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Base Timings and Saturation Speed from 100k Games

Forum Index > SC2 General
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dsjoerg
Profile Joined January 2012
United States384 Posts
May 30 2013 20:23 GMT
#1
Hi, here are some stats about 2nd and 3rd base timing, and the speed of mineral-income saturation for the 1st, 2nd and 3rd bases: check it out.

It's interactive, so you gotta click over to play with it, but anyway here's what it looks like:

[image loading]


The stats are drawn from ~100,000 1v1 Ladder HotS games played since May 8th.

All the info is divided out by matchup and league.

The base timings are for completed bases in mining position -- so macro bases aren't counted.

The saturation speeds measure the time lag from when your 2nd/3rd mining base is complete to when you have 2x/3x saturated mining income, that is the income earned by 16 workers on minerals. The idea being that once you have invested the resources into having a base up, you might as well be getting full income value from it.

As a lowly Gold Protoss, I built this so I could know what people are doing on average in my league and the leagues above me. Of course the timing in any game will vary based on your strategy and tactical considerations.

If you are varying from these averages and you have a good reason, then great. But if you are significantly slower or faster than these and you find that surprising, then maybe you can profitably adjust your playstyle.

In any individual game you can see that game's timings by clicking on the new Economy button:

[image loading]
card-carrying grubby fan. developer of GGTracker.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 30 2013 20:26 GMT
#2
Interesting stats. This is only for PvZ?
~ ~ <°)))><~ ~ ~
Antylamon
Profile Joined March 2011
United States1981 Posts
May 30 2013 20:28 GMT
#3
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

On May 31 2013 05:23 dsjoerg wrote:
All the info is divided out by matchup and league.
arkedos
Profile Joined July 2011
Germany1426 Posts
May 30 2013 20:30 GMT
#4
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?



you have to visit the site. the picture in the OP ist just an example.
love esports - hate homophobia
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 30 2013 20:30 GMT
#5
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

You really should click on links...


I think the most interesting thing here is how close the Bronze league timings are to Grandmaster. It's obviously not close, but it definitely shows how far the average skill level has increased since the early WoL days.
Average means I'm better than half of you.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
May 30 2013 20:31 GMT
#6
Cool to look at, even if it does just show you what you are expecting --in most cases higher league players get expos faster/saturated faster, even though there are a few exceptions
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-05-30 20:34:17
May 30 2013 20:33 GMT
#7
That is some super sexy statistics.

Of course, it confirms a lot of things, things that we pretty much expected. Bronze players saturate slower than master players, and there is a quicker expansion in ZvT than in PvP.

But, the personalized tool looks damn cool. That's a really cool job!

Edit : By the way, sometimes, the values for GM are a bit strange. You have to note that the sample size is often really really small (like 15 games of GM level as opposed to 5000 games of master level)
dsjoerg
Profile Joined January 2012
United States384 Posts
May 30 2013 20:36 GMT
#8
Yeah I was tempted to remove the GM column entirely due to low # of samples, but the page is going to automatically update every day, so if people start uploading GM games, then we'll start to see more meaningful stats there too.
card-carrying grubby fan. developer of GGTracker.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 30 2013 20:39 GMT
#9
I'm starting to really really love this site.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-05-30 20:48:37
May 30 2013 20:45 GMT
#10
On May 31 2013 05:36 dsjoerg wrote:
Yeah I was tempted to remove the GM column entirely due to low # of samples, but the page is going to automatically update every day, so if people start uploading GM games, then we'll start to see more meaningful stats there too.


How low is this ? If you have 100 000 of games in total, it can't be that bad ? =)



Assuming the GM column is correct, I find these stats highly interesting! Looking from a zerg perspective, the third basically gets saturated faster and faster from bronze to masters! However in GM ZvZ or ZvT, it actually gets saturated abit slower than masters league which I find really interesting! Being in masters, this could tell me that heavy aggression might be preferable in ZvZ before fully saturating the third for a long time (which corresponds my own experience) and for ZvT I feel like many Zergs are guilty of just rushing up to a full three base economy regardless of what build the Terran is going because they are quite used to play against the heavy macro style from Terran and this might entail some losses.

Regardless thanks for sharing this !


