• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:32
CEST 15:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Call Us for QuickBooks Pay…
QBfinance
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4063 users

Base Timings and Saturation Speed from 100k Games - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
75
Profile Joined December 2012
Germany4057 Posts
May 31 2013 11:03 GMT
#41
really cool.
made me laugh when i saw that bronze toss are expanding faster than gm toss in PvP
yo twitch, as long as I can watch 480p lagfree I'm happy
Demicore
Profile Joined October 2011
France503 Posts
May 31 2013 11:51 GMT
#42
Really well done and quite enlightening, thanks for the hard work
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 31 2013 12:57 GMT
#43
On May 31 2013 19:51 Cortza wrote:
Show nested quote +
On May 31 2013 19:15 Targe wrote:
On May 31 2013 10:29 Pachacutec wrote:
On May 31 2013 06:37 Oboeman wrote:
Check it out, in PvP, bronze players expand faster than GM players, on average.

ignorence is a bliss


Not quite sure what you're saying there.


He means bronze players expand when they feel like it.


Ahh, I thought it might have been that, I'm sure GM aggression in PvP is far more potent than bronze level aggression.
11/5/14 CATACLYSM | The South West's worst Falco main
FCReverie
Profile Joined April 2013
Australia103 Posts
May 31 2013 13:22 GMT
#44
On May 31 2013 09:24 fezvez wrote:
Show nested quote +
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.
mnck
Profile Joined April 2010
Denmark1518 Posts
May 31 2013 13:39 GMT
#45
GGtracker keeps getting better Excellent!
@Munck
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2013-05-31 13:42:18
May 31 2013 13:41 GMT
#46
On May 31 2013 22:22 FCReverie wrote:
Show nested quote +
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there
card-carrying grubby fan. developer of GGTracker.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 31 2013 13:55 GMT
#47
wonder what mkp's base timing stats looks like
AKMU / IU
Fjodorov
Profile Joined December 2011
5007 Posts
May 31 2013 14:08 GMT
#48
ty for the interesting stats. Well done
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
May 31 2013 14:09 GMT
#49
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
00higgo
Profile Joined May 2013
Australia119 Posts
May 31 2013 14:17 GMT
#50
I think this will really help me Ty to the poster and anyone at ggtracker <3
dsjoerg
Profile Joined January 2012
United States384 Posts
May 31 2013 14:25 GMT
#51
On May 31 2013 23:09 Meow-Meow wrote:
Wow, this site is so neat. Simple, clutter-free and really informative.

Does the "Time from 3rd Base Complete to 3 Base Mineral Income (1920)"-info still work when my main is slightly under-saturated by the point my third is fully saturated? I often find myself with 10-15 drones in my main by the point my third is fully mining, or only 4-8 when my 4th is up.


Probably not. It is simply measuring the time from when your 3rd mining base is complete to when you hit 1920 mineral income. To get 1920 mineral income, you need to have 48 workers on 24 mineral patches, or more workers on a smaller number of patches.
card-carrying grubby fan. developer of GGTracker.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-31 14:42:31
May 31 2013 14:38 GMT
#52
On May 31 2013 22:41 dsjoerg wrote:
Show nested quote +
On May 31 2013 22:22 FCReverie wrote:
On May 31 2013 09:24 fezvez wrote:
On May 31 2013 08:49 GhostFiber wrote:
It's interesting that mirror-matches delay expansion timings the most.


Very interesting find!

Though I can explain it for every matchup, I do not see a deep reason that makes it obvious for all of them.

Because every mirror if you put money into expo early and they put the same money into units you will probably not come out of it well. It is especially noticeable in ZVZ and PvP because of the lack of seige tanks.


I know what you mean, but I wonder if the same is true of non-mirror matchups. So, consider PvT. If one player puts money into expo early and the other puts the same money into units, won't the attacker have an advantage? Most people here will say, "no, in non-mirror matchups a competent defender can hold their natural against a 1-base push".

So what is it about mirror matchups that makes it harder for a competent defender to hold their natural against a 1-base push? P has the same static defense options regardless of which race they're up against.

Not try to be argumentative at all, just honestly trying to understand this.

EDIT: their they're there


Its because you have more effective only mineral requiring counters in non-mirror match ups. In mirror match ups everyone has the same units and possibilities and you cannot build a composition with only minerals that will defend almost everything.


For example:

TvP : Static defense like bunker and/or turrets + marines can basically defend everything that protoss can build and will buy you enough time to get medivacs and stim. So you dont initially have to open with gas. Medivac and Stim > everything protoss can do on one base.
Exception: blink stalker allin on some maps. Thats hard to hold, because protoss can circumvent bunkers and its hard to place them correctly. There it would be easier to defend when you open with gas and get stim and marauders faster.

