• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CEST 07:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE7Weekly Cups (July 20-26): Early returns on 5.0.16b5IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4925 users

[M](4) Greenery by Monitor

Forum Index > SC2 Maps & Custom Games
Post a Reply
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 30 2012 23:13 GMT
#1
Greenery
by monitor


Published on NA as
Greenery by monitor




[image loading]

Greenery has been sitting in a folder for a few months now, because I put it away after starting some new projects. Just recently I came back to it and decided its worth posting. It was based off of Str 18-02's SC2 map Kurast. If you don't know who Str 18-02 is, he was an expert brood war mapmaker, author of Katrina, Colosseum, Chupung Ryeong, Medusa, Grand Line, Polaris Rhapsody, Benzene, Aztec, and many more.

Size: 152x152
# of players: 4
Tileset: Agria, Xil, and Monolyth Bricks

5/30 - There are a lot of aesthetic issues with the map. The natural is barely visible in some positions and trees get in the way by the third. I'm working on an update that will fix the issues, but it isn't released yet.

Feedback is much appreciated.
https://liquipedia.net/starcraft2/Monitor
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 30 2012 23:28 GMT
#2
Hmmm, I like how it's very attractive to camp on the highground by the third and secure all three bases, but doing so would leave you with a long walk to the main. In fact, air play seems obnoxious in general.
On the aesthetics issues, I really don't like the way the sand transitions into the bricks. But that might just be the overview - could we get a closer image? :>
RumbleBadger
Profile Joined July 2011
322 Posts
May 30 2012 23:56 GMT
#3
As much as I love parts of this map, the fact that the CCW spawning player gets a massively easier third kills it for me. Would it be the end of the world to flip the natural around and make the path to that base shorter? It messes with the style of the map a little, but it's still a good map either way.
Games before dames.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 31 2012 01:29 GMT
#4
Small easy adjustment you can make that will help a lot with zerg taking the lefthand 3rd:

Use a small cardinal direction ramp (the minimum size) to allow creep spread to go down from the main to the base beneath the cliff. You can put the ramp in the small unused area towards either geyser. Unpathable + doodads on top (as though it were just an extension of the trees climbing up the hillside).

I like how the 3rd-->4th works on this map. High ground ring dodging center tower is a nice setup, never gets old.

Would like to see this in ESV weekly, any word on whether that will happen?

Wooooowww Kurast has a lot of nice aesthetic cliff work. Instead of the generic Greenery, you should name this after the highlands area in Act 1 in D3, of which it reminds me. ^^
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 31 2012 02:07 GMT
#5
On May 31 2012 08:28 LunaSaint wrote:
Hmmm, I like how it's very attractive to camp on the highground by the third and secure all three bases, but doing so would leave you with a long walk to the main. In fact, air play seems obnoxious in general.
On the aesthetics issues, I really don't like the way the sand transitions into the bricks. But that might just be the overview - could we get a closer image? :>


Indeed, I kinda try to encourage air units. Mutas are virtually useless in the metagame though, except for very rare situations in ZvP. And I don't mind mutas in ZvZ. I can get some close up images soon.

On May 31 2012 08:56 RumbleBadger wrote:
As much as I love parts of this map, the fact that the CCW spawning player gets a massively easier third kills it for me. Would it be the end of the world to flip the natural around and make the path to that base shorter? It messes with the style of the map a little, but it's still a good map either way.


Hmm I intend both players to take the same third. One person gets closer to the opponent by air, and the other's natural is more vulnerable throughout the entire game. I think the positional balance is alright now.

On May 31 2012 10:29 EatThePath wrote:
Small easy adjustment you can make that will help a lot with zerg taking the lefthand 3rd:

Use a small cardinal direction ramp (the minimum size) to allow creep spread to go down from the main to the base beneath the cliff. You can put the ramp in the small unused area towards either geyser. Unpathable + doodads on top (as though it were just an extension of the trees climbing up the hillside).

I like how the 3rd-->4th works on this map. High ground ring dodging center tower is a nice setup, never gets old.

Would like to see this in ESV weekly, any word on whether that will happen?

Wooooowww Kurast has a lot of nice aesthetic cliff work. Instead of the generic Greenery, you should name this after the highlands area in Act 1 in D3, of which it reminds me. ^^


Hmm... players can just put an overlord or use a queen to spread creep. I don't think a ramp is really necessary and it'd be really confusing. Cool idea though. Glad you like the rest though

The map is currently pending ESV because its going through tests internally. I have no idea if it will be used in the KW ever.
https://liquipedia.net/starcraft2/Monitor
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 31 2012 04:11 GMT
#6
i want pretty pics or else idc. heh. nice original nat layout.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-05-31 05:33:03
May 31 2012 05:30 GMT
#7
Is there somethingwrong with my eyes, or the map as i see only 6 minerals in the natural?

The map seems otherwise realy good to me exept on how zvp favored it is. Very long rush distance, far away third, very open and air play favored.
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 31 2012 05:36 GMT
#8
On May 31 2012 13:11 WniO wrote:
i want pretty pics or else idc. heh. nice original nat layout.


Soon

On May 31 2012 14:30 Sea_Food wrote:
Is there somethingwrong with my eyes, or the map as i see only 6 minerals in the natural?

The map seems otherwise realy good to me exept on how zvp favored it is. Very long rush distance, far away third, very open and air play favored.


Your eyes are fine, but trees actually cover up 2 of the minerals. There are 8 minerals at all the naturals (and every base for that matter).

ZvP is already pretty Zerg favored. However I think you misread the features- the third is not farther than Cloud Kingdom AND it is more choked. I think Protoss will have an easier time taking a third than on almost any map in the current metagame. Also having airplay being favored is a gift to Protoss because Mutalisks already suck in ZvT and ZvP, If it changes the game enough to make mutas necessary, it might actually help PvZ...
https://liquipedia.net/starcraft2/Monitor
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2012-05-31 06:35:09
May 31 2012 06:34 GMT
#9
Ugh I keep trying to analyze this map but I keep seeing a swastika. F U military channel.
Team Liquid needs more Terrans.
Aunvilgod
Profile Joined December 2011
2653 Posts
May 31 2012 07:04 GMT
#10
If you park your army on the highground you have successfully secured a third.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Please log in or register to reply.
Live Events Refresh
Next event in 4h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 227
Nina 70
StarCraft: Brood War
GuemChi 8381
Larva 342
Bale 242
Mind 203
Tasteless 158
Dewaltoss 146
ZergMaN 67
Noble 28
Icarus 8
Light 0
League of Legends
JimRising 839
Counter-Strike
Coldzera 1382
Super Smash Bros
hungrybox986
Mew2King58
Other Games
summit1g8004
WinterStarcraft724
C9.Mang0385
PiGStarcraft355
ViBE148
Organizations
Other Games
gamesdonequick1144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
League of Legends
• Lourlo1047
• Stunt504
Other Games
• Scarra1596
Upcoming Events
The PondCast
4h 46m
Kung Fu Cup
5h 46m
Patches Events
10h 46m
Replay Cast
1d 3h
CrankTV Team League
1d 5h
OSC
1d 7h
OSC
1d 12h
Replay Cast
1d 18h
Escore
2 days
CrankTV Team League
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
3 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.