For the past 4 days now, there's been a new channel on twitch that has received growing attention since it's creation and has, at the time of writing, over 80,000 viewers/players. The simple concept is based on the Twitch chat. The chat system recognizes the commands A, B, Up, Down, Left, Right, Start, Select and transfers them into the game. So in a nutshell, you're about to see thousands of people (try to) play Pokemon Blue Edition by giving their commands at the same time!
They're 4 days and in now, and still going strong. There have been some "minor" coordinative hurdles (Being stuck at one ledge for 17 hours or getting through the Rock Tunnel without Flash), but now they're on their way to (hopefully) get their fifth badge!
I loved it until there were more than 4000 people. It was chaotic but we still got places from time to time. It looks like it has gone viral now and we are stuck in cerulean for, what, 6 hours now? I hope it dies down a bit again and until then I'm gonna stay away from it
Well, if instead of really pressing all the buttons given by the chat, they could change the system to only one buttonpress per second, using the most often requested button. (basically majorityote, once a second ^^) Then it would remain playable even with that many people...
On February 15 2014 08:28 mahrgell wrote: Well, if instead of really pressing all the buttons given by the chat, they could change the system to only one buttonpress per second, using the most often requested button. (basically majorityote, once a second ^^) Then it would remain playable even with that many people...
I like this idea a lot since now it's really just too many people for any real progress to take place. Would such a majority system be easily feasible from a programmers point of view though?
I almost posted an OP here, but watching the stream was just too frustrating hahahaha
I think doing the "majority vote" thing is pretty possible tbh; one really annoying thing, though, is the lag time between "what you see" and "when the keypress is registered" (probably mostly due to network latency)...
On February 15 2014 09:31 ]343[ wrote: I almost posted an OP here, but watching the stream was just too frustrating hahahaha
I think doing the "majority vote" thing is pretty possible tbh; one really annoying thing, though, is the lag time between "what you see" and "when the keypress is registered" (probably mostly due to network latency)...
Haha it certainly can get very frustrating at times :D
But hey, they almost made it to Vermillion City!!
Yeah and I think that delay always exists on Twitch.... certainly adds to the randomness of the matter though ...
Ooooooh. That's why pokemon had so many viewers. I saw the streamer was called 'twitch plays pokemon' and just thought how strange of a name that was. Then left.
Funny idea. Wonder how long it'll take them to beat the game, assuming it stays up.
On February 15 2014 09:42 ThaZenith wrote: Ooooooh. That's why pokemon had so many viewers. I saw the streamer was called 'twitch plays pokemon' and just thought how strange of a name that was. Then left.
Funny idea. Wonder how long it'll take them to beat the game, assuming it stays up.
I read an interview with the "Streamer", if you want to call him that, earlier, apparently he's an australian programmer and he said that he would leave it up 24/7 until they beat the game.
However, thinking about e.g. the Safari Zone where you have a limited amount of steps and have to get Surf, this just seems so unlikely! :D Or are there even earlier spots where they might get stuck that you can think of?
On February 15 2014 08:28 mahrgell wrote: Well, if instead of really pressing all the buttons given by the chat, they could change the system to only one buttonpress per second, using the most often requested button. (basically majorityote, once a second ^^) Then it would remain playable even with that many people...
I like this idea a lot since now it's really just too many people for any real progress to take place. Would such a majority system be easily feasible from a programmers point of view though?
its basically jsut settign a timer, keeping count of how many of each are there, then doing the largest action and resetting it all to 0. Very easily doable.
So you say, but they've been making steady progress even with 14k people. Through the underground tunnel, into vermillion city, managed to get into the pokemon center, got onto the boat. Things goin pretty well.
Eventually people will get bored and as numbers drop it'll get easier to progress.
On February 15 2014 10:36 ThaZenith wrote: So you say, but they've been making steady progress even with 14k people. Through the underground tunnel, into vermillion city, managed to get into the pokemon center, got onto the boat. Things goin pretty well.
Eventually people will get bored and as numbers drop it'll get easier to progress.
Yeah, I tuned in for the first time about 20 minutes ago and there was around 13000 viewers, and although it was extremely hectic, they were actually pulling out the proper Pokemon the majority wanted from the pc boxes, and navigating through Vermilion City quite well. Surprisingly well, considering the amount of people posting moves.
On February 15 2014 09:31 ]343[ wrote: I almost posted an OP here, but watching the stream was just too frustrating hahahaha
I think doing the "majority vote" thing is pretty possible tbh; one really annoying thing, though, is the lag time between "what you see" and "when the keypress is registered" (probably mostly due to network latency)...
They should make it so you only move once every 10 seconds (or something like that - adaptable by # of viewers) and take a tally.
watching the chat trying to cut the bush is kinda hilarious, it will take hours before they manage xD. Imagine how many trolls aswell just typing random stuff to fuck it up. This bush is the bush of doom!