• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:25
CET 13:25
KST 21:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA7StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

faster than fastest! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
SpiritAshura
Profile Joined March 2007
United States1271 Posts
May 20 2008 22:23 GMT
#81
I think the current fastest should be normal or fast on SC2 (as well as be the standard speed for games) This way you can speed it up if you want for fun or still make it slower still too.
edahl
Profile Joined February 2008
Norway483 Posts
Last Edited: 2008-05-20 22:31:25
May 20 2008 22:30 GMT
#82
Faster than fastest? Does not compute. If your speed up a game, it always reaches a point where you can't keep up at all, and it looks like a fast-forward replay. StarCraft is close to this threshold, with fastest being twice the pace of "normal." If the effective disadvantage of idle time for i.e. an SCV is twice of what it is now, the game would become unbalanced, frustrating and uncontrollable. It would come to a point where you didn't have time for anything but building pylons to keep up with production, and the balance between micro and macro would vanish.

Don't see the point of a faster game, unless all citizens of all countries of all the world were required to pop amphetamines on an hourly basis.
generic88
Profile Joined December 2008
United States118 Posts
Last Edited: 2009-09-21 17:39:36
September 21 2009 07:12 GMT
#83
I was just about to make a thread on this very subject but I decided to use the search feature instead. As such I will post here rather than creating another thread.

Many players currently feel that SC2 will be too easy, possible to master, because the improved UI decreases the "needed" APM making for a reachable skill ceiling. To counteract this many are suggesting different "macro mechanics" in order to try to bring more "needed" clicks into the game. However Broodwar was not impossible to master because of the number of tasks a player needed to accomplish. It was impossible because players did not have enough time to do all of these tasks perfectly (if you doubt me go play a BW game on normal and watch your macro become godly).

All of the recent posts concerning macro and micro. It all comes down to the fact that the UI improvements decrease the number of actions a player must do in a certain period of time. Almost all of the suggested 'macro mechanics' have seemed artificial, this is because they are. The solution then is obvious, decrease the amount of time players have to accomplish necessary tasks.

I'm not necessarily saying "multiply game speed by 1000!"; I'm talking about increasing the game speed to the point where the game's tension becomes equivalent to that of Broodwar's. Instead of increasing the number of tasks, decrease the allotted time to complete those tasks. Done sufficiently the skill ceiling can be made equal to that of Broodwar's.

If the game's speed must be increased to such a point that it will not work as a spectator sport to do this, then that is really the only important problem to address. If this is the case than the game's speed should still be increased to the equilibrium point before this happens. That said, I very seriously doubt it would be increased to that extent, as a generation growing up with video games we are accustomed to them (fast, loud, bright, we can follow it still).
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2009-09-21 08:13:08
September 21 2009 08:12 GMT
#84
I want to agree with this, but just as you say that macro mechanics seem artificial, so will "unrealistic" high game speed.

I think what really needs to be done is to make sure a lot of herassment/skirmishes/splitting armies up is possible and especially viable for all races. This will increase the amount of multitasking and in turn give rise to a high skill ceiling.

Of course everything will be easy if the game speed is too slow, but I think raising it more than it was in BW on fastest will seem very strange and aritficial (imagine rines sprintin like movement, would also look strange).
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 21 2009 08:57 GMT
#85
i just thought of it, and maybe its dumb cuz its 2 in the morning and im really tired. But i just thought that it would be cool be able to adjust speed of unit movement and attack but not of building things or units being made. This wouldn't affect workers. The reason would be to train in your micro, but still be able to experience the proper timings.
Kill the Deathball
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 21 2009 09:18 GMT
#86
I'd like to have it as an option maybe in the map editor or something, purely for training/fuxing around purposes. SC2 would suffer as a spectator sport if it was used competitively.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
September 21 2009 11:26 GMT
#87
I think it's a Blizzard plot to make Jaedong invincible.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 21 2009 11:53 GMT
#88
I'd personally prefer just ONE game speed, which is about fastest from BW. Because, if a sc2 "faster" setting excisted, I believe people will play that rather than normal to make the game as hard as possible.
...Imho, they should keep it simple to avoid confusion.
화이팅
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
September 21 2009 15:28 GMT
#89
According to GameMecca, SC2 is already faster then the original. Considering how observers can already have trouble following the original SC, I think increasing the speed any more would become impossible to follow.

