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[M] (2) TPW Aldaris Betrayal

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Meerel
Profile Joined March 2012
Germany713 Posts
June 07 2013 22:47 GMT
#1
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This is another Broodwarport from this map: http://i.imgur.com/c207Dkj.jpg
I dont know the name of this map or who made it but anyways, credits to him.

I tried to get as close to the Jungle Tileset as possible and i think it turned out pretty cool, i love the white skeletons

The Overview is kinda ugly but it looks better from the ingame view. Also i used this name before but that was like 3 years ago and no one cares for that map anways^^

Uploaded on EU

General:
+ Show Spoiler +
Texture: Custom
Playable: 128x152
Expands: 8 + 2 semi + 2 small
Xel'Naga: 0
Rush Distance: ~140 nat/nat


Pictures:
+ Show Spoiler +
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SDMF
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-06-07 23:15:19
June 07 2013 23:14 GMT
#2
Eh? This is my map.. o.o!
I like it.

Reapers could be a pain.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2013 23:28 GMT
#3
Very cool aesthetics. Nice design crystaldrag. :D

I think for SC2 the ramp at the 4th base with rocks should definitely be like... 3x. Otherwise it's super easy to defend 3.75 bases, the only real danger being drops in the main, and that is not that bad considering we've seen people defend drops fine on a map like Daybreak with similar exposure. I think this would also pull people up to the wide path where it loops around into the middle, which is kind of the point of the map.

Mereel you're on a roll.
Comprehensive strategic intention: DNE
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
June 07 2013 23:46 GMT
#4
Woah really cool map! I love it.
The cure for boredom is curiosity. There is no cure for curiosity.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 07 2013 23:57 GMT
#5
Why aren't the middle bases 8m2g? It's a full base in the BW version and seems completely worth it for sc2. Perhaps concerns about a forward planetary fortress? But it's a far 4th or a 5th base...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 08 2013 00:30 GMT
#6
Dammit meerel why are your maps so sexy.
Administrator~ Spirit will set you free ~
Fatam
Profile Joined June 2012
1986 Posts
June 08 2013 00:53 GMT
#7
I kinda disagree w/ some of the choices (middle expos being 8m1g, full third being easier to defend than the partial third) but the aesthetics are super cute and the terrain looks fun, esp. the main/nat setup
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
algue
Profile Joined July 2011
France1436 Posts
June 08 2013 01:01 GMT
#8
With two 8m1g base per side I feel like there is one base missing
rly ?
Antares777
Profile Joined June 2010
United States1971 Posts
June 08 2013 02:50 GMT
#9
Wow, this is a great map. BW maps seem more viable now in HotS than they ever were in WoL.

I don't feel like the destructible rocks are necessary by the third ramp. It's already a 1x ramp, I don't see why it should also have rocks.

I like the path around the natural into the main, that's a very clever set up. I hope that defending the natural choke, which is on equal ground as the main, and that ramp doesn't prove too difficult.

Azelja
Profile Joined May 2011
Japan762 Posts
June 19 2013 21:53 GMT
#10
Can't say how it works for HotS, but after having played a couple of Starbow games on it, I gotta say that I love this map, awesome job :D
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 20 2013 00:00 GMT
#11
Don't really agree with the fact that you are unable to forge FE on this map, if you added rocks or something to the ramp then I could see it working though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 20 2013 00:39 GMT
#12
On June 20 2013 09:00 Whiplash wrote:
Don't really agree with the fact that you are unable to forge FE on this map, if you added rocks or something to the ramp then I could see it working though.
So let me get this straight, you don't agree with a strategy which pretty much everyone agrees bores the game up, leads to little interaction between players, and isn't needed for balance isn't possible on a map?

I thought the job of mappers was to eliminate such strategies from the game or at least severely discourage them. Not change the concept of a map to suit them?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
June 20 2013 00:55 GMT
#13
1 base play lets goooo :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 20 2013 01:42 GMT
#14
There are more ways to expand than forge FE. Gateway expands have been extremely popular lately and thank god because they generate more interaction than a pylon block in the first 9 minutes of the game.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 20 2013 12:15 GMT
#15
This map reminds me a lot about Brood War, just because epic aesthetics
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 20 2013 17:18 GMT
#16
On June 20 2013 10:42 SiskosGoatee wrote:
There are more ways to expand than forge FE. Gateway expands have been extremely popular lately and thank god because they generate more interaction than a pylon block in the first 9 minutes of the game.


There are no "more ways", there is exactly one more way to play, which is 1-gateway expand with slight modifications depending mainly on your level of greed and courage. Everything else is utter rubbish, particularly on a 140s nat-nat map And that is a problem - this map eliminates the possibility of a FFE, so the Zerg knows you are going to 1-gate FE before he starts his first drone. I am not a very big fan of FFE, but the whole possibility of it makes 1-gate FE stronger.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 20 2013 18:57 GMT
#17
On June 21 2013 02:18 opisska wrote:
Show nested quote +
On June 20 2013 10:42 SiskosGoatee wrote:
There are more ways to expand than forge FE. Gateway expands have been extremely popular lately and thank god because they generate more interaction than a pylon block in the first 9 minutes of the game.


There are no "more ways", there is exactly one more way to play, which is 1-gateway expand with slight modifications depending mainly on your level of greed and courage.
Nonsense, in PvZ you can do forge expand, 1 gas gateway expand pressure, 2gas gateway expand, oracle expand, 2gate stalker pressure expand, dt expand.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
June 20 2013 20:57 GMT
#18
i think he meant on this specific map :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 21 2013 00:11 GMT
#19
Is there any reason you can't do all those strats on that specific map?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2013-06-21 00:25:07
June 21 2013 00:24 GMT
#20
On June 20 2013 09:39 SiskosGoatee wrote:
Show nested quote +
On June 20 2013 09:00 Whiplash wrote:
Don't really agree with the fact that you are unable to forge FE on this map, if you added rocks or something to the ramp then I could see it working though.
So let me get this straight, you don't agree with a strategy which pretty much everyone agrees bores the game up, leads to little interaction between players, and isn't needed for balance isn't possible on a map?

I thought the job of mappers was to eliminate such strategies from the game or at least severely discourage them. Not change the concept of a map to suit them?


part of the strength of 1 gate FE vs zerg is your opponent never being 100% sure if you are going for that or the forge expand. This takes 100% of the guesswork away and allows zerg to abuse that type of play a lot easier, the map isn't balanced this way.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
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