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[A] Multitask Trainer (HOTS)

Forum Index > SC2 Maps & Custom Games
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riftgarret
Profile Joined October 2010
9 Posts
June 11 2013 22:45 GMT
#1
Category: Custom Game -> Trainer
Name: Multitask Trainer (HoTS)
(You will not find this in Arcade)

Originally built by: stettcl (see: link) I have rebuilt from the ground up (minus reusing some of the existing terrain) a Multitask Trainer map that tracks general multitasking functions such as minimap awareness, worker production, keeping minerals low and many more.

Much like the original Multitask map, there is a great deal put into allow customization of each challenge so that the user can refine certain properties, make it easier or harder. Ultimately, unless you are a master of the SC2 mechanics, you will find this map challenging, yet not impossible.

+ Show Spoiler +

[image loading]
[image loading]
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 12 2013 08:48 GMT
#2
This map is excellent in many ways. Having you adding more flavours just makes it even better.

The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?

and btw: THANK YOU
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 12 2013 12:17 GMT
#3
Is this up in every server?
Tomorrow never comes until its too late...
Nimix
Profile Joined October 2011
France1809 Posts
June 12 2013 12:41 GMT
#4
It is up on EU. And it is actually pretty hard.. Defending stuff and moving the probe is ok, but to attack the base with billions of siege tanks everywhere isn't -.-
riftgarret
Profile Joined October 2010
9 Posts
June 12 2013 23:05 GMT
#5
On June 12 2013 17:48 pieroog wrote:
This map is excellent in many ways. Having you adding more flavours just makes it even better.

The thing that I have with the WOL version is predictability - would you consider adding more randomness in HOTS new one?

and btw: THANK YOU


Thank you for your appreciation.

For attack waves and drop waves; there is a 20% randomness of the total time you would expect. ie. if you were to set frequency to 100 seconds, the wave spawn would come anywhere between 90 - 110 seconds. Im not sure where else to add randomness to time.

On June 12 2013 21:17 Aelfric wrote:
Is this up in every server?


I try to keep it updated on EU, NA, KR.
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 13 2013 07:46 GMT
#6
I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).

However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?
riftgarret
Profile Joined October 2010
9 Posts
June 14 2013 04:27 GMT
#7
On June 13 2013 16:46 pieroog wrote:
I played some time on this map today. It's very very, very promising. Once its bugfree I would love it to the bone (tbh IU was gonna learn editor to make this kind of upgraded trainer).

However, the one on EU has all over "params" bugs, probe is unkillable, some of settings are not settable. Is this current version or bad upload?


I apologize, this is the first and most likely last map ill ever make and did not realize I needed to include other localization for the strings to appear properly. Ive added that but am not sure how to test anything other than my own locale if they are working. Updates to NA, EU and KR have been pushed.
asdf
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
June 14 2013 06:57 GMT
#8
sounds awesome. I will try this map when I have time tomorrow
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
tetrash0t
Profile Joined March 2010
United States42 Posts
June 14 2013 07:41 GMT
#9
I used to play the beefheart modded multitasking trainer a lot! It really helps with mechanics and warming up. I'm so happy someone put the time into making a new one! Thanks for posting :D
Its all about perspective
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2013-06-14 20:02:35
June 14 2013 19:45 GMT
#10
here are my few ideas that I hope you would consider to introduce:


- SCOUTING PROBE: maybe there could pop in one of 4 corners (randomly) of the island a building that is under construction and 3 logos to click what kind of building is that (same with amount of gas)? REAL GAMES: a lot of times i scout but I don't really check what's there.

- RANDOMNESS: once in a while you could pop an invisible unit attack on mineral line: ghost/infestor/dt/... - to spice things up? nydus worm/nuke could be handy too. another thing is supply block by eliminating a pylon/supply/ovie.

- HARAASMENT: you could add an extra location/island to be harassed (drops, nydus etc.) - one mineral line with a base is enough

- DROPS: there is a thing that makes clicking on them so unchallenging: they give a vast sight radius on minimap. If you could adjust it to a level that constructed buildings have - it would make things more realistic. I personally think that a click is not enough. Maybe change it from click-of-death into: "click = reduce to 1hp" thing?

- MACRO: enforcing upgrades ?
riftgarret
Profile Joined October 2010
9 Posts
Last Edited: 2013-06-14 20:35:03
June 14 2013 20:34 GMT
#11
On June 15 2013 04:45 pieroog wrote:
here are my few ideas that I hope you would consider to introduce:


I like your ideas, however deadlines are upon me and wont have time to spare to do any deep development on the map until mid July. Perhaps after I can discuss ways of integrating your feature requests into the map without having to redesign anything from the ground up.