Edit: Err... The numbers were posted and they are actually listed on the site...My bad. Yeah, wish more GM players would get their act together and start using this. Still, I prefer having it there as it might hint towards certain things..
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Ph1losophy
Profile Joined February 2013
4 Posts
May 30 2013 20:50 GMT
#11
While the sample size may screw up a few things, I think it's really interesting to see what a huge gap exists between the average master league player and grandmasters.
n0ah
Profile Joined June 2011
United States250 Posts
May 30 2013 20:56 GMT
#12
This is pretty awesome. Good job!
If this is to end in fire, then we will all burn together
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-30 21:04:04
May 30 2013 20:59 GMT
#13
well the matchups for gm league have between 9 and 33 matches each. Thats a very low number.. for 22 days...

i dunno why the numbers are so low..

but i really like those stats and its a good clean analysis. I really like that youve chosen meaningful indicators and that you didnt make any weird interpretations but let the numbers speak for themselves instead.

I just realized you are the same guy that did that stuff with the inject percentage. While i didnt approve on that topic back then, i really like how you've improved your analytical methods.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2013 20:59 GMT
#14
This tells us sooo much more than efficient with injects does nicely done.
Administrator~ Spirit will set you free ~
Northern_iight
Profile Joined May 2011
Canada363 Posts
May 30 2013 21:10 GMT
#15
hmm. i thought the gap would be much higher. especially for 3rds
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 30 2013 21:37 GMT
#16
Check it out, in PvP, bronze players expand faster than GM players, on average.
Innovation
Profile Joined February 2010
United States284 Posts
May 30 2013 21:41 GMT
#17
I think its interesting and valuable when looking at the difference in full saturation timing between 1 - 2 - 3 base by race. While mostly its already intrinsically known it helps to understand potential timings strength and weakness by match-up. For instance, Zerg has the fastest one base saturation but the slowest 2nd base saturation. Terran has slow 1st base saturation but the fastest 2nd and 3rd base saturation due to the mule factor etc... Toss seems to be somewhere in the middle. Pros are already great at pinpointing those timings by match-up, build, map etc... but this kind of information makes it easier for us non pro's to understand some of the secret sauce to their success.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 30 2013 21:54 GMT
#18
This is awesome. This is one easy way to see where a player is performing compared to everybody else. While this may not be the determining factor in deciding if a player is playing at the next league's level, it gives an easy benchmark for people to shoot for. Well done!
If your all in didn't work, you didn't pull the workers.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 30 2013 21:58 GMT
#19
PvP doesn't really change much from bronze to GM. No wonder I feel stupid playing that MU
SC2 Mapmaker
jermmanDOTA
Profile Joined December 2012
Canada45 Posts
May 30 2013 22:17 GMT
#20
JUST FOR ANYONE WHO DIDNT FIGURE IT OUT: The first race you select on the left is the data displayed.
I exercise occult and subtle power, Carrying water, shouldering firewood.
Arolis
Profile Joined October 2010
United States496 Posts
May 30 2013 23:24 GMT
#21
On May 31 2013 05:30 WolfintheSheep wrote:
Show nested quote +
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

You really should click on links...


I think the most interesting thing here is how close the Bronze league timings are to Grandmaster. It's obviously not close, but it definitely shows how far the average skill level has increased since the early WoL days.

These are only the statistics for ~100,000 games though. You'll notice that there are thousands less games in Bronze compared even to Silver league. So it should be taken into consideration that there are a lot less macro focused players in bronze, which isn't surprising. I'm not sure how much inference can be made about the average Bronze leaguer's macro as compared to GM. These may very well be the stats of the "Top Bronze League" as opposed to the average.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
May 30 2013 23:47 GMT
#22
Brb, bookmarking this site. Great job!!
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
GhostFiber
Profile Joined January 2012
Australia88 Posts
May 30 2013 23:49 GMT
#23
It's interesting that mirror-matches delay expansion timings the most.
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 00:19 GMT
#24
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Totally interesting! I would love to understand why that is.

