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Previously, David Kim posted on B.net considering removing the two middle Watch Towers on Akilon Flats/Wastes.
We've been watching the Watch Tower change carefully on GSL. We think the change of removing the 2 Watch Towers is good for that map and are thinking of removing it on both Akilon Wastes and Akilon Flats.
Just wanted to get your feedback before doing so.
Thanks~ http://eu.battle.net/sc2/en/forum/topic/6533734833
It seems this has been implemented onto ladder with the latest patch 2.0.4.
![[image loading]](http://i.imgur.com/PTS2DHe.jpg)
Also implemented on all ladder maps are neutral unbuildable rocks previously implemented in the HotS beta, which act like the neutral supply depots already implemented on numerous tournament maps.
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China6326 Posts
Quite expected changes since for now most HotS system changes are already in.
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"Hell, it's about time!"
No seriously. This neutral supply depot change has been long overdue.
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It's a very good change.
It also indicated something that I wish more people would realize and take into consideration---
If you remember, when people first started talking about removing watch towers on certain maps, the official response (I think Browder in an interview) was something to the effect of 'we think watchtowers add to the game, we don't plan on removing any'.
This is kind of their response to everything-- give a conservative, status quo response to large amounts of feedback, review it internally, and potentially change their decision if warranted.
So much whining can be averted if people just realized this.
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On February 20 2013 05:24 caradoc wrote: It's a very good change.
It also indicated something that I wish more people would realize and take into consideration---
If you remember, when people first started talking about removing watch towers on certain maps, the official response (I think Browder in an interview) was something to the effect of 'we think watchtowers add to the game, we don't plan on removing any'.
This is kind of their response to everything-- give a conservative, status quo response to large amounts of feedback, review it internally, and potentially change their decision if warranted.
So much whining can be averted if people just realized this.
Very much so. Unfortunately, I believe you're crediting a substantial portion of the community (read: the whiners who go ballistic every time something changes/doesn't change) with more reasonable temperaments than they have.
I've played a few games on the new patch today and I am absolutely loving the changes. Those high ground pods which used to have watchtowers on Akilon are no longer as useful for wide-ranging vision, but put a Siege Tank or 2 on them during your 2-2 push versus Zerg? Ooooooo yeah, that's the stuff.
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Do the watch towers disappear after a certain time or are they just gone?
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folowwing Blizz logic just gone, cause it would be too confusing for new players. I hope they decide to make maps w/o towers to see what kind of game can develope in new circumstances
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finally they add the depots. after almost 3 years...
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On February 20 2013 05:44 _SpiRaL_ wrote: Do the watch towers disappear after a certain time or are they just gone?
They're just gone, Bliz tends to not do any of the fancy stuff like that. For another example see Metropolis LE
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On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years...
Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
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On February 20 2013 05:58 Dirkinity wrote:Show nested quote +On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
What race do you play? If it's never happened to you, it's probably not zerg.
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On February 20 2013 05:58 Dirkinity wrote:Show nested quote +On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.
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On February 20 2013 06:00 Indrium wrote:Show nested quote +On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. What race do you play? If it's never happened to you, it's probably not zerg. Not to mention it only takes 2 bunkers to block the ramp, not 3. This and 3 pylon wall have happened to me TOO MANY times!!
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Great changes. They should put a neutral raised depot at the natural's ramp, though.
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I like the changes the rock thing on hots is good cause it looks good and browder knows rocks
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On February 20 2013 05:58 Dirkinity wrote:Show nested quote +On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
On the other hand, some protoss players block with 3 pylons.
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On February 20 2013 05:58 Dirkinity wrote:Show nested quote +On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
1. It requires 2 bunkers, not 3. 2. 3pylon blocks occur very frequently in PvZ.
On February 20 2013 06:00 Demonhunter04 wrote:Show nested quote +On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.
I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax.
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On February 20 2013 06:04 FabledIntegral wrote:Show nested quote +On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. 1. It requires 2 bunkers, not 3. 2. 3pylon blocks occur very frequently in PvZ. Show nested quote +On February 20 2013 06:00 Demonhunter04 wrote:On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer. I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax. Yup, I've recently been pylon blocking every zerg, every time. Dickish of me? Absolutely, but I hate the matchup so much I don't care. Funny thing is, I still lost half the time because I don't know how to properly transition and I suck so much. Logged onto WoL today, saw those rocks were up, and decided I'll switch to the beta. Not feeling up to the task of playng vs zerg straightup.
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On February 20 2013 06:00 Demonhunter04 wrote:Show nested quote +On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.
Why did I never do that when I offraced -.- Man i could have tmy CC before second depot....
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I'm glad watch towers will be gone. Promotes active scouting/map presence with extra scouts (ovies and lings for me as Z) and rewards/punishes this activeness.
On February 20 2013 06:09 Zenbrez wrote:Show nested quote +On February 20 2013 06:04 FabledIntegral wrote:On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. 1. It requires 2 bunkers, not 3. 2. 3pylon blocks occur very frequently in PvZ. On February 20 2013 06:00 Demonhunter04 wrote:On February 20 2013 05:58 Dirkinity wrote:On February 20 2013 05:50 Zeon0 wrote: finally they add the depots. after almost 3 years... Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me. The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer. I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax. Yup, I've recently been pylon blocking every zerg, every time. Dickish of me? Absolutely, but I hate the matchup so much I don't care. Funny thing is, I still lost half the time because I don't know how to properly transition and I suck so much. Logged onto WoL today, saw those rocks were up, and decided I'll switch to the beta. Not feeling up to the task of playng vs zerg straightup.
Also if you'd just learn to PvZ, you wouldn't have to pigeon-hole yourself into an obnoxious build that you don't even know how to properly transition from. Maybe that is why you don't understand the match-up, since you don't bother putting in anytime to play standard 
So lame when I need to pull 5-6 drones for your stupid wall-in at my ramp.
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