If there are small bugs or things you notice within the map I will try to address those (as long as they dont take too long to fix).
asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 16 2013 09:20 GMT
#12
current bugs on EU (2.2 version):

- param/string is still showing
- proberto is unkillable
- no executor to be saved
riftgarret
Profile Joined October 2010
9 Posts
June 16 2013 16:36 GMT
#13
- im still working on localization param/string thing.

- proberto not killable is intentional. This multitasking map tracks when you lack attention to the probe, thus it made more sense to make it unkillable but to accumulate time while you were neglecting the probe while it was being attacked (see the time statistics at the end of the game or if you open the score menu on the top left).

- the executor will not spawn until you have drop capability. If you are T, it means until your first medivacs are spawned. If Protoss, its warp prism and if Zerg it is only when you research the overlord drop ability.

asdf
pieroog
Profile Joined June 2010
Poland146 Posts
June 16 2013 19:32 GMT
#14
OOoohhh, ok - thanks for clarification on drops - you could put a short info on this within "map info" cause in older version executor was from the start. Statistics are not available due to param/string issue.

\m/
AlAlkemist
Profile Joined October 2011
3 Posts
June 21 2013 00:13 GMT
#15
Nice map! I really like how you upgraded the old Multitasking Trainer in so many ways! Thank You!
spiner91
Profile Joined July 2013
4 Posts
Last Edited: 2013-07-01 22:00:51
July 01 2013 21:53 GMT
#16
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.
Nimix
Profile Joined October 2011
France1809 Posts
July 01 2013 22:33 GMT
#17
There is a mineral patch you can click if the probe is stuck :o El proberto ain't gonna get stuck
Cereb
Profile Joined November 2011
Denmark3388 Posts
July 02 2013 00:05 GMT
#18
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
riftgarret
Profile Joined October 2010
9 Posts
July 02 2013 06:52 GMT
#19
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.


Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.

If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.

If you dont like proberto challenge, customize your setting and you can disable it.

On July 02 2013 09:05 Cereb wrote:
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.


To answer your question: Your custom run or easier run will override and save the better score regardless of the difficulty.

If you wish to reset your score, at the start of the map there is Clear Score button.

It was a bit of a data nightmare to save different values for each difficulty, along with the fact that even if you play the same customized difficulty every time, you will have times when you will literally be flawless in 1 category or another. Eventually it is possible if you focus on each challenge per run to get 0 score as best for each run. Its better to just compare it to your career average.
asdf
Eolo
Profile Joined January 2013
Spain276 Posts
Last Edited: 2013-07-02 08:25:59
July 02 2013 08:24 GMT
#20
is there any1 more map for this, example?, before there is John trainer, and now?
Vamos Scarlett ♪♫♪♫☼ :)
spiner91
Profile Joined July 2013
4 Posts
July 02 2013 17:05 GMT
#21
On July 02 2013 15:52 riftgarret wrote:
Show nested quote +
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.


Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.


I'm not asking you why you set proberto immortal.

On July 02 2013 15:52 riftgarret wrote:
If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.


I played multitask trainer in BW and WoL. You don't have to explain me this.

On July 02 2013 15:52 riftgarret wrote:If you dont like proberto challenge, customize your setting and you can disable it.


Read carefully, cause you didn't. I will have to say the same thing in other words. I want a proberto challenge but with an option that proberto is killable, nothing more.

On July 02 2013 06:53 riftgarret wrote:Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group.


Actually this isn't problem for me and it forces player to be faster/multitask harder. When proberto dies I use location hotkey.

I will repeat again: I just want to add an option where you can set "lives" for proberto, nothing more. In other case me and other people who I know will stick to older mutltitask trainer. If you can't implement this feature probbably me and some people will be kinda sad. So I'm asking you very politely, is it possible to implement an option to set proberto killable (where you can customize for example "5 lives")?
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 02 2013 21:34 GMT
#22
So, among the many things I want to say about this map :

- Thank you! It's an awesome map, I like it a lot!
- Very good customization, I appreciate it a lot
- However, very scarce explanations, especially regarding the scoring in the end. Could you explain it more ingame?
- sniper91 has a legitimate query. You could count the number of times proberto dies instead of the number of hits.
- sniper91 is extremely rude. Who the fuck do you think you are to insult the mapmaker like this? Go make the map yourself if you want it so badly
CrazyBread92
Profile Joined March 2013
United States53 Posts
July 02 2013 21:47 GMT
#23
This is a great map! I played it on normal difficulty and it can be pretty challenging sometimes. Two thumbs up.