Also, maybe I should make a version of the page where you pick a league and it shows stats for all matchups at once, making your kind of insight a little easier to achieve.
card-carrying grubby fan. developer of GGTracker.
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 31 2013 00:24 GMT
#25
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
May 31 2013 00:24 GMT
#26
this is fucking amazing. nothing new ofcourse but still the gap between masters and GM feels very real.
A marine walks into a bar and asks, "Wheres the counter?"
ZenithM
Profile Joined February 2011
France15952 Posts
May 31 2013 00:40 GMT
#27
Really cool data. Not really surprised by anything I might read on this. Accurately summarizes how aggressive/passive the different matchups are.
Insurrectionist
Profile Joined February 2011
Norway141 Posts
Last Edited: 2013-05-31 00:45:56
May 31 2013 00:45 GMT
#28
Interesting to see that Bronze is the 2nd fastest after GM to fully saturate their third - most likely because they expand so late that their main is mined out or as good as at 20 minutes, and they can send half their probes down, while the other leagues saturate 3 bases for longer.
KillingVector
Profile Joined June 2012
United States96 Posts
May 31 2013 01:02 GMT
#29
This is really cool! Just a couple questions. I'm assuming that for an XvY matchup, the timings are listed for X. Is this correct?

I would also be interested in seeing the standard deviations (maybe just as a plus/minus in the table). Do you plan to add those?

Great Work!
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 01:08 GMT
#30
On May 31 2013 10:02 KillingVector wrote:
This is really cool! Just a couple questions. I'm assuming that for an XvY matchup, the timings are listed for X. Is this correct?


Yes, I'm changing the wording now to make that more clear.


I would also be interested in seeing the standard deviations (maybe just as a plus/minus in the table). Do you plan to add those?


Hopefully I can find a good way to share the actual histograms. The last time I looked at the distributional data it was definitely not normal (if you know what i mean ).

Great Work!


Thank you!
card-carrying grubby fan. developer of GGTracker.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 31 2013 01:09 GMT
#31
On May 31 2013 05:30 arkedos wrote:
Show nested quote +
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?



you have to visit the site. the picture in the OP ist just an example.


Yea I won't click links while at work, no matter how legit they appear >.<

In PvP bronze players get their natural up faster than GM players. Thats pretty nuts actually.
~ ~ <°)))><~ ~ ~
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 31 2013 01:10 GMT
#32
On May 31 2013 08:24 Arolis wrote:
Show nested quote +
On May 31 2013 05:30 WolfintheSheep wrote:
On May 31 2013 05:26 TheFish7 wrote:
Interesting stats. This is only for PvZ?

You really should click on links...


I think the most interesting thing here is how close the Bronze league timings are to Grandmaster. It's obviously not close, but it definitely shows how far the average skill level has increased since the early WoL days.

These are only the statistics for ~100,000 games though. You'll notice that there are thousands less games in Bronze compared even to Silver league. So it should be taken into consideration that there are a lot less macro focused players in bronze, which isn't surprising. I'm not sure how much inference can be made about the average Bronze leaguer's macro as compared to GM. These may very well be the stats of the "Top Bronze League" as opposed to the average.

The Top of Bronze League is still in the bottom 8%. That's a very large gap from the top 1%.

And just look at ZvP base timings. Yes, there's a notable speed difference across leagues, but the numbers show that everyone across every single league knows that you need to take a fast third base as Zerg...which conversely means most Protoss do a FFE (or Nexus first).

That's a drastic change from early WoL days, where Bronze-Gold league had absolutely nonsensical builds.
Average means I'm better than half of you.
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 01:12 GMT
#33
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


OK! To make it easier for us all to see this and other stats compared across matchups, here's a view of all matchups on a single page: http://ggtracker.com/economy_stats2
card-carrying grubby fan. developer of GGTracker.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 31 2013 01:19 GMT
#34
Might just be from low sample of games, but I found ZvZ third base completed and full saturation of third base to be very interesting when comparing masters to GM players.
133 221 333 123 111
Pachacutec
Profile Joined March 2012
Peru53 Posts
May 31 2013 01:29 GMT
#35
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss
you look better in the shadows
guN-viCe
Profile Joined March 2010
United States687 Posts
May 31 2013 09:23 GMT
#36
Isn't this old information?

