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[TSL4] Map Pool Changes

Forum Index > TSL4 Forum
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1 2 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-07-28 19:44:57
July 25 2012 04:10 GMT
#1
  • Map Pool Changes
  • Bracket
  • Liquipedia


Map Pool Changes


We have re-evaluated the TSL4 map pool based off the information we gathered from the TSL4 Qualifiers. We observed that Korhal Compound received next to no playtime during the qualifiers. Moreover, around the start of the qualifiers Blizzard removed Korhal Compound from the ladder. Without ladder support and minimal playtime during the qualifiers it makes no sense to continue using the map. Thus, Korhal Compound has been removed from the TSL4 map pool.

It has also been brought to our attention that TSL4 Metropolis also lacks the neutral depot at the ramp. This has been fixed and all servers should have the correct version uploaded.

We have decided that TSL4 will move forward with a six map pool - no seventh map will be added. Thus the map pool for TSL4 will be:
  • TSL4 Antiga Shipyard
  • TSL4 Cloud Kingdom
  • TSL4 Daybreak
  • TSL4 Entombed Valley
  • TSL4 Metropolis
  • TSL4 Ohana
Presently, six map pools are not commonly used for best of five and seven matches. As such the map selection system for TSL4 is unique. TSL4 will use the following map selection system:

  • For Best of Five Series
    Players will veto one map each. The remaining four maps will be randomly ordered 1 to 4, with the first map being repeated as the final map. If one player does not submit vetoes in on time, or both players select the same map, all five remaining maps will be used.

  • For Best of Seven Series
    Players will veto two maps each. The first map of the series will be randomly chosen from the remaining two maps. The remaining five maps will be randomly ordered 2-6. The first map of the series will be used again as the last map. The same map is vetoed by both players or one player does not submit vetoes in on time, the fist map of the series is randomly chosen from the remaining maps.

The player who is seeded lower will get the first choice in vetoing. To illustrate how this works, here are a few example, using Thorzain and Naniwa as our theoretical players, with Thorzain being seeded higher than Naniwa.
  • For Best of Five Series (no overlap)
    Naniwa vetoes Ohana, Thorzain vetoes Cloud Kingdom. TSL4 admins randomly order the remaining maps, and get the following order:
    1) Antiga Shipyard
    2) Metropolis
    3) Daybreak
    4) Entombed Valley
    5) Antinga Shipyard

  • For Best of Five Series (with overlap)
    Naniwa vetoes Metropolis, Thorzain also vetoes Metropolis. TSL4 admins randomly order the remaining maps, and get the following order:
    1) Daybreak
    2) Cloud Kingdom
    3) Antiga Shipyard
    4) Ohana
    5) Entombed Valley

  • For Best of Seven Series
    Naniwa vetoes Antiga Shipyard and Ohana, Thorzain vetoes Cloud Kingdom and Daybreak. TSL4 admins randomly choose Entombed Valley to be the repeated map, and randomly decide the following order:
    1) Entombed Valley
    2) Cloud Kingdom
    3) Ohana
    4) Metropolis
    5) Daybreak
    6) Antiga Shipyard
    7) Entombed Valley



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Administrator~ Spirit will set you free ~
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-25 04:52:39
July 25 2012 04:24 GMT
#2
o.O i see :D interesting solution haha
would have liked to see metropolis go, it's a rather z favoured in tvz and p favoured in pvz. tvp is okay.
would've liked to see whirlwind tbh http://www.teamliquid.net/tlpd/sc2-korean/maps/550_Crux_Whirlwind
ModeratorRetired LR Bonjwa
TL+ Member
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
July 25 2012 05:57 GMT
#3
I like the maps, but I'm curious as to how they are chosen at random... Is it just admins choice? What if he really likes Naniwa? <3
xO gaming owner
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-07-25 07:20:54
July 25 2012 06:25 GMT
#4
On July 25 2012 14:57 Hoodlum wrote:
I like the maps, but I'm curious as to how they are chosen at random... Is it just admins choice? What if he really likes Naniwa? <3

Random.org most likely (else something equivalent)
Administrator~ Spirit will set you free ~
oikia
Profile Joined August 2010
Croatia17 Posts
Last Edited: 2012-07-25 08:50:23
July 25 2012 08:49 GMT
#5
This seems realy stupid tbh. You veto a map and then if u lose first map you could be playing on that map next? Repeating maps in BO5 and BO7 only makes the game boring and not fun to watch. What's the probelm with having more maps in the pool? are all other maps so bad?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 25 2012 09:16 GMT
#6
On July 25 2012 17:49 oikia wrote:
This seems realy stupid tbh. You veto a map and then if u lose first map you could be playing on that map next? Repeating maps in BO5 and BO7 only makes the game boring and not fun to watch. What's the probelm with having more maps in the pool? are all other maps so bad?

Only the first and last maps could be repeated. If you've only ever followed SC2 I understand that this might be a bit weird, but this was (and still is) commonplace in brood war and actually the repeated map makes for really interesting (and often memorable) matches.
Administrator~ Spirit will set you free ~
oikia
Profile Joined August 2010
Croatia17 Posts
July 25 2012 09:49 GMT
#7
I guess what u say makes sense and it's just me that has a problem with it and i would like to see more maps because watching all the same maps for such a long time beeing played over and over again makes it kinda boring for me.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
July 25 2012 12:19 GMT
#8
On July 25 2012 18:49 oikia wrote:
I guess what u say makes sense and it's just me that has a problem with it and i would like to see more maps because watching all the same maps for such a long time beeing played over and over again makes it kinda boring for me.