This might be a glitch but during the first wave of zerglings, once I put a forcefield at my ramp they stopped attacking and I had to provoke them in order for them to resume attacking.
shadowravenn
Profile Joined July 2012
South Africa30 Posts
July 03 2013 06:18 GMT
#24
Hey,

As fezvez said top. I'm also new to this whole thing and want to utilise this map to help met get better at SC2. Could you please explain exactly what im looking at in the "score screen" and how do I know if i've "passed" a level?

Thanks for this
spiner91
Profile Joined July 2013
4 Posts
Last Edited: 2013-07-03 10:54:07
July 03 2013 09:23 GMT
#25
- sniper91 is extremely rude. Who the fuck do you think you are to insult the mapmaker like this? Go make the map yourself if you want it so badly


Where I was rude? I didn't insult mapmaker, I was criticizing concepts of the map. Read carefully my posts before you make statement like this or even back to school to learn it. I know that mapmaker have done great job making this map but if I don't like sth I won't stay quiet. Of course mapmaker will do what he wants, I can't force him to anything.

Answering to another thing: No, I can't do map like this cause I don't have time to learn how to use blizzard mapmaker and I don't have time to do it.

P.S. - my nickname is spiner91, not sniper91 (another proof of that you don't read carefully? )
Weerwolf
Profile Joined November 2010
75 Posts
Last Edited: 2013-07-03 12:34:51
July 03 2013 12:31 GMT
#26
Hi Spiner, almost every single paragraph contains rude comments. What I am going to tell you now is not an assault on you or your use of language, it is merely an explanation of how things are percieved by others. Rudeness is often percieved when communication is not complete or when 'standard' rules of politeness are disregarded.
When rudeness is percieved people are not or less inclined to do what you want or see things your way. Since you are trying to get additional features implemented, we can say that this is detrimental to what you want.

On July 03 2013 02:05 spiner91 wrote:
Show nested quote +
On July 02 2013 15:52 riftgarret wrote:
+ Show Spoiler +
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.

Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.


I'm not asking you why you set proberto immortal.


Here you are refering to a previous comment you have made, but you do not do so in a polite manner. By just stating 'That is not my question' and including the previous messages, you come of as rude and impolite.
A better way would be: I think you misinterpreted what I meant, or, I think we have some miscommunication here. By saying this, you explain why you want to address this again and do so in a way that people will want to listen.
Then, make sure you rephrase the previous question, since it was misinterpreted/misunderstood. In this case, state that you would like the option to have him killable for the challenge it provides.

spiner91
Show nested quote +
On July 02 2013 15:52 riftgarret wrote:
If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.


I played multitask trainer in BW and WoL. You don't have to explain me this.


Here you appear aggitated, because the other person doesn't understand that you already know this. However, there is no way he could know. By Expressing your dislike for this comment in a way that states that you are upset, you lose some goodwill for the other person to assist you.
You could just letting the comment slide, because ofcourse he doesn't know you. You might feel like your ability is being questioned, but there is no way he could have known and it doesn't help your cause by stating that you already know this.
If you really want to show you do possess the knowledge previously presented, do so in a neutral or positive manner.

spiner91
Show nested quote +
On July 02 2013 15:52 riftgarret wrote:If you dont like proberto challenge, customize your setting and you can disable it.


Read carefully, cause you didn't. I will have to say the same thing in other words. I want a proberto challenge but with an option that proberto is killable, nothing more.


Here, you assault the reading comprehension of the one you want help from. By doing this, you are percieved as rude. This is the first time you clearly state why you want the option that proberto is killable, but by now the you are percieved as rude by all the previous things you have said. Your change is less likely to be in the product, simply because of the way you said things.

spiner91
Show nested quote +
+ Show Spoiler +
On July 02 2013 06:53 riftgarret wrote:Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group.


Actually this isn't problem for me and it forces player to be faster/multitask harder. When proberto dies I use location hotkey.

I will repeat again: I just want to add an option where you can set "lives" for proberto, nothing more. In other case me and other people who I know will stick to older mutltitask trainer. If you can't implement this feature probbably me and some people will be kinda sad. So I'm asking you very politely, is it possible to implement an option to set proberto killable (where you can customize for example "5 lives")?