TvT: Gasless expand is very risky. There is a variety of openings that can easily kill you or put you behind if you only have mineral options like marine, bunker and turrets. For example: Hellbat drop. Its almost guaranteed damage if your opponent played a gasless expand. you can drop on marines and kill them the defender has to build bunkers and turrets and yet in most cases you cannot prevent worker losses and lost mining time. Especially if you have to defend two bases.

Gasless expands are the fastest but they limit your options to defend. In some mirror match ups its nearly impossible to defend without gas. The more gas you take, the later is your expand but you have more options to defend.

Other examples: in ZvT you can basically hold every possible agressive option from terran with minerals. Especially because of queens. Thats why it has the fastest 2nd base of all matchups. (thank you queenbuff)
Basher_
Profile Joined January 2011
82 Posts
June 01 2013 01:05 GMT
#53
very cool. great job making this.
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 01 2013 01:07 GMT
#54
neato burrito
:-)
Jezebeth
Profile Joined May 2013
United States23 Posts
June 01 2013 01:24 GMT
#55
Well put together! I am liking this site more and more every time something comes up about it. The numbers are nice, the info is clean... Well done. I would like to see the histograms you promised though lol I like histograms, they show trends that are fantastic to pick out. Again, well done and thank you!
Success is not never falling. In fact, success is falling- and getting up one time more.
iGn1t3
Profile Joined May 2011
Hong Kong73 Posts
June 01 2013 02:18 GMT
#56
This is very neat. Thanks dude! Looks like the faster you get those up, safely, the faster you can become GM. ;p
I lose today to win tomorrow.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-06-01 11:56:48
June 01 2013 11:53 GMT
#57
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
June 01 2013 11:57 GMT
#58
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's
dsjoerg
Profile Joined January 2012
United States384 Posts
June 01 2013 16:50 GMT
#59
On June 01 2013 20:57 ReignSupreme. wrote:
Show nested quote +
On June 01 2013 20:53 Greendotz wrote:
Quick question, for Terran do the stats register the moment the CC is complete, or the moment the CC is landed at it's mining location?

*edit* Also I bet mules will also skew the saturation speed timing, especially the 3rd, they've obviously just dumped about 5 mules. I think the T figures should be taken with a pinch of salt


I assume Mining Location as it does state it doesnt include macro hatch's


Correct, the base must be complete and in a mining location to be counted.
card-carrying grubby fan. developer of GGTracker.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-06-01 17:26:12
June 01 2013 17:24 GMT
#60
I think all the races have differing but specific timing potentials for aggression. In a non mirror matchup these timings will not sync up as much as they do in mirror matchups.

So in a non mirror matchup you often know that there is a very low probability of a strong timing attack hitting you when you're at your most "powered" stage of your powering. If an attack nonetheless hits you at such an awkward timing, it's almost always an all-in (only thing you need to do is defend).

In mirror matchups the potential for aggression and the timings/strengths of the potential aggression are the same. There is no "silent consensus", as there is in PvZ when the Protoss FEs, that the next 4 minutes are safe for powering. If one player expands but the other doesn't in a mirror, that means something because of the symmetrical nature of timings/strengths/units in mirrors.


It's unfortunate that there are so few GM replays. The few zergs who uploaded GM reps in particular seem to have performed worse than Masters level. In general though, there doesn't seem to be a huge difference between GM and Master. Up to 2 bases income it's mostly 5% or less. 3 bases around 10% or less (excepting the zerg GM).

I think that if there were to exist a potential for 4base 5base 6base incomes, the difference would naturally compound for every additional base. So definitely some interesting data for me as a proponent for a revision of the economic system!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 1039
SteadfastSC260
TKL 172
Rex118
CosmosSc2 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 260
TKL 172
Rex 118
CosmosSc2 38
EnDerr 20
StarCraft: Brood War
Bisu 2998
Shuttle 2575
Jaedong 1048
Horang2 953
EffOrt 801
Hyuk 564
Light 411
Rush 295
Snow 283
Mini 281
[ Show more ]
Stork 258
ZerO 109
Zeus 104
Pusan 79
ToSsGirL 49
Sexy 41
Aegong 29
soO 28
sSak 20
sorry 18
zelot 16
ajuk12(nOOB) 14
Sacsri 13
SilentControl 11
Terrorterran 11
Icarus 8
Rock 7
Dota 2
qojqva1268
Dendi1029
Gorgc1010
syndereN326
Counter-Strike
olofmeister1393
zeus322
edward55
Other Games
singsing1977
hiko762
B2W.Neo583
DeMusliM292
Lowko286
Liquid`VortiX158
mouzStarbuck140
Hui .125
KnowMe107
ArmadaUGS36
Organizations
StarCraft: Brood War
UltimateBattle 1358
lovetv 13
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV312
League of Legends
• Jankos1861
• TFBlade872
Upcoming Events
RotterdaM Event
2h 43m
Replay Cast
10h 28m
The PondCast
20h 28m
OSC
1d 8h
IntoTheTV X SOOP
1d 21h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.