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[SPL] Round 3 Map Changes

Forum Index > BW General
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Kimoleon
Profile Blog Joined October 2009
United States210 Posts
Last Edited: 2012-02-10 10:13:58
February 10 2012 05:23 GMT
#1
SK Planet Starcraft Proleague Season 1, for the 3rd round they changed the maps that are in current use. While still following the general theme of each map since R1 and R2, balancing for each race, resource gathering, building placements considerably in ‘Chain Reaction’, ‘Outlier, ‘Electric Circuit’, and other types of changes were made.

[image loading]
Neo Chain Reaction 2.0


Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.

[image loading]
Neo Outlier 2.1


‘Neo Outlier’ for the 12 o clock spawn position, changed the mineral patches so it is possible to manner pylon and also removed the 500 mineral patch in the main bases. To compensate the natural mineral patches have been increased by one and the 3rd bases near the center have been placed closer to each natural.

[image loading]
Neo Electric Circuit 2.1


In the case of ‘Neo Electric Circuit’, the behind natural’s area another 1500 mineral patch has been added and changed the terrain at the 5 o clock natural entrance so it is easier for Protoss to sim city. Also the center area’s terrain obstacles have been reduced.

[image loading]
Jade 1.1


For ‘Jade’ the 5 o clock natural’s area, fixed the long roundabout gathering pathing, and also changing the 7 o clock’s 3rd gas expansion to gather gas properly.

[image loading]
Sniper Ridge 1.1


On ‘Sniper Ridge’ also changed for better gathering pathing. ‘Ground Zero’ is still the same.

The map records are still continued for the newer version of the maps.

[Daily e-sports Nam Yoon Seung journalist thenam@dailyesports.com]
Source - Daily e-Sports
“Together with SK Telecom in the eSports world (www.sktelecom.com)”

Translated by Kimoleon.
We require more manner pylons / Sim Citys :>>>


Thank you Ryo for the map linkus :D

Sniper Ridge 1.1

Jade 1.1

Neo Electric Circuit 2.1

Neo Outlier 2.2

Neo Chain Reaction 2.2
#nanashin #once | No Sana No Life | BW Forever ~
sour_eraser
Profile Joined March 2011
Canada932 Posts
February 10 2012 05:30 GMT
#2
Doesnt matter
Flash will still dominate.
Thanks
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
trifecta
Profile Joined April 2010
United States6795 Posts
February 10 2012 05:39 GMT
#3
Hopefully we see fewer mirrors and more Z
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 05:42 GMT
#4
Nice updates. Great to see minor balancing like this instead of outright map changes.
Taekwon
Profile Joined May 2010
United States8155 Posts
February 10 2012 05:43 GMT
#5
YESSSSSSSSSSSSSSS
▲ ▲ ▲
Starburst
Profile Joined November 2011
United States108 Posts
February 10 2012 05:47 GMT
#6
Tosses everywhere are rejoicing. It is a fine day my brethren. A glorious golden age is upon us.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
February 10 2012 05:48 GMT
#7
Cool changes. Hopefully they make the maps more balanced so we get fewer mirror matchups. I don't know why they left Ground Zero untouched. Zergs don't win against terran on that map unless you have a period in your id. I mean come on Canata beat Jaedong on that map. Canata!
ffreakk
Profile Joined September 2010
Singapore2155 Posts
February 10 2012 05:52 GMT
#8
I especially like the changes for Electric Circuit.. Remembering Flash' push (vs Jaehoon) hugging all the natural terrain in the middle of the map makes me shudder.. It's terribly difficult for P if T can have that much natural blocking during a push, esp in an area as crucial as the middle of the map.
Look. Only Forward. See. Only Victory.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
February 10 2012 05:57 GMT
#9
I guess we will see more Terrans being played on Outlier now that the 3rd base is much easier to defend.

I wonder why the reduced Chain Reaction natural mineral by 1.
sup
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 10 2012 05:59 GMT
#10
On February 10 2012 14:23 Kimoleon wrote:
[image loading]
Neo Chain Reaction 2.0


Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.



Other noticeable change that is not mentioned is that the space under the natural huge ramp is now build-able.