The faster you expo, the more peons you make, the sooner you can get a 3rd, and the sooner you can max out.
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-05-31 09:35:38
May 31 2013 09:33 GMT
#37
Interesting stats,

Would be cool to fix the time between income levels for terran since Mules fuck them up (since you can achieve the income before having the required number of bases). Dunno how you could fix it though, higher threshold maybe.
Romanes eunt domus
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
May 31 2013 09:44 GMT
#38
On May 31 2013 18:23 guN-viCe wrote:
Isn't this old information?

The faster you expo, the more peons you make, the sooner you can get a 3rd, and the sooner you can max out.

Dat math-genuis!!
www.twitch.tv/bluquh (PoE, Starbow, HS)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 31 2013 10:15 GMT
#39
On May 31 2013 10:29 Pachacutec wrote:
Show nested quote +
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss


Not quite sure what you're saying there.
11/5/14 CATACLYSM | The South West's worst Falco main
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
Last Edited: 2013-05-31 10:51:43
May 31 2013 10:51 GMT
#40
On May 31 2013 19:15 Targe wrote:
Show nested quote +
On May 31 2013 10:29 Pachacutec wrote:
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss


Not quite sure what you're saying there.


He means bronze players expand when they feel like it.
75
Profile Joined December 2012
Germany4057 Posts
May 31 2013 11:03 GMT
#41
really cool.
made me laugh when i saw that bronze toss are expanding faster than gm toss in PvP
yo twitch, as long as I can watch 480p lagfree I'm happy
Demicore
Profile Joined October 2011
France503 Posts
May 31 2013 11:51 GMT
#42
Really well done and quite enlightening, thanks for the hard work
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 31 2013 12:57 GMT
#43
On May 31 2013 19:51 Cortza wrote:
Show nested quote +
On May 31 2013 19:15 Targe wrote:
On May 31 2013 10:29 Pachacutec wrote:
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss


Not quite sure what you're saying there.


He means bronze players expand when they feel like it.


Ahh, I thought it might have been that, I'm sure GM aggression in PvP is far more potent than bronze level aggression.
11/5/14 CATACLYSM | The South West's worst Falco main
FCReverie
Profile Joined April 2013
Australia103 Posts
May 31 2013 13:22 GMT
#44
On May 31 2013 09:24 fezvez wrote:
Show nested quote +
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.
mnck
Profile Joined April 2010
Denmark1518 Posts
May 31 2013 13:39 GMT
#45
GGtracker keeps getting better Excellent!
@Munck
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2013-05-31 13:42:18
May 31 2013 13:41 GMT
#46
On May 31 2013 22:22 FCReverie wrote:
Show nested quote +
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there
card-carrying grubby fan. developer of GGTracker.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 31 2013 13:55 GMT
#47
wonder what mkp's base timing stats looks like
AKMU / IU
Fjodorov
Profile Joined December 2011
5007 Posts
May 31 2013 14:08 GMT
#48
ty for the interesting stats. Well done
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
May 31 2013 14:09 GMT
#49
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
00higgo
Profile Joined May 2013
Australia119 Posts
May 31 2013 14:17 GMT
#50
I think this will really help me Ty to the poster and anyone at ggtracker <3
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 14:25 GMT
#51
On May 31 2013 23:09 Meow-Meow wrote:
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.


Probably not. It is simply measuring the time from when your 3rd mining base is complete to when you hit 1920 mineral income. To get 1920 mineral income, you need to have 48 workers on 24 mineral patches, or more workers on a smaller number of patches.
card-carrying grubby fan. developer of GGTracker.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-31 14:42:31
May 31 2013 14:38 GMT
#52
On May 31 2013 22:41 dsjoerg wrote:
Show nested quote +
On May 31 2013 22:22 FCReverie wrote:
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there


Its because you have more effective only mineral requiring counters in non-mirror match ups. In mirror match ups everyone has the same units and possibilities and you cannot build a composition with only minerals that will defend almost everything.


For example:

TvP : Static defense like bunker and/or turrets + marines can basically defend everything that protoss can build and will buy you enough time to get medivacs and stim. So you dont initially have to open with gas. Medivac and Stim > everything protoss can do on one base.
Exception: blink stalker allin on some maps. Thats hard to hold, because protoss can circumvent bunkers and its hard to place them correctly. There it would be easier to defend when you open with gas and get stim and marauders faster.

