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New Map: Dreams - Page 3

Forum Index > BW General
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Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 05 2007 22:06 GMT
#41
2 of the mains are macro maps 2 are micro maps. Gosu. I think huge slow pushes from XenoSky or RoV using all the high ground and cliffs might be dangerous, thus the islands for carrier and arb pwnage. And the mains except for RoV one are all very easy to drop which means reaver sair is not as gay, if you want to do yellow drops.
aka Teutonica
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
May 05 2007 22:32 GMT
#42
looks real fun, I'm curious what the balance would yield if tested by pros...but then again they said DMZ was balanced -_-
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
Tarte
Profile Joined October 2006
Canada933 Posts
May 05 2007 22:59 GMT
#43
Being red completely kill you up imo..
L O V E Y O U
MJ
Profile Joined April 2005
Poland85 Posts
May 05 2007 23:08 GMT
#44
of course its imba 8 >>>>>>>>>>>>>>>> 11
widze szczyt a za szczytem zaszczyt za zaszczytem
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 05 2007 23:18 GMT
#45
On May 06 2007 08:08 MJ wrote:
of course its imba 8 >>>>>>>>>>>>>>>> 11


In ZvT I would 100% of the time prefer to be in 11 for the start of the game.
aka Teutonica
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 05 2007 23:19 GMT
#46
On May 06 2007 07:59 Tarte wrote:
Being red completely kill you up imo..


Why?

You have 2 ways out of your nat. And unlike the real nostalgia you have nat gas.
aka Teutonica
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
May 05 2007 23:47 GMT
#47
I think the only MU that will be balanced for this map will be TvP.

Others will be positionally varied, and you'll have to come up with a shitload of builds.
Bladox
Profile Joined February 2003
Canada763 Posts
May 05 2007 23:51 GMT
#48
top left start location > others...
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
May 06 2007 01:15 GMT
#49
i don't care so much about balance. this map looks fun
LoL NA: MothLite == Steam: p0nd
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
May 06 2007 01:30 GMT
#50
On a second thought, bottom left may be playable for ZvT / PvZ.

At the choke, right where the first top ramp is located, a well-placed hatch and a pylon/forge could make fe possible. All the other mains are relatively far apart, so I think it is possible, probably with the most threatening position to it probably being top left, proxy shit and all.

If he secures that choke, he'll be able to get the mineral only as well and shouldn't look too bad.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 06 2007 01:53 GMT
#51
On May 06 2007 08:51 Bladox wrote:
top left start location > others...


Its weak to drops and it has long rush distances, the min only also has a cliff.
aka Teutonica
Sosha
Profile Joined August 2004
United States749 Posts
May 06 2007 02:47 GMT
#52
sadly, it's not a map w/ any originality in it. The creator of the thread even said that it was a combination of gaema gowon, nostalgia and ride of valkyries (even though I dont see anything about that map in this one). It's quite awkward too. How the hell u going to have 'red' being the only player w/ those 2 bridges, like from nostalgia, and no one else? The other players just get ramps w/ easier access to their gas-natural and their mineral-only natural. The rest of the layout is pretty much from Gaema Gowon, but w/ those high ground ramps spread throughout.

Not sure how 'balanced' it is.
Tranquility through fluid Motion. GlowBabyGlow.
lostman
Profile Joined February 2007
194 Posts
May 06 2007 02:48 GMT
#53
7/teal is awful...double ramp forces u to defend the cliff ramp and your natural - thats a clear disadvantage for sure, especially zvt but I can see pvt/pvz being tricky as well with vulture/ling sneaks and cliffing drops(tanks/lurkers).

Definitely an awsome concept though, look forward to seeing some games on this map
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-05-06 03:04:48
May 06 2007 03:04 GMT
#54
On May 06 2007 11:47 Sosha wrote:
sadly, it's not a map w/ any originality in it. The creator of the thread even said that it was a combination of gaema gowon, nostalgia and ride of valkyries (even though I dont see anything about that map in this one). It's quite awkward too. How the hell u going to have 'red' being the only player w/ those 2 bridges, like from nostalgia, and no one else? The other players just get ramps w/ easier access to their gas-natural and their mineral-only natural. The rest of the layout is pretty much from Gaema Gowon, but w/ those high ground ramps spread throughout.

Not sure how 'balanced' it is.


ummm it's pretty clear that each corner of the map is a main from a different map

you must be blind if you can't see that the 5 position is the same 5 position from RoV, gaema is only at 7, xenosky is at 11, and a modified nost (with gas at nat but not 2nd nat for balance) at 1


i don't really like the map though, positional imbalances always bother me and this map will be sure to have plenty of them
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 06 2007 03:04 GMT
#55
I think it's a very interesting map, might be neat to have in a superfight or something, but it's clearly positionally and in some pos/mus raciall imbalanced too. But I like it for being new and different... except that it isn't new exactly lol
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 06 2007 03:20 GMT
#56
My god. One half is saying that Teal sucks. Other is saying the Red sucks.

COME UP WITH SOME PROOF PEOPLE. That second entrance to nost nat means you can sneak any bridge contain. That ramp up to nat means your min only is easily defended later on.
aka Teutonica
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
May 06 2007 03:24 GMT
#57
Well pretty much each pro will have played the 4 maps
And we all know how freakin innovative pro's can be when coming up with solutions that a lot of people are naming here

Like when people were calling arcadia T>Z because "OMG U CAN SIEGE THE NAT"
Graphics
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
May 06 2007 03:57 GMT
#58
On May 06 2007 10:30 QuietIdiot wrote:
On a second thought, bottom left may be playable for ZvT / PvZ.

At the choke, right where the first top ramp is located, a well-placed hatch and a pylon/forge could make fe possible. All the other mains are relatively far apart, so I think it is possible, probably with the most threatening position to it probably being top left, proxy shit and all.

If he secures that choke, he'll be able to get the mineral only as well and shouldn't look too bad.


that top ramp choke is unbuildable in real gaema. not sure about this map.
ㅋㄲㅈㅁ
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 06 2007 04:04 GMT
#59
I like how about 30 people have said how awful it is without more than a few lines of argument. Just like Xeo said about arcadia.
aka Teutonica
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 06 2007 06:35 GMT
#60
i tested gaema (8)

you can actually build right below the min only's ramp, so you can take all 3 with good building placement in one fell swoop, ala arcadia

so imo it's actually best
posting on liquid sites in current year
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