Honestly the reason we don't see many new maps is that TSL likes to restrict itself to maps that are on the ladder which means that they can be practiced by all players without a lot of hassle. Having said that there is a problem with the ladder pool containing bad maps and it not being updated often enough. Honestly every season should take out two maps and add in two new, good maps.
nachtkap
Profile Joined February 2011
Germany195 Posts
July 25 2012 13:26 GMT
#9
On July 25 2012 15:25 Plexa wrote:
Show nested quote +
On July 25 2012 14:57 Hoodlum wrote:
I like the maps, but I'm curious as to how they are chosen at random... Is it just admins choice? What if he really likes Naniwa? <3

Random.org most likely (else something equivalent)

n1 =). Was wondering about the method while reading. I have to say that I never found an issue with the randomness of random.org when I used it to select me series to watch.
Wambo
Profile Joined August 2011
Germany50 Posts
July 25 2012 13:31 GMT
#10
hm... interesting solution, lets see how it works out, even though i think that repeating a map isnt the best decision
we stopped checking for monsters under our bed because we realized they were inside of us - Gil Grissom
uikos
Profile Blog Joined October 2011
United States132 Posts
July 25 2012 13:35 GMT
#11
I'm actually a bit curious, and I'm wondering if anyone could give an explanation: Are there arguments for different procedures of map selection? I suppose the most common map-selection procedure that's not the one TSL4 is where the loser picks the next map to play on. Are there substantial pros and cons to the two ways?

(Like, obviously TSL4 can make a nice graphic before the match listing out the order of maps with this way. They did that also in TSL3. But I'm wondering does it change anything from a player's perspective)
I'm in love with Hero~
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-07-25 15:22:27
July 25 2012 15:17 GMT
#12
I like it :D
Less maps in the pool = more focused preparation from the players = better games.

On July 25 2012 22:35 uikos wrote:
I'm actually a bit curious, and I'm wondering if anyone could give an explanation: Are there arguments for different procedures of map selection? I suppose the most common map-selection procedure that's not the one TSL4 is where the loser picks the next map to play on. Are there substantial pros and cons to the two ways?

(Like, obviously TSL4 can make a nice graphic before the match listing out the order of maps with this way. They did that also in TSL3. But I'm wondering does it change anything from a player's perspective)


Knowing the map order in advance allows the player to plan and prepare map-specific strategies in a much more in-depth manner than with loser's pick, where they can not be certain of which maps are going to be played and dont know the order in which the maps are going to be played.

Loser's pick gives an advantage to the loser (duh.) and should therefore increase the probability of series going to the ace match.

In short : fixed maps = a lot more mind games, loser's pick = slightly more games.
Romanes eunt domus
Waxangel
Profile Blog Joined September 2002
United States33333 Posts
July 25 2012 19:11 GMT
#13
I feel that TSL4 came at a kind of odd time between GSL seasons in terms of introducing new maps. Atlantis and WW aren't the most highly rated maps, and Muspelheim is getting pretty limited play in the GSTL as well. GSL is really the only org out there that actively tries to set the standard for official tournament maps, and if they can't come through with good new maps, every other org is put in a tough spot. I guess TSL could have tried to introduce a new map of their own according, but after weighting the benefits and drawbacks, playing it safe seems to have been the decision in the end.

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
July 25 2012 22:59 GMT
#14
Antiga shipyard is a very terran favored map, I have a hard time understanding why it is still used in tournament play. Other than that particular map it looks good.
Common sense is the collection of prejudices acquired by the age of 18
trashman
Profile Blog Joined June 2011
United States113 Posts
July 25 2012 23:01 GMT
#15
Thanks for the thorough explanation. I'm definitely a fan of going with a smaller map pool, and using the same map for first and last sets is a nice touch, too.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Aquila-
Profile Blog Joined April 2011
516 Posts
July 25 2012 23:34 GMT
#16
Why does every tournament have to make their own version of the maps and put their name in front of it? Can't there be one standard version for each map that is used in every tournament? It is very annoying to download the same map 10 times to play the right version or just to view a replay.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 26 2012 00:08 GMT
#17
On July 26 2012 07:59 K_Dilkington wrote:
Antiga shipyard is a very terran favored map, I have a hard time understanding why it is still used in tournament play. Other than that particular map it looks good.

check recent stats, antiga shipyard is not really terran favoured.
worst maps here are entombed and metro i feel
ModeratorRetired LR Bonjwa
TL+ Member
jeeneeus
Profile Blog Joined September 2010
1168 Posts
July 26 2012 00:12 GMT
#18
Does the higher seed get to see the veto of the lower seed? If so, why would he ever veto the same map? If not, why bother having one person veto first?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 26 2012 00:31 GMT
#19
On July 25 2012 18:16 Plexa wrote:
Show nested quote +
On July 25 2012 17:49 oikia wrote:
This seems realy stupid tbh. You veto a map and then if u lose first map you could be playing on that map next? Repeating maps in BO5 and BO7 only makes the game boring and not fun to watch. What's the probelm with having more maps in the pool? are all other maps so bad?

Only the first and last maps could be repeated. If you've only ever followed SC2 I understand that this might be a bit weird, but this was (and still is) commonplace in brood war and actually the repeated map makes for really interesting (and often memorable) matches.


Reminds me of OSL!!
Aenur
Profile Joined April 2012
Germany66 Posts
July 26 2012 01:01 GMT
#20
It's a pity that Korhal was finally voted out. I still use it for practise in costum games and hoped with TSL4 it would become more pupular again, and maybe come back to the ladder. Why not cutting Antiga instead? Antiga getting old nowadays ans as its cross spawns only - replacig with a 2 player map wouldn't be too bad.
Just wanted to menton my own opinion, but I have no doubt TSL4 will still be awesome .
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