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[T] MTG Mini Mafia II

Forum Index > TL Mafia
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1 2 3 4 5 6 Next All
Stutters695
Profile Joined July 2012
2610 Posts
January 04 2013 23:33 GMT
#75
I'm totally down for this but I know nothing of the vintage format. Would a standard style deck be useful or would I just get dunked hardcore.
Stutters695
Profile Joined July 2012
2610 Posts
January 04 2013 23:52 GMT
#77
Cool /in (I know I have to pm him a decklist but just to show intent. I'll send the decklist after yet another ends and I'm home).
Stutters695
Profile Joined July 2012
2610 Posts
January 05 2013 01:57 GMT
#84
I sent a PM to Art, dunno if I got in or not but if I did I would be game for that.
Stutters695
Profile Joined July 2012
2610 Posts
January 05 2013 03:53 GMT
#89
On January 05 2013 12:45 iGrok wrote:
Show nested quote +
On January 05 2013 12:19 gonzaw wrote:
Well, any deck is "funnier" than the one I used last time...

...although I have a specific deck in mind I want to fuck town/scum with this game

Don't know what a "fun" deck is though

Decks with themes are fun (bad tribes like bears or squids, etc)
Making bad cards work is fun (chalice of life, praetor's council, etc).
Doing weird shit is fun (Watch as i lightning bolt My Own Zombie!, etc)


Basically anything that cant stand up to Modern decks - so no jund, affinity, etc.

Fun is anything that is decent or worse, nothing really great- nd that will generate some laughs. Like a chickens deck. At first i put together a legacy deck for this but now i think this will be more fun!

If that's the case I'd need someone to create a deck for me. I can play standard and I'm pretty good about picking up and piloting a deck by seeing the cards but I know nowhere near enough cards to make a gimmick more than just a topdeck race lol.
Stutters695
Profile Joined July 2012
2610 Posts
January 06 2013 18:18 GMT
#107
If anyone has any suggestions for a green ramp deck or a black green deck of some sort I'm totally looking for suggestions. I generally played RDW or Solar Flare(the innistrad version) last time I played standard, but control doesn't seem fun/practical for this and RDW would probably ruin a person or twos game and knowing me I probably wouldn't hit the scum.
Stutters695
Profile Joined July 2012
2610 Posts
January 08 2013 20:19 GMT
#110
Well if we aren't doing fun decks I'll make one tonight.

Arco if you can't find anyone I've got like 4 or 5 ideas I want to playtest just to get a feel for them if you wanted to come up with a couple decks that you wouldn't use but are playable we could test like 3 each without giving it away completely. When I played standard I was usually like 8-12/24-30 in FNM so I'm by no means good though.

Otherwise parroting Arcos request, but only after he finds someone.
Stutters695
Profile Joined July 2012
2610 Posts
January 09 2013 01:03 GMT
#114
I'll download it tomorrow if anyone wants to play. Wouldn't really plan on plsytesting to make sure it's a good deck or anything, just to get a feel for it in general. More to avoid dropping an unburial rites on some 4cmc creature without realizing I could get a wurmcoil engine or some equally dumb play just cause I don't know older cards that well (if that makes sense).
Stutters695
Profile Joined July 2012
2610 Posts
January 09 2013 04:30 GMT
#118
Lol wastelands fuck everyone up. Glad they were never around standard when I played.
Stutters695
Profile Joined July 2012
2610 Posts
January 12 2013 21:28 GMT
#125
K. I'll probably redo mine since we aren't doing the fun gimmicks thing so I'll send that in tonight or tomorrow.
Stutters695
Profile Joined July 2012
2610 Posts
January 28 2013 23:57 GMT
#256
Hi guys. I wasn't part of the first mtg but I'm pretty stoked for this.

Agreed on scumhunting being way more important than MtG speculation. Especially without a stack its pointless until later. I'lltry to be active about what I'm doing with the game in addition to scumhunting but d1 I don't expect to do much in regards to cards.
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 01:13 GMT
#306
Sorry I'm at work most nights from 5-11 est. I phone post during downtime.

1) I think CHs entrance was definitely safe, but it was worth saying due to the new players to this theme like me. His points name sense. Not much to say on that intro.
2) Its stupid, but I'd have to check iGroks previous games to see if he usually trolls. Since its so early I could see it being used to generate discussion. If he keeps it up I'll have much larger issues with it.
3) Drawing a shitload of cards early seems very pro-town, but I'll need to see some scumhunting since he'd do that as mafia anyway cause it seems like that's his deck style. Regarding the 0/X his response makes sense, but I need to look up the cards. I don't see it particularly worrisome this early with his responses though.
4)RH does concern me. The fact he entered to defend 0/X without any specifics worries me. Especially how he says to suit his purposes, not the town's.

Brb work
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 01:41 GMT
#320
On January 29 2013 10:25 (DontFear)ThePoster wrote:
We could do this:

Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed.
The other "townier" players cast creatures/spells/etc.

With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ )

Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it.

I like the idea here. I can't drop any creatures today so I could fill mana but I'd much rather try to force scum to do it (in case I manage to draw something I can drop and be open to the mafia creature. Really wish I would have thought of mulliganing before I dropped my land.
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 02:19 GMT
#335
On January 29 2013 11:00 Clockwork Hydra wrote:
Okay so here's the thing:

We are running Zombie Infestation.
(this badboy right here:+ Show Spoiler +
[image loading]
)

For that reason, we would have prefered Minds aglow next turn (and given all 3 mana, too!), but it seems like like it would be more beneficial to town in general this turn, than delaying until next turn

So if it's going to be today, we would REALLY like to cast zombie infestation this turn (instead of contributing mana). And of course still ask everyone else to use as much mana as humanly possible!

