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i'm really looking forward to the feature that allows speeds faster than the "fastest" setting in SC1. and blizzard has mentioned that they were experimenting with it.
By implementing the SC1 "fastest" speed in SC2 as "normal", and having faster settings, players with super fast APM can then duke it out in an ultra speedy game, where raw APM will be rewarded very generously. And it will also be a training tool for aspiring players who want to be competetive and increase their APM.
Could this even be a possible "solution" to the MBS problem that collapses the skill ceiling to the point of being on par with a D player? After all, slow players in SC1 could "level" the playing field by setting it to slower speeds. In SC2, there should be something to increase and decrease, instead of being maxed out at "fastest", especially if MBS in one form another is going to stay.
(please don't turn this thread primarily into an MBS argument; this thread is about the speed setting)
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Speed freaks!!!
I wouldn't mind extra speed settings, I doubt they'll hurt somebody. People will generally agree to play on a certain setting, so it won't be a problem.
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That sounds like blitz chess, and sounds fun and cool, useful for quick fun extra casual games
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I think Starcraft's Fastest speed is just perfect. Any faster would ruin it in my opinion. With super fast speed your APM will become so important that it will unbalance the game.
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infinity21
Canada6683 Posts
it sounds like a fun idea. though i hope the competitive scene doesn't use that setting cause then i'd be pretty pissed
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I don't think it should be any faster. Though, I'm saying that out of self interest since I have trouble clicking on moving units as it is.
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On May 03 2008 12:16 UmmTheHobo wrote:I think Starcraft's Fastest speed is just perfect. Any faster would ruin it in my opinion. With super fast speed your APM will become so important that it will unbalance the game. 
i do think the fastest speed is the best setting. that's why i'm saying it should be crowned and coronated as "normal" in SC2. that perfect speed becomes the norm, and then you can go faster or slower from that point. and it will unbalance the game - that's the whole point. xp for APM freaks and for training.
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As long as the new normal is actually the norm, then a silly fast setting seems perfectly reasonable for those willing. I just hope it doesn't become common online, otherwise I'm not going to bother becoming a robot just to have fun in a game.
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On May 03 2008 12:32 gwho wrote:Show nested quote +On May 03 2008 12:16 UmmTheHobo wrote:I think Starcraft's Fastest speed is just perfect. Any faster would ruin it in my opinion. With super fast speed your APM will become so important that it will unbalance the game.  i do think the fastest speed is the best setting. that's why i'm saying it should be crowned and coronated as "normal" in SC2. that perfect speed becomes the norm, and then you can go faster or slower from that point. and it will unbalance the game - that's the whole point. xp for APM freaks and for training.
The proscene will use the fastest speed setting, unless of course its a joke setting. The reason being because pros will be practicing on the fastest speed, so why stop them?
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If the pro-scene uses any faster settings its going to go downhill as a spectator-sport. It's good like it is now, fast-paced but still looking 'natural'.
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i think the current fastest is fine. theyre speeding up the early early game (re: the first two minutes) by adding extra workers, so anything faster isnt really necessary
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I think it looks natural because we are used to.
At first, fast looked natural, and fastest was like woooho, stop cafeine dude!
So my guess is, if they implement a "faster fastest" then people will slowly get used to it... and it'll become natural again. Thus, no problem?
Not saying about super fastest speed though, which would remain marginal to me
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If battle.net has auto matchmaking and a ladder (which it most certainly will), there will have to be some standardized speed setting for ranks and positions to be meaningful. It'd be kind of silly for b.net to only match "faster" players with other "faster" players and fragment the ladder. If they offer faster speed settings that end up being adopted by progamers, it will make their matchmaking system useless.
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why is it that people seem to assume that any faster setting will result in the pro gaming community to automatically opt for the maximum speed? it is an option. since no one uses normal, slow, slower or sloweest, why not scoot over the entire spectrum, so we can have really fast stuff. the standard setting should not be at the edge of the spectrum. and the pro community will obviously choose a reasonable speed setting, even if there is a super duper cracked up speed. duh
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On May 03 2008 12:16 UmmTheHobo wrote:I think Starcraft's Fastest speed is just perfect. Any faster would ruin it in my opinion. With super fast speed your APM will become so important that it will unbalance the game. 
It could be so fast that this is the point of it. It'd be like playing 255 fast and free or wtf mode in dota.
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On May 03 2008 12:32 gwho wrote:Show nested quote +On May 03 2008 12:16 UmmTheHobo wrote:I think Starcraft's Fastest speed is just perfect. Any faster would ruin it in my opinion. With super fast speed your APM will become so important that it will unbalance the game.  i do think the fastest speed is the best setting. that's why i'm saying it should be crowned and coronated as "normal" in SC2. that perfect speed becomes the norm, and then you can go faster or slower from that point. and it will unbalance the game - that's the whole point. xp for APM freaks and for training.
While I think it would be pretty crazy to play it casually sometimes, I don't really think it would help with APM. It wouldn't help for training because it would fuck up your sense of time in the game.
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On May 03 2008 13:41 ZianG wrote: I like it the way it is. Its main application is probably for training... progamers would definitely benefit from such a mode.
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I think it would be great if it could easily be added as a UMS trigger instead of an actual game setting.
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I would only support this if it were fastest as normal, and then super-fastest being above that, but being so ridiculously absurdly fast that it would never be played competitively, but only for shits and giggles. There's a slippery slope to be trod if you just keep ratcheting up the speed, or allowing higher speeds than maximize gameplay.
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