• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:44
CEST 21:44
KST 04:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Mihu vs Korea Players Statistics BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22136 users

Patrick Wyatt on the Early Days of Blizzard

Forum Index > General Games
Post a Reply
1 2 Next All
trifecta
Profile Joined April 2010
United States6795 Posts
July 26 2012 04:26 GMT
#1
Patrick Wyatt, co-founder of ArenaNet, COO of the company developing TERA, and one of the early programmers at Blizzard wrote a great post (first of a series) on the early days of Blizzard and the development of Warcraft I. There's a lot of cool tidbits on the inspiration and design of Warcraft I, the origin of the name "Blizzard", and the old guard at Blizzard (he worked on WCI, WCII, and Diablo I). He also discusses why pre-SC2 Blizzard RTS games had limited unit selection, including this key quote about Warcraft I:

"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."

One could argue that he and the early team at Blizzard are the origin of the debate on this now controversial topic. While the consensus was that single unit selection a la Dune was too limited, the team settled on limited selection even though Patrick had coded for unlimited selection at first. It's interesting to note that the first game to have unlimited selection was the original Command and Conquer (he notes that he may write a post on the consequences of this decision).

Finally, there are some details on the key people at early Blizzard, including current CEO Mike Morhaime, who wrote the original modem code for multiplayer in WCI.

http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 26 2012 04:38 GMT
#2
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.
ॐ
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-07-31 13:53:16
July 26 2012 04:57 GMT
#3
--- Nuked ---
Pufftrees
Profile Joined March 2009
2449 Posts
July 26 2012 05:00 GMT
#4
Thanks for sharing this is sure to be quite interesting.
Chance favors the prepared mind.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-07-26 05:09:44
July 26 2012 05:03 GMT
#5
On July 26 2012 13:26 trifecta wrote:
"we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once."


Hah! see I told you guys [edit: that it was a design decision not a limitation] but you wouldn't listen! now I have proof!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Imbajoe
Profile Joined September 2010
United States857 Posts
July 26 2012 05:08 GMT
#6
That was really interesting, can't wait for the next part
i wear a kitten scarf
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
July 26 2012 05:11 GMT
#7
great read =] thank you!
Do yourself a favour and just STFU
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 26 2012 05:18 GMT
#8
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 26 2012 05:28 GMT
#9
On July 26 2012 14:18 Infernal_dream wrote:
Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


It seemed obvious to me as well, but I also heard countless times that unlimited selection had not been implemented in BW because of technical limitations...
ॐ
Brett
Profile Blog Joined October 2002
Australia3820 Posts
July 26 2012 05:35 GMT
#10
Nice, thanks for providing the link for this!
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 26 2012 05:38 GMT
#11
I've honestly been waiting for the transition to Starcraft 2 for a long time, simply because I want to see the KeSPA pros elevate the game to a new level.

But now that it's happening, more and more I am thinking, "why does this game have to die...?"
castled
Profile Joined March 2011
United States322 Posts
July 26 2012 22:10 GMT
#12
Awesome read! I can't wait for the next parts.
Grend
Profile Blog Joined April 2010
1600 Posts
July 26 2012 22:46 GMT
#13
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.
♞ Against the Wind - Bob Seger ♞
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
July 26 2012 22:49 GMT
#14
On July 27 2012 07:46 Grend wrote:
This is hilarious. The typical argument about unit selection being a technical limitation and having nothing to do with gameplay proven to be a lie.


Oh god, this. QED. Game set match. Checkmate, the dominos have fallen like a house of cards.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 26 2012 23:00 GMT
#15
THANK fucking god for this. I want to go back a few years in time and RAM this down the throats of the people who were saying that 12-unit groups were 'outdated'.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 26 2012 23:12 GMT
#16
too bad the greatness is not as prevalent in its sequel
thug life.                                                       MVP/ex-
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 27 2012 00:14 GMT
#17
It's interesting how they knew the pit falls of unlimited selection so long ago, yet that message seems to have been lost in the current generation of rts games.

On July 26 2012 14:18 Infernal_dream wrote:
Show nested quote +
On July 26 2012 13:38 endy wrote:
Super interesting post.

People saying that unit selection in BW was capped to 12 only for technical reasons and not by design can shut their mouth now.

Thanks a lot for sharing.


Of course it was a decision on the design team. Aoe 2 had a huge unit selection range and was in the same era. Very interesting read though.


Actually, AOE 1 was released closer to SC1 and it had a 24 or 25 unit selection cap (depending on how you select the units). Numerous other rts games I've played have had caps as well such as Empire Earth and Rise of Nations. Newer games always had larger selection limits.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 27 2012 07:51 GMT
#18
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
cozzE
Profile Joined September 2010
Australia357 Posts
Last Edited: 2012-07-27 08:13:57
July 27 2012 08:12 GMT
#19
On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


This couldn't be any more accurate. Blizzard have undoubtedly gone backwards in terms of quality/innovation as the years have gone by. I could give many examples but the two that stick out the most (which were executed far better in the past) are the absolute attrocity that was D3 and how BNet 2.0 was allowed to exist in comparison to what was offered in WC3/SC:BW.
BookTwo
Profile Blog Joined May 2009
1985 Posts
July 27 2012 08:29 GMT
#20
On July 27 2012 16:51 sluggaslamoo wrote:
I guess this article also proves that we may as well treat Blizzard as a completely different company to Blizzard of 10 years ago.


Yup. They are on the stock exchange now. Gotta make dem $$$ now right?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 2
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
ZZZero.O334
Liquipedia
Fire Grow Cup
15:00
#10 - Playoffs
CranKy Ducklings249
MindelVK63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 574
IndyStarCraft 208
BRAT_OK 129
ROOTCatZ 100
MindelVK 63
CosmosSc2 52
EnDerr 13
StarCraft: Brood War
Calm 3168
Rain 1887
Horang2 644
ZZZero.O 334
firebathero 172
Aegong 64
League of Legends
Dendi1438
JimRising 523
Counter-Strike
fl0m6476
olofmeister2479
Stewie2K192
Super Smash Bros
C9.Mang07769
Chillindude33
Heroes of the Storm
Liquid`Hasu559
Khaldor233
Other Games
tarik_tv46252
summit1g2865
FrodaN1926
B2W.Neo1000
Pyrionflax189
ArmadaUGS96
ViBE33
Organizations
Dota 2
PGL Dota 2 - Secondary Stream9472
Other Games
gamesdonequick877
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 51
• Adnapsc2 26
• Dystopia_ 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 23
• HerbMon 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21840
• Ler124
Other Games
• imaqtpie1369
• Shiphtur309
Upcoming Events
Replay Cast
1d 4h
Replay Cast
1d 14h
WardiTV Invitational
1d 15h
WardiTV Invitational
1d 15h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
Replay Cast
3 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.