• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:30
CET 02:30
KST 10:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview1herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview Starcraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2358 users

[M] (2) DF Israfel

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-28 11:39:49
June 25 2013 05:17 GMT
#1
[image loading]

DF Israfel v 0.3
Uploaded to [NA] [EU] [KR] [SEA]
Made by KingCorwin

[image loading]
Click for angled view
+ Show Spoiler +

[image loading]


Stats:
Spawns: 2
Playable Bounds: 128x128
12 Base


Screenshots
+ Show Spoiler +

Middle Area
[image loading]

Main
[image loading]

Natural
[image loading]

Third & Fourth
[image loading]

Blink Path
[image loading]

XNT
[image loading]

Fifth
[image loading]

Corner Base
[image loading]


Changelog
+ Show Spoiler +
Version 0.1
Uploaded to Battle.net
Version 0.2
Modified third base
Added rock tower near natural
Version 0.3
Fixed a ramp glitch


Please leave comments and feedback below!
Corwin#12780
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-06-25 05:59:41
June 25 2013 05:46 GMT
#2
Oh good! I didnt want a third!

In all seriousness though, I think the map is very pretty but I don't think the third situation is very viable. That one side has the 4th super close to the third as well, might be pretty good for zerg.
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-06-25 06:04:10
June 25 2013 06:02 GMT
#3
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 25 2013 06:07 GMT
#4
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!


I didn't think about this. Is a good idea KC.
Retired Mapmaker™
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-06-25 06:18:32
June 25 2013 06:15 GMT
#5
Edit: got beaten to what I said by previous posts
vibeo gane,
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-25 06:18:25
June 25 2013 06:17 GMT
#6
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now.

Yeah I don't have internet any longer so its a little hard to publish things.

And oh Sidian, the sweet things you say to me make me blush

I'll definitely try to work with the third to make it less of a task to take... And the collapseable rock placement there seems pretty sweet.
Corwin#12780
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-06-25 09:02:38
June 25 2013 09:01 GMT
#7
Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

Totally agree.


I don't think the 3rds are really that bad. The outside entrance to the 3rd is a reallllly far pivot for the attacker and so short for defender to shift. If the attacker just goes straight to the outside, the tower can see it easily and you should have some idea anyway. So really you just have to hold the area in front of your natural which is not particularly scary. This is no worse Planet S, if even that bad. It's not nearly as open between the nat and 3rd. I'd be much more worried about abuse of the air space between them then main attacks. If you add the collapsible rocks, it'll be a pretty easy 3rd honestly.
Comprehensive strategic intention: DNE
NSYoonGLove
Profile Joined June 2013
Korea (South)12 Posts
June 26 2013 00:11 GMT
#8
I think 3rd command is so far.
SAMSUNG KHAN FIGHTING
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 26 2013 01:09 GMT
#9
The only thing I might worry about with this third is the distance from the natural. If you expand towards the center of the map, there are only either two small and medium respectively attack points between the natural and 3rd or one large attack point that's way out of the way, and can readily be walled. This is much easier to hold than Planet S (which is a good thing because Planet S's third is ridiculous). The thing I might worry about is that the 4th might be too safe after the 3rd is taken as it can only be harassed from behind by ground. You could add another ramp leading down to the 4ths from the watchtower that is blocked off by rocks.
KingCorwin
Profile Joined February 2013
United States134 Posts
June 28 2013 11:40 GMT
#10
Alright, I fixed the third a little bit, hope it's better!
Updated changelog
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 00:03 GMT
#11
You've improved it by cutting down on the rush distance, but then you made it worse by adding in those collapsible rocks. That essentially means the attacker only has one single choke where they can attack their opponent from. If it were me playing on that map, I'd knock down the collapsible rocks, and add a partial wall in front of my third which I would be lax in completing because I could wait until I knew they were sending their army out to attack to complete it simply because the rush distance is so long to that side. I would suggest adding a ramp leading into the 4th, possibly with rocks blocking it. Here's a picture:

[image loading]

Even if you left it like it is, it's still probably about the same quality as Akilon Wastes, which isn't too shabby.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 29 2013 01:08 GMT
#12
I really don't agree with adding a ramp there. It makes defending all of your final bases way too easy.
Retired Mapmaker™
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 01:51 GMT
#13
Huh? How does increasing the openness of a map make defending bases easier?
mogoh
Profile Joined August 2011
Germany109 Posts
August 29 2013 22:21 GMT
#14
I have spotted some Problems with this map

Here is a Problem with this Minerals:
http://imgur.com/8oP7sQV

Flying units can be outside of the screen:
http://imgur.com/PQF12zF
http://imgur.com/GM1g2CV
http://imgur.com/LreUGPE
I Suggest make to make the map a bit bigger but do leave the walkable area as ist is. So the camera can use this space.
Please log in or register to reply.
Live Events Refresh
Next event in 9h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft503
Nathanias 93
StarCraft: Brood War
Artosis 636
Shuttle 76
League of Legends
C9.Mang0400
Counter-Strike
taco 163
rGuardiaN68
Super Smash Bros
hungrybox997
Other Games
summit1g7333
tarik_tv5865
KnowMe2407
shahzam620
Maynarde119
ToD112
ViBE34
Liquid`Ken9
Organizations
Other Games
gamesdonequick938
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21186
League of Legends
• Doublelift4515
Upcoming Events
RongYI Cup
9h 30m
ByuN vs TriGGeR
herO vs Rogue
OSC
9h 30m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 9h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 15h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.