again).




Now here is somethings I would like to find out:
Higher DPS for tanks? What kills a base faster seige or unseige? (assuming that the you move tanks into new targets as they run out)

As Zerg, how long to wait after opponent stims before I rush in so that it will wear off just before combat or during combat (so he will have to re-stim)?

By all means please post anything relevant at all.
I'll try an update the OP with new info as it is confirmed by me or others.

edit- sorry for typos and such I posted this and didn't have time to edit. Plus I added a few more
..and then I would, ya know, check em'. (Aka SpoR)
Murkyith14
Profile Joined January 2008
United States111 Posts
September 06 2008 02:23 GMT
#2
Thanks for the battle.net tips. Life savers they are =D
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 06 2008 02:25 GMT
#3
In general, you should destroy an empty defenseless base (that has no reinforcements) with unsieged tanks instead of sieged tanks. Sieged tanks have a higher dps: Unsieged tanks have a damage rate of 0.81; sieged tanks of 0.93 - but the siege mode is useful in battles for its range, splash, and 1-hit kills; none of those matter in base-destruction (splash might even hurt you), and mobility does matter, to the point where it's probably better to be able to always move around killing buildings instead of having to unsiege and reseige every so often.

See:
[image loading]


What fun is it being cool if you can’t wear a sombrero?
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
September 06 2008 02:27 GMT
#4
Wow, I had no idea about the Battle.net tricks, thank you! I always play on iCCup now anyway...
I'm going to go try them now ^^
GTR
Profile Blog Joined September 2004
51516 Posts
September 06 2008 02:32 GMT
#5
What exactly is a cursor blink?
Commentator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2008-09-06 02:36:19
September 06 2008 02:33 GMT
#6
For reavers + shuttles:

Shuttle build time = 40
Zealot build time = 40
Reaver build time = 70
Bay build time = [I forget]

If you want 2 zealots in your shuttle from one gate, start one as your shuttle is around 75% done (assuming you are starting reaver right after shuttle) and the other should start a little before your reaver is halfway done. The three will all be ready for the shuttle.

The support bay can be built around when the shuttle is halfway done for the shuttle to finish just as the bay finishes, allowing you to start the reaver immediately. [I'd need a more solid build time figure before giving a more precise timing]

For arbiter research timing, check out this sick post from NonY:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68289#15

On March 21 2008 04:50 NonY[rC] wrote:
...This isn't exactly right because if the arbiter begins building before the energy upgrade is complete, it will spawn with 50 energy even if the energy upgrade completed while the arbiter was building. Upgrading energy can benefit the second arbiter. Also, an arbiter gains just under 50 energy in the time it take stasis to research, so no time is lost from the ability to cast your first stasis by upgrading energy first.

So the optimal setup:
1. Build arbiter and research energy upgrade as soon as tribunal finishes.
2. First Arbiter finishes.
3. A few seconds later, energy upgrade finishes. Start second arbiter and stasis upgrade.
4. Stasis finishes at the same time first arbiter reaches 100 energy.
5. Second arbiter completes and starts with 62.5 energy.

Going through that trouble will get you a 2nd stasis/recall 12.5 energy sooner.

What fun is it being cool if you can’t wear a sombrero?
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 06 2008 02:35 GMT
#7
Kinda always wish there was an actual chart of building times on fastest.
I have ass for brains so,
even when I shit I'm droping knowledge.
ketomai
Profile Joined June 2007
United States2789 Posts
September 06 2008 02:36 GMT
#8
The only ones I use are when I'm zerg. The hydra den one that has already been mentioned, and the 9 pool speedling (pool,drone, extractor,drone, overlord, and the overlord will finish right as the spawning does).
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 06 2008 02:38 GMT
#9
Another Zerg build whose larvae timing works out well (from July):

9 overlord
11 pool
11 hatch

Pool should finish with 3 larvae and 150 minerals just barely in the bank.
What fun is it being cool if you can’t wear a sombrero?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 06 2008 02:40 GMT
#10
11/11 Barracks/Refinery timing will let you build a Factory immediately after the Barracks is complete.

I guess this is the sort of thing you're looking for?
^-^
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2008 02:45 GMT
#11
Stasis duration = the time it takes to gain 33 energy. You can have some sick storm timing on units just coming out of stasis with this info! And also, of much less practical use, it means that 3 arbiters that have at least 34/67/100 energy can keep a stasis going forever.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
September 06 2008 02:47 GMT
#12
Shuttle = 60
Support Bay = 30

So Grinq is right about starting the bay halfway through shuttle build time.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
September 06 2008 02:48 GMT
#13
On September 06 2008 11:40 Equinox_kr wrote:
11/11 Barracks/Refinery timing will let you build a Factory immediately after the Barracks is complete.