TvT: Gasless expand is very risky. There is a variety of openings that can easily kill you or put you behind if you only have mineral options like marine, bunker and turrets. For example: Hellbat drop. Its almost guaranteed damage if your opponent played a gasless expand. you can drop on marines and kill them the defender has to build bunkers and turrets and yet in most cases you cannot prevent worker losses and lost mining time. Especially if you have to defend two bases.

Gasless expands are the fastest but they limit your options to defend. In some mirror match ups its nearly impossible to defend without gas. The more gas you take, the later is your expand but you have more options to defend.

Other examples: in ZvT you can basically hold every possible agressive option from terran with minerals. Especially because of queens. Thats why it has the fastest 2nd base of all matchups. (thank you queenbuff)
Basher_
Profile Joined January 2011
82 Posts
June 01 2013 01:05 GMT
#53
very cool. great job making this.
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 01 2013 01:07 GMT
#54
neato burrito
:-)
Jezebeth
Profile Joined May 2013
United States23 Posts
June 01 2013 01:24 GMT
#55
Well put together! I am liking this site more and more every time something comes up about it. The numbers are nice, the info is clean... Well done. I would like to see the histograms you promised though lol I like histograms, they show trends that are fantastic to pick out. Again, well done and thank you!
Success is not never falling. In fact, success is falling- and getting up one time more.
iGn1t3
Profile Joined May 2011
Hong Kong73 Posts
June 01 2013 02:18 GMT
#56
This is very neat. Thanks dude! Looks like the faster you get those up, safely, the faster you can become GM. ;p
I lose today to win tomorrow.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-06-01 11:56:48
June 01 2013 11:53 GMT
#57
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 01 2013 11:57 GMT
#58
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's
dsjoerg
Profile Joined January 2012
United States384 Posts
June 01 2013 16:50 GMT
#59
On June 01 2013 20:57 ReignSupreme. wrote:
Show nested quote +
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's


Correct, the base must be complete and in a mining location to be counted.
card-carrying grubby fan. developer of GGTracker.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-06-01 17:26:12
June 01 2013 17:24 GMT
#60
I think all the races have differing but specific timing potentials for aggression. In a non mirror matchup these timings will not sync up as much as they do in mirror matchups.

So in a non mirror matchup you often know that there is a very low probability of a strong timing attack hitting you when you're at your most "powered" stage of your powering. If an attack nonetheless hits you at such an awkward timing, it's almost always an all-in (only thing you need to do is defend).

In mirror matchups the potential for aggression and the timings/strengths of the potential aggression are the same. There is no "silent consensus", as there is in PvZ when the Protoss FEs, that the next 4 minutes are safe for powering. If one player expands but the other doesn't in a mirror, that means something because of the symmetrical nature of timings/strengths/units in mirrors.


It's unfortunate that there are so few GM replays. The few zergs who uploaded GM reps in particular seem to have performed worse than Masters level. In general though, there doesn't seem to be a huge difference between GM and Master. Up to 2 bases income it's mostly 5% or less. 3 bases around 10% or less (excepting the zerg GM).

I think that if there were to exist a potential for 4base 5base 6base incomes, the difference would naturally compound for every additional base. So definitely some interesting data for me as a proponent for a revision of the economic system!
peidongyang
Profile Joined January 2009
Canada2084 Posts
Last Edited: 2013-06-01 17:29:26
June 01 2013 17:29 GMT
#61
this is not edit:completely accurate due to smurfs in bronze league going 5 hatch/cc before anything, which tbh smurfs probably make up a nice 10% of bronze to platinum league
the throws never bothered me anyway
Algis
Profile Joined December 2010
Netherlands86 Posts
June 01 2013 17:53 GMT
#62
For terran's, does this show when the cc is completed or when it's landed on the mining base?
dsjoerg
Profile Joined January 2012
United States384 Posts
June 01 2013 18:14 GMT
#63
On June 02 2013 02:53 Algis wrote:
For terran's, does this show when the cc is completed or when it's landed on the mining base?


CC must be landed in mining position. For CCs that are built in mining position, they must be completed finished with construction.
card-carrying grubby fan. developer of GGTracker.
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