Not just the lurkers/scum! Everyone! Think of it as a group project!

I promise we're not crazy (or scum)

~dandel (with acro's consent)

Haven't we established that using as much mana as possible isn't entirely helpful? Drawing is great but if we mill ourselves were ditching a lot of potentially powerful cards when we discard to seven since we won't have mana.

Since you haven't mentioned it, what are your thoughts on forcing the scummiest players into contributing their mana for it?
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 03:23 GMT
#371
On January 29 2013 12:02 SuckMyTopdeck wrote:
Show nested quote +
On January 29 2013 12:01 BinOnFire wrote:
What pressure? IT WAS 1 post.

Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people.


you'll have to excuse me if i'm talking nonsense right now (magic noob ), but this post is what resonates with what i've been saying. Clockwork provided a framework for mafia to contribute in a sense they would find townie, and in a way (presumably) that could even be beneficial for mafia. I don't understand the townie motivation behind this
of course it helps mafia, but hand size is one of the most powerful resources in magic. By forcing two players to contribute their mana if we hit townies the mafia benefits slightly better, but town gains 35 cards to their 10 (assuming 5 each) with 5 players developing their boards to mafia's two. If we hit one or both mafia the benefit to town is even greater, but even with the worst case scenario town comes out way ahead.
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 15:48 GMT
#442
I'm up, catching up now.
Stutters695
Profile Joined July 2012
2610 Posts
January 29 2013 23:54 GMT
#550
On January 30 2013 07:42 (DontFear)ThePoster wrote:
Also Stutters:

Show nested quote +
On January 29 2013 08:57 Stutters695 wrote:
Hi guys. I wasn't part of the first mtg but I'm pretty stoked for this.

Agreed on scumhunting being way more important than MtG speculation. Especially without a stack its pointless until later. I'lltry to be active about what I'm doing with the game in addition to scumhunting but d1 I don't expect to do much in regards to cards.


This is kind of interesting, since every single post of yours since this one (except the one where I basically force you stuff out of you), has been about MtG speculation.

What gives? I think I saw you post in LIX, so you shouldn't have much trouble posting here soon.


I should have phrased that better. Theory crafting isn't good on its own but it is helpful early d1. It provides something to discuss. As the game goes on I expect less theory crafting except to what directly applies to actions that day.

That said regarding mind aglow I'm neutral to today or tomorrow. Since the mafia creature is unlockable and we want yo attack whenever possible anyway as long as I don't get attacked for 11 from monsters that are dropped I'll live til tomorrow. It's definitely better for me today since I might pull something I can drop but in the grand scheme whatever gives us the most attack damage is what I'm backing.

Regarding revealing deck arch types I agree with revealing. I've got a green ramp with bears and its probably one of the weaker decks due to my lack of vintage knowledge and picking cards. That said it does pack some power of it gets rolling but nowhere near as fearsome as zombies or something like that. I saw someone has lavamancers which means the more they mill through mind aglow means they can burn more, but I don't know the other decks well enough.

Now regarding who I think is scum, I agree I think at least 1 hydra is scum. I know I'm not and currently nova feels town to me. Crossfire I'm somewhat suspicious of. He might not know MtG that well but of all of his posts nothing is an original thought except gonzaw is scummy for a post that once he explained it he agreed with (although less extreme). What concerns me about that is that he's advocating defending attacks as long as they're offensive also which is beneficial to scum much more than town from my view.

I need to read over the hydras filters to get a feel for who is most likely scum out of them, but holistically I'd lean towards aperture currently.
Stutters695
Profile Joined July 2012
2610 Posts
January 30 2013 00:14 GMT
#552
On January 30 2013 08:37 Clockwork Hydra wrote:
Show nested quote +
On January 30 2013 08:22 (DontFear)ThePoster wrote:
Also considering Prome told me (and everybody) Stutters is this "useless" every time he's town, I am thus willing to "forgive" him and focus on Crossfire more, and also considering Xfire's "blunders" and contradictions and wishy-washy play so far

I.e if I had 2 10/10 beasts I'd attack Cross right now and let Stutters be for another day.

Please don't say this kind of stuff.

Stutters: you are not getting a freebie from me. I don't give a shit about your meta. Start scumhunting or get zombied.

Agreed with this actually. Why would you give me a free pass for a day? From your position I wouldn't consider me town yet. Why would you give me a free pass instead of questioning me to force more out of me.
Stutters695
Profile Joined July 2012
2610 Posts
January 30 2013 00:15 GMT
#553
Ebwop the questions were at ThePoster
Stutters695
Profile Joined July 2012
2610 Posts
January 30 2013 00:50 GMT
#560
On January 30 2013 09:18 (DontFear)ThePoster wrote:
Check the "i.e".
If I had to attack someone today it'd be Cross, not you.
I don't think I said I'd give you a "free pass", rather that I'd "forgive" your lack of participation/shit as not being scummy enough to kill you.
Thus I wanted more focus on Cross, who I do want to kill, or rather (to not be that extreme just yet), who I think is likely scum, at least ahead of your/Nova

/G

Yeah, I got that. Makes sense but why not question me to try and force more out of me? Seems like you're content to kill Xfire then me rather than be proactive about it. That concerns me.
Stutters695
Profile Joined July 2012
2610 Posts
January 30 2013 00:53 GMT
#562
On January 30 2013 09:48 Aperture Science wrote:
I will attack BinOnFire with everything, every turn.

Now you no longer have to worry about me in your attempts to plan out what everyone will play.


Or you could attack someone for being scum and play to win?
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