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An old article involving Zileas

Forum Index > BW General
Post a Reply
suffeli *
Profile Blog Joined October 2002
Finland772 Posts
Last Edited: 2006-03-01 01:49:22
March 01 2006 01:42 GMT
#1
An old article... probably mildly interesting read for newschool players, but for oldschooler(like me) it brings a touch of nostalgia.

[edit] added date and cite.

...

Starcraft: The "Old School"

Tzu's ways are the ways of the best Starcraft players in what Zileas calls the "old school." These players strive to build a strong economy to finance overwhelming hordes of units. When they outnumber the enemy 10 to 1, they attack; 5 to 1, they surround you get the idea. Individual battles matter little to these players, since it's more important to build a large mobile force capable of attacking the opponent's weak spots.

Most of these players come from the days of Warcraft 2, Starcraft's predecessor. Warcraft's interface and units didn't allow players to gain much benefit from micromanaging individual battles. Warcraft's units were more homogeneous meaning you didn't see kill ratios of 50:1 like Templars and Reavers are capable of in Starcraft. In short, macromanagement was the only way to go. Build a large army. Divide the enemy's army. Concentrate the firepower of your army.

Starcraft: The "New School"

And then there was Zileas. He came along and pointed out the amazing effects micromanagement of individual battles can have in Starcraft, and he preached the revolutionary ideas of divide and conquer and concentration of firepower on the small scale, that is.

Lesson 1: Shift queue to concentrate firepower. When enemy forces engage, say 10 marines versus 10 marines, they will fire at each other in a mostly random distribution, so units will only start dying towards the end of the battle. The better player will select all his marines and concentrate their firepower on a single enemy marine, then (hold shift to) queue the next command to concentrate firepower on the second enemy marine, and so forth. All 10 of the first players marines will kill one of the enemy's units right way, reducing his firepower. The 10 marines will then automatically (through shift queuing) concentrate their fire on the next enemy unit, then the next one, and so on. The enemy is dividing his own fire but the better player concentrates it.

Lesson 2: Use formation to concentrate firepower. When two enemy forces engage, say 10 marines versus 10 marines, formation can be everything. If one player marches his single file line of marines into a horizontal line of enemy marines, the horizontal line formation will be able to concentrate its fire on the first marine in the single file line, then the second, and so on. The last marines in the single file line won't even be close enough to fire until all their friends are dead. Even better than a horizontal line is "shallow encirclement," a crescent shaped formation that maximizes the firepower one can apply to a point.

Lesson 3: Use choke points (narrow passes) to divide the enemy's units. When a large enemy force must pass through a narrow choke point (either naturally created by terrain or artificially by your buildings) he is dividing his own force for you. You can concentrate your firepower on each unit as it passes by.

There are more lessons, but his point is the concentration of firepower on the small scale of an individual battle. I cannot leave out Zileas's most extreme and signature use of concentration of firepower: his "Doom Drop."

Zileas is known for playing the Protoss race, the race smallest in numbers and most powerful in punch. Notice that they are already concentrated before he even got a hold of them. A so-called Doom Drop is when you fill 4 or 5 shuttles (flying transports that carry other units) full of amazingly powerful Protoss attack units such as Reavers, Templars, and Archons. (These shuttles are accompanied by Scouts, heavily armored air units.) This superabundance of force his concentration of firepower is enough to overwhelm nearly anything, so long as it is applied instantly at a single point. When 1 Archon, 3 Reavers, 4 Zealots, and 3 Templars suddenly appear in the middle of your base, the sheer force of it all applied to your surely badly positioned units is usually too much.

[image loading]


A Doom Drop in Starcraft, Zileas style.

Even more devastating is what Zileas calls his Extra Crispy with Slaw version of the Doom Drop, where he uses hallucinated (illusionary) units to draw fire. Flying 4 shuttles into an enemy base is not an easy task, since they'll probably be shot down easily whatever anti-air happens to be scattered about. 4 Shuttles accompanied by, say, 5 scouts is another matter. Now the anti-air fire has been divided among more targets. Better still if all these targets are accompanied by, say, 10 illusionary Scouts. The illusions can't attack, but they draw fire enemy fire giving the real units more time to act. In effect, the illusions divide and conquer the enemy's anti-air fire.

[image loading]


Preparations for a Doom Drop, Extra Crispy with Slaw.

Micro and Macro

Why not apply Tzu's teachings of divide and conquer and concentration of firepower on the large scale as well as the small? Must one choose one over the other? The answer in Starcraft, realistically, is yes. One only has so much attention which must be divided between micro Extra Crispy with Slaw Doom Drops and macro economy and horde-building. Zileas explains:

The Third Resource: Concentration

Minerals and Gas are the resources that most players think in terms of. Although these are central to the game, you also need to think in terms of concentration. I define concentration as time that a player has to spend focusing on a task during the game. Expanding is a high concentration task, especially if you are Protoss. Attacking certainly has a high concentration level, and the more concentration you put into an attack, the higher the effect. Even scouting carries a high associated cost. One big difference between “Someone who is really good” and someone who is #1 is knowing when you need to watch a battle, and when you don't, and recognizing that your opponent also has a finite amount of concentration to draw from. There are a number of techniques for minimizing concentration costs (i.e. hot-keying buildings, using magic spell hot keys, queuing attacks, etc.), but everything you do has some intangible concentration cost. I would argue that as you get better at Starcraft, you go into a match with a larger innate concentration income/second. It is very possible when doing multiple coordinated attacks at different locations to use your superior concentration reserve (if you have it) to decimate an enemy who is tied with you in terms of unit control and tangible resources. Although I’m sorry to say this, concentration is basically talent. Playing a lot of games slowly raises it, but its something some people have a lot of and some people don't. It's kinda like fast sprint ability in running: you can train up and become a great long distance runner, but for sprinting, there's always that talent based barrier you can slowly improve it, but everyone has a limit. I'm sure that someone will push me off #1 who has more innate talent, along with the same skills…

