• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:24
CEST 01:24
KST 08:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3463 users

Base Timings and Saturation Speed from 100k Games

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
dsjoerg
Profile Joined January 2012
United States384 Posts
May 30 2013 20:23 GMT
#1
Hi, here are some stats about 2nd and 3rd base timing, and the speed of mineral-income saturation for the 1st, 2nd and 3rd bases: check it out.

It's interactive, so you gotta click over to play with it, but anyway here's what it looks like:

[image loading]


The stats are drawn from ~100,000 1v1 Ladder HotS games played since May 8th.

All the info is divided out by matchup and league.

The base timings are for completed bases in mining position -- so macro bases aren't counted.

The saturation speeds measure the time lag from when your 2nd/3rd mining base is complete to when you have 2x/3x saturated mining income, that is the income earned by 16 workers on minerals. The idea being that once you have invested the resources into having a base up, you might as well be getting full income value from it.

As a lowly Gold Protoss, I built this so I could know what people are doing on average in my league and the leagues above me. Of course the timing in any game will vary based on your strategy and tactical considerations.

If you are varying from these averages and you have a good reason, then great. But if you are significantly slower or faster than these and you find that surprising, then maybe you can profitably adjust your playstyle.

In any individual game you can see that game's timings by clicking on the new Economy button:

[image loading]
card-carrying grubby fan. developer of GGTracker.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 30 2013 20:26 GMT
#2
Interesting stats. This is only for PvZ?
~ ~ <°)))><~ ~ ~
Antylamon
Profile Joined March 2011
United States1981 Posts
May 30 2013 20:28 GMT
#3
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

On May 31 2013 05:23 dsjoerg wrote:
All the info is divided out by matchup and league.
arkedos
Profile Joined July 2011
Germany1426 Posts
May 30 2013 20:30 GMT
#4
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?



you have to visit the site. the picture in the OP ist just an example.
love esports - hate homophobia
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 30 2013 20:30 GMT
#5
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

You really should click on links...


I think the most interesting thing here is how close the Bronze league timings are to Grandmaster. It's obviously not close, but it definitely shows how far the average skill level has increased since the early WoL days.
Average means I'm better than half of you.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
May 30 2013 20:31 GMT
#6
Cool to look at, even if it does just show you what you are expecting --in most cases higher league players get expos faster/saturated faster, even though there are a few exceptions
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-05-30 20:34:17
May 30 2013 20:33 GMT
#7
That is some super sexy statistics.

Of course, it confirms a lot of things, things that we pretty much expected. Bronze players saturate slower than master players, and there is a quicker expansion in ZvT than in PvP.

But, the personalized tool looks damn cool. That's a really cool job!

Edit : By the way, sometimes, the values for GM are a bit strange. You have to note that the sample size is often really really small (like 15 games of GM level as opposed to 5000 games of master level)
dsjoerg
Profile Joined January 2012
United States384 Posts
May 30 2013 20:36 GMT
#8
Yeah I was tempted to remove the GM column entirely due to low # of samples, but the page is going to automatically update every day, so if people start uploading GM games, then we'll start to see more meaningful stats there too.
card-carrying grubby fan. developer of GGTracker.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 30 2013 20:39 GMT
#9
I'm starting to really really love this site.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-05-30 20:48:37
May 30 2013 20:45 GMT
#10
On May 31 2013 05:36 dsjoerg wrote:
Yeah I was tempted to remove the GM column entirely due to low # of samples, but the page is going to automatically update every day, so if people start uploading GM games, then we'll start to see more meaningful stats there too.


How low is this ? If you have 100 000 of games in total, it can't be that bad ? =)



Assuming the GM column is correct, I find these stats highly interesting! Looking from a zerg perspective, the third basically gets saturated faster and faster from bronze to masters! However in GM ZvZ or ZvT, it actually gets saturated abit slower than masters league which I find really interesting! Being in masters, this could tell me that heavy aggression might be preferable in ZvZ before fully saturating the third for a long time (which corresponds my own experience) and for ZvT I feel like many Zergs are guilty of just rushing up to a full three base economy regardless of what build the Terran is going because they are quite used to play against the heavy macro style from Terran and this might entail some losses.