Thanks for the translation.
ॐ
reincremate
Profile Blog Joined May 2009
China2213 Posts
February 10 2012 06:03 GMT
#11
tanks imba somehow.
Ideas
Profile Blog Joined April 2008
United States8087 Posts
Last Edited: 2012-02-10 06:16:18
February 10 2012 06:15 GMT
#12
these changes seem pretty good. outlier looks like it might be a really good map now. I just want to see JUST ONCE a progamer actually mine out the minerals to get to those high ground pods in the center of the map lol
Free Palestine
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 10 2012 06:16 GMT
#13
I wish they could change Sniper Ridge a bit more...like remove the swastika?
Team Slayers, Axiom-Acer and Vile forever
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
February 10 2012 06:20 GMT
#14
I remember almost losing a p v z because I couldn't wall on 5 at electric, glad its fixed.
Dakkas
Profile Joined October 2010
2550 Posts
Last Edited: 2012-02-10 06:25:03
February 10 2012 06:21 GMT
#15
On February 10 2012 15:16 Bagration wrote:
I wish they could change Sniper Ridge a bit more...like remove the swastika?


It's not a swastika

EDIT: It's not the Nazi swastika, it's a manji so why does it matter? Unless you're talking about gameplay wise
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
February 10 2012 06:34 GMT
#16
On February 10 2012 15:16 Bagration wrote:
I wish they could change Sniper Ridge a bit more...like remove the swastika?

Are you actually serious?

Too bad Ground Zero remains unchanged.
龔智禮 _________________________________________________________________________________________________ CJ NATION
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
February 10 2012 06:44 GMT
#17
Nothing to significant in terms or re-design, but it's cool they fixed the mineral patches. Can't wait till FPL starts again.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 10 2012 07:06 GMT
#18
Neo Chain Reaction is a nerf to the really popular 2 base PvZ all-ins that have been dominating the matchup on that map, but we'll see if it really changes much.

Neo Outlier .. I find this one the most interesting. With the center expos being more difficult to attack basically, who will it favor more: Protoss or Zerg? At first I thought it would be really difficult for Zerg in lategame because it is now impossible to attack the center expo, but then I thought about it and Protoss would have a really difficult time taking a second center expo compared to the older version. I really really wanna see some ZvPs on this map now to see how it plays out

I don't see Terran being sent out much more often on Outlier or Chain Reaction, despite the changes.

Neo Electric Circuit can be seen as a buff for PvT and ZvP, both matchups which benefit from more open spaces for engagements. I don't think it'll be a drastic change though. The map will still be quite ZvT favored lol

I wish they had changed Sniper Ridge a bit more, but the balance on that map is acceptable I guess.
Writerptrk
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
February 10 2012 07:20 GMT
#19
Let see whoever fills TLPD that they use correct version maps instead of filling it to older map stats,
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
February 10 2012 07:22 GMT
#20
outlier changes seem so interesting now that its easier to get and hold a third.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 10 2012 07:26 GMT
#21
Hope these changes are enough! Tired of seeing so many mirror matches -_-
Long live BroodWar!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 10 2012 07:35 GMT
#22
i think sniper ridge is terran favored. something about tank placement on that map is scary.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 10 2012 07:40 GMT
#23
I really like the changes on Outlier, moving 3rd closer to the natural is a really nice change. I hope to see that these hills with mineral block will finally be used.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Mortality
Profile Blog Joined December 2005
United States4790 Posts
February 10 2012 08:09 GMT
#24
I don't see how the changes to CR are supposed to make a sufficient impact. I personally think they should have gotten rid of the neutral buildings at 6 and 12 that block you from moving directly from the third to the fourth.

The Outlier changes look interesting.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 08:18 GMT
#25
whaaat ?

I've rather see some 1 or 2 new maps or something...
T H C makes ppl happy
George_the_man
Profile Joined May 2011
796 Posts
February 10 2012 08:20 GMT
#26
well we might see terrans on Outlier now :D wonder if they put tanks on those platforms can they lock completely lock down protoss natural :O anyway hope to see fights over those platforms in the center !
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 08:23 GMT
#27
On February 10 2012 17:20 George_the_man wrote:
well we might see terrans on Outlier now :D wonder if they put tanks on those platforms can they lock completely lock down protoss natural :O anyway hope to see fights over those platforms in the center !

yeah I was wondering why nobody is using the platforms..

I wish they were used for idk, storms ? tanks ? would be cool to see that
T H C makes ppl happy
kedarking
Profile Joined August 2011
Netherlands98 Posts
February 10 2012 08:47 GMT
#28
Why do all the ridges in sniper ridge form a swastika?? o_O
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
Dakkas
Profile Joined October 2010
2550 Posts
February 10 2012 08:51 GMT
#29
On February 10 2012 17:47 kedarking wrote:
Why do all the ridges in sniper ridge form a swastika?? o_O


They. Do. Not.

