• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:34
CEST 02:34
KST 09:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview20Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates6GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th Serious Question: Mech
Tourneys
Bellum Gens Elite: Stara Zagora 2025 SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
[BSL20] ProLeague: Bracket Stage & Dates BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Monster Hunter Wilds Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19699 users

[M] (2) DF Israfel

Forum Index > SC2 Maps & Custom Games
Post a Reply
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-28 11:39:49
June 25 2013 05:17 GMT
#1
[image loading]

DF Israfel v 0.3
Uploaded to [NA] [EU] [KR] [SEA]
Made by KingCorwin

[image loading]
Click for angled view
+ Show Spoiler +

[image loading]


Stats:
Spawns: 2
Playable Bounds: 128x128
12 Base


Screenshots
+ Show Spoiler +

Middle Area
[image loading]

Main
[image loading]

Natural
[image loading]

Third & Fourth
[image loading]

Blink Path
[image loading]

XNT
[image loading]

Fifth
[image loading]

Corner Base
[image loading]


Changelog
+ Show Spoiler +
Version 0.1
Uploaded to Battle.net
Version 0.2
Modified third base
Added rock tower near natural
Version 0.3
Fixed a ramp glitch


Please leave comments and feedback below!
Corwin#12780
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-06-25 05:59:41
June 25 2013 05:46 GMT
#2
Oh good! I didnt want a third!

In all seriousness though, I think the map is very pretty but I don't think the third situation is very viable. That one side has the 4th super close to the third as well, might be pretty good for zerg.
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-06-25 06:04:10
June 25 2013 06:02 GMT
#3
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 25 2013 06:07 GMT
#4
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.

[image loading]

The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.

Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.

Only getting better and better dude, keep it up!


I didn't think about this. Is a good idea KC.
Retired Mapmaker™
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-06-25 06:18:32
June 25 2013 06:15 GMT
#5
Edit: got beaten to what I said by previous posts
vibeo gane,
KingCorwin
Profile Joined February 2013
United States134 Posts
Last Edited: 2013-06-25 06:18:25
June 25 2013 06:17 GMT
#6
On June 25 2013 15:02 SidianTheBard wrote:
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now.

Yeah I don't have internet any longer so its a little hard to publish things.

And oh Sidian, the sweet things you say to me make me blush

I'll definitely try to work with the third to make it less of a task to take... And the collapseable rock placement there seems pretty sweet.
Corwin#12780
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-06-25 09:02:38
June 25 2013 09:01 GMT
#7
Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.

Totally agree.


I don't think the 3rds are really that bad. The outside entrance to the 3rd is a reallllly far pivot for the attacker and so short for defender to shift. If the attacker just goes straight to the outside, the tower can see it easily and you should have some idea anyway. So really you just have to hold the area in front of your natural which is not particularly scary. This is no worse Planet S, if even that bad. It's not nearly as open between the nat and 3rd. I'd be much more worried about abuse of the air space between them then main attacks. If you add the collapsible rocks, it'll be a pretty easy 3rd honestly.
Comprehensive strategic intention: DNE
NSYoonGLove
Profile Joined June 2013
Korea (South)12 Posts
June 26 2013 00:11 GMT
#8
I think 3rd command is so far.
SAMSUNG KHAN FIGHTING
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 26 2013 01:09 GMT
#9
The only thing I might worry about with this third is the distance from the natural. If you expand towards the center of the map, there are only either two small and medium respectively attack points between the natural and 3rd or one large attack point that's way out of the way, and can readily be walled. This is much easier to hold than Planet S (which is a good thing because Planet S's third is ridiculous). The thing I might worry about is that the 4th might be too safe after the 3rd is taken as it can only be harassed from behind by ground. You could add another ramp leading down to the 4ths from the watchtower that is blocked off by rocks.
KingCorwin
Profile Joined February 2013
United States134 Posts
June 28 2013 11:40 GMT
#10
Alright, I fixed the third a little bit, hope it's better!
Updated changelog
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 00:03 GMT
#11
You've improved it by cutting down on the rush distance, but then you made it worse by adding in those collapsible rocks. That essentially means the attacker only has one single choke where they can attack their opponent from. If it were me playing on that map, I'd knock down the collapsible rocks, and add a partial wall in front of my third which I would be lax in completing because I could wait until I knew they were sending their army out to attack to complete it simply because the rush distance is so long to that side. I would suggest adding a ramp leading into the 4th, possibly with rocks blocking it. Here's a picture:

[image loading]

Even if you left it like it is, it's still probably about the same quality as Akilon Wastes, which isn't too shabby.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 29 2013 01:08 GMT
#12
I really don't agree with adding a ramp there. It makes defending all of your final bases way too easy.
Retired Mapmaker™
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
June 29 2013 01:51 GMT
#13
Huh? How does increasing the openness of a map make defending bases easier?
mogoh
Profile Joined August 2011
Germany109 Posts
August 29 2013 22:21 GMT
#14
I have spotted some Problems with this map

Here is a Problem with this Minerals:
http://imgur.com/8oP7sQV

Flying units can be outside of the screen:
http://imgur.com/PQF12zF
http://imgur.com/GM1g2CV
http://imgur.com/LreUGPE
I Suggest make to make the map a bit bigger but do leave the walkable area as ist is. So the camera can use this space.
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
NightPhoenix vs HiGhDrALIVE!
Jumy vs TBD
Percival vs sebesdes
PAPI vs MilkiCow
YoungYakov vs TBD
ArT vs ReBellioN
xJustxJordanx4
Liquipedia
Replay Cast
00:00
StarCraft Evolution League #12
CranKy Ducklings0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 175
Livibee 64
Vindicta 27
StarCraft: Brood War
Artosis 799
910 26
Backho 25
Icarus 4
Dota 2
LuMiX1
League of Legends
JimRising 585
Counter-Strike
Fnx 1866
taco 370
Foxcn273
Super Smash Bros
C9.Mang0724
hungrybox437
Other Games
summit1g11562
shahzam1251
ViBE260
KnowMe28
PPMD25
Organizations
Other Games
gamesdonequick842
BasetradeTV66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH294
• davetesta75
• HeavenSC 26
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22678
League of Legends
• Doublelift4911
Other Games
• Scarra1220
• imaqtpie1166
Upcoming Events
Bellum Gens Elite
9h 27m
WardiTV Invitational
13h 27m
BSL 2v2 ProLeague
18h 27m
Replay Cast
23h 27m
CranKy Ducklings
1d 9h
SC Evo League
1d 11h
Bellum Gens Elite
1d 11h
Fire Grow Cup
1d 14h
CSO Contender
1d 16h
BSL: ProLeague
1d 17h
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
[ Show More ]
Replay Cast
1d 23h
SOOP Global
2 days
Creator vs Rogue
Cure vs Classic
SOOP
2 days
Classic vs GuMiho
Sparkling Tuna Cup
2 days
AllThingsProtoss
2 days
Fire Grow Cup
2 days
BSL: ProLeague
2 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
WardiTV Invitational
4 days
GSL Code S
5 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
5 days
GSL Code S
6 days
herO vs TBD
Classic vs TBD
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
NC Random Cup
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.