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Update: it's live in SEA
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013
StarCraft II 2.0.11 Patch Notes![[image loading]](http://i.imgur.com/QQeq41A.jpg) StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes. STARCRAFT II PATCH 2.0.11
BUG FIXES
General- Fixed an issue that caused in-game Victory screens to display incorrect fonts.
- English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net- 4v4 matches no longer result in losses for both teams.
- Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
- Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races- General
- Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
- Terran
- Thors now display the correct control group icon while in Explosive Payload mode.
- The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
- Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
- Protoss
- The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
- Zerg
- Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
- Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics- Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
- Fixed a rare crash that could occur with Phoenix-style paired attacks.
- Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor- Fixed an issue where users were encountering long load times when loading into a map from the editor.
Format credit goes to juicyjames
http://www.teamliquid.net/forum/viewmessage.php?topic_id=424633¤tpage=2#25
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Yay for the fix to the editor issue!
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Glad about the army selection bug fix for Zerg. That was always really annoying.
Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe
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On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying.
Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe
It happens every time with the last patch. It happens sometimes before that.
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Please patch WCS next : (
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On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying.
In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out. I would then put the lings on a control group, and then shift-click the cocoons onto a different control group.
So for me, i'ts annoying that is has changed now.
Another annoying part is that overseers are selected as army units. A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.
Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.
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juicyjames
United States3815 Posts
Do we know when this is slated to hit? Next week during maintenance like usual?
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On August 09 2013 10:57 kaluro wrote:Show nested quote +On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying. Another annoying part is that overseers are selected as army units. A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection. Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army. Cocoons
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Caldeum1976 Posts
Hopefully they actually fixed the 4v4 issue, cause the last time they 'fixed' it made it much worse.
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goodgood always good to see this kinda stuff
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On August 09 2013 10:57 kaluro wrote:Show nested quote +On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying. In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out. I would then put the lings on a control group, and then shift-click the cocoons onto a different control group. So for me, i'ts annoying that is has changed now. Another annoying part is that overseers are selected as army units. A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection. Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.
U can control +shift them out of the selection. That's what i do with my observers
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On August 10 2013 14:37 ulan-bat wrote:Show nested quote +On August 09 2013 10:57 kaluro wrote:On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying. Another annoying part is that overseers are selected as army units. A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection. Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army. Cocoons
Overseers have always been added to your army button, since it's been added. !
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The korean actually translates to the patch has been 'cancelled,' but that may have just been the date they were going to do it which was August 9.
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could you not copy and paste the text instead of a giant image
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It's amazing how many patches does sc2 team develop, meanwhile Diablo 3 didn't have a major patch for months O_o
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Thank god this is being released. This should be released as a hotfix instead of waiting for patch day.
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TLADT24920 Posts
hmm good thing this is released. Heard 4v4 was inaccessible.
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Oh lol... I always thought the victory font was intentional.
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