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New Map: Dreams

Forum Index > BW General
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1 2 3 4 Next All
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
May 05 2007 14:16 GMT
#1
I'm not sure if this has been posted before, but I did a quick search and didn't find anything.

I got this from FiFo:
[image loading]


It's a combination of Xenosky, Nostalgia, Gaema Gowon and Ride of Valkyries.

I 'think' this is the first map with such a concept. What do you guys think in terms of balance and funness?
('''(G_G/'''')
useLess
Profile Blog Joined January 2004
United States4781 Posts
Last Edited: 2007-05-05 14:28:00
May 05 2007 14:24 GMT
#2
I see red, teal, and purp, so I assume blue is at the bottom right corner? Interesting concept in the start locations, to say the least.

edit: and if he is, he's shafted. teal and purp seems to have the more favorable positions.
Moonlight Shadow
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-05 14:43:55
May 05 2007 14:26 GMT
#3
wow this is a very cool idea..and it seems the creator did an excellent job trying to make sure it's balanced..

playstyle will totally depend on where you start, im liking it a lot..tho i think 1oclock may be the weakest, but maybe that's cus I suck at Nostalgia

i cant wait to try it out, i hope someone can find some DL links for this soon!

it's a lot more demanding of the player as you have to learn 4 different kinds of layouts, unless you already know all 4 maps which many do

On May 05 2007 23:24 useless wrote:
edit: and if he is, he's shafted. teal and purp seems to have the more favorable positions.


weird how first you said teal..then teal and purp..that was my same thought process! then i took a closer look and thought more about it..sin gaema is tough actually to defend that '2nd nat'..the ramps is pretty far up, you cant use sunk to protect both the nat and the 2nd nat, same w/ cannons.

as for 11 oclock Purple location, his 2nd nat is sooooooooo far from the nat/main it's not that easy to defend, if you go straight to that 2nd nat and skip first natural then you miss out on gas, but if you expo to the first natural, any defense you build there obviously cant defend the 2nd nat.. i dont know it doesnt seem that strong to me.

compare it with the 5 oclock expo, ride of valkyrie style, it's not nearly as hard to expo to the 2nd nat, and the distance is sooo short, good for defending both.

the 1oclock nostalgia one im kind of newb at but it seems like those bridges are really hard to attack if not nearly impossible sometimes, and the ramp is so narrow also hard to attack, that makes it kind of strong i suppose

Someone who understands Nostalgia and maps in general better please correct or explain your thoughts
ModeratorBlame yourself or God
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2007-05-05 14:31:33
May 05 2007 14:30 GMT
#4
One word: SEXY :D But pretty imbalanced Hahahahahaa
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
May 05 2007 14:37 GMT
#5
I think they tried one map with varied starting positions, but it was a colossal failure. I forget the map name at the moment, but it was a 3player on jungle.

However, I think this is the first one with explicit melding of old maps.

It looks really interesting, but probably nto very balanced.
ㅋㄲㅈㅁ
GTR
Profile Blog Joined September 2004
51712 Posts
May 05 2007 14:41 GMT
#6
isn't it called Fantasy?
Commentator
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
May 05 2007 14:44 GMT
#7
Terrible map in my opinion.

ZvT @ Teal is not possible. You'd have to play it like Gaema and go for 3 Hatch 20 Sunken LurkerLing.
Moderator
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
May 05 2007 14:46 GMT
#8
i really really don't like bottom left for zerg in ZvT. For, well, basically all the same reasons everyone hated gaema gowon in ZvT!! ^_^
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
azndsh
Profile Blog Joined August 2006
United States4447 Posts
May 05 2007 14:52 GMT
#9
With a 3rd hatch, you can prevent terrans from going around at the Gaema startin position I think
niceplayer
Profile Joined March 2007
United States238 Posts
May 05 2007 14:52 GMT
#10
It is called Fantasy. It's probably just OP's mistake.

Anyway I'd love to see an analysis of this map by the maker.
free[gm] - redeemer toss fighting!
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
May 05 2007 15:04 GMT
#11
On May 05 2007 23:52 azndsh wrote:
With a 3rd hatch, you can prevent terrans from going around at the Gaema startin position I think


Yes but you need 4-5 Sunkens at the normal area and 2-3 Sunkens up the ramp with Zerglings blocking. It's hard to do all that and have timely tech.
Moderator
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
May 05 2007 15:24 GMT
#12
it looks like purple's mineral area would be fairly easy to get dropped on relative to the others :/
ModeratorResident K-POP Elitist
Cambium
Profile Blog Joined June 2004
United States16368 Posts
May 05 2007 15:35 GMT
#13
On May 05 2007 23:41 MyCube wrote:
isn't it called Fantasy?


The general consensus is that it should be called Fantasy.
When you want something, all the universe conspires in helping you to achieve it.
oshibori_probe
Profile Blog Joined July 2006
United States2937 Posts
May 05 2007 15:35 GMT
#14
anyone know where we can dl this?
Fuck KeSPA.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 05 2007 15:38 GMT
#15
here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52821
Silver
Profile Blog Joined July 2006
New Zealand379 Posts
May 05 2007 15:43 GMT
#16
VERY nice map. anyone who says its imbal is a boring macro-robot who was going to lose anyway.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
May 05 2007 15:49 GMT
#17
Nice. I don't see it that imba.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
pOOwarrior-
Profile Joined January 2007
United States518 Posts
May 05 2007 15:54 GMT
#18
On May 05 2007 23:37 Last Romantic wrote:
I think they tried one map with varied starting positions, but it was a colossal failure. I forget the map name at the moment, but it was a 3player on jungle.


Alchemist?
GTR
Profile Blog Joined September 2004
51712 Posts
May 05 2007 15:58 GMT
#19
On May 06 2007 00:54 pOOwarrior- wrote:
Show nested quote +
On May 05 2007 23:37 Last Romantic wrote:
I think they tried one map with varied starting positions, but it was a colossal failure. I forget the map name at the moment, but it was a 3player on jungle.


Alchemist?


That was Badlands though.

^.^
Commentator
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
May 05 2007 16:01 GMT
#20
On May 06 2007 00:58 MyCube wrote:
Show nested quote +
On May 06 2007 00:54 pOOwarrior- wrote:
On May 05 2007 23:37 Last Romantic wrote:
I think they tried one map with varied starting positions, but it was a colossal failure. I forget the map name at the moment, but it was a 3player on jungle.


Alchemist?


That was Badlands though.

^.^


yeah I meant alchemist

shit I always get badlands and jungle confused TT
ㅋㄲㅈㅁ
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