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[Q]Frozen Throne-The Archimag?

Forum Index > General Games
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M2
Profile Joined December 2002
Bulgaria4116 Posts
February 02 2006 12:05 GMT
#1
I dont play warcraft , but I enjoy the game by watching top replays and reading their comments to be able to understand some basics of the game, so now I can distinct some strats from others and I can understand fairly well why some units and heroes are used and why not some others.But something that I cannot understand is why humans always start with archimag? is this hero so much better than any other human/tavern hero for starting? The rest 3 races even if they have a favourite heroes sometimes or more often they change starting strats with different heroes for the different match ups and so on, only the humans always start with archimag- no exception, no compromises(not including fun games) And I want to ask also if the archimag was a tavern hero will every race pick him first like humans? Is he so much better than the others or its like that only for the humans?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2006-02-02 12:32:44
February 02 2006 12:31 GMT
#2
Well, to explain this to you properly I'll have to take a look at the strong points of Archmage:

1. Water elementals - they help with creeping/killing early and provide excellent meatshields throughout the game.
2. Blizzard - this spell has won many games, it's one of the best AoE spells around.
3. Brilliance aura - endless mana on all heroes and casters (does it really require any more explanation?).
4. Mass teleport - this skill also has won people many games, the ability to travel all around the map freely is excellent tool for surprise attacks (mass portal to invis unit sent ahead) and defence (when you have a couple of expansions).

I think all races would pick this hero as he is just too good to be left (especially the aura thingie). He is best for humans though as they can abuse his skills much more than others (humans tend to use casters in every game, also fast expansions need some additional meat at start).
But you're a bit wrong, there are people who don't take AM as first hero choice. Some take Mountain King, Paladin and even Bloodmage (try to look for some ANGRY_KOREA_MAN's replays).
Time is precious. Waste it wisely.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
February 02 2006 12:56 GMT
#3
MK + paladin with mass clarities is used once in a while. 4K.Tod has used paladin first vs undead on the old echo isles when it still had the mana fountain.

The primary driving force for the need of the Archmage though, is without a doubt, the brilliance aura. The casters will easily run out of mana otherwise, rendering them quite useless. You can manage without the Water E's, but you just cant harness the potential of the human race without casters and brillance aura
M2
Profile Joined December 2002
Bulgaria4116 Posts
February 02 2006 18:14 GMT
#4
10x I thought that the aura is the key and maybe that you can switch from summons to blizzard if it is needed while heroes like Fire Elemental or beastmaster cannot do anything else except summons
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
GTR
Profile Blog Joined September 2004
51451 Posts
February 03 2006 16:50 GMT
#5
omg angry korea man and his sexy BM usage

oh i love him so much

and meat on wheels or whatever his name was ;o
Commentator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 03 2006 16:53 GMT
#6
WHEELS_ON_WAGON

Crazy Roqu...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
February 03 2006 18:33 GMT
#7
On February 03 2006 03:14 M2 wrote:
10x I thought that the aura is the key and maybe that you can switch from summons to blizzard if it is needed while heroes like Fire Elemental or beastmaster cannot do anything else except summons


Yep, the aura is the key. And ability to switch to blizzard from summons later (especially when enemy has some heavy melee) is a great bonus too.
Time is precious. Waste it wisely.
aseq
Profile Joined January 2003
Netherlands3977 Posts
February 03 2006 20:08 GMT
#8
since you want the aura to be at higher level, you need to level up the AM, so you pick him first. for many other spells (ex. bolt, clap and invulnerability), the fact that you have them is most important, not the level of the spells.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 03 2006 22:00 GMT
#9
humans have kickazz casters. am kickazz aura gives mass mana for the casters. so kickazz am with kickazz aura for kickazz casters and the kickazz midget sucker mk means azz kicked for the enemy. keke?
life of lively to live to life of full life thx to shield battery
Syst[eM]atic
Profile Joined January 2006
61 Posts
February 04 2006 13:45 GMT
#10
On February 04 2006 07:00 BeMannerDuPenner wrote:
humans have kickazz casters. am kickazz aura gives mass mana for the casters. so kickazz am with kickazz aura for kickazz casters and the kickazz midget sucker mk means azz kicked for the enemy. keke?


This made my night.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
February 04 2006 16:24 GMT
#11
if you have ANY question reguarding war3 gameplay mechanics and/or units -> http://www.battle.net/war3
ther you can find even the archmage, with all its stats, skills and so on -> http://www.battle.net/war3/human/units/archmage.shtml

the archmage is used:
-) because the skill that is taken first is water elemental. they have high hp (525hp on level 1) and deal even more damage than a footman (footman: 12.5dps water elemantal: 20dps). that gives the human the ability to creep harder spots with help of militia pretty easy and gain an item/xp advantage
-) his second skill (that is always used) is brilliance aura. back in war3 1.01, this skill was SOOOO overpowered, adding +100% mana reg per level. but now its only 0.75, 1.50 and 2.25 mana per second to your base mana regeneration. you see, with this skill you regen 45 mana per minute more on each hero and mana unit that are around. this can also help to reduce casters needed such as sorceress for slow, priests for healing or spellbreakers for countering enemy spells/buffs.
-) his 3rd skill, blizzard is not often used. because it damages your units too. because it requires the archmage to channel the cast, making him very vulnerable. and because the enemy most of the time can evade the damage by just moving his units out of the area of effect.
like the brilliance aura, this skill was WAY overpowered in early versions (1.01-1.03 or so) because it costed only 50 mana, and its area of effect grew over the 3 levels to a HUGE curcle on level 3.
On February 02 2006 21:31 Manit0u wrote:
I think all races would pick this hero as he is just too good to be left (especially the aura thingie).

he is not that much better. just human players historically tend to more defensive than ne or ud for example. thus, the defensive/creeping skills of the archmage are just right for them.
On February 02 2006 21:31 Manit0u wrote:
Some take Mountain King, Paladin and even Bloodmage (try to look for some ANGRY_KOREA_MAN's replays).

you are right.
bloodmage first, mountain king second
paladin first, mountain king second (vs ud)
bloodmage first, archmage second
this combinations proove to be the most viable. paladin first, archmage second is also possible, but, except vs ne, this is quite useless.


anyways:
if your interested in war3 gameplay and unit/skill/building stats -> http://www.battle.net/war3
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
St3MoR
Profile Joined November 2002
Spain3256 Posts
February 04 2006 18:43 GMT
#12
to make things clear

props

fast creeping taking little to no dmg on units + great aura + big water elementals + chance to switch to aoe

this makes am so much more versatile than the other human heroes

slops

low hp
Prophet in TL of the Makoto0124 ways
GeneralCash
Profile Joined December 2005
Croatia346 Posts
February 05 2006 00:18 GMT
#13
he has as many hp as any other caster hero, but he is easier to keep alive cuz he is faster than most heroes, and has 600 range, while most heroes have 550.

i like using AM first to harass, than get BM unusually fast, and give him banish, while massing sorceress. banish has no cooldown, so the amount of them you can cast per time depends on, besides the lvl of banish, on lvl of brilliance aura.

it's also a good thing to retrain AM from water elemental to blizzard once you get lvl 5 and an exp or two. after expanding, mass breaker is a much better meat shield. ynd you can cast blizz over them, immune to magic....
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