• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:51
CET 20:51
KST 04:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1759 users

Patrick Wyatt on the Early Days of Blizzard

Forum Index > General Games
Post a Reply
1 2 Next All
trifecta
Profile Joined April 2010
United States6795 Posts
July 26 2012 04:26 GMT
#1
Patrick Wyatt, co-founder of ArenaNet, COO of the company developing TERA, and one of the early programmers at Blizzard wrote a great post (first of a series) on the early days of Blizzard and the development of Warcraft I. There's a lot of cool tidbits on the inspiration and design of Warcraft I, the origin of the name "Blizzard", and the old guard at Blizzard (he worked on WCI, WCII, and Diablo I). He also discusses why pre-SC2 Blizzard RTS games had limited unit selection, including this key quote about Warcraft I:

"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."

One could argue that he and the early team at Blizzard are the origin of the debate on this now controversial topic. While the consensus was that single unit selection a la Dune was too limited, the team settled on limited selection even though Patrick had coded for unlimited selection at first. It's interesting to note that the first game to have unlimited selection was the original Command and Conquer (he notes that he may write a post on the consequences of this decision).

Finally, there are some details on the key people at early Blizzard, including current CEO Mike Morhaime, who wrote the original modem code for multiplayer in WCI.

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 26 2012 04:38 GMT
#2
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.
ॐ
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-07-31 13:53:16
July 26 2012 04:57 GMT
#3
--- Nuked ---
Pufftrees
Profile Joined March 2009
2449 Posts
July 26 2012 05:00 GMT
#4
Thanks for sharing this is sure to be quite interesting.
Chance favors the prepared mind.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-07-26 05:09:44
July 26 2012 05:03 GMT
#5
On July 26 2012 13:26 trifecta wrote:
"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."


Hah! see I told you guys [edit: that it was a design decision not a limitation] but you wouldn't listen! now I have proof!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Imbajoe
Profile Joined September 2010
United States857 Posts
July 26 2012 05:08 GMT
#6
That was really interesting, can't wait for the next part
i wear a kitten scarf
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
July 26 2012 05:11 GMT
#7
great read =] thank you!
Do yourself a favour and just STFU
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 26 2012 05:18 GMT
#8
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 26 2012 05:28 GMT
#9
On July 26 2012 14:18 Infernal_dream wrote:
Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


It seemed obvious to me as well, but I also heard countless times that unlimited selection had not been implemented in BW because of technical limitations...
ॐ
Brett
Profile Blog Joined October 2002
Australia3822 Posts
July 26 2012 05:35 GMT
#10
Nice, thanks for providing the link for this!
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 26 2012 05:38 GMT
#11
I've honestly been waiting for the transition to Starcraft 2 for a long time, simply because I want to see the KeSPA pros elevate the game to a new level.

But now that it's happening, more and more I am thinking, "why does this game have to die...?"
castled
Profile Joined March 2011
United States322 Posts
July 26 2012 22:10 GMT
#12
Awesome read! I can't wait for the next parts.
Grend
Profile Blog Joined April 2010
1600 Posts
July 26 2012 22:46 GMT
#13
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.
♞ Against the Wind - Bob Seger ♞
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
July 26 2012 22:49 GMT
#14
On July 27 2012 07:46 Grend wrote:
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.


Oh god, this. QED. Game set match. Checkmate, the dominos have fallen like a house of cards.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 26 2012 23:00 GMT
#15
THANK fucking god for this. I want to go back a few years in time and RAM this down the throats of the people who were saying that 12-unit groups were 'outdated'.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 26 2012 23:12 GMT
#16
too bad the greatness is not as prevalent in its sequel
thug life.                                                       MVP/ex-
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 27 2012 00:14 GMT
#17
It's interesting how they knew the pit falls of unlimited selection so long ago, yet that message seems to have been lost in the current generation of rts games.

On July 26 2012 14:18 Infernal_dream wrote:
Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


Actually, AOE 1 was released closer to SC1 and it had a 24 or 25 unit selection cap (depending on how you select the units). Numerous other rts games I've played have had caps as well such as Empire Earth and Rise of Nations. Newer games always had larger selection limits.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 27 2012 07:51 GMT
#18
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
cozzE
Profile Joined September 2010
Australia357 Posts
Last Edited: 2012-07-27 08:13:57
July 27 2012 08:12 GMT
#19
On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


This couldn't be any more accurate. Blizzard have undoubtedly gone backwards in terms of quality/innovation as the years have gone by. I could give many examples but the two that stick out the most (which were executed far better in the past) are the absolute attrocity that was D3 and how BNet 2.0 was allowed to exist in comparison to what was offered in WC3/SC:BW.
BookTwo
Profile Blog Joined May 2009
1985 Posts
July 27 2012 08:29 GMT
#20
On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


Yup. They are on the stock exchange now. Gotta make dem $$$ now right?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC239
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 508
SteadfastSC 239
ProTech138
BRAT_OK 107
IndyStarCraft 82
StarCraft: Brood War
Calm 1954
Shuttle 431
Dewaltoss 147
Mini 104
Hyun 91
ggaemo 53
yabsab 45
910 26
soO 20
Killer 13
[ Show more ]
HiyA 11
ZZZero.O 9
NaDa 6
Counter-Strike
fl0m1141
Heroes of the Storm
Grubby2216
Khaldor814
Liquid`Hasu507
Other Games
FrodaN2874
Beastyqt824
B2W.Neo689
mouzStarbuck243
ToD170
ArmadaUGS169
QueenE81
Mew2King53
Chillindude8
Organizations
Other Games
PGL1799
gamesdonequick916
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 48
• HeavenSC 23
• Reevou 21
• Adnapsc2 6
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV813
• HappyZerGling71
Other Games
• imaqtpie1476
• Shiphtur207
Upcoming Events
BSL 21
9m
StRyKeR vs eOnzErG
Bonyth vs Sziky
ZZZero.O9
Replay Cast
13h 9m
Wardi Open
16h 9m
Monday Night Weeklies
21h 9m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.