• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool Bot on ladder [ASL22] Ro8 Preview: In A Tizzy new ranked ladder hack?
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7858 users

Death Factory Mafia 2

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 28 2012 19:13 GMT
#41
This sounds like a lot of fun. If Curu/VE don't ban me for my derp roleclaim in GoT mafia, then /in.
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 30 2012 21:25 GMT
#70
On March 31 2012 05:52 MrZentor wrote:
I'd prefer for the game to start as soon as possible. It would allow me to be much more active for a longer period of time.


I agree. Hope to wake up with a role pm
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 31 2012 18:19 GMT
#102
/confirm
Acrofales
Profile Joined August 2010
Spain18445 Posts
March 31 2012 18:21 GMT
#103
This looks like lots more than 10 people, lets start!
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 06:34 GMT
#132
Wow, and I thought my previous mafia game derailed into madness fast. I have read through the last game and the voting didn't seem to work at all, so I don't know why anybody wants to try it. Tobon, are you scum?

I also have a policy for day 1: we have the opportunity of getting rid of all the lurkers in one fell swoop. The queue allows for 8 people to be lynched. I hope we don't need that many lynches, but being able to kill all our lurkers in d1 is pretty cool.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 06:57 GMT
#135
[QUOTE]On April 01 2012 15:42 Tobon wrote:
[QUOTE]On April 01 2012 15:34 Acrofales wrote:
Wow, and I thought my previous mafia game derailed into madness fast. I have read through the last game and the voting didn't seem to work at all, so I don't know why anybody wants to try it. Tobon, are you scum?/QUOTE]

Nope. And as you'll notice if you reread, I mentioned that the voting went nowhere. I wasn't suggesting it as a solution, but as a failed previous experience to start off discussion. Many of us are agreed that PoPs should be coordinated and not wasted. That's obvious and also quite vague. So how do you think we ought to go about concretely accomplishing it?[/QUOTE]

I have no clue how to do that. The system seems designed to resist order and prior coordination. I think we should discuss who we want to kill in text and then work towards it. Same as with votes. Only difference is that you don't have a vote to make your case more forceful. If everybody is active and posting, however, that shouldn't be a problem. Don't need a vote trail, just vocal people.

Hence, once again, my suggestion to lynch all lurkers off the bat.

I have to go out today, but will be back this evening with more. Also, to grab items and prevent people from wasting pops, we should announce all pop actions 30 seconds before we use them. That's all the coordination I can see working.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 06:58 GMT
#136
Oh god... your failed quote made my quote fail! Lol
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:12 GMT
#186
I'm glad to see everybody is so busy scumhunting today! For the record, is being for the secondary vote scummy or townie? Just so I know, because honestly I cannot use pro or contra the voting system in any useful way as a scumtell.

MrZentor: I think you're basically right. Pushing (or actually pulling) Palmar (or anyone for that matter) is atm a high risk, low reward situation and we'd be stupid to do it. Atm the only reason to push someone right to the edge is because we want to lynch him.

Therefore, anybody proposing to get the item is scum.

Cascade, Nemesis, Palmar, Layabout and Mr.Wiggles: why are you pushing a scum agenda?
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:26 GMT
#190
Okay, the other stuff that happened today: BillMurray's roleclaim. Aside from appearing to me an incredibly stupid thing to do, can we believe it? I have never played with BM before, so someone who has some meta-knowledge of him: does he always do stupid roleclaims on D1 and if so, are they believable?

Additionally, he's wrong, because he didn't jump over Snarfs. He didn't even jump over VE.

Here's starting positions: + Show Spoiler [starting positions] +
24.[Item] [___________]
23.[___________] [___________]
22.[___________] [___________]
21.[___________] [___________]
20.[___________] [___________]
19.[___________] [___________]
18.[Palmar] [___________]
17.[Mr.Wiggles] [___________]
16.[cascades] [Nemesis]
15. [Dirkzor] [Mr.Zentor]
14.[VisceraEyes][___________]
13.[Snarfs] [Bill Murray]
12.[wherebugsgo][prplhz]
11. [Acrofales][___________]
10.[Mattchew] [Tobon]
9. [layabout] [___________]
8. [Bluelightz][Sbrubbles]
7. [risk.nuke][syllogism]
6. [Cephiro][___________]
5. [___________][___________]
4. [___________][___________]
3. [___________] [___________]
2. [___________] [___________]
1. [___________] [___________]

And after he claimed to have done his ability:+ Show Spoiler [after] +
24.[Item] [___________]
23.[___________] [___________]
22.[___________] [___________]
21.[___________] [___________]
20.[___________] [___________]
19.[___________] [___________]
18.[Palmar] [___________]
17.[Mr.Wiggles] [___________]
16.[cascades] [Nemesis]
15. [Dirkzor] [Mr.Zentor]
14.[VisceraEyes] [Bill Murray]
13.[Snarfs][___________]
12.[wherebugsgo][prplhz]
11. [Acrofales][___________]
10.[Mattchew] [Tobon]
9. [layabout] [___________]
8. [Bluelightz][Sbrubbles]
7. [risk.nuke][syllogism]
6. [Cephiro][___________]
5. [___________][___________]
4. [___________][___________]
3. [___________] [___________]
2. [___________] [___________]
1. [___________] [___________]


He has moved 1 spot (being first or second in a queue slot makes no difference) and not jumped over anybody. So his claim is bullshit.

