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On May 06 2007 15:35 SpiritoftheTuna wrote: i tested gaema (8)
you can actually build right below the min only's ramp, so you can take all 3 with good building placement in one fell swoop, ala arcadia
so imo it's actually best
No, because you'd need 4 hatchs T_T Not to mention the choke hatch takes money from the nat hatch anyway.
Next people will be complaining nostalgia is imba cause the bridges are easy to defend and you can sneak out and harass etc. -.-
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intrigue
Washington, D.C9935 Posts
On May 06 2007 04:38 Plexa wrote:okay this is getting weirder.. i can play in single player, but not in multiplayer wtf? friend has same issue;; this is bizarre ok, dl'd off mapdori and same issue still =/ btw; clicky for none RS link, ID Plexa/Pass teamliquid thanks for the link jesse =)
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now on BWMN if you'd prefer: here
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Yay I really like this map
Symmetry is so overrated~~
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On May 06 2007 15:42 Slayer91 wrote:Show nested quote +On May 06 2007 15:35 SpiritoftheTuna wrote: i tested gaema (8)
you can actually build right below the min only's ramp, so you can take all 3 with good building placement in one fell swoop, ala arcadia
so imo it's actually best No, because you'd need 4 hatchs T_T Not to mention the choke hatch takes money from the nat hatch anyway. Next people will be complaining nostalgia is imba cause the bridges are easy to defend and you can sneak out and harass etc. -.-
*was referring to in terms of protoss*
*laughs at zergs*
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MyLostTemple
United States2921 Posts
this isn't even symmetrical O:
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On May 06 2007 16:33 MyLostTemple wrote: this isn't even symmetrical O:
OHSHI-
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On May 06 2007 10:15 iNfuNdiBuLuM wrote:i don't care so much about balance. this map looks fun 
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This could be the first map w/ massive complaints of mirrors being imba
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On May 06 2007 16:59 Aphelion02 wrote:This could be the first map w/ massive complaints of mirrors being imba 
yea that would be funny, but I think if they can get over any real imbalances non-symmetrical maps are definitely very cool, I hope it becomes a new thing. Whats the deal on this map though? Who made it, does it even have a chance on making it to any leagues?
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Its an OSL map, I think on liquibet they show a game on it next week.
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This map is by Ashelen and yeah it's in the OSL (other maps are Hitchhiker, Monty Hall, Python)
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I played some games on it today. It's fun as hell. Then I was told it would be an OSL map. I REFUSED to believe it. Even after reading the threads on this map, I still refuse to believe it to be a Starleague map.
This idea is friggin genius though. And even if it is balanced, people are gonna complain about it because it might have like, 4-1 tvz stats or something like that.
Each pos has way different advantages/disadvantages. I have no clue how each of these would play in a real match in all mu's. You need to plan like.... 10 different strategies for each match depending no your pos. and your opponent's pos. This is just crazy.
I have a feeling this map is gonna come down to a lot of luck and a lot of the wins will be build order wins.
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Canada7170 Posts
On May 06 2007 22:23 Purind wrote: You need to plan like.... 10 different strategies for each match depending no your pos. and your opponent's pos.
That's the beauty of the concept. The winner will most likely have the best adaptable build (assuming everyone tries to adapt, not just win 66% of the time). This map forces much more ingenuity than we have seen recently.
I don't know. We'll see how it plays out.
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On May 06 2007 23:51 thedeadhaji wrote:too bad boxer wont be playing on it (at least this season) 
assuming that it will be around for next season (hopefully)
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on a side note, whats the difference between (4)MongHwan1.0(TR).scx and (4)MongHwan1.0.scx?
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51706 Posts
TR you play in UMS mode and you can pick where you want to spawn.
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oh thats badass :D thanks
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OSL o.Oa I can't wait! Haji Live Report FTW
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