In this last paragraph, you feel your ability is being questioned again. This is the way it percieved because you feel the need to tell him that this extra feature that makes things easier really isnt necessary for you.
A more positive way to get this change, would be to say something like: 'The challenge that losing the probe brings and re-binding the control group is a challenge that I would definetly appreciate.'
By saying "I will repeat again", you come off as agitated and rude, and it does not help your cause. You have clearly stated in the previous paragraph that you want this feature, and by re-emphasizing this in an agitated way, you are percieved as rude.
This next bit is not an explanation of rudeness, but an explanation of how you could better convey your arguments. You bring up an emotional aspect that you will be kinda sad, which is fine but not necessary. You also speak for other people, but these other people have not yet made an appearance and this makes your argument seem less valid.
After all the percieved rudeness and impoliteness and emotional aspects, you are asking politely. However at this point, it is almost negated by all the previous elements of your post.

To conclude, I would like to give you a few things to think about for future posts/internet relations:
- Insecurity. Nobody questions your ability, because nobody actually knows you. They are telling you their motivations with the information they have about you at that point in time. If you think someone questions your abilities, they probably aren't really doing that. Just let it slide or, if you do feel the need to correct them, keep it positive or lighthearted. If they are blatantly telling you your abilities are coming short, either listen to it seriously or just ignore it. Starting a flame war never helped anyone.
- Rudeness. This rudeness is percieved by others and probably not meant by you in such a harsh way. However, especially when you want things done from someone else, don't be percieved rude at all. In this case, the whole quoting way you started your lecture and direct and sometimes offensive way you say things are percieved as rude. Especially since you could have said the whole thing in pretty much 2 to 3 sentences:
I think there was some miscommunication in my previous comment. Could you please make the probe killable by the zergling as an option? The challenge that losing the probe brings and re-binding the control group is a challenge that I would definetly appreciate, and some others might too.
This last sentence is not saying that you think others are sad (because how could you know), but you do convey the point that this would not only be for you, which would make the modder more likely to change its program.

I am sorry if I have offended you with any of this, my point was to hopefully give you some insight as to why you were percieved rude, and how you could be more successful in the future.

spiner91
Profile Joined July 2013
4 Posts
Last Edited: 2013-07-03 16:35:37
July 03 2013 16:29 GMT
#27
tl;dr

On July 03 2013 21:31 Weerwolf wrote:I am sorry if I have offended you with any of this, my point was to hopefully give you some insight as to why you were percieved rude, and how you could be more successful in the future.


rotfl, if feature like adding lives to proberto isn't possible then there's no more to do for me. If saying facts is something what you call "insult" then you are really stupid, and NOW I meant to offend you. Really.

P.S. - To clarify one thing, no I'm not troll, and this is my last post in this topic. Period. yo

User was warned for this post
Traceback
Profile Joined October 2010
United States469 Posts
July 03 2013 16:49 GMT
#28
Can someone please please please make a good storm dodge trainer like the marine split challenge. Like marines vs zealot HT where the AI knows how to storm clumps.
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 04 2013 00:56 GMT
#29
Hi riftgarrett,

I just wanted to point out that there's a small typo in the "Minieral" button.

Also, a rather small request : would it be possible to make the A.I attack your third when you have taken it, or even better, to split its army in two equal parts and you have to micro two fronts?

Of course, people can still wait in the middle if they don't want to worry about two fronts. It would have to be equal on the natural and the third because the human player cannot know in advance if the A.I splits 75%/25% or the other way round.

It could be a simple trigger "if third is taken, then generate army A and army B and A goes to the natural and B to the third".

And to conclude, another small request : could you remove reapers from the terran army? There is no way I am ever going to fight 40 reapers in a straight up fight, so there's no point in fighting them in the trainer. 80 marines are much more scary than 40 reapers and much more credible.
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-07-08 13:32:34
July 08 2013 13:28 GMT
#30
On July 02 2013 15:52 riftgarret wrote:
Show nested quote +
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.


Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.

If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.

If you dont like proberto challenge, customize your setting and you can disable it.

Show nested quote +
On July 02 2013 09:05 Cereb wrote:
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.


To answer your question: Your custom run or easier run will override and save the better score regardless of the difficulty.

If you wish to reset your score, at the start of the map there is Clear Score button.

It was a bit of a data nightmare to save different values for each difficulty, along with the fact that even if you play the same customized difficulty every time, you will have times when you will literally be flawless in 1 category or another. Eventually it is possible if you focus on each challenge per run to get 0 score as best for each run. Its better to just compare it to your career average.