It's a manji, not a swastika
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2012-02-10 08:58:41
February 10 2012 08:58 GMT
#30
Why some swastikas are bad and some are just good. Note position of swastikas. At least our school history how nazis positioned swastika was important as Finland had same kind of swastika for air force but different position (same position as lower picture shows). I know this was a bit off topic but yeh.
+ Show Spoiler [Showing difference between nazi swasti…] +

[image loading]
Ryo
Profile Blog Joined February 2010
8787 Posts
Last Edited: 2012-02-10 09:43:00
February 10 2012 09:32 GMT
#31
Download the new versions here:

Sniper Ridge 1.1

Jade 1.1

Neo Electric Circuit 2.1

Neo Outlier 2.2

Neo Chain Reaction 2.0
영원히 엠비씨게임 히어로 팬.
hydrogg
Profile Joined September 2011
United States377 Posts
February 10 2012 10:06 GMT
#32
Why do some maps change name and other just version number? Is the name change for major changes and version numbers for minor changes?
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 10:10 GMT
#33
On February 10 2012 17:58 Too_MuchZerg wrote:
Why some swastikas are bad and some are just good. Note position of swastikas. At least our school history how nazis positioned swastika was important as Finland had same kind of swastika for air force but different position (same position as lower picture shows). I know this was a bit off topic but yeh.
+ Show Spoiler [Showing difference between nazi swasti…] +

[image loading]

yeah. Swastika is like an ancient symbol of sun, or light, If I remember correctly. So dont be paranoic.. not every swastika = nazi -.-
T H C makes ppl happy
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 10 2012 10:14 GMT
#34
I really dislike Outlier changes, the whole maps feels like different one
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
moochu
Profile Joined August 2009
Australia374 Posts
February 10 2012 10:45 GMT
#35
Can anyone whip up some side by side comparisons?
rslee
Profile Joined April 2011
Canada226 Posts
February 10 2012 10:54 GMT
#36
On February 10 2012 19:06 hydrogg wrote:
Why do some maps change name and other just version number? Is the name change for major changes and version numbers for minor changes?


Basically, yes. Neo just means 'new' and I believe they attach those onto the maps if there have been major changes that could change the flow of the game on that map. Changes like a slight geyser movement will not change the flow of the game as opposed to moving an entire expansion. So they attach 'neo' on the front because in a way, it is a new map but it's not different enough that an entirely different name is required.
Goal for when I go to korea: Hang out with 김택용
rslee
Profile Joined April 2011
Canada226 Posts
Last Edited: 2012-02-11 01:06:47
February 10 2012 11:04 GMT
#37
On February 10 2012 19:45 moochu wrote:
Can anyone whip up some side by side comparisons?



Neo Chain Reaction 2.0:
[image loading]

+ Show Spoiler [Before] +

Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.

[image loading]


Neo Outlier 2.1:
[image loading]

+ Show Spoiler [Before] +

‘Neo Outlier’ for the 12 o clock spawn position, changed the mineral patches so it is possible to manner pylon and also removed the 500 mineral patch in the main bases. To compensate the natural mineral patches have been increased by one and the 3rd bases near the center have been placed closer to each natural.

[image loading]


Neo Electric Circuit 2.1:
[image loading]

+ Show Spoiler [Before] +

In the case of ‘Neo Electric Circuit’, the behind natural’s area another 1500 mineral patch has been added and changed the terrain at the 5 o clock natural entrance so it is easier for Protoss to sim city. Also the center area’s terrain obstacles have been reduced.

[image loading]


Jade 1.1:
[image loading]

+ Show Spoiler [Before] +

For ‘Jade’ the 5 o clock natural’s area, fixed the long roundabout gathering pathing, and also changing the 7 o clock’s 3rd gas expansion to gather gas properly.

[image loading]


Sniper Ridge 1.1:
[image loading]

+ Show Spoiler [Before] +

On ‘Sniper Ridge’ also changed for better gathering pathing.

[image loading]
Goal for when I go to korea: Hang out with 김택용
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
February 11 2012 21:37 GMT
#38
As mentioned above, i really do like the changes in the "Chain reaction". I do hope that tosses will now try to get the third base quicker.

Also, doesn't terran benefit from buildable terrain underneath the natural?

On February 10 2012 15:15 Ideas wrote:
these changes seem pretty good. outlier looks like it might be a really good map now. I just want to see JUST ONCE a progamer actually mine out the minerals to get to those high ground pods in the center of the map lol


so true...
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
February 11 2012 22:26 GMT
#39
not bad changes. i love the easier third for outlier. i think that was the biggest improvement. now i think terran's might be played more on this map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 11 2012 23:15 GMT
#40
cant wait 2 watch next season, finally got my net back and tired of missing SPL
I don't need luck, luck is for noobs, good luck to you though
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