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Base Timings and Saturation Speed from 100k Games - Page 3

Forum Index > SC2 General
Post a Reply
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75
Profile Joined December 2012
Germany4057 Posts
May 31 2013 11:03 GMT
#41
really cool.
made me laugh when i saw that bronze toss are expanding faster than gm toss in PvP
yo twitch, as long as I can watch 480p lagfree I'm happy
Demicore
Profile Joined October 2011
France503 Posts
May 31 2013 11:51 GMT
#42
Really well done and quite enlightening, thanks for the hard work
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 31 2013 12:57 GMT
#43
On May 31 2013 19:51 Cortza wrote:
Show nested quote +
On May 31 2013 19:15 Targe wrote:
On May 31 2013 10:29 Pachacutec wrote:
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss


Not quite sure what you're saying there.


He means bronze players expand when they feel like it.


Ahh, I thought it might have been that, I'm sure GM aggression in PvP is far more potent than bronze level aggression.
11/5/14 CATACLYSM | The South West's worst Falco main
FCReverie
Profile Joined April 2013
Australia103 Posts
May 31 2013 13:22 GMT
#44
On May 31 2013 09:24 fezvez wrote:
Show nested quote +
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.
mnck
Profile Joined April 2010
Denmark1518 Posts
May 31 2013 13:39 GMT
#45
GGtracker keeps getting better Excellent!
@Munck
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2013-05-31 13:42:18
May 31 2013 13:41 GMT
#46
On May 31 2013 22:22 FCReverie wrote:
Show nested quote +
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there
card-carrying grubby fan. developer of GGTracker.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 31 2013 13:55 GMT
#47
wonder what mkp's base timing stats looks like
AKMU / IU
Fjodorov
Profile Joined December 2011
5007 Posts
May 31 2013 14:08 GMT
#48
ty for the interesting stats. Well done
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
May 31 2013 14:09 GMT
#49
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
00higgo
Profile Joined May 2013
Australia119 Posts
May 31 2013 14:17 GMT
#50
I think this will really help me Ty to the poster and anyone at ggtracker <3
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 14:25 GMT
#51
On May 31 2013 23:09 Meow-Meow wrote:
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.


Probably not. It is simply measuring the time from when your 3rd mining base is complete to when you hit 1920 mineral income. To get 1920 mineral income, you need to have 48 workers on 24 mineral patches, or more workers on a smaller number of patches.
card-carrying grubby fan. developer of GGTracker.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-31 14:42:31
May 31 2013 14:38 GMT
#52
On May 31 2013 22:41 dsjoerg wrote:
Show nested quote +
On May 31 2013 22:22 FCReverie wrote:
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there


Its because you have more effective only mineral requiring counters in non-mirror match ups. In mirror match ups everyone has the same units and possibilities and you cannot build a composition with only minerals that will defend almost everything.


For example:

TvP : Static defense like bunker and/or turrets + marines can basically defend everything that protoss can build and will buy you enough time to get medivacs and stim. So you dont initially have to open with gas. Medivac and Stim > everything protoss can do on one base.
Exception: blink stalker allin on some maps. Thats hard to hold, because protoss can circumvent bunkers and its hard to place them correctly. There it would be easier to defend when you open with gas and get stim and marauders faster.

TvT: Gasless expand is very risky. There is a variety of openings that can easily kill you or put you behind if you only have mineral options like marine, bunker and turrets. For example: Hellbat drop. Its almost guaranteed damage if your opponent played a gasless expand. you can drop on marines and kill them the defender has to build bunkers and turrets and yet in most cases you cannot prevent worker losses and lost mining time. Especially if you have to defend two bases.

Gasless expands are the fastest but they limit your options to defend. In some mirror match ups its nearly impossible to defend without gas. The more gas you take, the later is your expand but you have more options to defend.

Other examples: in ZvT you can basically hold every possible agressive option from terran with minerals. Especially because of queens. Thats why it has the fastest 2nd base of all matchups. (thank you queenbuff)
Basher_
Profile Joined January 2011
82 Posts
June 01 2013 01:05 GMT
#53
very cool. great job making this.
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 01 2013 01:07 GMT
#54
neato burrito
:-)
Jezebeth
Profile Joined May 2013
United States23 Posts
June 01 2013 01:24 GMT
#55
Well put together! I am liking this site more and more every time something comes up about it. The numbers are nice, the info is clean... Well done. I would like to see the histograms you promised though lol I like histograms, they show trends that are fantastic to pick out. Again, well done and thank you!
Success is not never falling. In fact, success is falling- and getting up one time more.
iGn1t3
Profile Joined May 2011
Hong Kong73 Posts
June 01 2013 02:18 GMT
#56
This is very neat. Thanks dude! Looks like the faster you get those up, safely, the faster you can become GM. ;p
I lose today to win tomorrow.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-06-01 11:56:48
June 01 2013 11:53 GMT
#57
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 01 2013 11:57 GMT
#58
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's
dsjoerg
Profile Joined January 2012
United States384 Posts
June 01 2013 16:50 GMT
#59
On June 01 2013 20:57 ReignSupreme. wrote:
Show nested quote +
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's


Correct, the base must be complete and in a mining location to be counted.
card-carrying grubby fan. developer of GGTracker.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-06-01 17:26:12
June 01 2013 17:24 GMT
#60
I think all the races have differing but specific timing potentials for aggression. In a non mirror matchup these timings will not sync up as much as they do in mirror matchups.

So in a non mirror matchup you often know that there is a very low probability of a strong timing attack hitting you when you're at your most "powered" stage of your powering. If an attack nonetheless hits you at such an awkward timing, it's almost always an all-in (only thing you need to do is defend).

In mirror matchups the potential for aggression and the timings/strengths of the potential aggression are the same. There is no "silent consensus", as there is in PvZ when the Protoss FEs, that the next 4 minutes are safe for powering. If one player expands but the other doesn't in a mirror, that means something because of the symmetrical nature of timings/strengths/units in mirrors.


It's unfortunate that there are so few GM replays. The few zergs who uploaded GM reps in particular seem to have performed worse than Masters level. In general though, there doesn't seem to be a huge difference between GM and Master. Up to 2 bases income it's mostly 5% or less. 3 bases around 10% or less (excepting the zerg GM).

I think that if there were to exist a potential for 4base 5base 6base incomes, the difference would naturally compound for every additional base. So definitely some interesting data for me as a proponent for a revision of the economic system!
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