The best way to train concentration, as Visage has reminded me just now over MIT chat, is to play 2 on 1s and 3 on 1s (multiple opponents vs. you). I can often pull 3 on 1s, and certainly 2 on 1s, and really the only reason I can do this is my ability to multitask. Also, team melee is an interesting game as it involves doubled concentration reserves on both sides… well almost doubled since its not one mind thinking at once and they have to communicate…?

Whether you, as a player, spend your concentration resources on the large scale or the small depends on which game is at hand and your personal style. In either case, the same principles are at work. On one level or another, thou shalt concentrate thy fire and divide and conquer thine enemy!

[image loading]


Postscript

In an odd footnote of history, I was a senior at MIT when Zileas, who apparently has a real name (Tom Cadwell), was a freshman. I never actually met him, though. Zileas leveraged his success as a Starcraft player to help form an independent game development company called Ethermoon. The release of his first title, an rts called Strifeshadow: Tournament Edition, is due for release shortly.

date:
Sunday, November 5th, 2000

cite:
http://www.sirlin.net/archive/art-of-war-part-4-divide-and-conquer/
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 01 2006 01:44 GMT
#2
Cadwell works for Blizzard now.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 01 2006 02:01 GMT
#3
I really like the "concentration as a resource" explanation. It really is a very important game resource for gamers, and is definitely a limiting factor when it comes to success. APM, I'd argue, is a way for gamers to maximize their concentration and be more efficient with hits usage. All those talks about how APM is or isn't a good indicator of skill, would probably have been a lot more productive if people had used the idea of a concentration resource to complete the picture.

I think someone once mentioned (either as an explanation of his skill or to downplay his skill as being derived solely from it) that FroZ is a player who gets by on his ability to multitask better than most players, which leads me to believe that it is actually his additional concentration capacity that they are referring to. Any other players known to be the same?
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 01 2006 02:08 GMT
#4
Not to mention how Zileas abused the no-cooldown-for-dropped-reavers so hard. Like, other players were forced into rushing to scouts in order to stop his "scarab-shooting shuttle", as they called it.
What fun is it being cool if you can’t wear a sombrero?
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 01 2006 02:48 GMT
#5
Reminds me of the article that first explained micro as 'Dancing' or something like that~
Don't believe the florist when he tells you that the roses are free
Response
Profile Blog Joined April 2004
United States1936 Posts
March 01 2006 02:49 GMT
#6
good read=-D...but was zileas pre or post replay patch?? if he was post someone post reps of him or somethign would be cool;-D...i've never heard of him b4
the REAL ReSpOnSe
Asho
Profile Joined February 2006
Netherlands148 Posts
March 01 2006 03:13 GMT
#7
Illusion on scouts is just to cool to image, prolly the best reason no1 ever uses it -_-)
Doom drop is just so cool that it works, only problem is the 1000 mins cost to build 5 shuttles + the time it takes, if u want to deathstrike ur opponent u want to do it fast imo.
Scarab shooting shuttles = god. I <33 the man who invented it. I once killed 50 Zling with it. (took some time cuz they ran away) but nevertheless it was cool.
GG @ Article. Big 10 !~

Asho,
Krohm: You can't judge me. {ToT}Strafe: I can judge you when you gang up one person with a baseball bat.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
March 01 2006 03:17 GMT
#8
Very good read, I like the concentration as a resource bit. That itself was not a novelty but it makes so much more sense now.

Hopefully no one is going to flame Xal)Cyric for mentioning APM...

jkillashark cowers in fear.
Do your best, God will do the rest.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 01 2006 03:37 GMT
#9
Fuck, who's dumb enough to flame CyRiC? He's one of the better, well thought-out, formulated posters on TL.net. Not to mention he's a mod.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Suicide
Profile Joined December 2002
United States475 Posts
March 01 2006 04:01 GMT
#10
I miss Zileas, he was a really nice guy, I talked to him alot about video game programming when I was thinking about going into that field.
Life drags on
BrutalMenace
Profile Blog Joined July 2005
United States1237 Posts
March 01 2006 04:23 GMT
#11
aww i remember him. When i started BW i was really into reading about the good players and i've always admired zileas even tho i forgot what he did. Then i found out he had a site and i emailed him how to properly psi storm and what to do on BGH. He gave me some great tips but unfortunately he told me he had just retired couple of months ago. But i was happy to get a reply from a gosu.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
March 01 2006 07:11 GMT
#12
On March 01 2006 11:49 GoSuPlAyEr wrote:
good read=-D...but was zileas pre or post replay patch?? if he was post someone post reps of him or somethign would be cool;-D...i've never heard of him b4


Zileas won the bw beta vs agent911.

means 1.04 era.
ModeratorFather of bunnies
SoleSteeler
Profile Joined April 2003
Canada5447 Posts
March 01 2006 07:15 GMT
#13
On March 01 2006 10:44 NeoIllusions wrote:
Cadwell works for Blizzard now.


not anymore, he left a few months back (coulda been maybe about a year ago) to get his masters
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