Thanks for the reply! Understandable! I'm completely fine that with it when there is a clear bottom for both best and average score

Once again, thanks for this brilliant map!

One very small thing. What is up with the larva spawn in the beginning of the map? After I go for the standard 9 ovie I have one less larva to make drones from / it's delayed than I do in a normal game...
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 08 2013 22:02 GMT
#31
On July 08 2013 22:28 Cereb wrote:
Show nested quote +
On July 02 2013 15:52 riftgarret wrote:
On July 02 2013 06:53 spiner91 wrote:
TBH actually it sucks that proberto is unkillable. Because of this it can be stucked and it stucked when I didn't pay attention for a while. I don't like this. Also when proberto is unkillable it doesn't force you to pay attention on him. Summarazing stupid idea with it. Dunno what to think about executtor, but for a while it seems logical that he spawns when you make a medivac, have to play more with it. Other things semms ok for a while.

I'm wondering if you will change proberto immortality.


Proberto immortality is so you can continue to have to micro the probe, but not lose your probe control group. If the probe dies, you will have to pan the screen there just to control group him once again.

If the challenge was suppose to simulate a real probe and real zergling, your probe would eventually die everytime because the zergling would always run faster. The probe practice is to simulate you moving your army across the map while maintaining your mechanics.

If you dont like proberto challenge, customize your setting and you can disable it.

On July 02 2013 09:05 Cereb wrote:
Wow. Just tested out this map and I have to say thank you so much for making this! The old one was getting too easy and was stagnating for me. Now that there are many things to measure me by you have given lots of option to challenge and improve myself in different ways.

However, I wonder, I have only tried hard so far. What happens if I play normal or custom settings and get a better score? Will this be my new best score despite possibly being easier or is there are seperate scoreboard or what happens?

The random attacks + the fact that you don't lose you just get a timer for how long you messed up is brilliant. Keeps it fresh and challenging for a long time.


To answer your question: Your custom run or easier run will override and save the better score regardless of the difficulty.

If you wish to reset your score, at the start of the map there is Clear Score button.

It was a bit of a data nightmare to save different values for each difficulty, along with the fact that even if you play the same customized difficulty every time, you will have times when you will literally be flawless in 1 category or another. Eventually it is possible if you focus on each challenge per run to get 0 score as best for each run. Its better to just compare it to your career average.


Thanks for the reply! Understandable! I'm completely fine that with it when there is a clear bottom for both best and average score

Once again, thanks for this brilliant map!

One very small thing. What is up with the larva spawn in the beginning of the map? After I go for the standard 9 ovie I have one less larva to make drones from / it's delayed than I do in a normal game...


Agreed, larva spawn seems... not standard.
djtopa
Profile Joined September 2010
United Kingdom59 Posts
Last Edited: 2013-07-15 19:32:14
July 15 2013 19:32 GMT
#32
Is there a way to fast restart the map like the WOL version without having to exit from it ?
Sinbu
Profile Joined July 2009
United States39 Posts
July 27 2013 22:06 GMT
#33
Hey, as someone who is just starting to play SC2:Hots again, I just wanted to say thank you so much for making this map. It's helping me a lot
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
August 19 2013 09:22 GMT
#34
This is a really solid custom. Thanks so much.
Becuula
Profile Joined April 2011
Germany65 Posts
August 19 2013 16:58 GMT
#35
I really like that you can customize so much. At the moment I have only the worker activated, so I can simulate the "Day9 exercise" where he runs with a probe in circles in the middle of the map, while tapping his hotkeys and building the army.
It is difficulties which give birth to miracles.
QueenMortis
Profile Joined May 2012
59 Posts
August 25 2013 21:19 GMT
#36
Thats one awesome training map. But still l want to ask, is it possible to make dropship icons on the minimap smaller? Right now because map is very small its pretty dam immposible to not see the dropship icons on minimap. Would be cool if you could adjust that.
GuttShottSD
Profile Joined January 2012
United States5 Posts
August 25 2013 23:10 GMT
#37
Just found this new version today. OP thank you so much for working on this!!
I am, therefore I play.
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-08-30 16:39:58
August 30 2013 16:35 GMT
#38
awesome map! I use it for training as often as I can. Challenging and fun.
I like that the map feels more "normal" now with 3 bases and free to creepspread and the proberto change is good imo. The hits taken is still counted and you don't have to rehotkey a new one.
Normal
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