• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:19
CET 12:19
KST 20:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Which mirror match you like most or least?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6204 users

[A] Multitask Trainer (HOTS)

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
riftgarret
Profile Joined October 2010
9 Posts
June 11 2013 22:45 GMT
#1
Category: Custom Game -> Trainer
Name: Multitask Trainer (HoTS)
(You will not find this in Arcade)

Originally built by: stettcl (see: link) I have rebuilt from the ground up (minus reusing some of the existing terrain) a Multitask Trainer map that tracks general multitasking functions such as minimap awareness, worker production, keeping minerals low and many more.

Much like the original Multitask map, there is a great deal put into allow customization of each challenge so that the user can refine certain properties, make it easier or harder. Ultimately, unless you are a master of the SC2 mechanics, you will find this map challenging, yet not impossible.

+ Show Spoiler +

[image loading]
[image loading]
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 12 2013 08:48 GMT
#2
This map is excellent in many ways. Having you adding more flavours just makes it even better.

The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?

and btw: THANK YOU
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 12 2013 12:17 GMT
#3
Is this up in every server?
Tomorrow never comes until its too late...
Nimix
Profile Joined October 2011
France1809 Posts
June 12 2013 12:41 GMT
#4
It is up on EU. And it is actually pretty hard.. Defending stuff and moving the probe is ok, but to attack the base with billions of siege tanks everywhere isn't -.-
riftgarret
Profile Joined October 2010
9 Posts
June 12 2013 23:05 GMT
#5
On June 12 2013 17:48 pieroog wrote:
This map is excellent in many ways. Having you adding more flavours just makes it even better.

The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?

and btw: THANK YOU


Thank you for your appreciation.

For attack waves and drop waves; there is a 20% randomness of the total time you would expect. ie. if you were to set frequency to 100 seconds, the wave spawn would come anywhere between 90 - 110 seconds. Im not sure where else to add randomness to time.

On June 12 2013 21:17 Aelfric wrote:
Is this up in every server?


I try to keep it updated on EU, NA, KR.
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 13 2013 07:46 GMT
#6
I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).

However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?
riftgarret
Profile Joined October 2010
9 Posts
June 14 2013 04:27 GMT
#7
On June 13 2013 16:46 pieroog wrote:
I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).

However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?


I apologize, this is the first and most likely last map ill ever make and did not realize I needed to include other localization for the strings to appear properly. Ive added that but am not sure how to test anything other than my own locale if they are working. Updates to NA, EU and KR have been pushed.
asdf
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
June 14 2013 06:57 GMT
#8
sounds awesome. I will try this map when I have time tomorrow
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
tetrash0t
Profile Joined March 2010
United States42 Posts
June 14 2013 07:41 GMT
#9
I used to play the beefheart modded multitasking trainer a lot! It really helps with mechanics and warming up. I'm so happy someone put the time into making a new one! Thanks for posting :D
Its all about perspective
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2013-06-14 20:02:35
June 14 2013 19:45 GMT
#10
here are my few ideas that I hope you would consider to introduce:


- SCOUTING PROBE: maybe there could pop in one of 4 corners (randomly) of the island a building that is under construction and 3 logos to click what kind of building is that (same with amount of gas)? REAL GAMES: a lot of times i scout but I don't really check what's there.

- RANDOMNESS: once in a while you could pop an invisible unit attack on mineral line: ghost/infestor/dt/... - to spice things up? nydus worm/nuke could be handy too. another thing is supply block by eliminating a pylon/supply/ovie.

- HARAASMENT: you could add an extra location/island to be harassed (drops, nydus etc.) - one mineral line with a base is enough

- DROPS: there is a thing that makes clicking on them so unchallenging: they give a vast sight radius on minimap. If you could adjust it to a level that constructed buildings have - it would make things more realistic. I personally think that a click is not enough. Maybe change it from click-of-death into: "click = reduce to 1hp" thing?

- MACRO: enforcing upgrades ?
riftgarret
Profile Joined October 2010
9 Posts
Last Edited: 2013-06-14 20:35:03
June 14 2013 20:34 GMT
#11
On June 15 2013 04:45 pieroog wrote:
here are my few ideas that I hope you would consider to introduce:


I like your ideas, however deadlines are upon me and wont have time to spare to do any deep development on the map until mid July. Perhaps after I can discuss ways of integrating your feature requests into the map without having to redesign anything from the ground up.

