• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CEST 00:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9330 users

[D] TvP fast third

Forum Index > StarCraft 2 Strategy
Post a Reply
eXwOn
Profile Joined January 2011
Canada351 Posts
Last Edited: 2012-06-06 17:02:37
June 06 2012 16:43 GMT
#1
Hey there everyone!
Just a lowely scrub here, wanting to discuss the viability of fast thirds in TvP. Currently I use either Bombers low gas FE build, or sometimes a standard 1rax CC, but I wanted look into an option to be more greedy against greedy builds, while making the correct decisions to be safe(r). What I had in mind was a fast third CC.

So my thoughts were to open with a FE build, then to be reactive to the protoss based on their production structures, which is learned by looking at his nexus timing. Firstly, it's easy to note the following which is obviously scoutable before his stalker finishes:
Nexus first → build another CC before more barracks
Second gateway before stalker → expect stalker pressure and make bunker, do standard 1rax expand.
No first Zealot → subtract 15 seconds from the below timings.

Then gauge based on ~nexus timing(note: it would be important to time out when his first stalker completes so to slip into his natural between production cycles, if scv dies before any information, revert to a standard FE build):
Nexus at ~4:30 assume 1gate expand
If no nexus at ~4:30
→ make another barracks, the CC will be made after second orbital.
Nexus at ~4:50 assume 2 gate expand
If no nexus at ~4:50
-> make a third barracks before CC
Nexus at ~5:10 assume either gateway robo or 3 gate expand.
If no nexus at ~5:10 assume heavy pressure build
→ I don't know, what should I do, bunkers, another barracks?

Sentry heavy at ~7:30 assume 6gate
→ make more bunkers

That's what I'm thinking so far. I would like some discussion on a) if this is obviously a terrible idea and I should drop it right now, b) if not, is there some scout timings I'm missing, and how to act on them, and c) are my scout timings off, or should I be doing anything differently?

Thanks guys, much love! Thanks for helping a noob out ^_^
#2 in the world on the ladders!!! 3.31.11 :D:D:D
monk
Profile Blog Joined May 2009
United States8477 Posts
June 06 2012 16:47 GMT
#2
I don't know exactly how much you follow starcraft, but this is actually fairly common. Fast 3rd CC started being used a lot about a year ago and I think MVP used it more than anyone else back then. However, in the past few months, it's becoming less and less popular, as Terrans prefer to use more standard builds, opting for pressure instead of economy.
Moderator
SuperPro
Profile Joined February 2012
99 Posts
June 06 2012 18:09 GMT
#3
Frankly, there is not a lot of reason to go for a "fast" third, provided you are doing bombers build, or something similar. I define "fast" as sooner then 8 minutes. With bombers style, at around 8:30 you can either expand, or build two more barracks. This decision on whether to expand or be agressive is based on what the protoss is doing (and your own preferences on a response). If you see a quick third you can either try to punish it, or stay on even footing by expanding. If you see a two base all in then build 2 more barracks to deal with the pressure.

Now, if you were to take a third at say, 6 minutes. This not only leaves you vulnerable to pushes from protoss, but also does NOT take advantage of the midgame advantages that terran has when medivacs and stim first come out. By taking this third, you are saying "I want to go lategame" and to be frank, protoss has a much stronger lategame composition than terran. Blizzard themselves have declared that a terran player has to do something in the midgame to cripple the protoss. Bombers build is the perfect answer and will set you up with both agression, and a strong lategame due to the relatively fast third.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
June 06 2012 23:05 GMT
#4
On June 07 2012 03:09 SuperPro wrote:
Frankly, there is not a lot of reason to go for a "fast" third, provided you are doing bombers build, or something similar. I define "fast" as sooner then 8 minutes. With bombers style, at around 8:30 you can either expand, or build two more barracks. This decision on whether to expand or be agressive is based on what the protoss is doing (and your own preferences on a response). If you see a quick third you can either try to punish it, or stay on even footing by expanding. If you see a two base all in then build 2 more barracks to deal with the pressure.

