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United States210 Posts
SK Planet Starcraft Proleague Season 1, for the 3rd round they changed the maps that are in current use. While still following the general theme of each map since R1 and R2, balancing for each race, resource gathering, building placements considerably in ‘Chain Reaction’, ‘Outlier, ‘Electric Circuit’, and other types of changes were made.
Neo Chain Reaction 2.0
Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.
Neo Outlier 2.1
‘Neo Outlier’ for the 12 o clock spawn position, changed the mineral patches so it is possible to manner pylon and also removed the 500 mineral patch in the main bases. To compensate the natural mineral patches have been increased by one and the 3rd bases near the center have been placed closer to each natural.
Neo Electric Circuit 2.1
In the case of ‘Neo Electric Circuit’, the behind natural’s area another 1500 mineral patch has been added and changed the terrain at the 5 o clock natural entrance so it is easier for Protoss to sim city. Also the center area’s terrain obstacles have been reduced.
Jade 1.1
For ‘Jade’ the 5 o clock natural’s area, fixed the long roundabout gathering pathing, and also changing the 7 o clock’s 3rd gas expansion to gather gas properly.
Sniper Ridge 1.1
On ‘Sniper Ridge’ also changed for better gathering pathing. ‘Ground Zero’ is still the same.
The map records are still continued for the newer version of the maps.
[Daily e-sports Nam Yoon Seung journalist thenam@dailyesports.com] Source - Daily e-Sports “Together with SK Telecom in the eSports world (www.sktelecom.com)”
Translated by Kimoleon. We require more manner pylons / Sim Citys :>>>
Thank you Ryo for the map linkus :D
Sniper Ridge 1.1
Jade 1.1
Neo Electric Circuit 2.1
Neo Outlier 2.2
Neo Chain Reaction 2.2
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Doesnt matter Flash will still dominate. Thanks
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Hopefully we see fewer mirrors and more Z
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Nice updates. Great to see minor balancing like this instead of outright map changes.
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Tosses everywhere are rejoicing. It is a fine day my brethren. A glorious golden age is upon us.
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Cool changes. Hopefully they make the maps more balanced so we get fewer mirror matchups. I don't know why they left Ground Zero untouched. Zergs don't win against terran on that map unless you have a period in your id. I mean come on Canata beat Jaedong on that map. Canata!
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I especially like the changes for Electric Circuit.. Remembering Flash' push (vs Jaehoon) hugging all the natural terrain in the middle of the map makes me shudder.. It's terribly difficult for P if T can have that much natural blocking during a push, esp in an area as crucial as the middle of the map.
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I guess we will see more Terrans being played on Outlier now that the 3rd base is much easier to defend.
I wonder why the reduced Chain Reaction natural mineral by 1.
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On February 10 2012 14:23 Kimoleon wrote:Neo Chain Reaction 2.0 Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.
Other noticeable change that is not mentioned is that the space under the natural huge ramp is now build-able.
Thanks for the translation.
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these changes seem pretty good. outlier looks like it might be a really good map now. I just want to see JUST ONCE a progamer actually mine out the minerals to get to those high ground pods in the center of the map lol
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I wish they could change Sniper Ridge a bit more...like remove the swastika?
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I remember almost losing a p v z because I couldn't wall on 5 at electric, glad its fixed.
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On February 10 2012 15:16 Bagration wrote: I wish they could change Sniper Ridge a bit more...like remove the swastika?
It's not a swastika
EDIT: It's not the Nazi swastika, it's a manji so why does it matter? Unless you're talking about gameplay wise
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On February 10 2012 15:16 Bagration wrote: I wish they could change Sniper Ridge a bit more...like remove the swastika? Are you actually serious?
Too bad Ground Zero remains unchanged.
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Nothing to significant in terms or re-design, but it's cool they fixed the mineral patches. Can't wait till FPL starts again.
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10387 Posts
Neo Chain Reaction is a nerf to the really popular 2 base PvZ all-ins that have been dominating the matchup on that map, but we'll see if it really changes much.
Neo Outlier .. I find this one the most interesting. With the center expos being more difficult to attack basically, who will it favor more: Protoss or Zerg? At first I thought it would be really difficult for Zerg in lategame because it is now impossible to attack the center expo, but then I thought about it and Protoss would have a really difficult time taking a second center expo compared to the older version. I really really wanna see some ZvPs on this map now to see how it plays out 
I don't see Terran being sent out much more often on Outlier or Chain Reaction, despite the changes.
Neo Electric Circuit can be seen as a buff for PvT and ZvP, both matchups which benefit from more open spaces for engagements. I don't think it'll be a drastic change though. The map will still be quite ZvT favored lol
I wish they had changed Sniper Ridge a bit more, but the balance on that map is acceptable I guess.
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Let see whoever fills TLPD that they use correct version maps instead of filling it to older map stats,
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ALLEYCAT BLUES49496 Posts
outlier changes seem so interesting now that its easier to get and hold a third.
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