He is either lying or completely misunderstanding his ability. In either case, I am in favour of teaching people to stop doing useless roleclaims on D1 and am therefore in favour of lynching BillMurray together with all the lurkers.

For those twits who think a vote system will help, I will post:

##vote BillMurray
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:28 GMT
#192
On April 02 2012 03:16 Mattchew wrote:
Show nested quote +
On April 02 2012 03:12 Acrofales wrote:
I'm glad to see everybody is so busy scumhunting today! For the record, is being for the secondary vote scummy or townie? Just so I know, because honestly I cannot use pro or contra the voting system in any useful way as a scumtell.

MrZentor: I think you're basically right. Pushing (or actually pulling) Palmar (or anyone for that matter) is atm a high risk, low reward situation and we'd be stupid to do it. Atm the only reason to push someone right to the edge is because we want to lynch him.

Therefore, anybody proposing to get the item is scum.

Cascade, Nemesis, Palmar, Layabout and Mr.Wiggles: why are you pushing a scum agenda?

Don't forget about me... i would like to see palmar get the item. if someone pushes him off (and he flips town) they sky rocket themselves to the top of my scumlist and should just be killed anyway.

My question is why are people so afraid of giving palmar an extra power

You're confirmed scum in my book anyway after last game, but sure.
Add your name to the list
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:35 GMT
#193
On April 02 2012 03:27 Mattchew wrote:
Show nested quote +
On April 02 2012 03:21 Dirkzor wrote:
Mattchew: A better question is why do people want to give him more power?

because
a. because if he's town he has a greater chance of using the power well then almost anyone else in the game
b. he's already closest which means he will tie up the fewest PoPs
c. It will be a great help creating a read on him


If he's town, mafia is either going to make sure they have a way of killing him, or they're not going to contribute at all (or as little as possible), thereby keeping all their pops for the actual lynch, increasing the chance of a townie getting lynched.

He's closest, but still eats up 6 pulls and 4 pushes to get him in there and out safely (well 5 pulls now that cascade has used his)

How is giving someone who is not confirmed anything an item going to help us get a read on him? Here's from the OP:
Only the player that landed on that item position will know what item they recieved.


So how does this help anybody?
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:46 GMT
#198
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 18:50 GMT
#199
On April 02 2012 03:42 Bill Murray wrote:
I'd also like to note I jumped TOWARDS the fire
why would mafia do that?

/wifom


I considered latching onto Tobon, but that would have meant it'd check like 5 people, and I didn't want to risk there not being 20% likely scum (1/4 are scum, so 5 would be dumb) 2 seemed pretty safe, and lo and behold, I was right

we have 3 clear town in my eyes

Okay, it makes more sense now. In my eyes we have still cleared 0 town as I have no reason to believe you at this point. But I'm willing to give you the benefit of the doubt.

For those keeping track:

##unvote
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 19:04 GMT
#201
On April 02 2012 03:55 layabout wrote:
Show nested quote +
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 20:05 GMT
#204
On April 02 2012 04:25 Nemesis wrote:
Show nested quote +
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 20:33 GMT
#211
On April 02 2012 05:15 layabout wrote:
Show nested quote +
On April 02 2012 05:05 Acrofales wrote:
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.


So your defense is a non-sequitur that you're innocent because you were lynched on D1 last game? Huh? How has this got anything to do with the topic at hand? Last game I actually thought town was rather insane for lynching you, but who was I to complain about town lynching one of their own?

I used the situation last game to clarify why overly defensive play is a scumtell, no more, no less. Are you trying to play onto my sympathies by referring to your D1 lynch? Why bring it up at all? /confused.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 20:36 GMT
#212
As an aside for BM: wow, it's easy to get in your good books. All you have to do is tell WBG he's trolling and make a brief post about policy.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 22:20 GMT
#226
On April 02 2012 06:00 layabout wrote:
Show nested quote +
On April 02 2012 05:33 Acrofales wrote:
On April 02 2012 05:15 layabout wrote:
On April 02 2012 05:05 Acrofales wrote:
On April 02 2012 04:25 Nemesis wrote:
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is.


Heh, I thought the same as you last game, but I caught enough flak over my defensive response for most of D1 and a DT checked me out. Turned out I was really scum, so there might be something in it after all. I'm willing to give it a go this game.

