New Map: Dreams - Page 2
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Last Romantic
United States20667 Posts
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zonbi
Hungary514 Posts
On May 05 2007 23:37 Last Romantic wrote: I think they tried one map with varied starting positions, but it was a colossal failure. I forget the map name at the moment, but it was a 3player on jungle. However, I think this is the first one with explicit melding of old maps. It looks really interesting, but probably nto very balanced. Alchemist, and badlands ps: i didnt see the answers before me | ||
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statix
United States1760 Posts
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Zelniq
United States7166 Posts
On May 06 2007 00:38 thedeadhaji wrote: here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=52821 is it just me or does this thread not have any DL links for this map? i also looked thru both the korean pages linked to and didnt see them there either ![]() | ||
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Plexa
Aotearoa39261 Posts
there arent any links for dl yet; if there were theyd be on YY, TL, mapdori or intothemap and ive checked all of those, 5 times today... | ||
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amoxicilline
France1124 Posts
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zurg
1923 Posts
http://rapidshare.com/files/29773496/_4___47805___54872__1.0.zip.html | ||
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Musli
Poland5130 Posts
Terran is imba except top right spot -.-; Z vs P is imba too on some positions. I hate non-symetrical maps. Still ZvT will be pretty nice ;-) | ||
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Plexa
Aotearoa39261 Posts
it says that the map file still needs to be distributed (despite the fact its just me and a computer) wheres your source zurg? | ||
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zurg
1923 Posts
i downloaded the map from intothemap.com | ||
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Plexa
Aotearoa39261 Posts
probably some issue at my end... great now i cant get it off intothemap;; | ||
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Slayer91
Ireland23460 Posts
Second @The zergies starting at the teal spot: At gaema gowon I believe you cannot build near that ramp going around your nat from the backway, but in this I think you can defend both entrances with a third hatch. Just like the nost nat has a gas. Third @ the people saying this spot is weak vs xx and this spot is weak vs xx: Thats the point! Every position has weaknesses, so its supposed to promote interesting play. | ||
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Plexa
Aotearoa39261 Posts
i can play in single player, but not in multiplayer wtf? friend has same issue;; this is bizarre ok, dl'd off mapdori and same issue still =/ btw; clicky for none RS link, ID Plexa/Pass teamliquid | ||
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maybenexttime
Poland5890 Posts
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Plexa
Aotearoa39261 Posts
if anyone runs into my problem, rename the file to Fantasy instead of the korean and itll work woot | ||
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Slayer91
Ireland23460 Posts
On May 06 2007 04:54 maybenexttime wrote: It won't promote interesting play, but rather exploiting the imbalances and taking a free win in an important league... What a dumb idea... ;/ You can exploit mnm in tvz, does that make tvz imbalanced? Similarly; you can exploit lurks and lurker drops in zvt, does that make zvt imbalanced? The point is that a zerg could take advantage of the open main in the top left starting pos with lurk drops, as its hard to defend with cannons, while the protoss could use the back entrance of the gaema gowon nat to hit the z from behind. Or storm the drones from the same place. Not sure on the balance still, but it can't be that horrible... | ||
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minus_human
4784 Posts
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Plexa
Aotearoa39261 Posts
gameplay feels very odd yet nostalgic... not odd in a bad way you defend your main, as if you were playing say RoV, yet your attacking like you were on Xenosky its really awesome | ||
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St3MoR
Spain3256 Posts
this adds more possibilities to bw, which i find a good thing | ||
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Loveletter
United States543 Posts
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