New Map: Dreams - Page 3
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Slayer91
Ireland23460 Posts
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dropthesky
Canada285 Posts
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Tarte
Canada933 Posts
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MJ
Poland85 Posts
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Slayer91
Ireland23460 Posts
On May 06 2007 08:08 MJ wrote: of course its imba 8 >>>>>>>>>>>>>>>> 11 In ZvT I would 100% of the time prefer to be in 11 for the start of the game. | ||
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Slayer91
Ireland23460 Posts
On May 06 2007 07:59 Tarte wrote: Being red completely kill you up imo.. Why? You have 2 ways out of your nat. And unlike the real nostalgia you have nat gas. | ||
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QuietIdiot
7004 Posts
Others will be positionally varied, and you'll have to come up with a shitload of builds. | ||
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Bladox
Canada763 Posts
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Infundibulum
United States2552 Posts
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QuietIdiot
7004 Posts
At the choke, right where the first top ramp is located, a well-placed hatch and a pylon/forge could make fe possible. All the other mains are relatively far apart, so I think it is possible, probably with the most threatening position to it probably being top left, proxy shit and all. If he secures that choke, he'll be able to get the mineral only as well and shouldn't look too bad. | ||
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Slayer91
Ireland23460 Posts
On May 06 2007 08:51 Bladox wrote: top left start location > others... Its weak to drops and it has long rush distances, the min only also has a cliff. | ||
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Sosha
United States749 Posts
Not sure how 'balanced' it is. | ||
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lostman
194 Posts
Definitely an awsome concept though, look forward to seeing some games on this map | ||
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Locked
United States4182 Posts
On May 06 2007 11:47 Sosha wrote: sadly, it's not a map w/ any originality in it. The creator of the thread even said that it was a combination of gaema gowon, nostalgia and ride of valkyries (even though I dont see anything about that map in this one). It's quite awkward too. How the hell u going to have 'red' being the only player w/ those 2 bridges, like from nostalgia, and no one else? The other players just get ramps w/ easier access to their gas-natural and their mineral-only natural. The rest of the layout is pretty much from Gaema Gowon, but w/ those high ground ramps spread throughout. Not sure how 'balanced' it is. ummm it's pretty clear that each corner of the map is a main from a different map you must be blind if you can't see that the 5 position is the same 5 position from RoV, gaema is only at 7, xenosky is at 11, and a modified nost (with gas at nat but not 2nd nat for balance) at 1 i don't really like the map though, positional imbalances always bother me and this map will be sure to have plenty of them | ||
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Nightmarjoo
United States3360 Posts
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Slayer91
Ireland23460 Posts
COME UP WITH SOME PROOF PEOPLE. That second entrance to nost nat means you can sneak any bridge contain. That ramp up to nat means your min only is easily defended later on. | ||
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Xeofreestyler
Belgium6787 Posts
And we all know how freakin innovative pro's can be when coming up with solutions that a lot of people are naming here Like when people were calling arcadia T>Z because "OMG U CAN SIEGE THE NAT" | ||
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Last Romantic
United States20667 Posts
On May 06 2007 10:30 QuietIdiot wrote: On a second thought, bottom left may be playable for ZvT / PvZ. At the choke, right where the first top ramp is located, a well-placed hatch and a pylon/forge could make fe possible. All the other mains are relatively far apart, so I think it is possible, probably with the most threatening position to it probably being top left, proxy shit and all. If he secures that choke, he'll be able to get the mineral only as well and shouldn't look too bad. that top ramp choke is unbuildable in real gaema. not sure about this map. | ||
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Slayer91
Ireland23460 Posts
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SpiritoftheTunA
United States20903 Posts
you can actually build right below the min only's ramp, so you can take all 3 with good building placement in one fell swoop, ala arcadia so imo it's actually best | ||
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