[Q]Frozen Throne-The Archimag?
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M2
Bulgaria4116 Posts
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Manit0u
Poland17257 Posts
1. Water elementals - they help with creeping/killing early and provide excellent meatshields throughout the game. 2. Blizzard - this spell has won many games, it's one of the best AoE spells around. 3. Brilliance aura - endless mana on all heroes and casters (does it really require any more explanation?). 4. Mass teleport - this skill also has won people many games, the ability to travel all around the map freely is excellent tool for surprise attacks (mass portal to invis unit sent ahead) and defence (when you have a couple of expansions). I think all races would pick this hero as he is just too good to be left (especially the aura thingie). He is best for humans though as they can abuse his skills much more than others (humans tend to use casters in every game, also fast expansions need some additional meat at start). But you're a bit wrong, there are people who don't take AM as first hero choice. Some take Mountain King, Paladin and even Bloodmage (try to look for some ANGRY_KOREA_MAN's replays). | ||
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thedeadhaji
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39489 Posts
The primary driving force for the need of the Archmage though, is without a doubt, the brilliance aura. The casters will easily run out of mana otherwise, rendering them quite useless. You can manage without the Water E's, but you just cant harness the potential of the human race without casters and brillance aura | ||
M2
Bulgaria4116 Posts
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GTR
51451 Posts
oh i love him so much and meat on wheels or whatever his name was ;o | ||
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NeoIllusions
United States37500 Posts
Crazy Roqu... | ||
Manit0u
Poland17257 Posts
On February 03 2006 03:14 M2 wrote: 10x I thought that the aura is the key and maybe that you can switch from summons to blizzard if it is needed while heroes like Fire Elemental or beastmaster cannot do anything else except summons Yep, the aura is the key. And ability to switch to blizzard from summons later (especially when enemy has some heavy melee) is a great bonus too. | ||
aseq
Netherlands3977 Posts
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BeMannerDuPenner
Germany5638 Posts
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Syst[eM]atic
61 Posts
On February 04 2006 07:00 BeMannerDuPenner wrote: humans have kickazz casters. am kickazz aura gives mass mana for the casters. so kickazz am with kickazz aura for kickazz casters and the kickazz midget sucker mk means azz kicked for the enemy. keke? This made my night. | ||
jacen
Austria3644 Posts
ther you can find even the archmage, with all its stats, skills and so on -> http://www.battle.net/war3/human/units/archmage.shtml the archmage is used: -) because the skill that is taken first is water elemental. they have high hp (525hp on level 1) and deal even more damage than a footman (footman: 12.5dps water elemantal: 20dps). that gives the human the ability to creep harder spots with help of militia pretty easy and gain an item/xp advantage -) his second skill (that is always used) is brilliance aura. back in war3 1.01, this skill was SOOOO overpowered, adding +100% mana reg per level. but now its only 0.75, 1.50 and 2.25 mana per second to your base mana regeneration. you see, with this skill you regen 45 mana per minute more on each hero and mana unit that are around. this can also help to reduce casters needed such as sorceress for slow, priests for healing or spellbreakers for countering enemy spells/buffs. -) his 3rd skill, blizzard is not often used. because it damages your units too. because it requires the archmage to channel the cast, making him very vulnerable. and because the enemy most of the time can evade the damage by just moving his units out of the area of effect. like the brilliance aura, this skill was WAY overpowered in early versions (1.01-1.03 or so) because it costed only 50 mana, and its area of effect grew over the 3 levels to a HUGE curcle on level 3. On February 02 2006 21:31 Manit0u wrote: I think all races would pick this hero as he is just too good to be left (especially the aura thingie). he is not that much better. just human players historically tend to more defensive than ne or ud for example. thus, the defensive/creeping skills of the archmage are just right for them. On February 02 2006 21:31 Manit0u wrote: Some take Mountain King, Paladin and even Bloodmage (try to look for some ANGRY_KOREA_MAN's replays). you are right. bloodmage first, mountain king second paladin first, mountain king second (vs ud) bloodmage first, archmage second this combinations proove to be the most viable. paladin first, archmage second is also possible, but, except vs ne, this is quite useless. anyways: if your interested in war3 gameplay and unit/skill/building stats -> http://www.battle.net/war3 | ||
St3MoR
Spain3256 Posts
props fast creeping taking little to no dmg on units + great aura + big water elementals + chance to switch to aoe this makes am so much more versatile than the other human heroes slops low hp | ||
GeneralCash
Croatia346 Posts
i like using AM first to harass, than get BM unusually fast, and give him banish, while massing sorceress. banish has no cooldown, so the amount of them you can cast per time depends on, besides the lvl of banish, on lvl of brilliance aura. it's also a good thing to retrain AM from water elemental to blizzard once you get lvl 5 and an exp or two. after expanding, mass breaker is a much better meat shield. ynd you can cast blizz over them, immune to magic.... | ||
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