Regardless thanks for sharing this !


Edit: Err... The numbers were posted and they are actually listed on the site...My bad. Yeah, wish more GM players would get their act together and start using this. Still, I prefer having it there as it might hint towards certain things..
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Ph1losophy
Profile Joined February 2013
4 Posts
May 30 2013 20:50 GMT
#11
While the sample size may screw up a few things, I think it's really interesting to see what a huge gap exists between the average master league player and grandmasters.
n0ah
Profile Joined June 2011
United States250 Posts
May 30 2013 20:56 GMT
#12
This is pretty awesome. Good job!
If this is to end in fire, then we will all burn together
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-30 21:04:04
May 30 2013 20:59 GMT
#13
well the matchups for gm league have between 9 and 33 matches each. Thats a very low number.. for 22 days...

i dunno why the numbers are so low..

but i really like those stats and its a good clean analysis. I really like that youve chosen meaningful indicators and that you didnt make any weird interpretations but let the numbers speak for themselves instead.

I just realized you are the same guy that did that stuff with the inject percentage. While i didnt approve on that topic back then, i really like how you've improved your analytical methods.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2013 20:59 GMT
#14
This tells us sooo much more than efficient with injects does nicely done.
Administrator~ Spirit will set you free ~
Northern_iight
Profile Joined May 2011
Canada363 Posts
May 30 2013 21:10 GMT
#15
hmm. i thought the gap would be much higher. especially for 3rds
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 30 2013 21:37 GMT
#16
Check it out, in PvP, bronze players expand faster than GM players, on average.
Innovation
Profile Joined February 2010
United States284 Posts
May 30 2013 21:41 GMT
#17
I think its interesting and valuable when looking at the difference in full saturation timing between 1 - 2 - 3 base by race. While mostly its already intrinsically known it helps to understand potential timings strength and weakness by match-up. For instance, Zerg has the fastest one base saturation but the slowest 2nd base saturation. Terran has slow 1st base saturation but the fastest 2nd and 3rd base saturation due to the mule factor etc... Toss seems to be somewhere in the middle. Pros are already great at pinpointing those timings by match-up, build, map etc... but this kind of information makes it easier for us non pro's to understand some of the secret sauce to their success.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 30 2013 21:54 GMT
#18
This is awesome. This is one easy way to see where a player is performing compared to everybody else. While this may not be the determining factor in deciding if a player is playing at the next league's level, it gives an easy benchmark for people to shoot for. Well done!
If your all in didn't work, you didn't pull the workers.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 30 2013 21:58 GMT
#19
PvP doesn't really change much from bronze to GM. No wonder I feel stupid playing that MU
SC2 Mapmaker
jermmanDOTA
Profile Joined December 2012
Canada45 Posts
May 30 2013 22:17 GMT
#20
JUST FOR ANYONE WHO DIDNT FIGURE IT OUT: The first race you select on the left is the data displayed.
I exercise occult and subtle power, Carrying water, shouldering firewood.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 580
910 24
NaDa 16
League of Legends
Doublelift3660
Counter-Strike
fl0m4037
Pyrionflax121
Other Games
summit1g7949
tarik_tv5791
shahzam344
C9.Mang0264
JimRising 183
Day[9].tv1
Maynarde1
Organizations
Other Games
gamesdonequick700
Dota 2
PGL Dota 2 - Main Stream268
Other Games
BasetradeTV174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 67
• RyuSc2 54
• davetesta27
• musti20045 21
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1589
• Day9tv1
Upcoming Events
Replay Cast
36m
GSL
10h 6m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
10h 36m
Big Gabe
12h 36m
Replay Cast
1d
Replay Cast
1d 9h
Escore
1d 10h
OSC
1d 13h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.