• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:27
CEST 02:27
KST 09:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent7Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)71Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent BSL Season 21 BW caster Sayle ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2059 users

[M] (2) Flagship

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-09-17 06:51:43
September 03 2013 00:49 GMT
#1
Flagship 0.2
156x156
Published: [NA] [KR] [SEA]

[image loading]

90 degree:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


Current aesthetics are boring and partially ripped off of CruX Pantanal, I might revise them later if I'm not lazy.

Changelog:
+ Show Spoiler +
Version 0.2:
Changed center bases from 5m1g (standard minerals) to gold bases. Gold minerals have 2000 each, so the mineral count is equal to a standard 8m base.
vibeo gane,
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 03 2013 00:53 GMT
#2
I say this is a pretty and cool map. I'm worried about too much dead air space though.
SC2 Mapmaker
Timetwister22
Profile Joined March 2011
United States538 Posts
September 03 2013 01:48 GMT
#3
This here map is pretty nice. Though I ask, why are the low ground bases half bases? Honestly they should be golds. This map seems reasonable for drops and harass with the airspace, so taking a super forward position where that half base is will be dangerous and certainly not worth the half income. A full base would be ok, but a gold base would be cool. A gold base would give that position a nice risk vs reward balance.
Former ESV Mapmaker | @Timetwister22
DBS
Profile Joined July 2012
515 Posts
September 03 2013 02:45 GMT
#4
Seems like Neoplanet S and derelict watcher rolled into one map, but it's still pretty cool. I do agree that they should be gold bases in the middle, not half.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-09-03 03:40:52
September 03 2013 03:32 GMT
#5
On September 03 2013 10:48 Timetwister22 wrote:
This here map is pretty nice. Though I ask, why are the low ground bases half bases? Honestly they should be golds. This map seems reasonable for drops and harass with the airspace, so taking a super forward position where that half base is will be dangerous and certainly not worth the half income. A full base would be ok, but a gold base would be cool. A gold base would give that position a nice risk vs reward balance.

Done. I thought I'd be slightly experimental and give the gold mineral patches 2000 minerals each to keep the mineral count equal to that of a standard base.

On September 03 2013 11:45 DBS wrote:
Seems like Neoplanet S and derelict watcher rolled into one map, but it's still pretty cool. I do agree that they should be gold bases in the middle, not half.

Planet S was definitely an influence, although with this map I tried to give a lot more attack path/flanking path options and allow the center to be more commonly used. I guess the 3rd is similar to Derelict Watcher, but this is a pretty old concept and I don't even think Derelict Watcher was released when I first did this layout.
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 03 2013 08:11 GMT
#6
Overall I like this but it looks like another map that will be pretty dumb for zerg in TvZ if the terran wants to do endless biomine. I feel like this is one of the things that maps should be actively considering these days. But, I think if this was played zergs might start taking the far 3rd base and then the game gets pretty fun when they fight back and forth once there's a 4th involved. But then for a 5th base it's pretty rough again. Deceptively "win by 30 mintues" kind of a map, imo.
Comprehensive strategic intention: DNE
Aunvilgod
Profile Joined December 2011
2653 Posts
September 03 2013 10:16 GMT
#7
Very nice. But I think you should tuck back the gold about 4 squares. Just for the lulz of having an actually valid gold.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 03 2013 15:28 GMT
#8
This came out pretty nice.
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 03 2013 23:41 GMT
#9
On September 03 2013 17:11 EatThePath wrote:
Overall I like this but it looks like another map that will be pretty dumb for zerg in TvZ if the terran wants to do endless biomine. I feel like this is one of the things that maps should be actively considering these days. But, I think if this was played zergs might start taking the far 3rd base and then the game gets pretty fun when they fight back and forth once there's a 4th involved. But then for a 5th base it's pretty rough again. Deceptively "win by 30 mintues" kind of a map, imo.

Good point about the 3rd. Forcing the choice of 3rds for Z was intentional - the closer option is more vulnerable to a straight push, while the farther option is away from the opponent and is surrounded by more open space to get a better engagement. Not sure if this is a good enough advantage to justify the longer distance, but also note that there are tons of overlord pods around the map - so at the very least, reacting in time to an attack won't be a problem.

I don't know how the 5th would be too difficult - assuming you take the gold as the 5th, you can station your army at the gold and move it up either of the ramps to defend the 3rd or 4th. Or are you saying it would be too close to the opponent?

On September 03 2013 19:16 Aunvilgod wrote:
Very nice. But I think you should tuck back the gold about 4 squares. Just for the lulz of having an actually valid gold.

If I move the golds close to the mains then the corridor behind them will probably become too narrow.
vibeo gane,
Antares777
Profile Joined June 2010
United States1971 Posts
September 04 2013 20:25 GMT
#10
Overall, I like the design of the map. The middle resembles Planet S, but not by much. It's easily my favorite feature of the map. It's got plenty of narrow areas and lots of potential for some really sick engagements.

Air space will be a problem on this map, but that's a given considering it is a conversely symmetrical map with the line of symmetry at a diagonal. Nothing you can do about that, just be aware that air harassment is slightly easier when you are balancing out the rest of the map.

In my opinion, the bottom right island expansion is a gimmick. I see what you are trying to do with the rocks blocking the harassment cliff, but that will probably aid the attacker because he will be dropping to attack that base anyway. It's also very far away from your sphere of influence, making it difficult to defend, and due to the rocks, difficult to expand to. I'd change it so that it's a semi-island with rocks blocking a ramp down there or something. Honestly, islands are really difficult to do right on a map. If you make one, it can't be too easy for Terran to abuse it, hence the rocks, but the rocks make it such an awkward expansion it will hardly be used in game.

I don't know enough about the metagame balance, so I can't speak about that.

Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#53
PiGStarcraft582
rockletztv 5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft582
WinterStarcraft174
SteadfastSC 120
Nathanias 71
CosmosSc2 51
RuFF_SC2 32
ROOTCatZ 25
Vindicta 9
StarCraft: Brood War
Artosis 682
Larva 552
Counter-Strike
fl0m1086
Super Smash Bros
PPMD39
Other Games
summit1g7134
Day[9].tv490
C9.Mang0300
Skadoodle248
Maynarde150
ViBE10
fpsfer 1
Organizations
Other Games
gamesdonequick771
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 38
• davetesta24
• Berry_CruncH20
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV652
Other Games
• Scarra1294
• Day9tv490
Upcoming Events
OSC
22h 33m
The PondCast
1d 9h
OSC
1d 11h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.