Afaik the psychological reasoning behind it is something like: scum know they're guilty and are thus more insecure when called out on it: they will therefore get overly defensive, whereas townies are more secure in their safety and will be more rational. There's a difference between giving a reasoned response about why an attack is groundless and an emotional defense. I see more of the latter than the former in Layabout's defense here: he seems rather anxious to not be called scum.

Seeing as you are basing this off of the last game that you played played i suggest you go back to that game and see what happened on day1.
+ Show Spoiler +
http://www.teamliquid.net/forum/viewpost.php?post_id=14041960

Then apologise to me.

Then admit that defensive behaviour is not a scum tell.


So your defense is a non-sequitur that you're innocent because you were lynched on D1 last game? Huh? How has this got anything to do with the topic at hand? Last game I actually thought town was rather insane for lynching you, but who was I to complain about town lynching one of their own?

I used the situation last game to clarify why overly defensive play is a scumtell, no more, no less. Are you trying to play onto my sympathies by referring to your D1 lynch? Why bring it up at all? /confused.


Show nested quote +
On April 02 2012 04:04 Acrofales wrote:
On April 02 2012 03:55 layabout wrote:
On April 02 2012 03:46 Acrofales wrote:
Ok Layabout, your posting is a bit contradictory.
Here you say:
On April 02 2012 01:34 layabout wrote:
Getting the item:

Going after the item would tie up a lot of the PoP's. Whilst there is a danger to the person being sent to get the item, anybody that pushed them over would likely be killed for doing so and so it would offer a 1:1 trade which would be good for town. If scum happen to have a hidden PoP then we risk losing the item, a townie and the PoP's for no gain.

This seemed to me pro-item-getting. In your follow-up you amended that. Fine, take yourself off the list, although I don't much like wishy washy behaviour.

Maybe you can explain why you think my behaviour is "wishy washy" and why that is relevant.

How is what i have written "pro item getting"?
Somebody (bugs?) mentioned that it would be easy for scum to kill the person going after the item. I have written that if they do that they would either face a 1:1 trade or a free kill (if they have a hidden PoP like in Death factory). I also wrote that getting the item woud require a lot of PoP's.

Please point out where the pro item getting part is.


I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought.

But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum?

You originally called me scummy for saying that we should grab the item. This was false and i pointed that out.

You then called me wishy washy and pointed at the post that led you to infer that i wanted us to grab the item.
I pointed out that there was nothing in that post to lead you to infer that. I further asked you why you then decided to call me "wishy washy" and to explain how i was being "wishy washy".

You then do not explain yourself but instead you call me scummy for being overly defensive.
My response to this was to think "man this guy is an idiot".

You then make this post in which you explain that you were overly defensive as scum in your last game and try to use that to justify calling me scum.
I responded by pointing out that in that same game i was lynched day1.

I was hoping that you would realise that since i was lynched by 5/21 players for no good reason and flipped town that i might want to avoid that happening again and that, that might be why i am being defensive.

I was also hoping that you would realise that "scumtells" are pretty much complete garbage, and that somebody being defensive is an appalling basis for a scum read.

I realise now that i expected to much of you.

And now you made sense. See, that's all I really wanted from you.

If, instead of making assumptions that everybody else thinks exactly the same way you do, but instead explain what conclusions you're jumping to, we can communicate just fine!
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 22:27 GMT
#232
On April 02 2012 07:18 VisceraEyes wrote:
I might be like...italics/bold on people who have pushed and strikethrough people who have pulled or whatever.

Looked at it from that perspective, people who are pulling Palmar to get the item still have a vote to kill at the end of the day (pushes). The only votes we'd be losing are people "pushing" Palmar to get him back to safety.

Suddenly I like the idea of giving Palmar power to see what he does with it. Especially since I can still contribute to the lynch.

##pull: Palmar

Lol. This plan sounds well thought out: you get Palmar into the death zone... and then just leave him there to rot, because saving him is someone else's job.

Glad you thought this through. Anyway, I'm going to bed. See you all tomorrow.
Acrofales
Profile Joined August 2010
Spain18445 Posts
April 01 2012 22:33 GMT
#235
Oh, just went over Bluelightz filter. Very useless posts, do not object to setting him on fire.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE149
Nina 97
Has 52
StarCraft: Brood War
Britney 11571
Artosis 515
Larva 302
Rush 200
Terrorterran 19
Dota 2
monkeys_forever573
League of Legends
Doublelift4495
Super Smash Bros
hungrybox223
Heroes of the Storm
Grubby4848
Other Games
summit1g9473
shahzam647
C9.Mang0270
JimRising 231
Day[9].tv79
CosmosSc2 28
Organizations
Other Games
gamesdonequick264
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile150
• musti20045 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur357
• Day9tv79
Upcoming Events
PiGosaur Cup
51m
Kung Fu Cup
11h 51m
The PondCast
1d 10h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
[ Show More ]
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.