I guess this is the sort of thing you're looking for?


Everyone sorta knows that.

On the topic of really obvious and known Terran timings:

Start Tank and Mines at the same time. Queue up vulture behind tank. Vulture pops the EXACT second mines finish.
"So, then did the American yum-yum clown monkey also represent the FCC?"
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
September 06 2008 02:59 GMT
#14
Making a 2nd shop right before first tank when doing 2fac allows the shop to finsh right when the tank finishes.
take 2 scvs off gas right after your first factory finishes. Put them back when your factory is at either 950/1250 or when your gas count reaches 100 (which ever comes first) so that when you start shop, you will have approx 250 gas to get tank and seige mode when shop is complete.

im deaf
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2008-09-06 03:27:35
September 06 2008 03:15 GMT
#15
On September 06 2008 11:11 CharlieMurphy wrote:

Perfect Lings/Sunken:
Stop making drones before pool is at 450/900 to save larva for lings, likewise make colony at 450 for perfect timing. larva/drone = 20?

Spawning pool has 750 life, not 900?



Ah hah, you post at the pace of an ensnared Reaver!
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
September 06 2008 03:24 GMT
#16
A Spawning Pool doesn't have 900 HP. You save at 375 for perfect Zerglings. I stopped reading after that. Utter failure.
Moderator
liquid_team
Profile Joined May 2008
United States23 Posts
September 06 2008 03:52 GMT
#17
PvT
First 2 goons will reach the terran base before the tank pops out so u can rape the marines
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-09-06 04:04:09
September 06 2008 04:03 GMT
#18
On September 06 2008 12:52 liquid_team wrote:
PvT
First 2 goons will reach the terran base before the tank pops out so u can rape the marines


That makes no sense.... elaborate? 1 gate? 2 gate? proxy? what map? is this with a zeal rush stall? what about his fact timing?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
September 06 2008 04:05 GMT
#19
On September 06 2008 12:24 Chill wrote:
A Spawning Pool doesn't have 900 HP. You save at 375 for perfect Zerglings. I stopped reading after that. Utter failure.

I thought it was 350? The first larva always comes out at 350 hp
MEOW.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 06 2008 04:09 GMT
#20
Can anyone answer some of these timing questions for Terran:
When do you get 2nd fact in TvP 1 fact FE, while the cc is building? what HP? when its finished? right before?
When do you get ebay in TvP 1 fact FE, before you add 'X' number facts for a timing push? right after? save up to build all facts and ebay at the same time? is the timing based on his build?
When do you get academy in TvP 1 fact FE, right after ebay? shortly after? is this dependent on his BO?
Do I push out to my 3rd before getting sci vessels or after? (for TvP/TvT)
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
YoungYakov vs MaNaLIVE!
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
WardiTV983
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #117
ByuN vs PercivalLIVE!
TBD vs Creator
CranKy Ducklings180
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 31
StarCraft: Brood War
Rain 8440
Calm 4988
Shuttle 1607
Stork 488
Larva 420
Hm[arnc] 406
Hyuk 397
BeSt 397
actioN 393
EffOrt 359
[ Show more ]
Soma 348
Light 322
ggaemo 228
Last 225
Rush 189
Mini 161
Sharp 139
Hyun 114
NaDa 86
Shine 78
Leta 61
JulyZerg 60
910 39
Nal_rA 32
ToSsGirL 32
Free 30
yabsab 25
ivOry 24
HiyA 23
Movie 21
GoRush 19
Sacsri 18
Aegong 16
Terrorterran 12
Noble 10
SilentControl 7
Icarus 6
Dota 2
Gorgc5362
singsing3016
XcaliburYe346
Counter-Strike
zeus1259
byalli822
x6flipin794
Heroes of the Storm
Khaldor181
Other Games
B2W.Neo1542
crisheroes319
Liquid`RaSZi235
Fuzer 116
Mew2King75
White-Ra53
Organizations
Other Games
gamesdonequick2341
StarCraft 2
EmSc Tv 31
EmSc2Tv 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH236
• StrangeGG 65
• Kozan
• Laughngamez YouTube
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2693
• lizZardDota2107
League of Legends
• Jankos2706
• Stunt650
Upcoming Events
BSL 21
7h 4m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
7h 4m
Dewalt vs Sziky
Replay Cast
20h 4m
Wardi Open
23h 4m
Monday Night Weeklies
1d 4h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.