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Category: Custom Game -> Trainer Name: Multitask Trainer (HoTS) (You will not find this in Arcade)
Originally built by: stettcl (see: link) I have rebuilt from the ground up (minus reusing some of the existing terrain) a Multitask Trainer map that tracks general multitasking functions such as minimap awareness, worker production, keeping minerals low and many more. Much like the original Multitask map, there is a great deal put into allow customization of each challenge so that the user can refine certain properties, make it easier or harder. Ultimately, unless you are a master of the SC2 mechanics, you will find this map challenging, yet not impossible.
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This map is excellent in many ways. Having you adding more flavours just makes it even better.
The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?
and btw: THANK YOU
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Is this up in every server?
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It is up on EU. And it is actually pretty hard.. Defending stuff and moving the probe is ok, but to attack the base with billions of siege tanks everywhere isn't -.-
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On June 12 2013 17:48 pieroog wrote: This map is excellent in many ways. Having you adding more flavours just makes it even better.
The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?
and btw: THANK YOU
Thank you for your appreciation.
For attack waves and drop waves; there is a 20% randomness of the total time you would expect. ie. if you were to set frequency to 100 seconds, the wave spawn would come anywhere between 90 - 110 seconds. Im not sure where else to add randomness to time.
On June 12 2013 21:17 Aelfric wrote: Is this up in every server?
I try to keep it updated on EU, NA, KR.
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I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).
However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?
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On June 13 2013 16:46 pieroog wrote: I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).
However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?
I apologize, this is the first and most likely last map ill ever make and did not realize I needed to include other localization for the strings to appear properly. Ive added that but am not sure how to test anything other than my own locale if they are working. Updates to NA, EU and KR have been pushed.
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sounds awesome. I will try this map when I have time tomorrow
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I used to play the beefheart modded multitasking trainer a lot! It really helps with mechanics and warming up. I'm so happy someone put the time into making a new one! Thanks for posting :D
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here are my few ideas that I hope you would consider to introduce:
- SCOUTING PROBE: maybe there could pop in one of 4 corners (randomly) of the island a building that is under construction and 3 logos to click what kind of building is that (same with amount of gas)? REAL GAMES: a lot of times i scout but I don't really check what's there.
- RANDOMNESS: once in a while you could pop an invisible unit attack on mineral line: ghost/infestor/dt/... - to spice things up? nydus worm/nuke could be handy too. another thing is supply block by eliminating a pylon/supply/ovie.
- HARAASMENT: you could add an extra location/island to be harassed (drops, nydus etc.) - one mineral line with a base is enough
- DROPS: there is a thing that makes clicking on them so unchallenging: they give a vast sight radius on minimap. If you could adjust it to a level that constructed buildings have - it would make things more realistic. I personally think that a click is not enough. Maybe change it from click-of-death into: "click = reduce to 1hp" thing?
- MACRO: enforcing upgrades ?
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On June 15 2013 04:45 pieroog wrote: here are my few ideas that I hope you would consider to introduce:
I like your ideas, however deadlines are upon me and wont have time to spare to do any deep development on the map until mid July. Perhaps after I can discuss ways of integrating your feature requests into the map without having to redesign anything from the ground up.
If there are small bugs or things you notice within the map I will try to address those (as long as they dont take too long to fix).
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current bugs on EU (2.2 version):
- param/string is still showing - proberto is unkillable - no executor to be saved
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- im still working on localization param/string thing.
- proberto not killable is intentional. This multitasking map tracks when you lack attention to the probe, thus it made more sense to make it unkillable but to accumulate time while you were neglecting the probe while it was being attacked (see the time statistics at the end of the game or if you open the score menu on the top left).
- the executor will not spawn until you have drop capability. If you are T, it means until your first medivacs are spawned. If Protoss, its warp prism and if Zerg it is only when you research the overlord drop ability.
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OOoohhh, ok - thanks for clarification on drops - you could put a short info on this within "map info" cause in older version executor was from the start. Statistics are not available due to param/string issue.
\m/
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Nice map! I really like how you upgraded the old Multitasking Trainer in so many ways! Thank You!
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TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.
I'm wondering if you will change proberto immortality.
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There is a mineral patch you can click if the probe is stuck :o El proberto ain't gonna get stuck
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Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.
However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?
The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.
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On July 02 2013 06:53 spiner91 wrote: TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.
I'm wondering if you will change proberto immortality.
Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.
If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.
If you dont like proberto challenge, customize your setting and you can disable it.
On July 02 2013 09:05 Cereb wrote: Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.
However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?
The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.
To answer your question: Your custom run or easier run will override and save the better score regardless of the difficulty.
If you wish to reset your score, at the start of the map there is Clear Score button.
It was a bit of a data nightmare to save different values for each difficulty, along with the fact that even if you play the same customized difficulty every time, you will have times when you will literally be flawless in 1 category or another. Eventually it is possible if you focus on each challenge per run to get 0 score as best for each run. Its better to just compare it to your career average.
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is there any1 more map for this, example?, before there is John trainer, and now?
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