faster than fastest! - Page 5
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SpiritAshura
United States1271 Posts
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edahl
Norway483 Posts
Don't see the point of a faster game, unless all citizens of all countries of all the world were required to pop amphetamines on an hourly basis. | ||
generic88
United States118 Posts
Many players currently feel that SC2 will be too easy, possible to master, because the improved UI decreases the "needed" APM making for a reachable skill ceiling. To counteract this many are suggesting different "macro mechanics" in order to try to bring more "needed" clicks into the game. However Broodwar was not impossible to master because of the number of tasks a player needed to accomplish. It was impossible because players did not have enough time to do all of these tasks perfectly (if you doubt me go play a BW game on normal and watch your macro become godly). All of the recent posts concerning macro and micro. It all comes down to the fact that the UI improvements decrease the number of actions a player must do in a certain period of time. Almost all of the suggested 'macro mechanics' have seemed artificial, this is because they are. The solution then is obvious, decrease the amount of time players have to accomplish necessary tasks. I'm not necessarily saying "multiply game speed by 1000!"; I'm talking about increasing the game speed to the point where the game's tension becomes equivalent to that of Broodwar's. Instead of increasing the number of tasks, decrease the allotted time to complete those tasks. Done sufficiently the skill ceiling can be made equal to that of Broodwar's. If the game's speed must be increased to such a point that it will not work as a spectator sport to do this, then that is really the only important problem to address. If this is the case than the game's speed should still be increased to the equilibrium point before this happens. That said, I very seriously doubt it would be increased to that extent, as a generation growing up with video games we are accustomed to them (fast, loud, bright, we can follow it still). | ||
Ota Solgryn
Denmark2011 Posts
I think what really needs to be done is to make sure a lot of herassment/skirmishes/splitting armies up is possible and especially viable for all races. This will increase the amount of multitasking and in turn give rise to a high skill ceiling. Of course everything will be easy if the game speed is too slow, but I think raising it more than it was in BW on fastest will seem very strange and aritficial (imagine rines sprintin like movement, would also look strange). | ||
pzea469
United States1520 Posts
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ShaperofDreams
Canada2492 Posts
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Kazius
Israel1456 Posts
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XsebT
Denmark2980 Posts
...Imho, they should keep it simple to avoid confusion. | ||
Tom Phoenix
1114 Posts
Besides, speed is not really a substitute. If there are any problems with the macro mechanics, then it is the macro mechanics themselves that need to be fixed (although, to be honest, I think the only reason why people think they are "artificial" is beacuse they are not used to them). | ||
ProoM
Lithuania1741 Posts
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TwilightStar
United States649 Posts
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numLoCK
Canada1416 Posts
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ArvickHero
10387 Posts
Lol jk, a faster speed would require a lot more APM and higher skill, but there will still be the "less things to do" problem that plagues SC2. | ||
OmgIRok
Taiwan2699 Posts
+ Show Spoiler + It probably wouldn't work out very good, considering how the spoiler works out | ||
Catch]22
Sweden2683 Posts
On May 03 2008 12:06 gwho wrote: Could this even be a possible "solution" to the MBS problem that collapses the skill ceiling to the point of being on par with a D player? No. It wont anyway. | ||
PobTheCad
Australia893 Posts
people will choose one speed and everyone will play that speed , just like the original | ||
madnessman
United States1581 Posts
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StarBrift
Sweden1761 Posts
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Tsagacity
United States2124 Posts
On September 26 2009 08:34 StarBrift wrote: I remember back when SC ladder was played on fast. Most annoying thing ever If they implement this maybe tournaments will be played on a lower speed. That could be a fun change. ![]() | ||
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