- What is this?
- Twitter
- New features
- Old features and pleas
- Top 10 players
- Top 10 foreigners
- Top 10 teams
- Contact
- In debt to
Aligulac.com is an ongoing statistical project and website in development started in December 2012. It offers a comprehensive database of games from the pro and semipro SC2 scene, as well as a unique rating system aimed at rating players and teams, and predicting games. Every two weeks, when a rating list is finalized, I write a post like this.
The FAQ might be able to answer your questions. If not, I'll be keeping an eye on this thread so you can ask away here.
Also, before we start, I want to quote Heartland from one of my previous threads who had this to share, better put into words than I ever could.
On February 03 2013 02:50 Heartland wrote:
I think what's cool and great about this work is that it does what statistics are good for. They give you the ability to create data and then to look at it critically. But maybe people in this thread confuse statistics with the Truth with a capital p (sic). That's not the way you should read statistics, whether in the morning paper or on TL. Rather statistics can make us think about deeper connections that we haven't seen before, twist and turn around concepts and play with them through statistical models. They're not meant to say "Scarlett should be in Code S." Obviously there are flaws or issues with these stats, but it's common for statistics everywhere. What you can do with that is to add or change some modifier, let it meet other forms of reasoning or to extrapolate on what we take for granted.
So yeah, tl;dr, lies, damn lies and statistics are the case with all stats but it's not the point of stats.
I think what's cool and great about this work is that it does what statistics are good for. They give you the ability to create data and then to look at it critically. But maybe people in this thread confuse statistics with the Truth with a capital p (sic). That's not the way you should read statistics, whether in the morning paper or on TL. Rather statistics can make us think about deeper connections that we haven't seen before, twist and turn around concepts and play with them through statistical models. They're not meant to say "Scarlett should be in Code S." Obviously there are flaws or issues with these stats, but it's common for statistics everywhere. What you can do with that is to add or change some modifier, let it meet other forms of reasoning or to extrapolate on what we take for granted.
So yeah, tl;dr, lies, damn lies and statistics are the case with all stats but it's not the point of stats.
So, let's get on with the news.
I don't quite get the fascination with Twitter, but since it's one of those important e-sports things there is now an official Aligulac twitter @Sc2Aligulac. It's operated by my PR advisor Grovbolle, though I'll use it myself to announce features. You can follow this for predictions, announcements and the regular goofy stuff that Grovbolle will write.
![](/mirror/smilies/puh2.gif)
New features since last time
- I am still tweaking the rating system, and you shouldn't expect it to settle just yet. It's a slow process, since whenever I change something I have to figure out the optimal parameters all over again, which is a very lengthy process. The latest change allows players who play rarely to adjust faster and players who play more often to adjust slower. Since most players are of the second type, I had to overall raise the speed of adjustments to compensate.
- There are now fewer than 10,000 uncatalogued matches, down from 13,000 last time. Almost all of this comes from Go4SC2 cups. (We're chasing that number zero.) Also, the number of games in the database passed 120,000.
- The results lists now have icons that indicate game version (WoL/HotS) and tournament type (offline/online).
- Player, team and event pages contain more information now. Events have matchup statistics, homepages, liquipedia links. Players have earnings and a ratio of offline matches. Same with teams. One interesting thing is the MC number. To get an MC number of 1, you have to have played an offline match against MC. To get an MC number of 2, you have to have played an offline match against someone with an MC number of 1, and so on. MC was chosen because he has more offline games than anyone else. Think of this as our version of Erdös or Bacon numbers. Basically, more numbers! Yay!
- There is a new balance report page. This will be expanded greatly as I think of more statistics to produce.
- Player match histories are now filterable by race, nationality, match length and type (offline/online). If you want to check the lifetime head-to-head record, the best way to do that is like this.
- The code has been put on GitHub. Along with the database dump this should allow you to replicate everything.
- Feature requests and bugs are best submitted here, though it's not that important.
- Charts have been improved. We ditched the server-rendered plots and went with javascript instead, which lightens server load and allows you to interact much more easily. Try it out. You can click and drag to zoom and export graphs.
Everyone can submit results. Just go here: http://aligulac.com/add/ – some pro players have been scouring their histories and submitting the missing bits (mostly the wins cough, cough), which is great!
Help is still needed! The database is probably the biggest in the world of its kind and it's being maintained by a handful of people. There are still 10,000 matches that have not been catalogued and I dare not imagine how many games we have yet to add. Almost all the Playhem cups are still missing, for example. People volunteer fairly regularly, but the workload is too damn high for the current staff. For all the rejected TLPD volunteers (I know you are out there, I was one myself) this would be the perfect project.
Anyway, let's get to the juicy bit. These two weeks include games from (in no particular order): MLG Showdowns, Day[9] King of the Beta, IEM WC, GSL, Proleague, Ritmix RSL, Flamingcow.tv open, IPL qualifiers, Cascade1xbet league, IPTL, Francophone Championship, Gladiator's Arena, GSTL preseason, Assembly, Yegalisk Master Cup, aAa Pro Challenge, ESET UK Masters, and a bunch of minor regional leagues (Danish and Dutch mostly), showmatches and weekly cups.
Top 10 players
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Life 1887
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Bomber 1825
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PartinG 1815
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Leenock 1810
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DongRaeGu 1798
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Polt 1789
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HyuN 1777
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viOLet 1768
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ForGG 1766
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Rain 1712
Top 10 foreigners
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VortiX 1708
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Stephano 1690
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Sen 1667
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LucifroN 1630
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Scarlett 1611
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Nerchio 1603
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Fraer 1553
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Snute 1545
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XiGua 1511
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LiveZerg 1493
Top 10 teams, all-kill edition
- Incredible Miracle 92.61%
- StarTale 92.46%
- MVP 90.99%
- AZUBU 90.40%
- SK Telecom T1 89.44%
- FXOpen e-Sports Korea 85.71%
- Prime 85.09%
- Team Liquid 83.73%
- Evil Geniuses 82.33%
- Team Acer 82.10%
- Incredible Miracle 80.51%
- AZUBU 77.22%
- MVP 76.54%
- StarTale 76.44%
- SK Telecom T1 69.46%
- Team Liquid 60.61%
- Prime 59.84%
- FXOpen e-Sports Korea 59.74%
- Evil Geniuses 58.85%
- Woongjin Stars 54.12%
Contact us
For comments, feedback, feature requests and especially volunteers, you can reach us by:
- This thread, duh.
- Twitter @Sc2Aligulac.
- PM. Me.
- IRC: #aligulac on quakenet.
- E-mail to evfonn(at)gmail(dot)com.
- Issue list on GitHub.
- Pilgrimage to Zürich. I will find you.
- New guy: FrozENDruiD, manager of NewRoSoft.
- Programming team: Conti, Otolia (still getting ready
).
- Database maintainers: Conti, kiekaboe, Inflicted, Grovbolle, PhoenixVoid, scisyhp, Susurrus.
- PR manager and tweeter: Grovbolle
- Everyone who PM's and e-mails me with suggestions. You're all heard.