• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:58
CET 19:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1635 users

[M] (2) DF Israfel

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-28 11:39:49
June 25 2013 05:17 GMT
#1
[image loading]

DF Israfel v 0.3
Uploaded to [NA] [EU] [KR] [SEA]
Made by KingCorwin

[image loading]
Click for angled view
+ Show Spoiler +

[image loading]


Stats:
Spawns: 2
Playable Bounds: 128x128
12 Base


Screenshots
+ Show Spoiler +

Middle Area
[image loading]

Main
[image loading]

Natural
[image loading]

Third & Fourth
[image loading]

Blink Path
[image loading]

XNT
[image loading]

Fifth
[image loading]

Corner Base
[image loading]


Changelog
+ Show Spoiler +
Version 0.1
Uploaded to Battle.net
Version 0.2
Modified third base
Added rock tower near natural
Version 0.3
Fixed a ramp glitch


Please leave comments and feedback below!
Corwin#12780
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-06-25 05:59:41
June 25 2013 05:46 GMT
#2
Oh good! I didnt want a third!

In all seriousness though, I think the map is very pretty but I don't think the third situation is very viable. That one side has the 4th super close to the third as well, might be pretty good for zerg.
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-06-25 06:04:10
June 25 2013 06:02 GMT
#3
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 25 2013 06:07 GMT
#4
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!


I didn't think about this. Is a good idea KC.
Retired Mapmaker™
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-06-25 06:18:32
June 25 2013 06:15 GMT
#5
Edit: got beaten to what I said by previous posts
vibeo gane,
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-25 06:18:25
June 25 2013 06:17 GMT
#6
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now.

Yeah I don't have internet any longer so its a little hard to publish things.

And oh Sidian, the sweet things you say to me make me blush

I'll definitely try to work with the third to make it less of a task to take... And the collapseable rock placement there seems pretty sweet.
Corwin#12780
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-06-25 09:02:38
June 25 2013 09:01 GMT
#7
Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

Totally agree.


I don't think the 3rds are really that bad. The outside entrance to the 3rd is a reallllly far pivot for the attacker and so short for defender to shift. If the attacker just goes straight to the outside, the tower can see it easily and you should have some idea anyway. So really you just have to hold the area in front of your natural which is not particularly scary. This is no worse Planet S, if even that bad. It's not nearly as open between the nat and 3rd. I'd be much more worried about abuse of the air space between them then main attacks. If you add the collapsible rocks, it'll be a pretty easy 3rd honestly.
Comprehensive strategic intention: DNE
NSYoonGLove
Profile Joined June 2013
Korea (South)12 Posts
June 26 2013 00:11 GMT
#8
I think 3rd command is so far.
SAMSUNG KHAN FIGHTING
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 26 2013 01:09 GMT
#9
The only thing I might worry about with this third is the distance from the natural. If you expand towards the center of the map, there are only either two small and medium respectively attack points between the natural and 3rd or one large attack point that's way out of the way, and can readily be walled. This is much easier to hold than Planet S (which is a good thing because Planet S's third is ridiculous). The thing I might worry about is that the 4th might be too safe after the 3rd is taken as it can only be harassed from behind by ground. You could add another ramp leading down to the 4ths from the watchtower that is blocked off by rocks.
KingCorwin
Profile Joined February 2013
United States134 Posts
June 28 2013 11:40 GMT
#10
Alright, I fixed the third a little bit, hope it's better!
Updated changelog
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 00:03 GMT
#11
You've improved it by cutting down on the rush distance, but then you made it worse by adding in those collapsible rocks. That essentially means the attacker only has one single choke where they can attack their opponent from. If it were me playing on that map, I'd knock down the collapsible rocks, and add a partial wall in front of my third which I would be lax in completing because I could wait until I knew they were sending their army out to attack to complete it simply because the rush distance is so long to that side. I would suggest adding a ramp leading into the 4th, possibly with rocks blocking it. Here's a picture:

[image loading]

Even if you left it like it is, it's still probably about the same quality as Akilon Wastes, which isn't too shabby.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 29 2013 01:08 GMT
#12
I really don't agree with adding a ramp there. It makes defending all of your final bases way too easy.
Retired Mapmaker™
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 01:51 GMT
#13
Huh? How does increasing the openness of a map make defending bases easier?
mogoh
Profile Joined August 2011
Germany109 Posts
August 29 2013 22:21 GMT
#14
I have spotted some Problems with this map

Here is a Problem with this Minerals:
http://imgur.com/8oP7sQV

Flying units can be outside of the screen:
http://imgur.com/PQF12zF
http://imgur.com/GM1g2CV
http://imgur.com/LreUGPE
I Suggest make to make the map a bit bigger but do leave the walkable area as ist is. So the camera can use this space.
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 438
BRAT_OK 74
MindelVK 37
StarCraft: Brood War
Calm 3627
EffOrt 677
firebathero 261
Bonyth 174
Rush 132
Larva 122
Rock 30
Dota 2
Gorgc5725
qojqva5476
Fuzer 386
420jenkins367
Counter-Strike
fl0m5621
zeus1179
chrisJcsgo44
Super Smash Bros
Mew2King109
Heroes of the Storm
Khaldor471
Liquid`Hasu388
Other Games
Grubby4479
Mlord770
RotterdaM214
DeMusliM173
Beastyqt144
Hui .135
Livibee111
KnowMe97
Trikslyr73
Sick63
Organizations
Other Games
EGCTV1617
gamesdonequick478
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• LUISG 30
• printf 28
• Dystopia_ 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 9
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3208
Other Games
• imaqtpie1084
• Shiphtur171
• tFFMrPink 16
Upcoming Events
BSL 21
1h 2m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
3h 2m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
15h 2m
WardiTV 2025
17h 2m
OSC
20h 2m
IPSL
22h 2m
Bonyth vs KameZerg
BSL 21
1d 1h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 14h
Wardi Open
1d 17h
StarCraft2.fi
1d 21h
[ Show More ]
Monday Night Weeklies
1d 22h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.