If there are small bugs or things you notice within the map I will try to address those (as long as they dont take too long to fix).
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 16 2013 09:20 GMT
#12
current bugs on EU (2.2 version):

- param/string is still showing
- proberto is unkillable
- no executor to be saved
riftgarret
Profile Joined October 2010
9 Posts
June 16 2013 16:36 GMT
#13
- im still working on localization param/string thing.

- proberto not killable is intentional. This multitasking map tracks when you lack attention to the probe, thus it made more sense to make it unkillable but to accumulate time while you were neglecting the probe while it was being attacked (see the time statistics at the end of the game or if you open the score menu on the top left).

- the executor will not spawn until you have drop capability. If you are T, it means until your first medivacs are spawned. If Protoss, its warp prism and if Zerg it is only when you research the overlord drop ability.

asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 16 2013 19:32 GMT
#14
OOoohhh, ok - thanks for clarification on drops - you could put a short info on this within "map info" cause in older version executor was from the start. Statistics are not available due to param/string issue.

\m/
AlAlkemist
Profile Joined October 2011
3 Posts
June 21 2013 00:13 GMT
#15
Nice map! I really like how you upgraded the old Multitasking Trainer in so many ways! Thank You!
spiner91
Profile Joined July 2013
4 Posts
Last Edited: 2013-07-01 22:00:51
July 01 2013 21:53 GMT
#16
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.
Nimix
Profile Joined October 2011
France1809 Posts
July 01 2013 22:33 GMT
#17
There is a mineral patch you can click if the probe is stuck :o El proberto ain't gonna get stuck
Cereb
Profile Joined November 2011
Denmark3388 Posts
July 02 2013 00:05 GMT
#18
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
riftgarret
Profile Joined October 2010
9 Posts
July 02 2013 06:52 GMT
#19
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.


Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.

If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.

If you dont like proberto challenge, customize your setting and you can disable it.

On July 02 2013 09:05 Cereb wrote:
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.


To answer your question: Your custom run or easier run will override and save the better score regardless of the difficulty.

If you wish to reset your score, at the start of the map there is Clear Score button.

It was a bit of a data nightmare to save different values for each difficulty, along with the fact that even if you play the same customized difficulty every time, you will have times when you will literally be flawless in 1 category or another. Eventually it is possible if you focus on each challenge per run to get 0 score as best for each run. Its better to just compare it to your career average.
asdf
Eolo
Profile Joined January 2013
Spain276 Posts
Last Edited: 2013-07-02 08:25:59
July 02 2013 08:24 GMT
#20
is there any1 more map for this, example?, before there is John trainer, and now?
Vamos Scarlett ♪♫♪♫☼ :)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Grand Final
Kim Chul Min (afreeca) 1569
LiquipediaDiscussion
The PondCast
10:00
Episode 87
CranKy Ducklings32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 251
SortOf 149
ProTech141
StarCraft: Brood War
Sea 3071
Bisu 2524
Mini 422
BeSt 370
Light 215
Rush 200
Snow 199
Soulkey 165
EffOrt 162
Last 114
[ Show more ]
Soma 90
Backho 81
Pusan 57
ZerO 54
Sharp 54
ToSsGirL 52
Hm[arnc] 50
ggaemo 37
Shine 35
Barracks 33
sSak 31
Bale 29
Nal_rA 26
sorry 25
Free 24
Shinee 23
NotJumperer 19
Icarus 15
GoRush 13
soO 12
[sc1f]eonzerg 9
SilentControl 9
eros_byul 0
Dota 2
BananaSlamJamma341
XcaliburYe200
League of Legends
Reynor56
Counter-Strike
olofmeister1451
shoxiejesuss1404
kennyS641
edward68
Other Games
singsing1872
Liquid`RaSZi800
ceh9571
Happy202
crisheroes188
Fuzer 167
Sick119
Livibee114
Mew2King88
Lowko19
ZerO(Twitch)14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH373
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
42m
BASILISK vs Team Liquid
OSC
42m
OSC
6h 42m
Replay Cast
12h 42m
WardiTV Team League
1d
Big Brain Bouts
1d 5h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 22h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
BSL
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.