Now, if you were to take a third at say, 6 minutes. This not only leaves you vulnerable to pushes from protoss, but also does NOT take advantage of the midgame advantages that terran has when medivacs and stim first come out. By taking this third, you are saying "I want to go lategame" and to be frank, protoss has a much stronger lategame composition than terran. Blizzard themselves have declared that a terran player has to do something in the midgame to cripple the protoss. Bombers build is the perfect answer and will set you up with both agression, and a strong lategame due to the relatively fast third.


In addition, in many matchups, Terran should prefer taking a third while doing something else productive. The fact that our macro mechanic doesn't inherently increase the permanent worker count means it takes longer for a third to become active and contributing. In turn, this means that it's much more 'smooth' to have something aggressive happening while you try and establish a third, so that the 'hitch' of building the OC/PF where a Protoss or Zerg would get immediate benefit out of a Nexus/Hatchery is covered by an attack or harassment. For example, in TvZ, we're seeing fast 3 OC with Hellion/Banshee as a way to make sure that we have the time and safety to establish it.

Likewise, in TvP, it is MUCH safer to do some sort of Medivac pressure while gunning for a third, because it directly impedes the Protoss ability to take and hold a third while preventing any sort of attack that might otherwise endanger and already established third.

Think of it this way: if my third is already up (like a Protoss might like), I am OBLIGATED to defend it. It's true that defense can be done via pressure, but you will always be more vulnerable to harassment. However, by attacking AS I try to establish my expansion, I forgo the need to defend for as long and in exchange I get to pose tough questions to my opponent as to his army movements (where to put his Stalkers, how many Sentries, what upgrades/tech is he going for, etc.).
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-06-06 23:33:32
June 06 2012 23:32 GMT
#5
A fast 3rd is a poor decision in most scenarios.

T is behind the P in unit production and upgrades generally, but gets one good window to abuse stim+vacs and expose mistakes. Throwing that window away (by either <7m 3CC, so delaying gas income or 10m3CC delaying+2rax) seems pretty silly when practically all of T comes down to that either 1base possibilities +variations of stimvac timing.

What advantage do you hope to gain against a P with that 3rd instead of attacking at 10-12m? After 13-14m, you should treat P like fighting a hive Z. Note that vs Z, with a 3rd, you can still strike at 14-16m and be at the right time. 14-16m, P is already mostly fleshed out with his primary tech.

The only scenario I can think of where a fast 3rd is OK, is maybe a huge huge map where P elected to get colo, and the movement time to your base outstrips your vac contain.
tpfkan
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
June 06 2012 23:45 GMT
#6
I think a fast 3rd CC is only worth it if you plan to do a mass bio 7-8 rax play with delayed ups/medivac.. that way you can still put on pressure with your huge unit count around the critical time toss tries to take a third.

Either way, I don't see either variant (mass barracks or fast third into standard teching into medivacs) holding well-executed 2 base stalker/colossus styles unless you get a very good engagement or flank.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
June 06 2012 23:56 GMT
#7
I like getting fast thirds, but its the final battle that really matters.... Once you get a fast third you're opting to go for a long macro game where protoss is the strongest at.... instead of 3rd CC I think it is better to go for a pressure oriented build...Defeating a protoss deathball can be real challenging as a terran D:
Bomber & Jaedong & FlaSh & SNSD <3
Esjihn
Profile Joined April 2010
United States164 Posts
June 06 2012 23:57 GMT
#8
day9 daily on Bombers Tvp shows you when a 3rd is possible during strong macro. most regularly timed 3rds for terrans on ladder are actually 1-3 minutes later than when they should be. go check it out on blip.
Moar Tanks, Less Skanks!
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
StarCraft: Brood War
ZZZero.O 94
Purpose 9
Dota 2
syndereN466
League of Legends
Doublelift3659
Other Games
summit1g10940
shahzam555
byalli327
ceh9269
Mew2King135
UpATreeSC124
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1853
Other Games
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 125
• musti20045 28
• mYiSmile117
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie780
• Scarra421
• Shiphtur273
Upcoming Events
Douyu Cup 2020
6h 54m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
17h 54m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 6h
Maestros of the Game
1d 14h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 15h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.