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[Q][I] Protoss Gateway Placement

Forum Index > Brood War Strategy
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1 2 3 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-05-27 01:05:17
May 26 2008 22:28 GMT
#1
So yeah it is pretty important to have a good gateway placement to ensure fastest relay of your units and NO TRAPPING GOONS T_T.
I think the most important aspects of laying out a gateway 'grid' is:
1: Keep everything together (if you move around to find gateways, that'll be terrible, one hotkey should get them all)
2: Does not trap units!
3: Geometric (important because if you have to move mouse in random path to find all the gateways, it takes away accuracy and speed)
4: Supported with multiple pylons
5: Spawn units in the right direction (If your gateway is to the right of the exit, make units spawn on the left of it)
6: Easy to construct (can't be something obscure, should be made with progression in mind, add one gate after another, and so on)
7: Not too cramped. To prevent mynard probe block, army block from saving from drops, you must leave some free space.

So here are mine after some thought and observations on better players:

This one is standard for many people, but units spawn a little bit awkwardly.
[image loading]

powered with 3 pylons, it is fairly simple to construct.

This one I use alot for base with exit on the bottom. Such as LT, bluestorm, or w/e.
[image loading]

Notice the space on top of the Cybre Core, you can lay tech buildings there, robo, bay, observr, templar, citidal can ALL fit in a row on top, however: The cybronic core MUST be aligned to the left(as shown here) or your dragoon from the top right gateway WILL trap it.
+ Show Spoiler +

trapped goon T_T
[image loading]



This one I use sometimes for spawning to the left, not the best and notice the massive pylons on top right, those are to prevent goons from trapping to the right.
[image loading]



My problem is how to make the right conformation to spawn TOP and to spawn Right... I can only think of these:
[image loading]

The classic fastest placement, row of pylons and gateways to the side. They can go top or down fairly easily, but to move from left-right it is really awkward.


Just for kick, I discovered this today. It is so awesome but I doubt we'll have a main large enough to support this monster:
[image loading]

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2008-05-26 22:37:50
May 26 2008 22:34 GMT
#2
Diamond shape is the best imo.

edit: needs less pylons for powering too.
Moderator<:3-/-<
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 26 2008 22:43 GMT
#3
On May 27 2008 07:34 IntoTheWow wrote:
Diamond shape is the best imo.

edit: needs less pylons for powering too.

O_o Wanna draw a picture/screenshot?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
micronesia
Profile Blog Joined July 2006
United States24660 Posts
May 26 2008 22:49 GMT
#4
Watch out for Blocked Maynards.
ModeratorThere are animal crackers for people and there are people crackers for animals.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 26 2008 22:52 GMT
#5
On May 27 2008 07:43 evanthebouncy! wrote:
Show nested quote +
On May 27 2008 07:34 IntoTheWow wrote:
Diamond shape is the best imo.

edit: needs less pylons for powering too.

O_o Wanna draw a picture/screenshot?


I don't have BW here t_t

But you see it a lot in TvPs. I'll try to make it later.
Moderator<:3-/-<
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 26 2008 23:05 GMT
#6
On May 27 2008 07:49 micronesia wrote:
Watch out for Blocked Maynards.

Good point. I'll try to place my first 2 gateways horizontally.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 26 2008 23:05 GMT
#7
On May 27 2008 07:52 IntoTheWow wrote:
Show nested quote +
On May 27 2008 07:43 evanthebouncy! wrote:
On May 27 2008 07:34 IntoTheWow wrote:
Diamond shape is the best imo.

edit: needs less pylons for powering too.

O_o Wanna draw a picture/screenshot?


I don't have BW here t_t

But you see it a lot in TvPs. I'll try to make it later.

Bah Draw me a picture!!! :D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 26 2008 23:28 GMT
#8
I've thought about making this topic before too. There's another consideration - you want to have a free path to the back of your base in case of drop, etc. Sometimes the prettiest building layout is one that blocks your goons from getting back to stop doom drops.
What fun is it being cool if you can’t wear a sombrero?
mjh
Profile Joined November 2007
United States133 Posts
Last Edited: 2008-05-27 00:03:53
May 26 2008 23:59 GMT
#9
like this?

the four central gateways are the main placement, the stargates show optional placement if you want to put more within the same area. personally i just build several main diamonds instead of one big diamond.

also i think this makes it easy to keep track of # gateways/stargates.

[image loading]


edit: fix typo
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 27 2008 01:04 GMT
#10
OMFG ^ So pretty!

Now 12 mutalisks would snipe a pylon and T_T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 27 2008 01:05 GMT
#11
I dunno if that's safe...even the Official Prima Starcraft Strategy Guide warns against too many buildings relying on a single pylon.
What fun is it being cool if you can’t wear a sombrero?
micronesia
Profile Blog Joined July 2006
United States24660 Posts
May 27 2008 01:47 GMT
#12
I don't see why you couldn't put a few pylons in the periphery.
ModeratorThere are animal crackers for people and there are people crackers for animals.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 27 2008 02:03 GMT
#13
For TvP:

Alone:
[image loading]


Units built:
[image loading]




Alone:
[image loading]


Units built:
[image loading]
Moderator<:3-/-<
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 27 2008 02:36 GMT
#14
pretty colors.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 27 2008 03:04 GMT
#15
I tried to draw a picture of what i do..

[image loading]


yeah its bad..
Artillery spawned from the forges of Hell
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 27 2008 03:59 GMT
#16
On May 27 2008 11:03 IntoTheWow wrote:
For TvP:

Alone:
[image loading]


Units built:
[image loading]




Alone:
[image loading]


Units built:
[image loading]


!!! Awesume!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 27 2008 04:07 GMT
#17
Keep in mind that this should be focused with 1st pylon supporting both gate and core. I'll try to post pics tomorrow if I manage to host it, etc. Computer/Internet is such a pain in the ass ><
Stuck.
micronesia
Profile Blog Joined July 2006
United States24660 Posts
Last Edited: 2008-05-27 05:14:21
May 27 2008 05:14 GMT
#18
My layouts are so pathetic rofl... the zerg dropped my base with ultra ling and didn't know where to begin killing stuff.

Edit: maybe I'll post pics of a few of my ridiculous bases for comparison.
ModeratorThere are animal crackers for people and there are people crackers for animals.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 27 2008 07:21 GMT
#19
On May 27 2008 14:14 micronesia wrote:
My layouts are so pathetic rofl... the zerg dropped my base with ultra ling and didn't know where to begin killing stuff.

Edit: maybe I'll post pics of a few of my ridiculous bases for comparison.


lol :D
And all is illuminated.
KwarK
Profile Blog Joined July 2006
United States42487 Posts
May 27 2008 08:11 GMT
#20
One thing to remember PvZ is clear routes around your min line. Too often I build shit adjacent to my gateways and it makes muta vs probes with an archon around so much easier for zerg. Clear access around the base is important.
ModeratorThe angels have the phone box
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