Besides, speed is not really a substitute. If there are any problems with the macro mechanics, then it is the macro mechanics themselves that need to be fixed (although, to be honest, I think the only reason why people think they are "artificial" is beacuse they are not used to them).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-09-21 15:57:49
September 21 2009 15:57 GMT
#90
I don't think its good for training, because it messes up your timing sense, tho it can be pretty fun to play for fun for players with high apm.
IMBA - International Mountain Bicycling Association.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 22 2009 00:31 GMT
#91
I'm going to agree with Generic88, It needs to be at least as fast as BW, or even a slight bit faster. I think they should however, make a faster speed than that, just for a fun game with a friend, but it cant be used in an actual ladder game maybe?
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 22 2009 03:59 GMT
#92
I like the current system/speed, I don't think they should make it much faster. Also, the speed that people play should be "fastest" imo, because I really don't want to have to deal with different people wanting to play at different speeds.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 22 2009 04:07 GMT
#93
FMP but with gold minerals?

Lol jk, a faster speed would require a lot more APM and higher skill, but there will still be the "less things to do" problem that plagues SC2.
Writerptrk
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
Last Edited: 2009-09-22 04:22:43
September 22 2009 04:19 GMT
#94
"Beta" version of faster than fastest lol:

+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80446


It probably wouldn't work out very good, considering how the spoiler works out
"Wanna join my [combo] clan?" "We play turret d competitively"
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
September 22 2009 12:56 GMT
#95
On May 03 2008 12:06 gwho wrote:
Could this even be a possible "solution" to the MBS problem that collapses the skill ceiling to the point of being on par with a D player?


No. It wont anyway.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 22 2009 14:14 GMT
#96
it will never happen
people will choose one speed and everyone will play that speed , just like the original
Once again back is the incredible!
madnessman
Profile Blog Joined May 2009
United States1581 Posts
September 22 2009 15:04 GMT
#97
i think having the sc1 fastest=sc2 normal makes a lot of sense. the fastest speed setting is the most frequently used setting and should be "normal".
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 25 2009 23:34 GMT
#98
If they implement this maybe tournaments will be played on a lower speed. That could be a fun change.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 26 2009 00:02 GMT
#99
On September 26 2009 08:34 StarBrift wrote:
If they implement this maybe tournaments will be played on a lower speed. That could be a fun change.
I remember back when SC ladder was played on fast. Most annoying thing ever
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV427
TKL 218
Rex99
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 218
RotterdaM 191
Lowko172
SortOf 121
Rex 91
StarCraft: Brood War
Calm 6299
Hyuk 2827
Stork 536
ZerO 506
Soma 478
Snow 452
Pusan 175
hero 155
Rush 126
Barracks 125
[ Show more ]
Killer 90
sSak 87
Sea.KH 42
ToSsGirL 42
Backho 40
zelot 37
Aegong 35
Sharp 32
Free 32
Noble 28
Terrorterran 26
Icarus 25
Movie 19
Shine 16
Sexy 9
Dota 2
XaKoH 422
Dendi401
XcaliburYe192
Counter-Strike
olofmeister1775
byalli494
Other Games
B2W.Neo916
DeMusliM282
crisheroes247
Pyrionflax225
Sick214
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1204
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
League of Legends
• Stunt618
Upcoming Events
OSC
3h 36m
Replay Cast
10h 36m
Replay Cast
20h 36m
Kung Fu Cup
23h 36m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 21h
RSL Revival
1d 21h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 23h
WardiTV Korean Royale
1d 23h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.